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So we should be fine. Just personal combat specialty is enough to put us somewhere around better commando's and default clone captains. Combining it with Wanted Dead does make us more of a target and raises our starting notoriety, but it also boosts our skills up to Low Jedi Knight. With the addition of the Duelist Droids, we should be able to handle most knights and fend off the less gifted masters provided we have droid fire teams providing support. We'll be fine, especially when the Jedi are sufficiently inexperienced in command to make keeping them from reaching us easy for the first 6 or 7 months of the war.So, were starting of strong with pushing the front, certainly not a bad idea for a first assignment. Though what worries me is the likely hood of encountering Jedi, we do have personal combat protocols from what I've read so far, though this still makes me nervous along with the knowledge that were on there personal shit list.
Not when it comes to upgrading our main implements of war. We have bonuses to developing Droideka's, B1s, Vulture Droids, and to speeding the release of the Tri-droid starfighter. Leaning into alliances which benefit seeing these adopted is more beneficial than spreading ourselves thin on factions which may begin to falter.I think it would definitely be a good idea to build a fortress after our(hopefully) victory. Also has anyone thought of who we're goin to be mostly loyal to? I personally think we should try and stick our metallic hands in as many cookie jars as possible, variety is always best imo.
Trade federation(Separatist executive council) for greater support in at least them incorporating our improvements to various main stay droids and adoption of certain tactics is more beneficial than being close to any of the other factions, though we'll probably gain some ground in one or the other when saving there asses in certain important battles. We also can get Specialist ships from more often per my choice of starting Navy boost, so we'll want to do something they like and see if they throw us another Lucrehulk.
Strictly speaking we should largely ignore Dooku unless a side object of ours coincides with something he wants done.
Greivous should be Courted but really we'll do that regardless as long as we effect the war positively, so it's more something to just keep in mind and remember in a pinch. Ideally I'd like to be able to call on him when we come to a battle we know will face Jedi master attention like the second battle of Geonosis.
The Senate we might throw a bone or two when we have more actions just for the sake of Morale. Can't win the war only for the cause to languish, though they'll likely not be our focus.
Interesting. Speaking of Collicoids, I've actually been reconsidering Gorse as our Fortress. While it would certainly effect the war in interesting ways, It might be better to just make it an Occupy Strategic World Target for our fourth or fifth turn rather than make it our fortress. Having Colla IV and it's pre-existing Droideka Factories and research hubs will do more for our personal forces and the early introduction of Tri-droid, and it'll be easier to defend do to priority droideka factories have to the Separatist cause overall.also fun factoid: did you know that the collicoids, bug people who made the tri-fighter droid, actually based the skull and face of the tri-fighter of off a deadly creature native to there home world. To clones and such it's face is alien, but to collicoids, it's the face of death itself.
Like, if we make this our fortress world and ask the Trade federation to assign one of there own Lucrehulks to defend it on a permanent basis, their more likely to agree, same with Greivous and showing up in a Subjugator if the Republic really gangs up on us.