Combat rules
- Location
- universe
Main rules (Subject to change):
Defence
Defence
- All creatures have a defence rating which works via DC, made up of speed, armour and health all added together. In order for you to be injured, a creature must roll over your defence score. The amount of damage you take is equal to the attack result of your enemy minus your defence DC. (For example, if an attacking creature rolled 22 with modifiers against your defence DC of 19, you would take 3 points of health damage)
- If your enemy attacks with a form of damage you have deflection against (they attack with a crushing attack whilst you have 'deflection crushing', for example), you are able to add the relevant deflection stat onto your defence DC.
- If your enemy attacks with a chemical weapon (Poison, venom, acid, fire) you may add the relevant defence stat onto your defence DC (If you have it).
- For combat, Simply choose a method of attack (for example, biting the opponent's side), add modifiers of the necessary weapon (As well as the most applicable buff for the type of attack enacted), add strength and speed stats, before rolling a d20 die and adding the number received to the total. (Tl;dr: add speed, strength and weapon buffs to the number you roll on a d20)
- When attacking with a ranged weapon, add the relevant modifiers from the weapon onto your roll, minus your strength and speed stats.
- If you want to pin an opponent in place, you can try to grab them with one of your limbs. In that case, minus your rolled attack total by 4 and upon success, activate the 'grabbing' status effect.
- Nat 20s allow an automatic extra injury roll to be made, separate from the normal injury roll rules.
- A simple chart that serves to calculate how an injury manifests, based on what number is rolled on a d100 die. (1-49 is a flesh-wound, 50-89 is non-vital tissue removed with +2 damage, 90-99 is a weapon damaged and rendered useless (Not irreparably) with +4 damage, 100 is double damage, crippling of all weapons, and activation of the 'wounded' status effect.)
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