Deus Pater (Exalted/40k)

[X] Approach the Sisters. Doubtless the Sororitas know of what has happened by now, from your adoring guard if nothing else. It would be best to speak with them soon, before they can form their own opinion of these events in total isolation.

Imrix makes an excellent point.
 
[X] Approach the Sisters. Doubtless the Sororitas know of what has happened by now, from your adoring guard if nothing else. It would be best to speak with them soon, before they can form their own opinion of these events in total isolation.

And follow up by Leading By Example, I think.
 
[X] Approach the Sisters. Doubtless the Sororitas know of what has happened by now, from your adoring guard if nothing else. It would be best to speak with them soon, before they can form their own opinion of these events in total isolation.

This is a matter of Faith. Let us turn to those who keep it before we spread our words to those who protect it. Let the world speak with a unified voice to the stars.
 
[X] Approach the Sisters. Doubtless the Sororitas know of what has happened by now, from your adoring guard if nothing else. It would be best to speak with them soon, before they can form their own opinion of these events in total isolation.

I concur with @horngeek when they said that we should follow this up with Leading By Example. Let's put our money where our mouth is.
 
They're also uh... not pushovers. They're the heavy hitters of the Imperium's domestic paramilitary forces, the folks you call in when even the army of Judge Dredd knockoffs with homing shotguns and tanks can't handle a situation. We're a Solar, yes - we're also barely out of chargen, and should not expect to socially steamroller people for whom stomping on demagogue psykers and hidden daemonhosts and nested cults with supernaturally persuasive rhetoric is their stock in trade, nor should we expect our office to insulate us very much - the Sororitas are deeply enmeshed in the doctrinal politics of the Ecclesiarchy, and often act is the hatchet women of the clergy. 100%, they will have protocols for what to do if a Cardinal or similarly highly ranked figure goes rogue or becomes corrupted but is still outwardly pious and loyal enough that simply offing them is considered politically unwise.
Just an appendum here, there are a not-insignificant number of lore entries on exterminatus-level daemonic incursions that have the local Sororitas convent remain loyal and fighting up until the bitter end in the thick of it. And then they get sacrificed because even the Grey Knights couldn't handle that level of warp corruption fuck you Ward.

This is in addition to the fact the Sororitas are the ones typically entrusted with cataloging and storing heretical and xeno texts. Many of which are actually legit memetic hazards. So yeah, the Sisters are probably one of the most hardcore factions in the Imperium.

(Also you know they're able to headbutt reality into submission out of sheer willpower, which was basically what their miracles are)

Also on a slightly different note, I wouldn't be surprised if Vandire had actually been a Solar, albeit one that ultimately failed and was struck down by the Emperor's own Will.
 
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[X] Approach the Sisters. Doubtless the Sororitas know of what has happened by now, from your adoring guard if nothing else. It would be best to speak with them soon, before they can form their own opinion of these events in total isolation.
 
My thoughts: By simple cause and effect Navy is a bad idea. Let's say we have negotiations with the navy and they break down- the Sororitas will probably know and they will execute us if they're not yet on our side, and we won't really have any ability to fight back.
 
[X] Approach the Sisters. Doubtless the Sororitas know of what has happened by now, from your adoring guard if nothing else. It would be best to speak with them soon, before they can form their own opinion of these events in total isolation.

This is a case of what is more important to do immediately. We can always explore our power later, and the mutant situation isn't going anywhere. Meanwhile, it is important to get both the Sororitas and Navy on our side, but of the two of them the Navy is more likely to wait and assess the situation, while the Sisters could end up making a zealous decision one way or the other if we delay meeting with them.
 
My thoughts: By simple cause and effect Navy is a bad idea. Let's say we have negotiations with the navy and they break down- the Sororitas will probably know and they will execute us if they're not yet on our side, and we won't really have any ability to fight back.
"Execute" makes it sound a lot more neat and tidy than what's likely to go down, to be honest. Odds on it'd be something more like a squad of Seraphim crashing through the skylight at breakfast and hosing our entire floor down with flamethrowers and frag grenades while roaring battle-hymns on voxcasters loud enough to burst the eardrums of the neighbouring floors.
 
[X] Approach the Sisters. Doubtless the Sororitas know of what has happened by now, from your adoring guard if nothing else. It would be best to speak with them soon, before they can form their own opinion of these events in total isolation.
 
[X] Approach the Sisters. Doubtless the Sororitas know of what has happened by now, from your adoring guard if nothing else. It would be best to speak with them soon, before they can form their own opinion of these events in total isolation.
 
[X] Approach the Sisters. Doubtless the Sororitas know of what has happened by now, from your adoring guard if nothing else. It would be best to speak with them soon, before they can form their own opinion of these events in total isolation.
 
Alright, I'm back on my bullshit: More Charm lists. Full disclosure before we begin: I've never actually built a social primary character in Ex3, so my opinions might be retarded.

PERFORMANCE

Performance is our highest rated skill, our single largest charmset, and our Supernal ability, meaning we can ignore minimum Essence when buying Performance charms. However, Performance is a weird charmset compared to the others. It has a few general charms, then it branches out into a wide variety of charms for different artforms, such as oratory, dancing, music, and even sex, which we will not be delving into for multiple very good reasons. Since I doubt we'll develop a burning desire for Ignatius to learn the keytar, I'll just cover general and oratory charms.

Soul-Firing Performance: We can give a speech that is a minimum of six minutes long which causes those who fail to resist to reconsider a past decision, based on the content of our speech.

Memory-Reweaving Discipline: Requires at least 5 Essence 2+ Performance Charms. We can literally rewrite memories with our speeches. Those who fail to resist believe our narrative until presented with direct evidence to the contrary, with our extra successes making it more difficult to shake our power. Has some scummy potential, but nothing says we can't use it to present a truthful narrative.

Demon-Wracking Shout: This one has no set prerequisite. If we're making a particularly difficult Performance check or faced with daemons, the GM can, but is not obligated to, make this charm available. This is an AOE attack that only hurts daemons and other dark spirits, uses Charisma + Performance as its dice pool, adds (Essence) automatic successes, cannot be dodged, strikes intangible valid targets, and adds 10 to our initiative before calculating damage. It's a giant fuck off attack, but it only works on daemons and the like. Also, it can only be used once a fight. If it becomes available, we get it.

Dogmatic Contagion Discipline: Excess successes on a Performance roll made to inspire are given to our audience as dice, which they can use on their own rolls to spread our teachings. They won't be as good as us, but it makes converting whole worlds an easier time.

Infectious Zealotry Approach: Requires the previous charm. If we see someone put off a social influence attempt, this charm can make them drop everything to go do it for the rest of the scene.

And that's really the end of it. A lot of the general Performance charms are mote refunders we don't use, and we've already got the low hanging fruit with oratory charms. It may be character appropriate, but Performance doesn't seem like a great Supernal, unless you're trying to master every art style.
 
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[X] Approach the Sisters. Doubtless the Sororitas know of what has happened by now, from your adoring guard if nothing else. It would be best to speak with them soon, before they can form their own opinion of these events in total isolation.
 
Exactly so.
Dealing with the Sororitas (And not just the Orders Martial, I was entirely serious when I said the Orders Dialogus will be our new best friends) and the Navy are things that wil have to happen.

But the Sororitas are more urgent because the navy will spend at least a couple weeks going "Circus non nostrum, simiae non nostrum,*" but the Navy will eventually need to come to a decision. Meanwhile we're looking at a timetable of probably hours to days to get things squared away with the Sisters.

*With apologies to anybody who is fluent in Latin, this is my best guess for what the High Gothic phrase for "Not my circus, not my monkeys" is.
 
I will do literally anything to avoid sleeping when I should be. Note that there are a lot of Presence charms, and I'm just cherrypicking the neatest ones because I'm just not interested in paraphrasing ever single charm.

PRESENCE

Tiger's Dread Symmetry
: One bonus die to all Presence rolls and reroll the better of Essence or three failures on intimidate rolls. As a bonus, if it's combined with the following charm, any ambushers have to take an automatic intimidate test to attack. Note that this does not alert us to attackers, we're just able to passively spook someone through a rifle scope.

Majestic Radiant Presence: Essence 2. People have to pay a Willpower point to attack us or speak out against us, like the charm we already have. Unlike that charm, it doesn't restrict, but can be used at any time and all attempts to threaten us are penalized by our Essence.

Authority Radiating Stance: Presence 5, Essence 3, requires the previous. Allies that can see or hear us don't take penalties from fear, and we get one automatic success on rally rolls. Doesn't protect against supernatural fear. Get those guardsmen to hold the line against a Hive Tyrant, up until it casts The Horror.

Terrifying Apparition of Glory: Presence 5, Essence 3, requires MRP. Anima must be at bonfire level to activate. Inflicts supernatural terror on anyone who sees us. Trivial opponents flee automatically, while others have to save to stay. In combat, they can pay one Willpower and five Initiative to ignore this for the rest of the scene. Enemy battlegroups lose three dice from their rolls to resist routing while under the effect.

Impassioned Discourse Technique: Essence 2. Adds one automatic success to our persuade attempts, plus a two, three, or four dice bonus if we are arguing for one of our Principles, the bonus depending on the strength of the Principle. This is a must have, it makes us better at getting people to go along with anything we give a shit about.

Empowering Shout: Presence 5, Essence 2, requires the previous. Spend a turn encouraging an ally, buffing one of their Abilities and Attributes by one each until the end of their next turn. We're just not a primary combatant, we can use this to help those that are, but it's not a high priority.
 
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Leaving aside Exalted for a bit, it is worth noting that from the 40k perspective we basically have a fragment of a powerful Warp entity grafted onto our soul.

The first instinct of the factions in the Imperium who's job it is to deal with Chaos is not going to be "the Emperor has blessed this one", it will be "holy fuck a daemon managed to sink its claws into a Cardinal and is possessing him". The best we can hope for is that they'll investigate first before shooting.

And like, OOC we know it's actually the God Emperor but IC even Ignatius can't be 100% certain this isn't Tzeentch playing one of his games.

So yeah, the Sororitas are going to be extremely suspicious, we need to deal with them ASAP and we should probably get a psyker to take a look at our soul and check that yes, that shard of power is definitely of the God Emperor and not one of the Ruinous Powers.

[X] Approach the Sisters. Doubtless the Sororitas know of what has happened by now, from your adoring guard if nothing else. It would be best to speak with them soon, before they can form their own opinion of these events in total isolation.
 
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[X] Approach the Sisters. Doubtless the Sororitas know of what has happened by now, from your adoring guard if nothing else. It would be best to speak with them soon, before they can form their own opinion of these events in total isolation.
 
[X] Approach the Sisters. Doubtless the Sororitas know of what has happened by now, from your adoring guard if nothing else. It would be best to speak with them soon, before they can form their own opinion of these events in total isolation.
 
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