"Coming, Mordred?" Tylwyth asks, with his typical mixture of arrogance and disdain.
You throw a glance at the door he's summoned and know almost instantly that you won't go through it. Tylwyth was a monster, a brutal warlord who relished in genocide, and the only reason you had worked with him before was to get him in a position where you could slide Caledfwlch between his ribs. You can't work with him, and the heart of his territory is no place to pick a fight.
No, the far more difficult decision is whether or not to stay with Annabelle – to submit yourself to these new Knights of the Round Table. A part of you, a small and childish part, wishes nothing more than to see your mother again, to speak with her, even if she is only a reflection.
But that is not the part of you that you let make decisions. "No," you say to Tylwyth, "I can handle myself from here."
"A pity," Tylwyth says. "I was so hoping to work together again. Just like old times." And with that, he throws open the door he conjured and vanishes through it. You watch him go and then turn your attention to the Knights.
"I'm warning you," says the boy, Matthew, the reflection of Merlin. He raises a hand filled with ethereal fire. "Surrender, or I'll-"
You don't give him the chance to finish his threat. Instead you dash past him so fast he can barely see you, bursting out of the mouth of the cave you awoke in and into the afternoon sun.
You can hear the Knights shouting behind you, but you ignore them. You need time. You need space. A thousand thousand years have passed since you were last a part of the world, and though your temporary link with Annabelle has given you a rough outline of the world you now inhabit, you're still not entirely sure what to
do.
Luckily, the cave is isolated, surrounded by forest, and Caledfwlch carries you through the underbrush without trouble. The shouting of the Knights fade as you carry yourself further and further away, and once you are sure they've lost you, you sit down on a nearby rock to think.
Clearly, you need guidance. You are a talented mage, and know an appropriate spell – a compass that will point you exactly where you need to go – but it only works if you actually have a goal in mind. Using it now would have you walking in circles until you eventually died of starvation. You need something concrete.
Well, before you were frozen you had two goals. The destruction of the Forces of Darkness, and the destruction of the Knights of the Round Table. This seems to be a reasonable place to start, even if the circumstances have changed somewhat.
Another war then. The thought fills you with…
[]
Excitement. The rush of battle, the thrill of victory…is there any better feeling in the world?
[]
Despair. War was never your desire, but the hand you were dealt. To be forced into another one, so soon after your first, is a tragedy.
[]
Resignation. To save this world – that is your duty. You may not enjoy it, but you will go to war all the same.
[]
Annoyance. There should be no need for this. You were defeated because of your own carelessness – it will not happen again.
[]
Write In. (Encouraged! I can't really list every possible emotion, so the above are more suggestions.)
You shake your head and push your emotions aside. You need a clear head for now –plenty of time for self reflection later, if that's what you need.
Focus. Right. You need many things to wage a war, chief amongst them information. The Forces of Darkness hide behind the Walls-Between-Worlds, and even you cannot find them in their native lands. Your plunge into Annabelle's memories tells you that your Aunt, Morgana Le Fay, still lives hidden in the human world, but you are unsure of where to look for her.
You do, however, know where to start looking for the Knights of the Round Table – they live their normal lives in a city not far from here. You sift through your stolen memories for a strategy but find precious little – at the moment, only a few ideas stand out to you.
You could hide, observe the Knights from afar while they go about their daily lives. This would be the quickest way to gather the information you need, but you're not sure how long you could stay undetected – and your discovery would almost certainly force a fight, one you're not sure you could win.
You could…enroll….in the Knights' current….school. (High school? As opposed to commoner school? No…wait, it's a private school so yes, sort of…agh, none of this makes any sense.) Anyway, you could do that. It would take a bit of time, to hide your true face and forge the necessary documents, but it's possible. This would also limit your observation of the Knights, but make you much less likely to be caught. (Plus, you could probably avoid this…homework, as you have no home. Annabelle's memories tell you this would be...
aces.)
You could seek out Morgana. Annabelle's memories provide no leads, but your Aunt is a vain and prideful woman. She leaves marks when she attempts to hide. It would not be easy, but you could find her.
Finally, you could try to find passage through the Walls-Between-Worlds. This would allow you into the realms of many of the Knights' enemies, but would be difficult, and dangerous. You are not sure how you would be received.
You decide to…
[] Observe the Knights from afar.
[] Enroll in High School.
[] Seek out Morgana.
[] Find passage through the Walls-Between Worlds.
[] Write In.
Codex Unlocked: Matthew Abbot/Merlin Ambrosius