- Location
- USA
[X] Children of the plains.
They help you break into them but are weak at the start. It will be up to you if you continue to pursue and strengthen your affinity to that magic or switch for another type. So going Swamp it will be easier to work down the water line and strengthen your affinity to water, but you could still do so in any of the other paths, it may just take an extra action or two to get the weak affinity Swamp starts with.@Void Stalker, I have a question. Are the "affinities" for magics binding or are they just bonuses towards that sort of magic?
If the affinities are going to be hugely important, I think we should consider going with the Swamps (even if they don't sound like the greatest starting point for a civilization). Water magic is huge in city building and in empire scale. Early aqueducts, mass purification of water, early canals for inter-imperial travel, greatly enhanced food storage if Water magic extends to Ice magic, and based on the description of moving through the waters of the swamps, we seem to be able to live fairly easily on both water and land. Every early civilization is going to base their cities around water sources, and as the Swamp people, we will be able to raid through their rivers and wreak havoc across their lands and quickly establish ourselves as the dominant race on the lands. In addition to that, the Plains will be an easy area to conquer and migrate to (to actually settle down in), as the most fertile areas of it are probably flood plains that our water casters could flood and raze.
Ah no, not orcs. Unless you are looking to use that position to make a war focused faction.