Deedeequest or The Wonders of Mundus: Be Careful Who You Pretend To Be - A Genderous Isekai Quest

How Dice Rolls Work
Character sheet is here.

Dice rolls are 1d10 + Stat + Proficiency + any applicable bonuses, such as Boons.

You may spend 3 Tension to Overdrive for a retroactive +5 to your roll (a Determination Overdrive), or +3 to an ally's roll (a Teamwork Overdrive). I will also automatically overdrive to avoid exhaustion or unconsciousness.

It is possible to critically succeed (on +5 on skill checks and +10 on combat rolls) or critically fail (by the same margins), but rolling a 1 or a 10 does not automatically crit in either case. It is possible to crit retroactively by Overdriving.

Your stat bonuses have names:
  • Vigor grants a Strength bonus.
  • Agility grants a Dexterity bonus.
  • Spirit grants an Aura bonus.
  • Mind grants an Intuition bonus.
  • Resolve grants a Guts bonus.
Dice are rolled on a first come, first serve bonus. You only roll for Deedee.
 
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What's the etiquette for rolling more than one thing? Looks like it's been a day and there's still a few left to do...
 
I'm going to be wargaming out the conclusion of the next chapter like I did last time - it worked then, it'll work now! Specifically, I'm going to run that wargame on December 15th at 6:00 PM Pacific until around 9-10. We will need 6 players, one for each of Ace, Alesha, Deedee, Hikaru, Sekhmet and Siobhan; if I get a whole bundle of people, I may assign them to the opfor (a fancy way of saying they get to play monsters).

Indicate your interest in this thread and I will PM you all.

This is still happening and I should have a post up tomorrow.
 
Progress is slow. I'd been finding myself focused on finishing off the manuscript for Volume 1, and it's likely that the wargame for the next chapter will be after Christmas, if not next year.

But I did start on it.

The next part (2.5) as a whole will be called Don't let moments pass along and waste before your eyes.

The next chapter (2.5.1) is and we'll rise by the sound of the bird-songs, which because that roll was 1 away from success will force Deedee to make a decision a little earlier than maybe she should have to.
 
Chapter 2.5.1: and we'll rise by the sound of the bird-songs
CW: Discussions of suicidal ideation.

Part 5:
Don't Let Moments Pass Along And Waste Before Your Eyes

"I'm worried about Juliet," Alesha tells you. By whom she means Sekhmet's player. "Please tell me I'm off-base about it."

You rub your eyes and blink at the chill. "Good morning," you say, stretching just outside your tent. "If it's morning yet, christ I think dawn isn't broken yet, it's just got a hairline crack."

"Deedee," she pleads. "Please. This is important."

You pause. Well, look at her, and stop talking; you need to keep rolling your shoulders, getting your bloodflow going.

Alesha looks genuinely scared, strangely small in just a jazzerant coat - without 55 pounds of gilded and runecarved steel protecting her. Harried by a week on the road. Harrowed by whatever she sees in Sekhmet. Who did, in fact, tell you honestly that they weren't okay.

But no one here is, and it's not like home was much better for them. Or you.

"What's going on with Jules?" you say, trudging with Alesha to last night's firepit. Doing necessary chores while you talk is quickly becoming second nature to you.

Alesha sighs, grabbing kindling from the pile, forming a mound in the middle of the stone circle you built last night.

"Don't you think Jules is taking the violence here in too much stride?" she says. "Talking about how much better it is here, where she can fight back. Was her real life that violent?"

You grimace. "Jules worked at the Tote-Em-Snax I operated out of on San Pablo, near the seawalls. We had a real problem with armed robbery."

"Jesus Christ," Alesha says, quietly. "She never told me."

"I don't think she likes to talk about having to hand over what was in the register," you say, laying a log on top of the kindling pile. "We weren't attacked nearly as often as we are here, but it was often enough that I felt safer doing deliveries from home."

"Right," she says, working with you, layering one wrist-thick log after the other, interweaving them. "I'm not sure having knives and fighting back is the improvement she thinks it is, though."

"Yeah, uh, all three of us don't think that's healthy," you say. "It is what it is. Coping with..."

You gesture to Mundus. To all of the forest path around you, the road with a milestone, carved with runic wards against monsters. The rude tents, and the cart you were hired to protect.

Alesha shakes her head. "I think it's worse than that. Keeping a trophy of the time she nearly died is one thing. But some of the things she told me while I was healing her are worse than that."

"So naturally you broke HIPPA and came to me," you say, folding your arms. "You know, like you do at Social Security."

"Come off it," Alesha says. "You're her roommate IRL and the closest thing Mundus has to a psychiatrist. I'm not the person who can help her. I thought you could."

You have no real argument and nod, stepping back. Alesha gestures to the kindling, gathering a mote of holy radiance to fling into the firepit. It leaps into golden flame.

"She joked about giving up on returning," Alesha says. "About how she'd be better off working a tavern here."

"Given how much we're paid, Jules isn't wrong," you mutter.

Alesha turns to you, stricken. "Leaving her body and real life behind? How is that any different from -"

She shakes her head and folds her arms, turns away.

"I know what 'suicidal' looks like," you say, voice flat. "In Jules, even. It's not that."

"And if she abandons our world to homestead this fantasy, what difference would it make to her family and friends?" she asks.

The objections you were going to raise to that die in your throat.

"I'll talk to her," you say.

"Please," Alesha says. "I don't think she'll listen to me. But she'll listen to you."




Do we agree with Alesha?

[] Yes. It's not healthy to consider life in Mundus as a viable alternative to going back.
[] Yes. It would be different if we could still talk to the outside world, but as things stand, it's not fair to the people we left behind.
[] Maybe. It's not like we have proof we're still alive or that a return is even possible if we are.
[] Maybe. Do we even know if life in Mundus is a possibility? Do we even have enough information to know how stable our situation is?
[] No. It's not her place to decide this for Sekhmet, and we can't rule out the possibility that we will open up communication outside.
[] No. Life here is measurably better, for her and for me, than life back home.

Voting will end at noon on December 26th.

And on that note, Merry Christmas. I'll try to have leave a present in the thread on the day.
 
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[X] No. It's not her place to decide this for Sekhmet, and we can't rule out the possibility that we will open up communication outside.
 
[X] No. It's not her place to decide this for Sekhmet, and we can't rule out the possibility that we will open up communication outside.

(Second 'maybe' is a close second, but mostly we're all adults in this group.)
 
[X] Maybe. Do we even know if life in Mundus is a possibility? Do we even have enough information to know how stable our situation is?
 
[X] Maybe. Do we even know if life in Mundus is a possibility? Do we even have enough information to know how stable our situation is?
At the moment, we don't know if this will all end in like, a month, or that they'll even keep Mundus around once communication is restored.

But if Mundus is a viable alternative to life on Earth....
[X] No. It's not her place to decide this for Sekhmet, and we can't rule out the possibility that we will open up communication outside.
It'll ultimately be Sekhmet/Jules's decision to make, not ours.
 
[X] Maybe. Do we even know if life in Mundus is a possibility? Do we even have enough information to know how stable our situation is?

The most Mechanist answer I can think of.
 
[X] No. It's not her place to decide this for Sekhmet, and we can't rule out the possibility that we willopen up communication outside.
 
[X] No. It's not her place to decide this for Sekhmet, and we can't rule out the possibility that we willopen up communication outside.

People are allowed to do things that cut them off from their friends and family. As Deedee said, there's a *big* difference to "I'm gonna relocate my life somewhere I can't get in touch with my old life, because it's violent and fun" and "I'm suicidal". The former is basically what lots of frontier colonists in the RW did, it's not a unprecedented situation even if this instance is.
 
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[X] Maybe. Do we even know if life in Mundus is a possibility? Do we even have enough information to know how stable our situation is?

The only reason I say this is that it's quite likely if they unplug the real-world life support or if the servers shut down that anyone relying on either will (also) die in-game. If it were possible to live in-game at least to the natural end of your life (whether by getting enough income in-game to pay the medical bills forever or just by disconnecting your mind from your real body and letting it die while you live on) that'd be fine and good for them tbh, but I fear that modern capitalism's wretched grasp will not be so easily shaken.
 
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I suppose that this question becomes entirely different if you think, as Alesha does, that staying in Mundus is a death sentence and tantamount to suicide because

it's quite likely if they unplug the real-world life support that anyone relying on it will also die in-game, and also that if the servers shut down you get the same result.

I shouldn't be surprised that readers from a website steeped in science fiction finds it hard to believe.
 
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[X] Maybe. Do we even know if life in Mundus is a possibility? Do we even have enough information to know how stable our situation is?

Is this what I personally consider the correct answer to the question? Ehhh. Is it what I think Deedee, who has Real Life issues of her own and who gets to be a hot ripped foxgirl in Mundus, would pick as an alternative to saying "yes it is a problem to not want to leave" because she doesn't entirely want to leave? Oh yeah.
 
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