- Location
- United States
[x] plan settling down
3 days hu. gonna get lonely without my favorite thread for a whileHeads up but since it is no longer the weekend (had Memorial day off) update rate will be slower. Plan to close this one 36 to 60 hours depending on how much work I have.
Not really.
yes i do realize for that vision to come true we will need more pop.we really need more pop. for more than one reason.
- It also us to grow much faster if we eat other tribes /clans (ether through diplo or military actions (ether take them over or for protection))
- We may get problem with inbreeding if we don´t get more pop. in the mid / long term
- You can´t build / maintain huge citys with out an pop to go with that
- I really want to avoid becomeing standart dwarfs (that means no / almost no innovation / only really slowly) / whf dawi (they have alot of issue that i really don´t want for our people)
What issues do standard dwarves have and yes i do realize for that vision to come true we will need more pop.
Fair enough. But who said we had to become the standard dwarves we will ensure that we don't end up as bad as that. Mostly for the infighting part I do agree with just assimilating them. As for tech we will make sure to progress it as we see fit as for the turtle tactic we will see how that ends. Though I do like their just outright full plated armor they usual have.First most standart dwarfs have a problem with their over all pop. in the "current age" (or when the story / quest happens).
They also are most of the time pretty passive to the outside and have a internal problems thanks to their make up (aka the clans don´t really like each other).
Then they most of the time are pretty good smith / miners, don´t progess as fast as you think they should with the thing they have / can do / could do.
Also the stubbornside that most have is pretty bad in the long term for their nation as they can´t let things go (this can be good, but most of the time it fucks them over).
The biggest problem that standart dwarf have is that they turtle like crazy with defense, which in most case will lead to your enemys killing you in the long run.
Also most of the time they really like the good old times / really don´t want to change anything.
I like it, both Tolkien and WHF Dwarves are favorites of mine and it has a dwarf feel to it. On the other side since this is at the beginning you guys will get to determine how your branch of dwarves evolves both as a race and as a culture. None of the races are locked into a preset path and different groups are likely to evolve in different manners, though you will begin to see assimilation as the scale gets bigger with groups combining and some traits being enhanced while others lost.Fantastic. Btw. What does every one think of the name I picked for the city
So got home, was going to start working on the turn and I rolled the dice. Fairly good... oh 2 crits, roll to confirm, one confirm... and one nat 100! Rolled for 2nd crit... rolled a 3... would have been a crit failure and reduce the crit a bit except for the +10 for a nat 100 which makes it a 13 and just not another crit. And the action I rolled a 100 for.... Settling Down. Going to have to think about it. Likely you will get a free building out of it. Also amusingly, you guys almost failed the controlling energy roll again, you needed a 20 or better and rolled 20 for it.
Nnnnnooooooooooooooooo. more waitingYeah probably going to get it out Saturday. Working on the tech tree to see what I can give worth the crit. I mainly had the first set of unlocks figured out. Now figuring out the second tier.
Lol dont worry we wont the short part though. idk about that. how tall are we right now anywayI'd prefer not to become short grudge-holding alcoholics, if that's alright.