Disney Villains Victorious: Gridlocked - Rise of Heroes

Some timeline notes, skipping some Kings since, for example, The Incredibles has been moved up significantly:
  1. Kevin Flynn beefed it (or something) in 1982 but the Master Control Program likely has yet to subvert the bedrock of the internet since the World Wide Web won't even begin until 1989 and even the proto-Internet between research and military facilities only started in 1986.
  2. Stanford Pines was launched into the multiverse in the year 1983, two years before the prologue, four years before turn one.
  3. Assuming Shego is ~27 at the beginning of Kim Possible (series Bible said 25, character designer said early 30s), she'd be 12 right now.
  4. Sprites are around, but wouldn't have access to the internet. Litwik's Arcade was opened ~1982 and Turbo's probably going Turbo right about now. Not sure if we care about that.
  5. Negaduck is gonna go hog wild in 1991 (potentially the cause for anti-toon sentiment leading to the temporally displaced case of Roger Rabbit?)
  6. David Xanatos will purchase and relocate Castle Wyvern in 1994
  7. Jake Long will be born next year in 1988 and becomes the American Dragon circa 2002. America does not currently have an officially assigned World Dragon, though former Chinese Dragon Lao Shi has been living in New York since at least 1986.
  8. The Monsters are unlikely to resort to active kidnapping and scream extraction until 2001. Best estimate puts Monsters University ~1991.
  9. Michael "Goob" Yagoobian and DOR-15 with arrive with Acausal Intent sometime in the year 2007.
  10. Gideon finds Journal 2 some time between 2007 and 2009. The canonical events of Gravity Falls begin in 2012.
So general takeaways:
  • Become an Internet Service Provider to contest ENCOM before they fully get their roots into the internet.
    • Maybe recruit Sprites as allies against Basics.
  • Maybe set up an office (main office?) in Gravity Falls.
    • Take over whatever's left of McGucket Industries.
  • Check in on the Go family.
  • Maybe make contact with the Order of the Dragon?
  • Infiltrate Monstropolis.
    • Not sure how to make sure we get a non-industrial door, my gut instinct is to put monitoring equipment in children's rooms until we can detect the Doors, and then either spec into stealth drones or figure out a way to predict Door Jammer doors. Possibly setting an alert for if two signals are too close to each other?
    • Maybe recruit Toys somehow? Not sure if the Book includes those.

Unfortunately monsters are damn good at avoiding attention and have a lot of options if they see us or even slightly suspect something they'll ditch that door. Further trying to post people at every child's bedroom is going to be impossible.

As for the order of the dragon they don't really do co-op with humans. At best we'll need to talk to Jake and have him talk to them on our behalf.

Bob should be our first stop if we are post lawsuit. If we are pre lawsuit we'll need to petition for an amendment to the Good Samaritan laws to include Supers. We do that and we avoid the super crash.
 
Adhoc vote count started by goable on Mar 17, 2023 at 8:39 AM, finished with 50 posts and 28 votes.

Foreign Diplomacy: 19
Subterfuge: 7
Advanced Weapons and Combat: 1


Scientific Advancements. 26
Major Events: 22
Major Villains: 18
Major Heroes:16
Life Story: 24
Past History: 2
Recent History: 1

Current Winner

Foreign Diplomacy

Scientific Advancements, Major Events, Life Story, and Major Villains.

Edit: Sorry the previous person counted wrong, and new info so these results.
 
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[X] Foreign Diplomacy: Turns out, there's something oddly endearing about your character underneath your scratchy voice and your… looks. However, you have learned to weaponize this into a great skill. Now, with your repertoire of many languages, customs, and conversation strategies (plus a few charm spells), you can both charm the most stubborn of dictators as well as win almost any flyting competition you get in! Plus, it's now much harder to accidentally offend someone. (Gain +5 Diplomacy and +2 Occult, as well as the traits Multilingual, Cultural Expert, and Shakespearean Flyter)

[X] Scientific Advancements (+30 to Learning Actions gained from the Book, +15 to Learning Actions that involve new technology or practices)
[X] Life Story (+15 to all personal actions that improve Doof as a person, +10 to rolls rebuilding/redesigning old inators)
[X] Major Villains (+10 to all actions concerning DoofQuest Kings)
[X] Major Heroes (+10 to all actions concerning main Disney Protagonists (Goliath, Star Butterfly, Mr. Incredible, etc.))
 
[X] Foreign Diplomacy: Turns out, there's something oddly endearing about your character underneath your scratchy voice and your… looks. However, you have learned to weaponize this into a great skill. Now, with your repertoire of many languages, customs, and conversation strategies (plus a few charm spells), you can both charm the most stubborn of dictators as well as win almost any flyting competition you get in! Plus, it's now much harder to accidentally offend someone. (Gain +5 Diplomacy and +2 Occult, as well as the traits Multilingual, Cultural Expert, and Shakespearean Flyter)

[X] Scientific Advancements (+30 to Learning Actions gained from the Book, +15 to Learning Actions that involve new technology or practices)
[X] Life Story (+15 to all personal actions that improve Doof as a person, +10 to rolls rebuilding/redesigning old inators)
[X] Major Villains (+10 to all actions concerning DoofQuest Kings)
[X] Major Heroes (+10 to all actions concerning main Disney Protagonists (Goliath, Star Butterfly, Mr. Incredible, etc.))
 
Unfortunately monsters are damn good at avoiding attention and have a lot of options if they see us or even slightly suspect something they'll ditch that door. Further trying to post people at every child's bedroom is going to be impossible.

As for the order of the dragon they don't really do co-op with humans. At best we'll need to talk to Jake and have him talk to them on our behalf.
We don't need to post people at every child's bedroom, just place sensors in the bedrooms of children who consistently report monsters. And their vigilance is why I recommended we specifically scan for non-standard door activations. It would be trivial to sneak a probe through while someone is Door Jamming, at which point we can just have it update us whenever a door opens close enough for it to get a signal through.

The Order of the Dragon don't really co-op with normies. Once we engage with the magical community as a whole, they'd likely be somewhat willing to talk. Also, Jake hasn't been born yet. Closest we've got for the next 14 years is grandpa
Edit: Sorry the previous person counted wrong, and new info so these results.
Oops, I was on mobile and didn't account for how many poorly formatted ones had multiple voters.
 
Color me excited!

[X] Foreign Diplomacy: Turns out, there's something oddly endearing about your character underneath your scratchy voice and your… looks. However, you have learned to weaponize this into a great skill. Now, with your repertoire of many languages, customs, and conversation strategies (plus a few charm spells), you can both charm the most stubborn of dictators as well as win almost any flyting competition you get in! Plus, it's now much harder to accidentally offend someone. (Gain +5 Diplomacy and +2 Occult, as well as the traits Multilingual, Cultural Expert, and Shakespearean Flyter)

[X] Scientific Advancements (+30 to Learning Actions gained from the Book, +15 to Learning Actions that involve new technology or practices)
[X] Life Story (+15 to all personal actions that improve Doof as a person, +10 to rolls rebuilding/redesigning old inators)
[X] Major Villains (+10 to all actions concerning DoofQuest Kings)
[X] Major Heroes (+10 to all actions concerning main Disney Protagonists (Goliath, Star Butterfly, Mr. Incredible, etc.))
 
[X] Foreign Diplomacy: Turns out, there's something oddly endearing about your character underneath your scratchy voice and your… looks. However, you have learned to weaponize this into a great skill. Now, with your repertoire of many languages, customs, and conversation strategies (plus a few charm spells), you can both charm the most stubborn of dictators as well as win almost any flyting competition you get in! Plus, it's now much harder to accidentally offend someone. (Gain +5 Diplomacy and +2 Occult, as well as the traits Multilingual, Cultural Expert, and Shakespearean Flyter)

[X] Scientific Advancements (+30 to Learning Actions gained from the Book, +15 to Learning Actions that involve new technology or practices)
[X] Life Story (+15 to all personal actions that improve Doof as a person, +10 to rolls rebuilding/redesigning old inators)
[X] Major Villains (+10 to all actions concerning Disney Antagonists (Drakken, Xanatos, D0R-1S, etc.))
[X] Major Heroes (+10 to all actions concerning main Disney Protagonists (Goliath, Star Butterfly, Mr. Incredible, etc.))
 
Runoff Vote
Okay, it's pretty clear what Doof's specialty is going to be, as well as the first two emphases in the Book of Doofenshmirtz. So, in the interest of saving time, I will hold a runoff vote for the last two. All other votes are closed. Here are the options (pick 2):

[ ] Major Villains (+10 to all actions concerning Disney Antagonists (Drakken, Xanatos, D0R-1S, etc.))
[ ] Major Heroes (+10 to all actions concerning main Disney Protagonists (Goliath, Star Butterfly, Mr. Incredible, etc.))
[ ] Major Events (+10 to Random Event Rolls and to all rolls made during a Crisis)

Voting closes tomorrow at 1:00pm EST.
 
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[X] Major Events (+10 to Random Event Rolls and to all rolls made during a Crisis)
[X] Major Heroes (+10 to all actions concerning main Disney Protagonists (Goliath, Star Butterfly, Mr. Incredible, etc.))
 
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[X] Major Heroes (+10 to all actions concerning main Disney Protagonists (Goliath, Star Butterfly, Mr. Incredible, etc.))
[X] Major Events (+10 to Random Event Rolls and to all rolls made during a Crisis)

If we're doing a hero org then we need to know about the heros so we can actually get as many of them as we can. And the RER and Crisis cushion is too valuable to let slip.
 
[X] Major Heroes (+10 to all actions concerning main Disney Protagonists (Goliath, Star Butterfly, Mr. Incredible, etc.))
[X] Major Events (+10 to Random Event Rolls and to all rolls made during a Crisis)
 
[X] Major Heroes (+10 to all actions concerning main Disney Protagonists (Goliath, Star Butterfly, Mr. Incredible, etc.))
[X] Major Events (+10 to Random Event Rolls and to all rolls made during a Crisis)
 
[X] Major Heroes (+10 to all actions concerning main Disney Protagonists (Goliath, Star Butterfly, Mr. Incredible, etc.))
[X] Major Events (+10 to Random Event Rolls and to all rolls made during a Crisis
 
[X] Major Heroes (+10 to all actions concerning main Disney Protagonists (Goliath, Star Butterfly, Mr. Incredible, etc.))
[X] Major Events (+10 to Random Event Rolls and to all rolls made during a Crisis)
 
[X] Major Villains (+10 to all actions concerning Disney Antagonists (Drakken, Xanatos, D0R-1S, etc.))
[X] Major Events (+10 to Random Event Rolls and to all rolls made during a Crisis)

If we're the hero, we must fight villainy. And some of them are no pushovers. For everything else, there is Doof Diplomacy!
 
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[X] Major Villains (+10 to all actions concerning Disney Antagonists (Drakken, Xanatos, D0R-1S, etc.))
[X] Major Events (+10 to Random Event Rolls and to all rolls made during a Crisis)

Major Events is just too good to pass up. The plus ten every turn to the RER is great.

And I just think it makes more sense that his future knowledge would cover the villains. Those were his peers and so obviously he would know more about them. Maybe he can head off some starts of darkness and give them better options.

Plus... you know... most of the heros having been dead or something in setting before the time travel. How would he have any knowledge at all about most of them?
 
[X] Major Events (+10 to Random Event Rolls and to all rolls made during a Crisis)
[X] Major Heroes (+10 to all actions concerning main Disney Protagonists (Goliath, Star Butterfly, Mr. Incredible, etc.))
 
[X] Major Villains (+10 to all actions concerning Disney Antagonists (Drakken, Xanatos, D0R-1S, etc.))
[X] Major Events (+10 to Random Event Rolls and to all rolls made during a Crisis)

Major Events is just too good to pass up. The plus ten every turn to the RER is great.

And I just think it makes more sense that his future knowledge would cover the villains. Those were his peers and so obviously he would know more about them. Maybe he can head off some starts of darkness and give them better options.

Plus... you know... most of the heros having been dead or something in setting before the time travel. How would he have any knowledge at all about most of them?

Intelligence Agencies, and Backstoryinator.

People do know them, its just extraction from knowledge that Intelligence Agencies already have, and the knowledge of those that saw them in action.

As a supervillain would you rather learn about dead superheroes or dead supervillains? The knowledge on the heroes has a way of being useful for a past doofenshmirtz given they are liable to try to take him down, in such cases he is alive. This is possible due to the Time shenanigans that can happen for all sorts of reasons his fault or not.
 
Thought about it more and holy shit is Mr. Incredible actually great. Relatively easily acquired the second we can find him (well, post lawsuit), reliably powerful (though likely no longer in his Prime range), good connections with other heros, notably experienced, and comes with a legacy that can really help boost rep.

He makes a perfect opener, really sells the new age, and can go on to be a reliable mentor to any younger heros. Namely? The Go's, specifically Hego, since I know we'll want to replicate that win.
 
[X] Major Heroes (+10 to all actions concerning main Disney Protagonists (Goliath, Star Butterfly, Mr. Incredible, etc.))
[X] Major Events (+10 to Random Event Rolls and to all rolls made during a Crisis)
 
[X] Major Heroes (+10 to all actions concerning main Disney Protagonists (Goliath, Star Butterfly, Mr. Incredible, etc.))
[X] Major Events (+10 to Random Event Rolls and to all rolls made during a Crisis

Random Events can be devastating so let's get better ones. And crisis are the times we most need a boost.

Heroes are slightly more important as we need to recruit those
 
[X] Major Heroes (+10 to all actions concerning main Disney Protagonists (Goliath, Star Butterfly, Mr. Incredible, etc.))
[X] Major Events (+10 to Random Event Rolls and to all rolls made during a Crisis)
 
[X] Major Villains (+10 to all actions concerning Disney Antagonists (Drakken, Xanatos, D0R-1S, etc.))
[X] Major Heroes (+10 to all actions concerning main Disney Protagonists (Goliath, Star Butterfly, Mr. Incredible, etc.))

Will you make your own OCs since you're cut off from using the ones in the original Doofquest?
 
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