10. Delve 8 - Otterly Audacious
KlinkerKing
Man bites dog?
- Location
- The Lion's Den
Delve 8 - Otterly Audacious
It has been a peaceful month. Crabs have skittered, lobsters have snipped, the forge has begun to heat through, and is a popular spot for cold crustaceans. The crèche has a dedicated Rota of Care and Dappled has been kept fed. She does eat ravenously though…
[X] She is nourished enough (Dappled will be fed enough to survive)
[X] We could feed her more… (write-in how much extra Depth to feed her with)
Hm. It is time again. What will this Delve be like?
Hostile Delver - Otter (Weight Class 4 - Predator - Eater of Crabs)
Oh. Oh dear…
The Delve
Snippy Ponders under the light of the Radiant Daystar. He is still unsure of the gluttonous Dappled, but with the protection of the Brilliant Sky Pearl, he is sure the little ones will be safe, and that should she escape the Valorous Lobsters will be able to hold her off. For now, he is satisfied.
Snippy wonders what those are?
Snippy threat assessment DC 12/13: 6+3=9 (4, 5, 1, -1 vantage from Sheltered Upbringing)
Fail: Snippy knows the otters are hostile, but does not know how dangerous they are
Fail: Snippy knows the otters are hostile, but does not know how dangerous they are
Whatever they are, Snippy and his Siblings will see them off! The door is sealed, and the Siblings prepare to defend it.
Snippy calls on the siblings to defend the entrance, but the defence is short-lived. The otters, standing on two feet, leap at the door as one, and the driftwood shatters into an unrecognisable collection of splinters.
A hasty plan comes together, and Snippy calls on his siblings to gather around him. Claws at the ready, they snip angrily at the otters. Suddenly, things go awfully wrong. In one moment, the crabs stand ready, in the next, a Sandy-furred otter charges straight in. The otter blitzes through the formation's guard and suddenly there's half a dozen otters chomping through shells. Valiantly, the crabs strike back, but disorganised, outweighed, and outnumbered they accomplish little.
Snippy feels a cold chill as an Earthy-furred otter crunches the shell of a sibling. Snippy has… Snippy has failed his siblings dreadfully. Snippy has… Snippy will withdraw. Siblings, to Snippy! Snippy Rallies his siblings to a fighting retreat. Snippy will not fail the living!
Mercifully, the otters are distracted by the dead, and Snippy is able to slip away with his surviving siblings. The vicious sounds of crunching echo behind them as they rush to the water. Snippy sounds the alarm as soon as he slips beneath the surface. A frantic scramble takes place as the lobsters alert Skali, and form up on the mound as quickly as they can. The crabs skitter away, fleeing for the safety of the shrine at Snippy's command.
Mere moments after the lobsters have gathered, the sleek forms of more than two dozen otters come diving through the surface. Snippy takes command of the black-blue lobsters, whose vicious claws snip loudly at the intruders.
For a brief moment, the otters simply observe them, hanging back at the entrance. Then, as one, they come diving from the top, arching down towards the mound. The water swirls as the lobsters meet the charge with booming snaps a screeching cacophony. The Sandy-furred one splits off, and the stream of otters divides in two; one led by the Earthy-furred one, and one led by the Sandy-furred one with a shimmering ward.
Earthy's otters crash into the spiny lobsters, sending them flying every-which-way. Sandy, on the other hand, slinks past the flank guards, and meets Snippy's Cordite lobsters head on. This time, Snippy is ready, and the lobsters strike. The powerful boom of cordite shatters the Sandy otter's Rallied warding, and small fragments of fading magic mingle with traces of blue and red blood. Snippy's lobsters are not unscathed, as Sandy's otters nonetheless make it away with 2 squirming members of Snippy's formation clenched between their teeth.
The tide of battle seems to turn, and the otters swerve towards the exit as the cacophony of crustaceans looms. Despite best attempts, none of the otters are injured on the way out of the water.
Snippy has a grim realisation: the lobsters are almost completely immobile on land*, meaning they can't follow the otters out, or retreat to the shrine. They're trapped!
Snippy must move, or the otters will be able to drag siblings from the water unpunished. Snippy hopes the otters must close in to fight: the best plan is to force the otters to come to him and pelt them with magic and spines as they approach.
A few tense moments pass as Skali makes her way down from the shrine and the otters remain out of sight. This time Skali hurls a glowing trident as the otters come swimming down, and strikes home! A glancing blow; the otter seems unharmed, and the next trident goes singing past dodging otters.
The third trident strikes true! Slamming into the head of an otter and jolting it to the side. It recovers, but the nasty gash remains as the otters make their way up the tunnel to the room with the Pearl Maker.
Another tense wait.
Once more, the otters come barrelling down, and Skali once again hurls her tridents, and another one wooshes past as the otters weave out of the way. Her second trident thumps into an otter, but its Thick Fur keeps it safe from any serious harm. The otters disappear up the tunnel towards the empty room. Snippy needs a plan!
Snippy Temper (DC10-1 from Skali) = 12 (6, 4, 2)
Snippy Plan (DC 15/10) = 12+3=15 (4, 3, 2 +2 vantage Tactician, Help/Hinder)
(Shoot and scoot (AK, 20) and move SE before the return dive)
Snippy Plan (DC 15/10) = 12+3=15 (4, 3, 2 +2 vantage Tactician, Help/Hinder)
(Shoot and scoot (AK, 20) and move SE before the return dive)
Snippy asks Skali what she thinks, as his mind races. There's an urge to hurt the sibling snatchers for what they've done, no matter the cost. Skali taps him on the claw.
"Snippy, we need to focus."
Skali is right, Snippy decides. What's important is to keep the sibling snatchers from snatching siblings. The plan comes together as Snippy makes his mind up, and with some help from Skali to polish it. Force the otters to come as close as possible to make hitting them easier, but stay away from their jaws. It's a simple plan: wear down the otters before they can properly fight, and then charge them with the booming claws of the Cordite Lobsters.
The otters come back into the water just as they finish the plan, and the crustaceans scramble. Skali's trident goes flying again, but the otters are agile and continue to bob and weave, leaving Skali's tridents to make naught but glancing blows. Unfortunately, the otters seem unbothered by the hits. The otters charge right past, and a hail of spines join the trident!
The otters, now resembling sea urchins more than otters, seem unfazed and continue past Snippy's formation, into the Shrine. Snippy hurries to enact the plan, calling for the lobsters to assemble around the forge.
Another tense wait ensues, and Snippy's concern is tempered only by the Skali's shared knowledge that his siblings should be protected by the Brilliant Sky Pearl in the shrine. Then the otters come swimming out again, and Skali once more starts hurling tridents. The first trident pierces the thick fur around an otter's mid-section, but the otters nonetheless charge headfirst towards them.
Skali's second trident is another glancing blow, and her third is joined by a second hail of spines. This time two otters grab at their faces as their vulnerable noses are struck by spines.
With the range rapidly closing Snippy orders the counter-charge, and claw meets fang as the two groups collide. A hectic melee ensues and several lobsters perish at the teeth of Earthy's otters, who in turn are set upon by Snippy's cordite lobsters. One otter becomes surrounded and has its arm crippled by the explosive claws, but with the assistance of another otter makes it out.
Seven of the spiny lobsters are carried away by Earthy's otters and the formation dissolves, pairing up with the other formations to stay in the fight. The other spiny lobsters set upon Sandy, whose formation panics and flees at the terrifying noise after flailing about, failing to hit any of the lobsters.
Another trident strikes an otter, but glances off. Snippy's lobsters once more set upon the Earthy's otters, and multiple visible wounds including the lame legs of one otter tell of their success. Despite the setback, Earthy's otters successfully snatch even more spiny siblings, and Earthy himself, with a wriggling lobster between his jaws, takes a rock out from a pocket in his forelimb and smashes it into a spiny lobster but the lobster remains standing.
With Sandy still in panicked retreat, Earthy seems to think better of staying in the fight alone and follows after Sandy. Skali continues to hurl tridents, striking home twice, once on Earthy himself, but though it clearly damages them, they push through and make it to the south-eastern exit.
As the otters leave the water, Snippy orders the siblings to stay around the forge. The otters enter the water again, and Skali begins to hurl tridents once more, and another two strike home before the otters enter the north-eastern tunnel.
Round 1
Initiative
Snippy's Formation (21) = 16+2=18 (4, 2, 6 +1 vantage Tactician)
Sandy's Formation (12) = 5+1=6 (1, 2, 2)
Earthy's Formation (13) = 14+1=15 (6, 5, 3)
Declare
Sandy's Formation (12) = Break Door (DC 10) = 17/14/11+3 (6, 5, 3)
Earthy's Formation (13) = Break Door (DC 10) = 15/10/5+3 (3, 1, 6)
Snippy's Formation (21) = Hold Chokepoint (Door) (highest vantage only, chokepoint) = 13+2 (5, 2, 3)
Resolution:
The Otters break the door by so much we aren't calculating the damage.
Round 2
Initiative
Snippy's Formation (21) = 14+2=16 (2, 6, 1, +1 vantage Tactician)
Sandy's Formation (12) = 10+1=11 (2, 2, 6)
Earthy's Formation (13) = 11+1=12 (4, 5, 2)
Declare
Sandy's Formation (12) = Formation Fight (Rally: Paladin's Protection) = 18/17/16+3 (6, 6, 5)
Earthy's Formation (13) = Formation Fight (Rout: Disdain) = 14/9/4+3 (2, 6, 1)
Snippy's Formation (21) = Attack Earthy's Formation (Rally: Tactician) = 14/12/12+2 (5, 4, 3)
Resolution:
Sandy's Formation deals 2x6 to all locations (size disparity) reduced to 5 on the head and torso locations (Exoskeleton). 2 Crabs roll on the death table.
Sandy's Formation deals 4x3 to all locations (size disparity) reduced to 2 on the head and torso locations(Exoskeleton). 4 Crabs roll on the death table.
Earthy's Formation deals 5x3 to all locations (size disparity) reduced to 2 on the head and torso locations (Exoskeleton). 5 Crabs roll on the death table.
Snippy's Formation deals 2x1 Damage to the torso location of Otters in Earthy's Formation, reduced to 0 (thick fur)
Snippy's Formation deals 6x1 Damage to the legs location of Otters in Earthy's Formation,
reduced to 0 (thick fur)
Death Table Rolls (11 Crabs)
2x (16, 15) Scar
2x (13, 13) Unconscious
4x (11, 11, 11, 11) Unconscious (check)
2x (9, 8) Mortally wounded
Crab Tile is cleared (dead/scarred crabs)
Round 3
Initiative
Snippy's Formation (12) = 17+2=19 (6, 4, 5 +1 vantage Tactician)
Sandy's Formation (12) = 11+1=12 (3, 3, 5)
Earthy's Formation (13) = 9+1=10 (2, 6, 1)
Declare
Earthy's Formation (13) = Feast! (Death Table)
Sandy's Formation (12) = Feast! (Death Table)
Snippy's Formation (12) = Flee! (Rally: Tactician) 11+2=13 (1, 1, 5 +1 vantage Tactician)
Resolution:
All unconscious and mortally wounded crabs would roll on the Death Table again as the otters start eating them, but as they have 0 health on all locations (hit by 2x weight class) and are thus crippled and also grappled, they're pretty much dead.
Snippy's Formation Breaks Contact.
— Contact Broken —
Snippy enters the underwater room.
Cordite lobsters sound the alarm (DC10) = 9 (3, 3, 3 +2 vantage Cordite Claws, Enough Time) = Fail
Snippy sends his sibling to the safety of the Shrine, and assumes command of the Cordite Lobsters
All lobsters assume defensive formations on the mound
Crabs reach tile (AJ, 20), raise the alarm (DC10) = 11+1=12 (1, 5, 5) = Success
Skali starts to move from the shrine tile
Round 4
Sandy Threat Assessment DC10/11 = 11+3=14 (2, 6, 3) Pass!
Earthy Threat Assessment DC10/11 = 11+3=14 (3, 4, 4) Pass!
Initiative
Snippy's Formation (21) = 12+2=14 (5, 2, 1 +1 vantage Tactician)
Spiny Lobster Formation 1 (SLF1) (9) = 13+1=14 (5, 6, 2)
Spiny Lobster Formation 2 (9) = 12+1=13 (5, 1, 6)
Spiny Lobster Formation 3 (9) = 15+1=16 (5, 6, 4)
Spiny Lobster Formation 4 (9) = 12+1=13 (4, 3, 5) (won coin toss)
Spiny Lobster Formation 5 (9) = 11+1=12 (4, 4, 3)
Sandy's Formation (12) = 11+1=12 (5, 1, 5)
Earthy's Formation (13) = 12+1=13 (3, 4, 5)
Declare
SLF5 (9) = Hold Mound [Intimidate] = 6/[6]/5/4+1 (2, 1, 2)
Sandy's Formation (12) = Attack Snippy's Formation (Rally: Paladin's Protection) = 13/9/5+3 (1, 3, 5)
Earthy's Formation (13) = Attack SLF5 (Rout: Courageous) = 6/5/4+3 (2, 2, 1)
SLF4 (9) = Attack Sandy's Formation [Intimidate] = 17/[17]/12/8+1 (6, 5, 1)
SLF2 (9) = Attack Earthy's Formation [Intimidate] = 14/[14]/13/12+1 (4, 4, 5)
Snippy's Formation (21) = Hold mound (Rally: Tactician) = 14/9/9+2 (6, 1, 2 +1 Tactician)
SLF1 (9) = Attack Sandy's Formation [Intimidate] = 13[13]/8/3+1(1, 6, 1)
SLF3 (9) = Attack Sandy's Formation [Intimidate] = 17/[17]/16/15 (6, 5, 5)
Resolution:
A lot of Spiny Lobsters are dealing 1 damage reduced to 0 to various locations.
Sandy's Formation deals 2x0 damage to all locations (size difference) on Cordite Lobsters in Snippy's Formation. Grappled!
Snippy's formation deals 2x3 damage to main arm locations in Sandy's Formation, reduced to 1 (Thick Fur, Paladin's Protection) (otters 1 and 2)
Snippy's formation deals 7x3 damage to off arm locations in Sandy's Formation, reduced to 1 (Thick Fur, Paladin's Protection) (otters 3 through 9)
Otter formations, their side having taken damage, are feared (Flight)
Earthy's Formation deals 2x2 damage to main arm locations on SLF5, reduced to 1 (exoskeleton), grappling them
Earthy's Formation deals 4x2 damage to off arm locations on SLF5, reduced to 1 (exoskeleton), grappling them
SLF5 dissolves, having lost too many members. Remaining members join other formations
Skali reaches tile (AI, 20)
Round 5
Initiative
Snippy's Formation (19) = 15+2=17 (4, 6, 5 +1 vantage Tactician, -1 vantage from "First Lobster Command")
Spiny Lobster Formation 1 (SLF1) (10) = 12+1=13 (4, 5, 3)
Spiny Lobster Formation 2 (10) = 6+1=7 (2, 2, 2)
Spiny Lobster Formation 3 (10) = 11+1=12 (1, 4, 6)
Spiny Lobster Formation 4 (9) = 6+1=7 (1, 1, 4)
Sandy's Formation (12) = 6+1=7 (2, 3, 1)
Earthy's Formation (13) = 10+1=11 (5, 2, 3)
Declare
SLF2 (10) = Attack Earthy's Formation = 8/7/6+1 (3, 2, 2)
Sandy's Formation = Sprint! = 16/11/6+3 (6, 4, 1)
SLF4 (9) = Attack Sandy's Formation = 16/14/12+1 (4, 4, 6)
Earthy's Formation = Sprint! = 18/16/14+3 (6, 6, 4)
SLF3 (10) = Attack Sandy's Formation = 17/14/13+1 (5, 3, 6)
SLF1 (10) = Help/Hinder (Sandy's Formation) = 12/10/8+1 (4, 4, 2)
Snippy's Formation (19) = Attack Sandy's Formation = 5/4/4+2 (1, 1, 2 +1 vantage Tactician)
Resolution:
Some Spiny Lobsters are dealing 1 damage reduced to 0 to various locations.
Skali reaches tile AJ20
Otters exit the water, where lobsters can't follow, and attempt to Regroup:
Round 6
Initiative
Snippy's Formation (19) = 12+2=14 (4, 4, 1+1 vantage Tactician)
SLF1 (10) = 15+1=16 (6, 3, 6)
SLF2 (10) = 12+1=13 (5, 3, 5)
SLF3 (10) = 8+1=9 (2, 5, 1)
SLF4 (9) = 12+1=13 (3, 4, 5)
Sandy's Formation (12) = 11+1=12 (1, 5, 5)
Earthy's Formation (13) = 12+1=13 (3, 4, 5) (won coin toss)
Declare
SLF3 (10) = withdraw toward Skali
Sandy's Formation (12) = Regroup Rally: Courageous = 17+3 (6, 5, 5 +1 vantage courageous)
SLF4 (9) = withdraw toward Skali
Earthy's Formation (13) = Regroup (+1 vantage from critical success on sprint) (DC11) = 10+3 (4, 2, 1)
SLF2 (10) = withdraw toward Skali
Snippy's Formation (19) = withdraw toward Skali
SLF1 (10) = withdraw toward Skali
Resolution:
Contact is broken, Both Otter Formations Regroup. A few rounds pass as Snippy & co gathers with Skali, and move to (AK, 22) and Otters eat lost Lobsters.
Round 7
Initiative
Snippy's Formation (19CL+Skali) = 12+2=14 (5, 1, 2 +1 vantage Tactician)
SLF1 (10) = 9+1=10 (1, 4, 4)
SLF2 (10) = 10+1=11 (1, 3, 6) (won flip)
SLF3 (10) = 9+1=10 (4, 1, 4) (won flip)
SLF4 (9) = 10+1=11 (4, 3, 3)
Sandy's Formation (12) = 10+1=11 (3, 6, 1)
Earthy's Formation (13) = 7+1=8 (3, 3, 1)
Declare
Earthy's Formation (13) = Advance to mound 12/9/6+3 (4, 4, 1)
SLF1 (10) = Hold (out of range for intimidate, conserve spines for closer target)
SLF3 (10) = Hold
SLF4 (9) = Hold
Sandy's Formation (12) = Advance to mound (Rally: Paladin's Protection)
SLF2 (10) = Hold
Skali = Loose Prophet's Prongs at Earthy's Formation (DC10) 12+3=15 (5, 4, 3 +0 vantage Far, tactician)
Snippy's Formation (19CL+Skali) = Rally: Tactician on Skali (loose at Otters) and his Formation
Resolution:
Skali deals 0 damage to the leg location to an otter in Earthy's Formation
Round 8
Initiative
Snippy's Formation (19CL+Skali) = 11+2=13 (2, 3, 4 +1 vantage Tactician)
Sandy's Formation (12) = 6+1=7 (3, 2, 1)
Earthy's Formation (13) = 15+1=16 (5, 4, 6)
Declare
Sandy's Formation (12) = Move to NE Corner
Skali = Loose Prophet's Prongs (DC10) 11+3=14 (5, 5, 1 +0 vantage Far, tactician)
Snippy's Formation (19CL+Skali) = Rally: Tactician on Skali (loose at Otters) and his Formation
Earthy's Formation (13) = Move to NE Corner 16+3=19 (6, 4, 2)
Resolution:
Skali Misses
Round 9 &10
Initiative
No need
Declare
Skali = Loose Prophet's Prongs (DC10) 15+3=18 (6, 6, 3 +0 vantage Far, tactician)
Earthy's Formation (13) = Move to NE Corner 12+3=15 (5, 5, 2)
Skali = Loose Prophet's Prongs (DC10) 9+3=12 (3, 5, 1+0 vantage Far, tactician)
Earthy's Formation (13) = Move to NE Corner 18+3=19 (5, 5, 6)
Resolution:
Skali deals 3 damage to the Head location of Otter 1 in Earthy's Formation, reduced to 2 (Thick Fur).
Otters reach (AN, 18), breaking line of sight.
Otters roll to clear Barnacled Borehole (DC time check 18/12/6 for 3/4/5 turns) 8+4=12 (4, 3, 1)
Takes 4 turns
Otters go back into water.
Round 11&12
Initiative
Otters make towards east corridor, Skali can loose twice (Lobsters conserve spines), initiative doesn't matter
Declare
Skali = Loose Prophet's Prongs (DC10) 13+3=16 (4, 3, 6 +0 vantage Far, tactician)
Earthy's Formation (13) = Move to NE Corner 13+3=16 (5, 1, 3)
Skali = Loose Prophet's Prongs (DC10) 11+3=14 (1, 4, 6+0 vantage Far, tactician)
Earthy's Formation (13) = Move to NE Corner 13+3=16 (3, 5, 1)
Resolution:
Skali deals 0 damage to the off arm location an Otter in Earthy's Formation.
Otters break contact to explore SE room.
Snippy Temper (DC10-1 from Skali) = 12 (6, 4, 2)
Snippy Plan (DC 15/10) = 12+3=15 (4, 3, 2 +2 vantage Tactician, Help/Hinder)
(Shoot and scoot (AK, 20) and move SE before the return dive)
Otter Plan (DC 15) = 13+3 = 16 (5, 3, 3 +1 vantage Help/Hinder)
(AN, 23 exit)
Round 13 through 16
Initiative
Snippy's Formation (19CL+Skali) = 11+2=13 (2, 3, 4 +1 vantage Tactician)
Sandy's Formation (12) = 9+1 (6, 2, 1)
Earthy's Formation (13) = 12+1 (1, 5, 6)
Declare
Skali = Loose Prophet's Prongs (DC10) = 14+3=17 (4, 5, 5 +0 vantage Far, tactician)
Earthy's Formation (13) = Move to W Tunnel = 14+3=17 (6, 1, 2)
Skali = Loose Prophet's Prongs (DC10) = 7+3=10 (4, 1, 2 +0 vantage Far, tactician)
Earthy's Formation (13) = Move to W Tunnel = 6+3=9 (2, 1, 2)
Skali = Loose Prophet's Prongs (DC10) = 11+3=14 (5, 4, 2 +0 vantage Far, tactician)
Earthy's Formation (13) = Move to W Tunnel = 11+3=14 (3, 4, 3)
Skali = Loose Prophet's Prongs (DC5) = 15+3=18 (1, 3, 6 +1 vantage tactician)
SLF1 (10) = Loose Spiny Shot Earthy's Formation (DC5) = 9/6/3+1 (1, 1, 4)
SLF2 (10) = Loose Spiny Shot Earthy's Formation (DC5) = 17/15/13+1 (4, 5, 6)
SLF3 (10) = Loose Spiny Shot Sandy Formation (DC5) = 15/11/7+1 (6, 3, 2)
SLF4 (9) = Loose Spiny Shot Sandy Formation (DC5) = 12/8/4+1 (5, 2, 1)
Earthy's Formation (13) = Move to W Tunnel = 16/12/8+3 (4, 6, 2)
Sandy Formation (12) = Move to W Tunnel = 8/6/4+3 (1, 3, 2)
Resolution:
Lots of Lobsters do 0 damage to various otter locations
Skali does 0 Damage after reductions
Otters break contact
Sandy helps Earthy consider what the shiny barrier is (DC10) 14+3=17 (4, 5, 4 +1 vantage Help/Hinder) = Success
Does Sandy know the language Dappled speaks? (DC16) 8+3=11 (3, 4, 1) = no
Does Earthy know the language Dappled speaks? (DC16) 14+3=17 (6, 5, 3) = yes
Snippy & co move to (AK, 23)
Otters return to (AI, 20)
Round 17&18
Initiative
Snippy's Formation (19CL+Skali) = 8+2=10 (3, 2, 1 +1 vantage Tactician)
Sandy's Formation (12) = 9+1=10 (6, 2, 1)
Earthy's Formation (13) = 10+1=11 (2, 2, 6)
Declare
Skali = Loose Prophet's Prongs at Earthy's Formation (DC10) = 14+3=17 (5, 3, 6 +0 vantage Far, tactician)
Sandy's Formation = Advance towards Snippy
Earthy's Formation = Advance towards Snippy = 11+3=14 (3, 4, 2)
Skali = Loose Prophet's Prongs Earthy's Formation (DC10) = 14+3=17 (6, 4, 4 +0 vantage Far, tactician)
Sandy's Formation = Advance towards Snippy
Earthy's Formation = Advance towards Snippy = 13+3=16 (5, 3, 1)
Resolution:
Skali deals 3 damage to the legs of otter 9's legs/tail, reduced to 2 (Thick Fur) in Earthy's Formation
Skali Deal 0 damage to Earthy's Formation.
Round 19
Initiative
None required.
Declare
Skali = Loose Prophet's Prongs Earthy's Formation (DC5) = 11+3=14 (3, 2, 4+1 vantage, tactician)
SLF1 (10) = Loose Spiny Shot Earthy's Formation (DC5) = 18/13/8+1 (6, 6, 1)
SLF2 (10) = Loose Spiny Shot Earthy's Formation (DC5) = 13/9/5+1 (5, 1, 3)
SLF3 (10) = Loose Spiny Shot Sandy's Formation (DC5) = 6/5/4+1 (2, 1, 2)
SLF4 (9) = Loose Spiny Shot Sandy's Formation (DC5) = 17/12/7 (6, 5, 1)
Sandy's Formation = Advance towards Snippy = 13/10/7+3 (5, 2, 3)
Earthy's Formation = Advance towards Snippy = 14/13/12+3 (4, 5, 4)
Resolution:
Many Lobsters deal 1 damage reduced to 0 to various otter locations
Critical! Spiny Lobster Formation 1 deals 2x1 damage to the Head location on Otters 7 and 6 in Earthy's Formation.
Round 20
Initiative
Snippy's Formation (19CL+Skali) = 18+2=20 (6, 6, 3+1 vantage Tactician) Critical Success! Unfortunately there are no special rules for this… Yet
SLF1 (10) = 17+1=18 (6, 6, 5)
SLF2 (10) = 6+1=7 (3, 1, 2)
SLF3 (10) = 9+1=10 (4, 3, 2)
SLF4 (9) = 8+1=9 (1, 6, 1)
Sandy's Formation (12) = 8+1=9 (4, 4, 1)
Earthy's Formation (13) = 9+1=10 (6, 2, 1)
Declare
SLF2 (10) = Charge Earthy's Formation [Intimidate] = 8[8]/7/6+1 (2, 2, 3)
Sandy's Formation (12) = Attack SLF4 (Rally: Paladin's Protection) 6/5/4+3 (1, 2, 2)
SLF4 (9) = Charge Sandy's Formation [Intimidate] = 16[16]/11/6+1 (4, 1, 6)
SLF3 (10) = Charge Sandy's Formation [Intimidate] = 14[14]/10/6+1 (1, 4, 5)
Earthy's Formation (13) = Attack SLF1 (Rout: Courageous) = 18/16/14+3 (6, 6, 4)
SLF1 (10) = Charge Earthy's Formation [Intimidate] = 14/11/8+1 (4, 2, 5)
Snippy's Formation (19CL+Skali) = Attack Earthy's Formation (Rally: Tactician on Skali and own Formation) = 13/9/9+2 (1, 5, 3 +1 vantage Tactician)
Skali = Loose Prophet's Prongs Earthy's Formation (DC5) = 14+3=17 (1, 5, 4 +1 vantage, tactician)
Resolution:
Earthy's Formation Deals 2x6 and 5x3 damage to 7 Lobsters in SLF1 in all hit locations, to 4 and 1 respectively on the torso and head, and 5 and 2 respectively, for the limb locations. Grappled and Crippled!
Snippy's Formation Deals 4x3 damage to Otters 9, 10, 10, 10, reduced to 2 (Thick Fur) to the off arm location: on the second attack Otter 10 loses the use of the off arm until healed. Third attack is redirected to the main arm
SLF 4&3 intimidate Sandy's Formation. Flees!
Many Lobsters deal 1 damage reduced to 0 to various otter locations
SLF5 dissolves, having lost too many members. Remaining members join other formations.
Round 21
Initiative
Snippy's Formation (19CL+Skali) = 11+2=13 (4, 3, 2+1 vantage Tactician)
SLF2 (11) = 6+1=7 (3, 2, 1)
SLF3 (11) = 7+1=8 (3, 2, 2)
SLF4 (10) = 9+1=10 (1, 4, 4)
Sandy's Formation (12) = 9+1=10 (6, 2, 1)
Earthy's Formation (13) = 5+1=6 (2, 1, 2)
Declare
Earthy's Formation (13) = Attack/Defend/Follow Sandy's Formation (Rout: Disdain SLF2) = 12/12/9+3 (3, 6, 3 -1 vantageHelp/Hinder (SLF3))
SLF2 (11) = Charge Earthy's Formation [Intimidate] = 7[7]/5/3+1 (1, 3, 1)
SLF3 (11) =Help/Hinder Earthy's Formation
SLF4 (10) =Help/Hinder Sandy's Formation
Sandy's Formation (12) = Sprint towards SE Corner (Rally: Courageous (Intrepid)) (DC17) = 9+3=12 (6, 2, 1 +0 vantage Courageous,Help/Hinder) = Fail
Snippy's Formation (19CL) = Attack Earthy's Formation (Rally: Tactician on Skali and own Formation) = 11/10/10+2 (3, 4, 3 +1 vantage, Tactician)
Skali = Loose Prophet's Prongs Earthy's Formation (DC5) = 13+3=16 (2, 5, 3 +1 vantage Tactician)
Resolution:
Skali deals 1 damage to the leg/tail location of an otter in Earthy's Formation, reduced to 0 (Thick Fur)
Earthy's Formation deals 6x3 damage to 6 Lobsters in SLF2 in all hit locations, reduced to 0 and 1 respectively on the torso and head, and 2 respectively, for the limb locations. Grappled and Crippled!
Earthy deals 1x2 to lobster 1 in SLF2 on all hit locations, reduced to 0 on the torso and head and reduced to 1 for the limb locations
Snippy's Formation deals 5x3 damage to the legs/tail location of Otters (11) (11) (6) (1) (10), reduced to 2 (Thick Fur). Otter 11 is Crippled
Round 22&23
Initiative
Snippy's Formation (19CL+Skali) = 18+2 (3, 6, 6 +1 vantage Tactician) Critical Success! Unfortunately there are no special rules for this… Yet
SLF2 (5) = 11+1=12 (3, 2, 6)
SLF3 (11) = 10+1=11 (1, 3, 6)
SLF4 (10) = 10+1=11 (1, 4, 5)
Sandy's Formation (12) = 17+1=18 (6, 5, 6)
Earthy's Formation (13) = 9+1=10 (5, 1, 3)
Declare
Earthy's Formation (13) = Sprint towards SE tile
SLF4 (10) = Regroup
SLF3 (11) = Regroup
SLF2 (5) = Regroup
Sandy's Formation (12) = Sprint towards SE Corner (Rally: Courageous (Intrepid)) (DC17) = 9+3=12 (3, 3, 3+1 vantage Courageous) = Fail
Snippy's Formation (19CL+Skali) = regroup & loose (Rally: Tactician on Skali and own Formation)
Skali = Loose Prophet's Prongs Earthy's Formation (DC10) = 10+3=10 (1, 2, 4 +0 vantage, Far Tactician)
Skali = Loose Prophet's Prongs Earthy's Formation (DC10) = 12+3=15 (2, 4, 6+0 vantage, Far Tactician)
Resolution:
Skali deals 3 damage to the off arm location of otter 6, reduced to 2 (Thick fur)
Skali deals 3 damage to the main arm location of Earthy (Otter 13), reduced to 2 (Thick fur)
Otters break contact to eat lobsters.
Combat resumes as otters return to water on tile (AM, 20)
Round 24 through 28
Initiative
None Required.
Declare
Skali = Loose Prophet's Prongs (DC10) = 12+3=15 (6, 3, 3+0 vantage Far, Tactician)
Earthy's Formation (13) = Move to NW Tunnel = 12+3=15 (1, 2, 5)
Skali = Loose Prophet's Prongs (DC10) = 14+3=17 (6, 6, 2+0 vantage Far, Tactician)
Earthy's Formation (13) = Move to NW Tunnel = 8+3=11 (3, 2, 2)
Skali = Loose Prophet's Prongs (DC10) = 13+3=16 (5, 4, 4+0 vantage Far, Tactician)
Earthy's Formation (13) = Move to NW Tunnel = 13+3=16 (3, 1, 5)
Skali = Loose Prophet's Prongs (DC10) = 11+3=14 (5, 1, 5+0 vantage Far, Tactician)
Earthy's Formation (13) = Move to NW Tunnel = 18+3 = (6, 3, 6)
Skali = Loose Prophet's Prongs (DC10) = 14+3=17 (5, 3, 6+0 vantage Far, Tactician)
Earthy's Formation (13) = Move to NW Tunnel = 11+3=14 (4, 3, 2)
Resolution:
Skali deals 3 damage to the off arm location of otter 9 reduced to 2 (Thick Fur)
Skali deals 3 damage to the leg/tail location of otter 6 reduced to 2 (Thick Fur)
Otters leave
Tally
9 dead crabs, each 1kg
2 scarred crabs
2 dead Cordite Lobsters, each 7kg
19 dead Spiny Lobsters, each 15kg
15 barnacles, each 1kg
1 Clam, 4kg
Delve Objective 327kg / 330kg eaten/stored (within 1%, goal achieved)
Sandy's Formation
This combat showed that ranged attacks interact strangely with Hordes and Formations - in future, defend rolls such groups make will lose 1 vantage for being a large target
If you can read this: congratulations, that makes one of us.
Initiative
Snippy's Formation (21) = 16+2=18 (4, 2, 6 +1 vantage Tactician)
Sandy's Formation (12) = 5+1=6 (1, 2, 2)
Earthy's Formation (13) = 14+1=15 (6, 5, 3)
Declare
Sandy's Formation (12) = Break Door (DC 10) = 17/14/11+3 (6, 5, 3)
Earthy's Formation (13) = Break Door (DC 10) = 15/10/5+3 (3, 1, 6)
Snippy's Formation (21) = Hold Chokepoint (Door) (highest vantage only, chokepoint) = 13+2 (5, 2, 3)
Resolution:
The Otters break the door by so much we aren't calculating the damage.
Round 2
Initiative
Snippy's Formation (21) = 14+2=16 (2, 6, 1, +1 vantage Tactician)
Sandy's Formation (12) = 10+1=11 (2, 2, 6)
Earthy's Formation (13) = 11+1=12 (4, 5, 2)
Declare
Sandy's Formation (12) = Formation Fight (Rally: Paladin's Protection) = 18/17/16+3 (6, 6, 5)
Earthy's Formation (13) = Formation Fight (Rout: Disdain) = 14/9/4+3 (2, 6, 1)
Snippy's Formation (21) = Attack Earthy's Formation (Rally: Tactician) = 14/12/12+2 (5, 4, 3)
Resolution:
Sandy's Formation deals 2x6 to all locations (size disparity) reduced to 5 on the head and torso locations (Exoskeleton). 2 Crabs roll on the death table.
Sandy's Formation deals 4x3 to all locations (size disparity) reduced to 2 on the head and torso locations(Exoskeleton). 4 Crabs roll on the death table.
Earthy's Formation deals 5x3 to all locations (size disparity) reduced to 2 on the head and torso locations (Exoskeleton). 5 Crabs roll on the death table.
Snippy's Formation deals 2x1 Damage to the torso location of Otters in Earthy's Formation, reduced to 0 (thick fur)
Snippy's Formation deals 6x1 Damage to the legs location of Otters in Earthy's Formation,
reduced to 0 (thick fur)
Death Table Rolls (11 Crabs)
2x (16, 15) Scar
2x (13, 13) Unconscious
4x (11, 11, 11, 11) Unconscious (check)
2x (9, 8) Mortally wounded
Crab Tile is cleared (dead/scarred crabs)
Round 3
Initiative
Snippy's Formation (12) = 17+2=19 (6, 4, 5 +1 vantage Tactician)
Sandy's Formation (12) = 11+1=12 (3, 3, 5)
Earthy's Formation (13) = 9+1=10 (2, 6, 1)
Declare
Earthy's Formation (13) = Feast! (Death Table)
Sandy's Formation (12) = Feast! (Death Table)
Snippy's Formation (12) = Flee! (Rally: Tactician) 11+2=13 (1, 1, 5 +1 vantage Tactician)
Resolution:
All unconscious and mortally wounded crabs would roll on the Death Table again as the otters start eating them, but as they have 0 health on all locations (hit by 2x weight class) and are thus crippled and also grappled, they're pretty much dead.
Snippy's Formation Breaks Contact.
— Contact Broken —
Snippy enters the underwater room.
Cordite lobsters sound the alarm (DC10) = 9 (3, 3, 3 +2 vantage Cordite Claws, Enough Time) = Fail
Snippy sends his sibling to the safety of the Shrine, and assumes command of the Cordite Lobsters
All lobsters assume defensive formations on the mound
Crabs reach tile (AJ, 20), raise the alarm (DC10) = 11+1=12 (1, 5, 5) = Success
Skali starts to move from the shrine tile
Round 4
Sandy Threat Assessment DC10/11 = 11+3=14 (2, 6, 3) Pass!
Earthy Threat Assessment DC10/11 = 11+3=14 (3, 4, 4) Pass!
Initiative
Snippy's Formation (21) = 12+2=14 (5, 2, 1 +1 vantage Tactician)
Spiny Lobster Formation 1 (SLF1) (9) = 13+1=14 (5, 6, 2)
Spiny Lobster Formation 2 (9) = 12+1=13 (5, 1, 6)
Spiny Lobster Formation 3 (9) = 15+1=16 (5, 6, 4)
Spiny Lobster Formation 4 (9) = 12+1=13 (4, 3, 5) (won coin toss)
Spiny Lobster Formation 5 (9) = 11+1=12 (4, 4, 3)
Sandy's Formation (12) = 11+1=12 (5, 1, 5)
Earthy's Formation (13) = 12+1=13 (3, 4, 5)
Declare
SLF5 (9) = Hold Mound [Intimidate] = 6/[6]/5/4+1 (2, 1, 2)
Sandy's Formation (12) = Attack Snippy's Formation (Rally: Paladin's Protection) = 13/9/5+3 (1, 3, 5)
Earthy's Formation (13) = Attack SLF5 (Rout: Courageous) = 6/5/4+3 (2, 2, 1)
SLF4 (9) = Attack Sandy's Formation [Intimidate] = 17/[17]/12/8+1 (6, 5, 1)
SLF2 (9) = Attack Earthy's Formation [Intimidate] = 14/[14]/13/12+1 (4, 4, 5)
Snippy's Formation (21) = Hold mound (Rally: Tactician) = 14/9/9+2 (6, 1, 2 +1 Tactician)
SLF1 (9) = Attack Sandy's Formation [Intimidate] = 13[13]/8/3+1(1, 6, 1)
SLF3 (9) = Attack Sandy's Formation [Intimidate] = 17/[17]/16/15 (6, 5, 5)
Resolution:
A lot of Spiny Lobsters are dealing 1 damage reduced to 0 to various locations.
Sandy's Formation deals 2x0 damage to all locations (size difference) on Cordite Lobsters in Snippy's Formation. Grappled!
Snippy's formation deals 2x3 damage to main arm locations in Sandy's Formation, reduced to 1 (Thick Fur, Paladin's Protection) (otters 1 and 2)
Snippy's formation deals 7x3 damage to off arm locations in Sandy's Formation, reduced to 1 (Thick Fur, Paladin's Protection) (otters 3 through 9)
Otter formations, their side having taken damage, are feared (Flight)
Earthy's Formation deals 2x2 damage to main arm locations on SLF5, reduced to 1 (exoskeleton), grappling them
Earthy's Formation deals 4x2 damage to off arm locations on SLF5, reduced to 1 (exoskeleton), grappling them
SLF5 dissolves, having lost too many members. Remaining members join other formations
Skali reaches tile (AI, 20)
Round 5
Initiative
Snippy's Formation (19) = 15+2=17 (4, 6, 5 +1 vantage Tactician, -1 vantage from "First Lobster Command")
Spiny Lobster Formation 1 (SLF1) (10) = 12+1=13 (4, 5, 3)
Spiny Lobster Formation 2 (10) = 6+1=7 (2, 2, 2)
Spiny Lobster Formation 3 (10) = 11+1=12 (1, 4, 6)
Spiny Lobster Formation 4 (9) = 6+1=7 (1, 1, 4)
Sandy's Formation (12) = 6+1=7 (2, 3, 1)
Earthy's Formation (13) = 10+1=11 (5, 2, 3)
Declare
SLF2 (10) = Attack Earthy's Formation = 8/7/6+1 (3, 2, 2)
Sandy's Formation = Sprint! = 16/11/6+3 (6, 4, 1)
SLF4 (9) = Attack Sandy's Formation = 16/14/12+1 (4, 4, 6)
Earthy's Formation = Sprint! = 18/16/14+3 (6, 6, 4)
SLF3 (10) = Attack Sandy's Formation = 17/14/13+1 (5, 3, 6)
SLF1 (10) = Help/Hinder (Sandy's Formation) = 12/10/8+1 (4, 4, 2)
Snippy's Formation (19) = Attack Sandy's Formation = 5/4/4+2 (1, 1, 2 +1 vantage Tactician)
Resolution:
Some Spiny Lobsters are dealing 1 damage reduced to 0 to various locations.
Skali reaches tile AJ20
Otters exit the water, where lobsters can't follow, and attempt to Regroup:
Round 6
Initiative
Snippy's Formation (19) = 12+2=14 (4, 4, 1+1 vantage Tactician)
SLF1 (10) = 15+1=16 (6, 3, 6)
SLF2 (10) = 12+1=13 (5, 3, 5)
SLF3 (10) = 8+1=9 (2, 5, 1)
SLF4 (9) = 12+1=13 (3, 4, 5)
Sandy's Formation (12) = 11+1=12 (1, 5, 5)
Earthy's Formation (13) = 12+1=13 (3, 4, 5) (won coin toss)
Declare
SLF3 (10) = withdraw toward Skali
Sandy's Formation (12) = Regroup Rally: Courageous = 17+3 (6, 5, 5 +1 vantage courageous)
SLF4 (9) = withdraw toward Skali
Earthy's Formation (13) = Regroup (+1 vantage from critical success on sprint) (DC11) = 10+3 (4, 2, 1)
SLF2 (10) = withdraw toward Skali
Snippy's Formation (19) = withdraw toward Skali
SLF1 (10) = withdraw toward Skali
Resolution:
Contact is broken, Both Otter Formations Regroup. A few rounds pass as Snippy & co gathers with Skali, and move to (AK, 22) and Otters eat lost Lobsters.
Round 7
Initiative
Snippy's Formation (19CL+Skali) = 12+2=14 (5, 1, 2 +1 vantage Tactician)
SLF1 (10) = 9+1=10 (1, 4, 4)
SLF2 (10) = 10+1=11 (1, 3, 6) (won flip)
SLF3 (10) = 9+1=10 (4, 1, 4) (won flip)
SLF4 (9) = 10+1=11 (4, 3, 3)
Sandy's Formation (12) = 10+1=11 (3, 6, 1)
Earthy's Formation (13) = 7+1=8 (3, 3, 1)
Declare
Earthy's Formation (13) = Advance to mound 12/9/6+3 (4, 4, 1)
SLF1 (10) = Hold (out of range for intimidate, conserve spines for closer target)
SLF3 (10) = Hold
SLF4 (9) = Hold
Sandy's Formation (12) = Advance to mound (Rally: Paladin's Protection)
SLF2 (10) = Hold
Skali = Loose Prophet's Prongs at Earthy's Formation (DC10) 12+3=15 (5, 4, 3 +0 vantage Far, tactician)
Snippy's Formation (19CL+Skali) = Rally: Tactician on Skali (loose at Otters) and his Formation
Resolution:
Skali deals 0 damage to the leg location to an otter in Earthy's Formation
Round 8
Initiative
Snippy's Formation (19CL+Skali) = 11+2=13 (2, 3, 4 +1 vantage Tactician)
Sandy's Formation (12) = 6+1=7 (3, 2, 1)
Earthy's Formation (13) = 15+1=16 (5, 4, 6)
Declare
Sandy's Formation (12) = Move to NE Corner
Skali = Loose Prophet's Prongs (DC10) 11+3=14 (5, 5, 1 +0 vantage Far, tactician)
Snippy's Formation (19CL+Skali) = Rally: Tactician on Skali (loose at Otters) and his Formation
Earthy's Formation (13) = Move to NE Corner 16+3=19 (6, 4, 2)
Resolution:
Skali Misses
Round 9 &10
Initiative
No need
Declare
Skali = Loose Prophet's Prongs (DC10) 15+3=18 (6, 6, 3 +0 vantage Far, tactician)
Earthy's Formation (13) = Move to NE Corner 12+3=15 (5, 5, 2)
Skali = Loose Prophet's Prongs (DC10) 9+3=12 (3, 5, 1+0 vantage Far, tactician)
Earthy's Formation (13) = Move to NE Corner 18+3=19 (5, 5, 6)
Resolution:
Skali deals 3 damage to the Head location of Otter 1 in Earthy's Formation, reduced to 2 (Thick Fur).
Otters reach (AN, 18), breaking line of sight.
Otters roll to clear Barnacled Borehole (DC time check 18/12/6 for 3/4/5 turns) 8+4=12 (4, 3, 1)
Takes 4 turns
Otters go back into water.
Round 11&12
Initiative
Otters make towards east corridor, Skali can loose twice (Lobsters conserve spines), initiative doesn't matter
Declare
Skali = Loose Prophet's Prongs (DC10) 13+3=16 (4, 3, 6 +0 vantage Far, tactician)
Earthy's Formation (13) = Move to NE Corner 13+3=16 (5, 1, 3)
Skali = Loose Prophet's Prongs (DC10) 11+3=14 (1, 4, 6+0 vantage Far, tactician)
Earthy's Formation (13) = Move to NE Corner 13+3=16 (3, 5, 1)
Resolution:
Skali deals 0 damage to the off arm location an Otter in Earthy's Formation.
Otters break contact to explore SE room.
Snippy Temper (DC10-1 from Skali) = 12 (6, 4, 2)
Snippy Plan (DC 15/10) = 12+3=15 (4, 3, 2 +2 vantage Tactician, Help/Hinder)
(Shoot and scoot (AK, 20) and move SE before the return dive)
Otter Plan (DC 15) = 13+3 = 16 (5, 3, 3 +1 vantage Help/Hinder)
(AN, 23 exit)
Round 13 through 16
Initiative
Snippy's Formation (19CL+Skali) = 11+2=13 (2, 3, 4 +1 vantage Tactician)
Sandy's Formation (12) = 9+1 (6, 2, 1)
Earthy's Formation (13) = 12+1 (1, 5, 6)
Declare
Skali = Loose Prophet's Prongs (DC10) = 14+3=17 (4, 5, 5 +0 vantage Far, tactician)
Earthy's Formation (13) = Move to W Tunnel = 14+3=17 (6, 1, 2)
Skali = Loose Prophet's Prongs (DC10) = 7+3=10 (4, 1, 2 +0 vantage Far, tactician)
Earthy's Formation (13) = Move to W Tunnel = 6+3=9 (2, 1, 2)
Skali = Loose Prophet's Prongs (DC10) = 11+3=14 (5, 4, 2 +0 vantage Far, tactician)
Earthy's Formation (13) = Move to W Tunnel = 11+3=14 (3, 4, 3)
Skali = Loose Prophet's Prongs (DC5) = 15+3=18 (1, 3, 6 +1 vantage tactician)
SLF1 (10) = Loose Spiny Shot Earthy's Formation (DC5) = 9/6/3+1 (1, 1, 4)
SLF2 (10) = Loose Spiny Shot Earthy's Formation (DC5) = 17/15/13+1 (4, 5, 6)
SLF3 (10) = Loose Spiny Shot Sandy Formation (DC5) = 15/11/7+1 (6, 3, 2)
SLF4 (9) = Loose Spiny Shot Sandy Formation (DC5) = 12/8/4+1 (5, 2, 1)
Earthy's Formation (13) = Move to W Tunnel = 16/12/8+3 (4, 6, 2)
Sandy Formation (12) = Move to W Tunnel = 8/6/4+3 (1, 3, 2)
Resolution:
Lots of Lobsters do 0 damage to various otter locations
Skali does 0 Damage after reductions
Otters break contact
Sandy helps Earthy consider what the shiny barrier is (DC10) 14+3=17 (4, 5, 4 +1 vantage Help/Hinder) = Success
Does Sandy know the language Dappled speaks? (DC16) 8+3=11 (3, 4, 1) = no
Does Earthy know the language Dappled speaks? (DC16) 14+3=17 (6, 5, 3) = yes
Snippy & co move to (AK, 23)
Otters return to (AI, 20)
Round 17&18
Initiative
Snippy's Formation (19CL+Skali) = 8+2=10 (3, 2, 1 +1 vantage Tactician)
Sandy's Formation (12) = 9+1=10 (6, 2, 1)
Earthy's Formation (13) = 10+1=11 (2, 2, 6)
Declare
Skali = Loose Prophet's Prongs at Earthy's Formation (DC10) = 14+3=17 (5, 3, 6 +0 vantage Far, tactician)
Sandy's Formation = Advance towards Snippy
Earthy's Formation = Advance towards Snippy = 11+3=14 (3, 4, 2)
Skali = Loose Prophet's Prongs Earthy's Formation (DC10) = 14+3=17 (6, 4, 4 +0 vantage Far, tactician)
Sandy's Formation = Advance towards Snippy
Earthy's Formation = Advance towards Snippy = 13+3=16 (5, 3, 1)
Resolution:
Skali deals 3 damage to the legs of otter 9's legs/tail, reduced to 2 (Thick Fur) in Earthy's Formation
Skali Deal 0 damage to Earthy's Formation.
Round 19
Initiative
None required.
Declare
Skali = Loose Prophet's Prongs Earthy's Formation (DC5) = 11+3=14 (3, 2, 4+1 vantage, tactician)
SLF1 (10) = Loose Spiny Shot Earthy's Formation (DC5) = 18/13/8+1 (6, 6, 1)
SLF2 (10) = Loose Spiny Shot Earthy's Formation (DC5) = 13/9/5+1 (5, 1, 3)
SLF3 (10) = Loose Spiny Shot Sandy's Formation (DC5) = 6/5/4+1 (2, 1, 2)
SLF4 (9) = Loose Spiny Shot Sandy's Formation (DC5) = 17/12/7 (6, 5, 1)
Sandy's Formation = Advance towards Snippy = 13/10/7+3 (5, 2, 3)
Earthy's Formation = Advance towards Snippy = 14/13/12+3 (4, 5, 4)
Resolution:
Many Lobsters deal 1 damage reduced to 0 to various otter locations
Critical! Spiny Lobster Formation 1 deals 2x1 damage to the Head location on Otters 7 and 6 in Earthy's Formation.
Round 20
Initiative
Snippy's Formation (19CL+Skali) = 18+2=20 (6, 6, 3+1 vantage Tactician) Critical Success! Unfortunately there are no special rules for this… Yet
SLF1 (10) = 17+1=18 (6, 6, 5)
SLF2 (10) = 6+1=7 (3, 1, 2)
SLF3 (10) = 9+1=10 (4, 3, 2)
SLF4 (9) = 8+1=9 (1, 6, 1)
Sandy's Formation (12) = 8+1=9 (4, 4, 1)
Earthy's Formation (13) = 9+1=10 (6, 2, 1)
Declare
SLF2 (10) = Charge Earthy's Formation [Intimidate] = 8[8]/7/6+1 (2, 2, 3)
Sandy's Formation (12) = Attack SLF4 (Rally: Paladin's Protection) 6/5/4+3 (1, 2, 2)
SLF4 (9) = Charge Sandy's Formation [Intimidate] = 16[16]/11/6+1 (4, 1, 6)
SLF3 (10) = Charge Sandy's Formation [Intimidate] = 14[14]/10/6+1 (1, 4, 5)
Earthy's Formation (13) = Attack SLF1 (Rout: Courageous) = 18/16/14+3 (6, 6, 4)
SLF1 (10) = Charge Earthy's Formation [Intimidate] = 14/11/8+1 (4, 2, 5)
Snippy's Formation (19CL+Skali) = Attack Earthy's Formation (Rally: Tactician on Skali and own Formation) = 13/9/9+2 (1, 5, 3 +1 vantage Tactician)
Skali = Loose Prophet's Prongs Earthy's Formation (DC5) = 14+3=17 (1, 5, 4 +1 vantage, tactician)
Resolution:
Earthy's Formation Deals 2x6 and 5x3 damage to 7 Lobsters in SLF1 in all hit locations, to 4 and 1 respectively on the torso and head, and 5 and 2 respectively, for the limb locations. Grappled and Crippled!
Snippy's Formation Deals 4x3 damage to Otters 9, 10, 10, 10, reduced to 2 (Thick Fur) to the off arm location: on the second attack Otter 10 loses the use of the off arm until healed. Third attack is redirected to the main arm
SLF 4&3 intimidate Sandy's Formation. Flees!
Many Lobsters deal 1 damage reduced to 0 to various otter locations
SLF5 dissolves, having lost too many members. Remaining members join other formations.
Round 21
Initiative
Snippy's Formation (19CL+Skali) = 11+2=13 (4, 3, 2+1 vantage Tactician)
SLF2 (11) = 6+1=7 (3, 2, 1)
SLF3 (11) = 7+1=8 (3, 2, 2)
SLF4 (10) = 9+1=10 (1, 4, 4)
Sandy's Formation (12) = 9+1=10 (6, 2, 1)
Earthy's Formation (13) = 5+1=6 (2, 1, 2)
Declare
Earthy's Formation (13) = Attack/Defend/Follow Sandy's Formation (Rout: Disdain SLF2) = 12/12/9+3 (3, 6, 3 -1 vantage
SLF2 (11) = Charge Earthy's Formation [Intimidate] = 7[7]/5/3+1 (1, 3, 1)
SLF3 (11) =
SLF4 (10) =
Sandy's Formation (12) = Sprint towards SE Corner (Rally: Courageous (Intrepid)) (DC17) = 9+3=12 (6, 2, 1 +0 vantage Courageous,
Snippy's Formation (19CL) = Attack Earthy's Formation (Rally: Tactician on Skali and own Formation) = 11/10/10+2 (3, 4, 3 +1 vantage, Tactician)
Skali = Loose Prophet's Prongs Earthy's Formation (DC5) = 13+3=16 (2, 5, 3 +1 vantage Tactician)
Resolution:
Skali deals 1 damage to the leg/tail location of an otter in Earthy's Formation, reduced to 0 (Thick Fur)
Earthy's Formation deals 6x3 damage to 6 Lobsters in SLF2 in all hit locations, reduced to 0 and 1 respectively on the torso and head, and 2 respectively, for the limb locations. Grappled and Crippled!
Earthy deals 1x2 to lobster 1 in SLF2 on all hit locations, reduced to 0 on the torso and head and reduced to 1 for the limb locations
Snippy's Formation deals 5x3 damage to the legs/tail location of Otters (11) (11) (6) (1) (10), reduced to 2 (Thick Fur). Otter 11 is Crippled
Round 22&23
Initiative
Snippy's Formation (19CL+Skali) = 18+2 (3, 6, 6 +1 vantage Tactician) Critical Success! Unfortunately there are no special rules for this… Yet
SLF2 (5) = 11+1=12 (3, 2, 6)
SLF3 (11) = 10+1=11 (1, 3, 6)
SLF4 (10) = 10+1=11 (1, 4, 5)
Sandy's Formation (12) = 17+1=18 (6, 5, 6)
Earthy's Formation (13) = 9+1=10 (5, 1, 3)
Declare
Earthy's Formation (13) = Sprint towards SE tile
SLF4 (10) = Regroup
SLF3 (11) = Regroup
SLF2 (5) = Regroup
Sandy's Formation (12) = Sprint towards SE Corner (Rally: Courageous (Intrepid)) (DC17) = 9+3=12 (3, 3, 3+1 vantage Courageous) = Fail
Snippy's Formation (19CL+Skali) = regroup & loose (Rally: Tactician on Skali and own Formation)
Skali = Loose Prophet's Prongs Earthy's Formation (DC10) = 10+3=10 (1, 2, 4 +0 vantage, Far Tactician)
Skali = Loose Prophet's Prongs Earthy's Formation (DC10) = 12+3=15 (2, 4, 6+0 vantage, Far Tactician)
Resolution:
Skali deals 3 damage to the off arm location of otter 6, reduced to 2 (Thick fur)
Skali deals 3 damage to the main arm location of Earthy (Otter 13), reduced to 2 (Thick fur)
Otters break contact to eat lobsters.
Combat resumes as otters return to water on tile (AM, 20)
Round 24 through 28
Initiative
None Required.
Declare
Skali = Loose Prophet's Prongs (DC10) = 12+3=15 (6, 3, 3+0 vantage Far, Tactician)
Earthy's Formation (13) = Move to NW Tunnel = 12+3=15 (1, 2, 5)
Skali = Loose Prophet's Prongs (DC10) = 14+3=17 (6, 6, 2+0 vantage Far, Tactician)
Earthy's Formation (13) = Move to NW Tunnel = 8+3=11 (3, 2, 2)
Skali = Loose Prophet's Prongs (DC10) = 13+3=16 (5, 4, 4+0 vantage Far, Tactician)
Earthy's Formation (13) = Move to NW Tunnel = 13+3=16 (3, 1, 5)
Skali = Loose Prophet's Prongs (DC10) = 11+3=14 (5, 1, 5+0 vantage Far, Tactician)
Earthy's Formation (13) = Move to NW Tunnel = 18+3 = (6, 3, 6)
Skali = Loose Prophet's Prongs (DC10) = 14+3=17 (5, 3, 6+0 vantage Far, Tactician)
Earthy's Formation (13) = Move to NW Tunnel = 11+3=14 (4, 3, 2)
Resolution:
Skali deals 3 damage to the off arm location of otter 9 reduced to 2 (Thick Fur)
Skali deals 3 damage to the leg/tail location of otter 6 reduced to 2 (Thick Fur)
Otters leave
OTTERS LEAVE
Tally
9 dead crabs, each 1kg
2 scarred crabs
2 dead Cordite Lobsters, each 7kg
19 dead Spiny Lobsters, each 15kg
15 barnacles, each 1kg
1 Clam, 4kg
Delve Objective 327kg / 330kg eaten/stored (within 1%, goal achieved)
Sandy's Formation
- Otters 1&2, main arm, 1 damage
- Otters 3 through 9, off arm, 1 damage
- Otter 1, Head & legs/tail, 2 damage
- Otter 6, Head 1 damage, legs/tail, 4 damage (crippled), off arm, 2 damage
- Otter 7, Head, 1 damage
- Otter 9 off arm, 2 damage, legs/tail, 2 damage
- Otter 10, off arm arm 4 damage (crippled) main arm, 2 damage, legs/tail, 2 damage
- Otter 11, legs/tail, 4 damage (crippled)
- Earthy (Otter 13) main arm, 2 damage
This combat showed that ranged attacks interact strangely with Hordes and Formations - in future, defend rolls such groups make will lose 1 vantage for being a large target
If you can read this: congratulations, that makes one of us.
OTTERS LEAVE
After what feels like a cycle of the Radiant Daystar and the Brilliant Sky Pearl, Snippy takes stock of the situation. The sibling snatchers are gone. He checks himself, with Skali: Shells litter the floor, and the door is a mess. Snippy does not know what it will take to fix it.
The door is unrecognisable, but not irreparably broken…
[X] Fix the Door (4 Depth)
[X] We could use this wood for something else… (Door is recycled, gain Driftwood)
After that, Snippy checks on the Siblings. So many were lost. There may not be the same number of spiny siblings for a long time… (one tile of Spiny Lobsters was Eradicated)
"We didn't win this one, did we Snippy?"
Snippy knows Skali is right. Too many siblings were lost, and not even a single Sibling Snatcher was brought down. Snippy Snips in frustration.
Snippy goes to check on the siblings he sent to the shrine. They made it there alive, and the sibling snatchers could not snatch them! But what they say after worries Snippy - they say the Earthy one seemed to speak to the imprisoned Dappled! They do not know what was said though, since the strange noises were indecipherable…
When they check the room of the Pearl-maker, it is devastated. Broken and empty shells are scattered about, and only the hole remains (Barnacled Borehole was Cleared).
Recycle: Gain Shells: 1 Clam, 12 Barnacle, 7 crab, 2 Cordite Lobster, 11 Spiny Lobster
Replenishment Timer (next individual):
- Crab: 8 days
- Cordite Lobsters: 5 days
- Spiny Lobsters: 15 days
Decisions, Decisions
Those two crabs with scars were lucky today…
[X] They have strong hearts (become Snippy's Personal Guard: they will gain the "Interceptor" skill).
- Interceptor – You can intercept attacks with targets near you by declaring intercept without knowing what you're intercepting or protecting (being lower in initiative). Additionally, may choose to interpose yourself even if your total is lower than your opponents (and thus may take damage). You may choose the strike or defend that's part of intercepting as you decide whether to intercept or not (Knowing how it will resolve). (Martial)
[X] Their luck could be useful around the dangers of the forge. (gain Forge Crabs as a tier 1 background)
Note: these crabs will no longer be part of the Crab tile, and will not count against the maximum number of crabs there, but will contribute to its replenishment.
We have 72 Depth: (at the end of each Delve, for each uncleared feature, score 1 Depth per Delver level for each Delver)
Recycle
[X] 10 Depth
[X] Brown Algae Seeds? These will bloom one day, maybe even soon! (may be useful for Crabriculture)
[X] Do something with all these feathers and shells? (Does nothing this turn. Please wait warmly while crab clothiering is perfected)
[X] Expand sideways (1 Depth per tile) X tiles (write-in)
Clarification: you can make rooms with irregular shapes, and expand existing rooms
[X] Relocation move existing creature feature(s) around (Write in)
Crab Construction
[X] Driftwood Doors! We know about these! Where to put them? (must be placed between two tiles: when closed, all creatures lose 1 vantage on stealth checks passing through the door (has 2 health - can be sealed and take this much damage before being unsealed) (Write-In placement)
[X] Driftwood Poles! What do they do? Not sure… But, they can be useful. Soon?
Crab Forge
[X] Try to make something with Normal Sand
[X] Try to make something with Black Sand
Features (Pick up to 1):
[X] Permanent Air Pockets (7 Depth): This room is permanently protected from flooding (cannot be applied to the starting room)
[X] Catfish (Aquatic, Weight Class 3) (23 Depth): These gluttonous creatures known for their ability and willingness to eat just about anything. Larger specimens are known to prey on even bulls and buffalo. Legend says that a catfish that can scale a waterfall will turn into a dragon…
- Barbels: These creatures have whisker-like outgrowths which serve as a sensory organ that always detects creatures at reach X, where X is your weight class (removing any vantage loss from blindness/deafness within that reach).
- Gluttonous Growth: When these creatures are expanded they may gain one weight class, to a maximum of weight class 10. This ability stops taking a slot when they reach their maximum size.
- Any 2
- Unarmed and Dangerous: Lacking arms, any hit on an arm location deals half damage (rounded down) to the highest health location (head, torso, legs (tail)). This damage is still affected by armour on that location.
Upgrades (Pick up to 1):
[X] Homeridean Heuristics (14 Depth): All True Lobsters (i.e. not Spiny) gain the Martial Experience 1 skill.
- Martial Experience 1 - This skill can evolve, granting a new Martial skill, given enough time. When this skill Evolves, it adds a new Martial Skill, and removes this skill. (Martial (+1)).
[X] Crab-Fu 2: Electric Boogaloo (28 Depth) - Any number of crustaceans with Crab-Fu 1 gain the skill "Spellstrike - (Lightning)".
- Spellstrike – You can deliver a spell via a strike, throw, or loose. If you do, the spell is cast as part of that attack, doubling the weapon's normal range (double reach for melee) and deals +1 max damage of the spell's type (if it has one). When you learn this ability, choose a damage type: If you don't know any spells, or choose not to cast one using this, you still gain the +1 max damage of the type chosen. (In your character sheet, mark this as "Spellstrike - (Type)"). (Magical, Martial)
Crab-e Diem (Pick up to 1):
[X] *Crickets* every tile is busy replenishing (nursery is helping)
Note: learning an ability does affect the modifiers of non-named characters
*Lobsters can barely move on land. It takes a lobster several minutes to move a few metres.
A Mulligan will be offered next turn which (spoilers) will be a Seclusion in light of the changes to Rallying (which can now be done as part of a Basic Action in a significantly weaker form)
Vote by Plan! Or Snippy WILL snip you!
Also please show your work when planning Depth costs to help us spot errors and enact plans (Welcome back to school kids, we open at 8)
Trivia: The rolls for this update are so bizarrely aligned that klinkerking felt the need to start checking the rolls, despite the deep trust between us
Also Trivia: "If I didn't know any better, I would've assumed we paired the high rolls against each other." - Angus
Also, also Trivia: We have a horrible suspicion something's fucked. Please let us know if you spot anything.