Dictator Quest

[X] Strength through Unity. You were a demagogue and social firebrand. Your gun was a microphone, and words your bullets; scything down droves of competitors with scathing social commentary. The people all but rioted to put you in office, though the support of the people can be a fickle thing, especially as they demand their bread and circuses.

[X] The General. The General knows how best to organize and train his troops to get the best out of them. He knows how to position them in the field with the right equipment for the job. The great generals apply the lessons they have learnt to all areas of their life, treating everything as War where only the best can survive. A General can train troops to be more efficient, better and more skilled for the same base cost limited only by their personal prowess.

I wouldn't choose the General if I we were in a stable location/situation. But the Balkans?
Yeah, a half-decent military please!

Also, I want us to systematically fight corruption. Let's be the one odd dictatorship that is among the least corrupt nations in the world.
Could have been part of why the people supported us so much- we claimed we would wipe out corruption.
 
[X] Strength through Unity. You were a demagogue and social firebrand. Your gun was a microphone, and words your bullets; scything down droves of competitors with scathing social commentary. The people all but rioted to put you in office, though the support of the people can be a fickle thing, especially as they demand their bread and circuses.

[X] The General. The General knows how best to organize and train his troops to get the best out of them. He knows how to position them in the field with the right equipment for the job. The great generals apply the lessons they have learnt to all areas of their life, treating everything as War where only the best can survive. A General can train troops to be more efficient, better and more skilled for the same base cost limited only by their personal prowess.

Changed vote. I actually want our general to be a legitimately good guy who wants to help us make this area a better place and provides the means to do so through the military. Maybe he was our main ally that stopped our election from starting a civil war amongst the other factions. The two of us will drag this country back to stability, kicking and screaming if we have to.
 
[X] Strength through Unity. You were a demagogue and social firebrand. Your gun was a microphone, and words your bullets; scything down droves of competitors with scathing social commentary. The people all but rioted to put you in office, though the support of the people can be a fickle thing, especially as they demand their bread and circuses.

[X] The General. The General knows how best to organize and train his troops to get the best out of them. He knows how to position them in the field with the right equipment for the job. The great generals apply the lessons they have learnt to all areas of their life, treating everything as War where only the best can survive. A General can train troops to be more efficient, better and more skilled for the same base cost limited only by their personal prowess.

Change my vote,if pure propaganda don't work have military to back us up should be good.

My strategy will begin on teenager that still don't indoctrinate to their family religious,to be more nationalism and pratiot.
 
[X] Strength through Unity. You were a demagogue and social firebrand. Your gun was a microphone, and words your bullets; scything down droves of competitors with scathing social commentary. The people all but rioted to put you in office, though the support of the people can be a fickle thing, especially as they demand their bread and circuses.

[X] The General. The General knows how best to organize and train his troops to get the best out of them. He knows how to position them in the field with the right equipment for the job. The great generals apply the lessons they have learnt to all areas of their life, treating everything as War where only the best can survive. A General can train troops to be more efficient, better and more skilled for the same base cost limited only by their personal prowess.
 
[X] Strength through Unity. You were a demagogue and social firebrand. Your gun was a microphone, and words your bullets; scything down droves of competitors with scathing social commentary. The people all but rioted to put you in office, though the support of the people can be a fickle thing, especially as they demand their bread and circuses.

[X] The Administrator: Money makes the world go around. They have the knack for ploughing through paperwork due to experience, finding the flaws in the accountancy structure and organising the work load to be more efficient. Admin is used to re-organise your nation to be more efficient, to be more profitable and to run smoother. After all, the more you make, the happier your people will be.
 
[X] Strength through Unity. You were a demagogue and social firebrand. Your gun was a microphone, and words your bullets; scything down droves of competitors with scathing social commentary. The people all but rioted to put you in office, though the support of the people can be a fickle thing, especially as they demand their bread and circuses.

[X] The General. The General knows how best to organize and train his troops to get the best out of them. He knows how to position them in the field with the right equipment for the job. The great generals apply the lessons they have learnt to all areas of their life, treating everything as War where only the best can survive. A General can train troops to be more efficient, better and more skilled for the same base cost limited only by their personal prowess.
 
[X] Strength through Unity. You were a demagogue and social firebrand. Your gun was a microphone, and words your bullets; scything down droves of competitors with scathing social commentary. The people all but rioted to put you in office, though the support of the people can be a fickle thing, especially as they demand their bread and circuses.

[X] The Administrator: Money makes the world go around. They have the knack for ploughing through paperwork due to experience, finding the flaws in the accountancy structure and organising the work load to be more efficient. Admin is used to re-organise your nation to be more efficient, to be more profitable and to run smoother. After all, the more you make, the happier your people will be.

I can't see the General working out in 2010, in a micro nation, in the middle of Europe surrounded by members of the EU. Martial shit isn't going to fly, but at the very least after we're stomped the EU would have been given the political incentives to centralize. Even if we don't become belligerent we're not going to be welcome and our relations will suffer heavily not to mention our lack of economic/diplomatic skills.
 
[X] Strength through Unity. You were a demagogue and social firebrand. Your gun was a microphone, and words your bullets; scything down droves of competitors with scathing social commentary. The people all but rioted to put you in office, though the support of the people can be a fickle thing, especially as they demand their bread and circuses.

[X] The Administrator: Money makes the world go around. They have the knack for ploughing through paperwork due to experience, finding the flaws in the accountancy structure and organising the work load to be more efficient. Admin is used to re-organise your nation to be more efficient, to be more profitable and to run smoother. After all, the more you make, the happier your people will be.

I can't see the General working out in 2010, in a micro nation, in the middle of Europe surrounded by members of the EU. Martial shit isn't going to fly, but at the very least after we're stomped the EU would have been given the political incentives to centralize. Even if we don't become belligerent we're not going to be welcome and our relations will suffer heavily not to mention our lack of economic/diplomatic skills.

Yep! That's my opinion on things! Military prowess would matter more if ultimately our greatest military maneuver should be the boot-lick and the advanced 'plead before the UN' technique. Or other such dignified tactics.

Because there's no way we'll actually be able to militarily stand up to anything.
 
I can't see the General working out in 2010, in a micro nation, in the middle of Europe surrounded by members of the EU. Martial shit isn't going to fly, but at the very least after we're stomped the EU would have been given the political incentives to centralize. Even if we don't become belligerent we're not going to be welcome and our relations will suffer heavily not to mention our lack of economic/diplomatic skills.
We are, in fairness, in the Balkans. Which is to this day not part of the EU and still hate each other. AS long as we keep our military adventurism to within that region we should be fine.

StU/General is very much the blunt instrument compared to PtK/General. Its still workable, but I expect our actions to be a lot less clean.

Personally if we're going to go down the demagoguery route I'd much rather we picked StU/Administrator, it gives us far more flexibility in the long and short term rather than relying on the big stick of the military.
 
[X] Strength through Unity. You were a demagogue and social firebrand. Your gun was a microphone, and words your bullets; scything down droves of competitors with scathing social commentary. The people all but rioted to put you in office, though the support of the people can be a fickle thing, especially as they demand their bread and circuses.

Bread and circuses all the way! Who needs a working government when we have shiny, jangly keys to wave in the faces of our detractors.
"Oh, sure, we keel over time and again to the Turks, but look at the funny monkey!"

[X] The Administrator: Money makes the world go around. They have the knack for ploughing through paperwork due to experience, finding the flaws in the accountancy structure and organising the work load to be more efficient. Admin is used to re-organise your nation to be more efficient, to be more profitable and to run smoother. After all, the more you make, the happier your people will be.

Because
 
Ok,

The mechanics this game is based off, were created by ShaperV and are used in Council games.

Simply put, it comes down to, will we be able to pick up other skills.

IF yes, then Admin is vital at first.
Admin allows you to streamline your economy, build more jobs and keep the country running.
Then comes Demagogue.
Demagogue is used to Rally the troops, keep the Spirits up and best of all, talk your neighbours into things they might not want otherwise.
Finally, Research. This allows you to push Technology hard and turns your efficient loyal population into a powerhouse for the world.

Games like this, have 3 stages.
Step 1. FIX YOUR ECONOMY!!. This is vital. You need to get your population on side, and then start making a profit. The more profiti you make, the sooner you can get your debt paid off. This is vital! Nations can borrow huge amounts of money for sudden pushes, but have to be in a position economically first to do so.
Step 2. FIX YOUR NATION! Your Infrastructure is shit and needs to be upgraded. Your Education needs to be pushed as hard as it can. The sooner you get your Education fixed, the sooner it turns out good people for you to use. Keep in mind, it is a MINIMUM of 10 years for this to happen. With your nation turning a profit, you sink sums into Roads, into Schools, into Universities, into Business. Fix your telecommunications, fix your roads, fix your sewerage and water supply. Build a desalination plant. Build a power station. In short, you need to bring the nation up to higher than 1st world levels. Build your police force and intelligence services, build your Diplomatic corp hard!
Step 3. Look to the future. If this has all happened, within 20 years, your nation is the jewel of the world with a happy propsperous nation. You have immigration issues and lots of illegal immigrants. You have been stamping on organised crime hard during Step 2, now you dive into Research. Time to make your nation the most prosperous and advanced on earth.

Through out all this, be benevolant. Be kind. Help people. Be the caring father figure.

In short, Admin to fix your nation. Demagogue to keep the neighbours happy and Research to make it the place of the future.

Keep in mind, Admin also means it's much easier to root out the Corrupt and purge the fuck out of your police and public sectors. You need to do this, it hits your popularity somewhat, but saves you vast sums of money in the medium term.

[x] Admin
[x]Unity
 
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We are, in fairness, in the Balkans. Which is to this day not part of the EU and still hate each other. AS long as we keep our military adventurism to within that region we should be fine.

StU/General is very much the blunt instrument compared to PtK/General. Its still workable, but I expect our actions to be a lot less clean.

Personally if we're going to go down the demagoguery route I'd much rather we picked StU/Administrator, it gives us far more flexibility in the long and short term rather than relying on the big stick of the military.
The author listed five nationalities that are part of our country, of them three are already members of the EU. The other two are intent on becoming members of the EU and have already joined the Schengen agreement, signed financial treaties with the EU in preparation, and still have troops from some of the EU member states from the prior conflict in the region. We're not doing shit in the Balkans militarily. We're also not Russia where we can use propaganda or leverage our oil supply without suffering recourse as the power disparity between us is enormous in all aspects, nor is it even helpful. Christ we're a micro-nation so even the smallest countries in the Balkans would crush us on their own.

If you want to play a warlord in this era you can attempt it unsuccessfully in Africa, or play a psuedo ISIS game.
 
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The author listed five nationalities that are part of our country, of them three are already members of the EU. The other two are intent on becoming members of the EU and have already joined the Schengen agreement, signed financial treaties with the EU in preparation, and still have troops from some of the EU member states from the prior conflict in the region. We're not doing shit in the Balkans militarily. We're also not Russia where we can use propaganda or leverage our oil supply without suffering recourse as the power disparity between us is enormous in all aspects, nor is it even helpful. Christ we're a micro-nation so even the smallest countries in the Balkans would crush us on their own.

If you want to play a warlord in this era you can attempt it unsuccessfully in Africa, or play a psuedo ISIS game.
sigh

I'm well aware that most military adventurist policies don't end well for us. However there is an opportunity wherein in ~4 years the world will be sufficiently distracted with Russia, ISIS and Greece that we could maybe get away with some military adventurism. Provided we had an appropriate cassus belli and weren't the ones who attacked first of course. Of course then we need to win.

Its not impossible, merely hard.
 
Ok,

The mechanics this game is based off, were created by ShaperV and are used in Council games.

Simply put, it comes down to, will we be able to pick up other skills.

IF yes, then Admin is vital at first.
Admin allows you to streamline your economy, build more jobs and keep the country running.
Then comes Demagogue.
Demagogue is used to Rally the troops, keep the Spirits up and best of all, talk your neighbours into things they might not want otherwise.
Finally, Research. This allows you to push Technology hard and turns your efficient loyal population into a powerhouse for the world.

Games like this, have 3 stages.
Step 1. FIX YOUR ECONOMY!!. This is vital. You need to get your population on side, and then start making a profit. The more profiti you make, the sooner you can get your debt paid off. This is vital! Nations can borrow huge amounts of money for sudden pushes, but have to be in a position economically first to do so.
Step 2. FIX YOUR NATION! Your Infrastructure is shit and needs to be upgraded. Your Education needs to be pushed as hard as it can. The sooner you get your Education fixed, the sooner it turns out good people for you to use. Keep in mind, it is a MINIMUM of 10 years for this to happen. With your nation turning a profit, you sink sums into Roads, into Schools, into Universities, into Business. Fix your telecommunications, fix your roads, fix your sewerage and water supply. Build a desalination plant. Build a power station. In short, you need to bring the nation up to higher than 1st world levels. Build your police force and intelligence services, build your Diplomatic corp hard!
Step 3. Look to the future. If this has all happened, within 20 years, your nation is the jewel of the world with a happy propsperous nation. You have immigration issues and lots of illegal immigrants. You have been stamping on organised crime hard during Step 2, now you dive into Research. Time to make your nation the most prosperous and advanced on earth.

Through out all this, be benevolant. Be kind. Help people. Be the caring father figure.

In short, Admin to fix your nation. Demagogue to keep the neighbours happy and Research to make it the place of the future.

Keep in mind, Admin also means it's much easier to root out the Corrupt and purge the fuck out of your police and public sectors. You need to do this, it hits your popularity somewhat, but saves you vast sums of money in the medium term.

[x] Admin
[x]Unity

The author listed five nationalities that are part of our country, of them three are already members of the EU. The other two are intent on becoming members of the EU and have already joined the Schengen agreement, signed financial treaties with the EU in preparation, and still have troops from some of the EU member states from the prior conflict in the region. We're not doing shit in the Balkans militarily. We're also not Russia where we can use propaganda or leverage our oil supply without suffering recourse as the power disparity between us is enormous in all aspects, nor is it even helpful. Christ we're a micro-nation so even the smallest countries in the Balkans would crush us on their own.

If you want to play a warlord in this era you can attempt it unsuccessfully in Africa, or play a psuedo ISIS game.

That's all well and good but on the other hand, as a somewhat new nation whose leader was voted in by the people if we don't have the backing of the military, and they don't agree with the policies we want to put in place, a coup has a very realistic chance of occurring in the initial stages of our governance.

After all, there may be some in the Balkans who do not appreciate us separating ourself from the rest. Kosovo for example, though recognised by 108 UN member states , is still not a fully formed nation on it's own. It is a disputed nation with Serbia still claiming some parts of it as still being theirs.
 
[X] Power through Knowledge. As the saying goes, knowledge is power, and you have both power and knowledge. Simply put, you were a spook. Whilst the coup may have been backed by the people and carried out by the military you are the person who stirred the public's unrest, who arranged for the previous leader to conveniently die and who told the generals when to strike. Not that the public knows any of that. To them you're just a man who worked previously as the Head of the Joint National Security Advisory Board.

[x] The Administrator: Money makes the world go around. They have the knack for ploughing through paperwork due to experience, finding the flaws in the accountancy structure and organising the work load to be more efficient. Admin is used to re-organise your nation to be more efficient, to be more profitable and to run smoother. After all, the more you make, the happier your people will be.
 
Turn 1 - It Begins.
January 13th, 2010.
Turn 1.

Each turn covers the span of 1 year.

[X] Strength Through Unity.
[X] The Administrator.


Trait Gained: Demagogue 1.
Hero Unit Gained: Howard Hill (Administrator 1)


You are a leader, and like any leader, you have presence. If the microphone was your gun and words your bullets, then the podium was the nest from which you made the nation a killing field. With a head full of acidic commentary that ranged from nasty to illiterate sociopathic warmongering despot, those that stood between you and the throne (there was a throne, actually, albeit only for a little while) were quick to try and keep out of the public eye. Of course, all the PR spin in the world doesn't actually get results when you're up against communist rebels, US-backed anarchists, Chechen ultranationalists, and even a couple Bosnians trying to institute their own mafia state. Thus, you were forced to rely (more than once on your zealous fighters and soldiers of freedom and fortune. Fighting was fierce, and while the people adored you, your enemies seemed to hate you with an almost polar equivalence. More than one attempt was made on your life, which certainly told you that you were moving in the right direction!

At your side was one H. Hill, a former bureaucrat that once worked for the European Union. An accountant of no apparent note, his experience in affairs of international commerce made him a ready ally. Persuaded to your cause by the promise of advancement and power under the new government, he is a talented administrator who has ensured your new government has sufficient manpower. He has a slight drinking problem, though his loyalty seems quite strong despite that.

In the end, however, the nation was soon yours and the people stand ready to enact your will.

GNP: $33B with -2% growth, Revenue $5B, Budget $9B, Debt $11B at 4% Interest.
Population 5M (-0.2% growth rate, 4% Serbian immigrants)
Popularity High (67%), no overt revolutionary groups.
Internal Security 2, Crime Control 2, Civil Law 4, Corruption ???
Regulations: Business 5, Environmental 3, Egalitarian 4, Health & Safety 3, Vice 1
Military Power: Air 1, Land 7

The Budget
Defense 35%
Education 5%
Health Care 10%
Law enforcement 2%
Regulation 4%
Social Programs 40%
Other 4%

To call these times a bit rocky would be somewhat of an understatement. Having led your nation through might of arms and fiery rhetoric through a free-for-all between communist insurgents, capitalist-backed rebels, Russian saboteurs, CIA provocateurs, and a government ripe to implode, your nation has been a very, very busy warzone. Many people have fled the country in the interests of seeking asylum elsewhere.

Yet for those that have remained, you promise a new, stronger dawn.

Of course, even as you admire the nice sunrise from your palatial estate, you cannot quite help but find yourself a bit beleaguered by problems.

The first and foremost of these is that your nation's manufacturing mostly relies on a mixture of electricity and lumber, though you do have some petroleum and chemical refinement industries (though these are mostly foreign-held corporations that pay taxes locally.) Your nation does actually have the benefit of a small titanium vein (which is where a large part of your budget comes from), but exploitation of it is pretty much already peak without bringing in more cutting-edge tools and paying out the nose in the process.

Your budget is heavily skewed, to say the least. While you thankfully possess an administrator, who informs you that radical budget changes will have consequences (and suggests limiting such changes to no more than five percent a year, except in times of dire crisis), he also comments that a number of the bureaucrats that now fill the various departments and the national bank seem to be quite corrupt. "Skimming from the top" seems to be customary here.

As well as this, to say that the war has caused heavy infrastructure damage is an understatement. Running electricity was scarce in many areas before, but even the cities find themselves suffering rolling blackouts and brownouts. Running water thankfully isn't to much of an issue, seeing as most firefights don't take place underground, but there's still some minor damage -- and a lot of towns still rely on well water and old gas and water systems from back in the 60's.

Water contamination is another issue. Several companies, including one major US corporation, have been using fringe Eastern European nations as a dumping ground for toxic waste for many decades now. While this practice has not yet been instituted, there have been mentions of financial rewards for countries that allow them to "store" their hazardous waste within your borders. Without sea access, however, you are almost entirely dependent on your handful of semi-clean lakes and running rivers to supply the bulk of your drinking and industrial water supplies. With environmental regulation being so-so, even your own industries have been 'forgetful' now and again, especially during the course of the war when demand was high and regulations all but unenforceable.

Elsewhere, you find yourself confronted by a massive wealth of spending versus your rather meager revenues. Your military's arms and weapons are fairly modern, or at least, modern relative to your neighbors. The issue is that without continued military spending, or an increase in budget relative to the decrease in spending, the military is likely to find itself as a dearth of maintenance parts, munitions, and fuel to keep the armed forces running at peak. A dangerous situation for any fledgling despot.

With education at an all-time low and rationing only just recently having come to an end, things stay rather shaky, and this is only further compounded by the fact that the vice trades appear to be alive and well. Drug smuggling, human trafficking, and organized crime are alive and well. Meth is the drug of choice for the youth of this country given its cheap nature, and light bulbs tend to be used for things other than lighting given the current electricity problems. Such a thing can be a boon, however, if you're looking to make some revenues off the addictions and immense profits available to those who partake in the drug trade.

The question is, what shall your new nation be called, and how shall you handle its first few steps forward? You may look to your advisers if you wish for an explanation on any particular issues, but there is, first and foremost, an important question...

What shall this glorious new heap of a nation be called?

NB: A Note on Turns.
Each turn, players will have two personal actions via their dictator to enact. These are major actions, large undertakings that you personally spearhead and executive.
Each hero will have one action they can undertake.
The nation, as a whole, will have two actions that it can execute, being widespread, national programs and initiatives.


When laying out the action format, the following format should be employed:
Personal:
1.
2.


Heroes:
Howard Hill - Admin 1 - [Action]


National:
1.
2.
 
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