Dawn of Civilization (CK2 quest)

There is gold in them thar hills.

Gold is meaningless for us at this point.
We don´t have any use for it and we don´t have any contacts that we could use it for.

The best that could happen is if we get our agriculture started (aka get some plants that we can use as crops and have some fields set up).

We don´t have the pop yet for us to go into mining metals, smelting them down, forge them into tools and won´t for quite some time (we may be able to cheat here with earth magic).

Edit: I would prefer a good source of iron over gold.
 
Turn 2 Results
Turn 2 Results

Martial

Hunting- Send a band of hunters out for food for your people. Time: 1 Year Cost: 0 Chance: 75% Reward: Enough food to be well fed (average-no surplus)(Chance of Success Boosted by Gathering, Combined with Gathering and you produce extra to replenish your stores)

Roll: 72 Success

Following up on trails found last year in your exploration your hunters brought back ample game, and had to cut back to ensure they left enough to recover for future seasons. Event better, at the height of Middle Season your hunters found a large buck, perfect for the festival. Food gathered for the turn and for the festival.

Diplomacy

Feast- You have had your first birth since the hard times and leaving your old home. In addition you never had a proper ceremony to celebrate your selection as chief. It is something you have to do... even if you do not like being the center of attention. Time: 1 Year Cost: 0 Chance: 80/40/5% Reward: Good feelings continue. People are more comfortable with you/ Increased Opinion/ Lose the shy trait.

Roll: 49 Success

Shortly after the height of Middle Season your people took the time to properly celebrate several important events. First, the finding and establishing of your new home, second the birth of the first new member since the Hard Times and finally your selection as a chief. In the end your people were happy and you were happy and some people got very happy. Happy people, no loss of opinion. Oh and 8 more babies thanks to happy couples.

Stewardship

Gathering- You feed yourselves well last year, lets go and do this again. Time: 1 Year Cost: 0 Chance:75% Reward: Enough food to be well fed (average-no surplus)(Chance of Success Boosted by Hunting, Combined with Hunting and you produce extra to replenish your stores)

Roll: 96 Crit 73 Success

Let the good times roll! Your people found a grove of sweet fruit adding a much appreciated addition to your diet. And most parties returned early due to an overflow of food found. It seems rains were good these seasons and the plants grew strong. Lots of food found. Your reserves are up to two years. Increased opinion by 1 thanks to the more diverse diet (people like their sweets).

Settling down- There seems to be good resources here and food as well. Maybe it is time to settle down and make a permanent home? Time: 1 Year Cost: Give up Nomadic life Chance: 80% Reward: Build houses, establish a permanent home.

Roll: 96 Crit 100 Crit 3+10 (13)

"Here we have had life, here we have found abundance and here we will stay." With that you drove in the first stake of your permanent building, a granary to store your food. Thanks to the wood and stone you could gather you have a raised floor to keep it dry from any rains. Permanent houses have gone up as well, for the first time your people have chosen to stay, instead of moving from time to time. Permanent homes established, warehouse and granary built (crit rewards). Tech tree unlocked, additional building options unlocked.

Learning

Controlling the Energy – The energy several of your people possess has been seen before, and in times of great need has changed things around them. You can remember one hunt where a rock shot from the ground into a predator as it was about to kill some of the hunting party. Time: 1 Year Cost: Your mages will be unavailable for other actions Chance: 80% (high thanks to having three gifted) Reward: Conscious control of magic, unlocks further learning options. Chose one of the focuses below
-[ ] Focus on the Earth: Reward- Advances the first step(s) of Earth Magic, unlocks combat use- Throw Stone

Roll: 20 Bare success

Despite all the success you have had this year when it comes running the tribe, controlling the energy you and the others like you is fair more difficult. Still unlike last year you feel like you made real progress this year. In the end three of you could actually launch small rocks at will... though with a lot of effort and leaving you tired afterwards. First step on controlling the energy succeed. Gifted mages can use Throw Stone. More training needed for regular use. Thanks to affinity no extra time needed.

Personal

Learning to Fight- Despite your skill in leading the hunt, when it comes to striking the blow you are not the best. Now that you are settled you can try and change that. Time: 1 Year Cost:0 Chance: 70/40/10% Reward: +1/+2/+1 and a trait for Combat

Roll: 42 Success

Up, up, down, down, left, right, left, left... no that's wrong. Oof. You got distracted and paid for it. Still you are getting better. You are no longer the worst fighter amongst the hunters at the end of it though. +1 Combat, plenty of bruises.

GM note:

Did not mention this but if you just reach the level of success it is not going to be as good, so your controlling energy, you passed and thanks to a weak affinity it did not lock the dice for next year. Still it is something you and your mages need more experience with as only you and the other two gifted can use it, and then only once an hour or so.
 
Well i say all and all that went pretty good. Btw do we get to see a tech tree for the Building or will you just tell us whats available.
 
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Nice. also question about the settlement and I pretty sure I know the answer but are we currently building out side. And will we eventually get an option to make the mountain kingdom withing the mountains.
 
Near Term Goals:
1) Houses
2) Farming
3) Stone Shaping Earth Magic
4) Awaken other peoples' magic, if possible.
 
Near Term Goals:
1) Houses
2) Farming
3) Stone Shaping Earth Magic
4) Awaken other peoples' magic, if possible.

My own goal list is something like this :

Short term:
  • get farming tech
  • start building our little village up
  • scout the area around us
  • do some reasearch on magic / earth magic (pretty sure we can use earth magic for farming if we get better at it)
  • get more Pop.
Mid term:
  • try to improve the farming tech / the tools we have
  • try to find an tech path that allows us to get metals.
  • find other tribes an absorb them for more pop. Can ether eb done through force (would most likely have better chances to succed) or diplo anex them.
  • More research into magic / try to find more people with it.
 
  • find other tribes an absorb them for more pop. Can ether eb done through force (would most likely have better chances to succed) or diplo anex them.

Gonna be honest and say I disagree with this.

It contains too much risk; it would be better to wait until we have well-developed material tech and magic, and then do trade instead. This way we do not risk failure and the loss of pop.
 
Gonna be honest and say I disagree with this.

It contains too much risk; it would be better to wait until we have well-developed material tech and magic, and then do trade instead. This way we do not risk failure and the loss of pop.

We need more pop. and we need at least some "blood" from outside of our clan
We have at the moment ~ 60 people (~1/6 of that are babys ... ) under our control we need some outside blood or we may get problems down the line.
 
While I agree with most of these don't forget we rolled well on the food and as of now have a 2 year reserve for now so we have some time.
 
While I agree with most of these don't forget we rolled well on the food and as of now have a 2 year reserve for now so we have some time.

Can´t really agree with this.

  1. Getting farming fully unlocked is most likely going to take 2+ turn (i am thinking 4-5)
  2. Yes our food stores are more or less full, but they only hold for 2 turn before we start to starve* and they protect us from starveing if we fail the food gathering actions hard enough or if our region gets hit by a drought
  3. I am pretty sure that we can lose all of the store / most of it if we get some bad event -> like vermin damageing parts of the food we stored or the building we store it in burning down.
  4. Pretty sure we are already are straining the area we are makeing our home in with the amount of food we gather and if by the time that the area can substain us anymore we don´t have farming we are going to have alot of problems

* would most likely mean we lose all the children we have what at the moment which are ~1/6 of our pop. at the moment / this doesn´t go into how piss people would be with us.
 
Can´t really agree with this.

  1. Getting farming fully unlocked is most likely going to take 2+ turn (i am thinking 4-5)
  2. Yes our food stores are more or less full, but they only hold for 2 turn before we start to starve* and they protect us from starveing if we fail the food gathering actions hard enough or if our region gets hit by a drought
  3. I am pretty sure that we can lose all of the store / most of it if we get some bad event -> like vermin damageing parts of the food we stored or the building we store it in burning down.
  4. Pretty sure we are already are straining the area we are makeing our home in with the amount of food we gather and if by the time that the area can substain us anymore we don´t have farming we are going to have alot of problems

* would most likely mean we lose all the children we have what at the moment which are ~1/6 of our pop. at the moment / this doesn´t go into how piss people would be with us.
Im not saying that since our stores are full we should just forget about food im saying we have this incase shit go sideways while we try to get farming.
 
We need more pop. and we need at least some "blood" from outside of our clan
We have at the moment ~ 60 people (~1/6 of that are babys ... ) under our control we need some outside blood or we may get problems down the line.
Just trade w/ people and if we're superior then they'll join us. Even if we're not superior, a) most tribes are aware of the need for new blood and b) most of the time youths find people who aren't from their village more appealing. They will thus marry people into our tribe as we marry people into theirs.
 
Just trade w/ people and if we're superior then they'll join us. Even if we're not superior, a) most tribes are aware of the need for new blood and b) most of the time youths find people who aren't from their village more appealing. They will thus marry people into our tribe as we marry people into theirs.

I not nearly as optimistic as your are about diplomancy.
The reason why i go with war to get more pop. is that

1. Martial is the highest stat that we have (16)
2. It is the fastes way to get more pop. that can work
3. We are in a place where you won´t see any traders if they aren´t really desperate / we people won´t come in larger mass here if they aren´t desperate that almost certainly means we have to fight them.
4. We will almost certainly come into conflict with them over the res. that they will consume when they travel through our area.

I would be quite happy to get them through diplomancy, but
1. We aren´t likely to see peaceful people travel through our area / or many people at all.
2. Diplomancy is our one of our weakst stats.
3. Raiding other people was more or less normal for that time as far as i know, so ether we will raid them or they us.


Im not saying that since our stores are full we should just forget about food im saying we have this incase shit go sideways while we try to get farming.

ok seems i missunderstood you. -> what i understood was that us getting farming/agriculture can be left on the side for some time thanks to our food stores ...
 
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