Dark Prince of Camelot

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Dark Prince of Camelot

You float in a space devoid of all things.

There is no light, no...
You are Mordred Pendragon

Gally

Got the whole word talking King Kiba
Dark Prince of Camelot

You float in a space devoid of all things.

There is no light, no feeling, no thought, no time. You do not exist. You are beyond existing. You feel neither pain nor pleasure, neither joy nor sadness. You simply are.

And then there is a light.

And then there is a sound.

And then there is feeling.

Pain races through your body like fire catching oil slathered across your skin. You scream like an animal, no reason or understanding behind it. The purest expression of pain.

Mother.

You can feel her near you. You bask in her glory. No. Not hers. A shadow. Your mother is the sun. This is but the moon, engulfing you in stolen light.
"Annabelle!" Screams a voice. It is his, and yet not his. How strange.

Your sight has not yet returned to you, but as the fire in your bones subsides you feel the coldness of the Earth pressed against your cheek. You cannot move. You can only listen, and try to understand what is happening.

"Ah, yes. Very well done, Lady Queen." A man. His words drip with mockery. You have heard his voice before. It has not changed, like the other. It has not changed, like the light of your Mother.

"Annabelle, why?" A feminine voice, this time. Familiar and not. What is happening to you? Why can't you remember?

"He…he had Gavin. And Matthew. I couldn't…I had to…" Mother. Not.

You open your eyes.

Light. Real light, not the mystical light of your mother or the stolen light of the woman who seems to be her, washes over you. You are in a cave.

"He awakens!" Says the man whose voice has not changed. "Welcome to the land of the living once again, Mordred."

Mordred. Your name. You seize that concept, hungrily grabbing hold and clawing for more of your identity. In the void, you were nothing. Here, you are Mordred. You are the son of Artura Pendragon, trueborn(?) heir to Camelot, the sole male wielder of the power of the Round Table. You are Mordred Pendragon, and you are alive.

Somewhere deep in your heart, your power sparks. There is a roar in your chest as you take your rightful place in the world, and your power explodes out of you in glorious cacophony.

Your power is…

[] Caledfwlch. A dark reflection of your mother's Excalibur, it cloaks you in shining armor and gifts you your savage blade.
[] Jupiter. Lightning, not blood, flows through your veins. None will find shelter from the fury of your storm.
[] Warden. Chains engulf and bind those that would harm you, an impenetrable defense.
[] Raven. You summon birds from the ether and control them like your own body, as weapons or spies.
[] Whisper. When you speak, people listen. Sometimes even reality itself bends to your honeyed words.
[] Iron. Metal leaps at your beck and call, and all weapons know you to be their master.
[] Resurrection. The endless legions of the dead are yours to command. You bleed, you die, you live again!
[] Write In. Be reasonable.

And of course, there is a reason you were trapped in the void, cast aside. There is a reason you have been freed. The men and women who have assembled for your return to the world may think they know your story, but you are Mordred Pendragon, and you are...

[] A Hero, Trueborn. The power which lives within you, the power of the Round Table, was not meant for men. Though your noble spirit fought valiantly, it was overwhelmed by the darkness clouding your mind and you were turned against your home, your friends, your Mother. But your senses have returned...somehow.
[] A Villain, Blackhearted. You were born with the power to rule and the strength to take it from those who would deny you. You turned on Camelot of your own accord, to conquer it in your name, fly your banner from its highest tower.
[] A Rogue, Undecided. Camelot was worth protecting, but the Knights of the Round Table had long since fallen to infighting. Your plan had been to destroy both Camelot and the evils that threatened it, and start anew...but your Mother did not take kindly to this treachery.

No matter your power, no matter your history, the road ahead will not be easy. For you are Mordred Pendragon, the Dark Prince of Camelot, and you have returned to a world far different from the one you left. You are Mordred Pendragon, and nobody is ready for the change you will bring.
 
Codex
Mordred Pendragon


Mordred Pendragon
The Dark Prince of Camelot
From obsidian clutch I draw my blade. Caledfwlch, Caledfwlch, CALEDFWLCH.
The son of Queen Artura Pendragon and an unknown father, Mordred was born into a life of luxury and power. A talented mage, a ferocious warrior, and an astute scholar, the unusual circumstances of Mordred's birth afforded him one more ability - he could harness the energy of the Round Table, the only male in history to do so. The consequences of this are so far unknown.

Few know that it was Mordred who rallied the Forces of Darkness and led the last assault on Camelot. The Prince saw a sickness in the heart of the court, and sought to topple both his Mother and the Queendom's enemies in one fell swoop. Just as his victory was at hand, however, Artura captured him in a crystal cage, where he was imprisoned for a thousand thousand years. He was only recently awakened when the newest iteration of the Knights of the Round Table confronted King Tylwyth Teg.

After coming to grips with his new situation, Mordred decided to put his old campaign on hold until he could gather more information on the new Knights. With some assistance from Bone and Terri, plus a spell to hide his true identity, he began attending high school at Roosevelt Prep, alongside the Knights.

Mordred partnered with one of his classmates, Aubrey, and together they destroyed a Nursery owned by the Ladies of the Lake. This action brought Mordred to the attention of the Occult Security Department, who offered Mordred a limited partnership for the purpose of destroying the Ladies' operations in America.

Mordred agreed, but during the meeting he was transported into a Dreamworld controlled by Sa'Lanyah, a goddess of the Lucidian Pantheon. Sa'Lanyah was manipulating the minds of the Knights through an enchantment known as the Source of All Lies, which bears some connection to the spell Mordred uses to hide his identity. Mordred, alongside several classmates, managed to fight Sa'Lanyah to a stalemate, but Mordred was forced to kill Gemma in the process. Sa'Lanyah used the girl's death as an opportunity to make a deal - her freedom for Gemma's life. Mordred accepted.

Not long after the Dreamworld, Mordred ran into Gemma while she was in the middle of leaving town. Still reeling from Gemma's death and rebirth, Mordred agreed to join her in running away to Chicago.​
Heraldry


Mordred's Heraldry is Caledfwlch, a dark reflection of Artura's legendary Excalibur. It takes the form of black-purple armor and a sword. Since Excalibur is able to mutate when its wielder is placed under extreme duress, it is assumed Caledfwlch is able to do so as well.

The Future King - When activated, Caledfwlch provides a +3d6 bonus to Athleticism.
The Fall - When activated, Caledfwlch penalizes all nearby enemy rolls by -1d6.
The Subtle Sword - Caledfwlch can cut the Walls-Between-Worlds, allowing Mordred passage through them.
Stats & Perks

Athleticism - 7
Charm - 6
Wits - 7

The King Who Watched –
A fae fascination. (+1 Charm against Tylwyth)
Eagle's Shadow – Keen eyes see all. (The Occult Security Division has sought Mordred out.)
History Buff – My mind is my weapon. (In-depth knowledge of Camelot's military history.)
Shredder – Forever the bard. (+1 charm while playing guitar.)
Harem Protagonist – Like mother like son. (+1 charm when interacting with multiple women.)
Forgotten Friends – And when your hour of need is upon you, they will come, they will come, they will come.
Spells

Homebound
Summons a mystical compass which points Mordred to what he needs, as long as he knows what that is.

Right of Kings
A minor hypnotism. Allows Mordred to slip past a guard, or confuse a bystander.

Lend Me An Ear
Mordred can eavesdrop on any conversation he can see directly.
Quests

A New War
-Now that Camelot is nothing but ash and ancient legends, what purpose will Mordred find in this strange new world?
-Mordred's previous goal was to destroy both the Knights and the Forces of Darkness, but in the Dreamworld he both resurrected Gemma and allowed Sa'Lanyah to escape.
-Mordred has run off with Gemma, leaving their lives at Roosevelt behind.

Red Eyed Girl
-Talia is a Lucidian runaway, a descendant of one of the Knights' most terrible enemies. But why has she abandoned her people and fled to Earth?
-After convincing Talia to embrace her Torya, she's become...different.

Home Economics
-Annabelle Pilgrim is cursed - any food she makes tastes like ash. But who cursed her, and why? And what exactly should Mordred do about it?
-Mordred has told Annabelle about her curse.

The Church of Placid Waters
-Aubrey, Mordred's classmate and the unofficial leader of the local Hedges, accepted Mordred's help with a cult preying on her people. Investigation revealed the Church as a front for the Ladies of the Lake, and the Hedges being used as fuel for a new Nursery, which Mordred destroyed.
-The OSD has approached Mordred about a partnership, which he has accepted. They will contract him when they're ready to cut the head off the snake.

Codex: The Knights of the Round Table

A thousand thousand years ago, Queen Artura Pendragon discovered the Round Table, a magical artifact capable of bestowing immense power upon the worthy. With its strength, Artura found eleven women worthy of the Table's gift , and carved out the Queendom of Camelot with steel and fire

The Knights of the Round Table were Camelot's greatest protectors, the first and last line of defense against the darkness that threatened it. But even their strength was not limitless, and most were slain during the Fall of Camelot. Only five survived for the final confrontation between Artura and Camelot's greatest foes.

With the power of the Table, Artura caught the souls of those five knights, as well as the souls of Merlin, King Gwynn, and herself. She sent them spiraling through time, reincarnating in an endless series of loops so that the Earth would never lack protection. The current Knights are only the most recent reincarnation. Are they doomed to repeat the mistakes of their past lives? Or are they the ones who will finally break the cycle?​
Annabelle Pilgrim/Artura Pendragon


Annabelle Pilgrim
The Once and Future Queen
The ray of dawn that slays the night. Excalibur, Excalibur, EXCALIBUR.
The latest Reincarnation of Queen Artura Pendragon. Prefers to be called Annabelle. Her Heraldry is Excalibur, the legendary golden sword and armor. When active, Annabelle is all but invincible in melee combat. It also creates an aura that aids her allies in combat. Excalibur is known to mutate when its wielder is under extreme duress, but Annabelle has yet to understand or control this power.

Moments after Mordred awoke in the modern day, he clashed swords with Annabelle. Their Heraldries, twisted mirrors of each other, bonded, creating a subtle psychic link that sometimes connected their dreams.

King of Thebes - ????
Ginny Farrow/Gawain Le Fay


Ginny Farrow
The Storm's Vanguard
Fist of Heaven, split the storm. Jupiter, Jupiter, JUPITER.
The latest reincarnation of Lady Gawain Le Fay. Ginny's Heraldry is Jupiter, the very essence of lightning. She is the fastest of the Round Table Knights, and potentially the most destructive.

Gawain was the niece of Artura, daughter of Morgana Le Fay. Despite her parentage, she detested her mother, and sought to redeem her name in the eyes of Camelot. She was one of the most beloved Knights of the Round Table, and loved Mordred dearly despite his relationship with her mother.

Ginny, by contrast, doesn't really seem to like Morgan much at all.
Gemma Churchill/Gala Corbenic


Gemma Churchill
The Best Knight of all the World
My strength will hold the foe at bay. Shackle, Shackle, SHACKLE.
The latest reincarnation of Lady Gala Corbenic. Gemma's Heraldry is Shackle, the creation and manipulation of ethereal chains.

Gala was the illegitimate daughter of Lady Lorelei, and was raised in Camelot's court alongside Mordred. She was his only friend, but his jealousy at her abilities strained their relationship. When she conquered the legendary Siege Perilous at only fourteen, she was officially inducted into the Knights of the Round Table, the youngest in history.

Gemma is a member of the Music club. She is a talented guitarist and singer. She was killed in Sa'Lanyah's dreamworld, but Mordred's deal brought her back to life. Not long after she decided to abandon her Knightly duties and leave for Chicago. She was joined by Mordred.
Piper Parrish/Percila Peredur


Piper Parrish
The Champion of Fisher King
On wings of cobalt do I soar. Bluejay, Bluejay, BLUEJAY.
The latest reincarnation of lady Percila Peredur. Piper's Heraldry is Bluejay, the summoning and controlling of birds from the ether.

The daughter of a nobleman, Percila was raised in the wilds by her mother after her father's death. When she was fifteen, she encountered several Knights - impressed by their heroism, she rejoined the world at large.

Until recently, Piper was the Vice President of the Roosevelt student body. Even after her "retirement," she still holds the respect of many students and faculty.
Bailey Danielak/Bercila de Hautdesert


Bailey Danielak
The Inquisitor in Green
Let judgment sear the hearts of men. Arbiter, Arbiter, ARBITER.
The most recent reincarnation of Lady Berclia de Hautdesert.

Bailey's Heraldry is Arbiter, which allows her to reflect and empower attacks against her.

Bercila joined the Knights of the Round Table after returning from a mysterious adventure with Artura, an adventure neither of them would ever speak of. She was assigned the rank of Chief Inquisitor of Camelot, where her skill in exposing the malice in the hearts of men allowed her to flourish. She was a severe but just woman, who adhered more closely to the chivalrous code than any other Knight of the Round Table - even going so far as to maintain constant sobriety and celibacy. Bercila was the person Mordred went to after discovering Gwynn and Lorelei's affair, and justified or not her actions that night led Camelot to civil war.

Bailey is an abrasive alcoholic and a member of Roosevelt's shop club.​
Matthew Abbot/Merlin Ambrosius


Matthew Abbot
The Seer
The latest reincarnation of Mage Merlin Ambrosius. As he he is not technically a Knight of the Round Table, Matthew has no Heraldry, but he is a powerful sorcerer excelling in combat and shapeshifting magic.

Merlin was advisor to Queen Artura and her dearest friend (though rumor had it that they were secretly more). He also suffered terrifying visions of the future, though he could never reveal their contents to anyone.
Gavin Vescovi/Gwynn of Vere


Gavin Vescovi
The King in White and Black
The latest reincarnation of King Gwynn of Vere. Gavin possess no Heraldry, but he is a skilled ruler, negotiator, and a sorcerer of no small talent. He primarily uses defensive and healing magics.

King Gwynn was the only son of an influential King who served under Artura's father. The two were wed at a young age, and Gwynn stood side by side with Artura during much of the conquest that would later result in Camelot. Though Gwynn and Artura maintained an appearance of being very much in love, it eventually came to light that Gwynn had for many years been having an affair with Lady Lorelei. This affair fractured Camelot and led to the civil war that inspired Mordred to organize the Fall of Camelot.

Gavin is a popular and charismatic student, and participates in the World Politics club.

Codex: The Forces of Darkness

The Forces of Darkness is the unofficial term used to refer to the assembled enemies of Camelot and Earth, which is actually made up of many different Kingdoms, Empires, and factions. Though they all seek the destruction of the Knights of the Round Table, they are not allies, and spend as much time fighting each other as they do the Knights - the only reason the Earth is still free of them after so many thousands of years.

Only once have the Forces of Darkness all come together - at the Fall of Camelot, under the leadership of Mordred Pendragon. When Mordred was defeated and the Knights (seemingly) slain, the alliance fell to pieces.
The Unseelie Court



King Tylwyth Teg
The Knights' most consistent enemies, the Fae of the Unseelie Court have a long and storied history. Thousands of years before even Queen Artura was born, the Unseelie lived in perpetual war with their cousins, the Seelie Court, on a world far from ours. This never-ending war kept them amused, until one day they gained the upper hand and slaughtered every Seelie Fae in existence.

With no enemy left to fight the Unseelie Court quickly turned on itself, and most likely would have fallen completely if not for one Duke by the name of Tylwyth Teg. Tylwyth rallied the remains of the Court and turned their lust for battle outwards, to other worlds, where they rampaged through the multiverse with relative impunity until encountering Earth.

When the Knights of the Round Table became the only warriors ever able to defeat him, Tylwyth Teg (now King of the Unseelie) became obsessed with proving their better. He possesses a near infinite supply of weapons, soldiers, and magics, and since he seems unable to die from natural causes, he will continue his crusade until either the Knights are killed, or he is.

The Court itself is organized into several castes, with the powerful, ageless True Fae at the top and the weak, short-lived goblins at the bottom. Strict rules govern inter-caste relationships, and while it is not completely unheard of for a Fae to rise above their station, the number to actually do so remains in the double digits.
Morgana Le Fay

???

The Lost Day – Only Morgana knows, and she's not telling… (Morgana gains +2 Wits vs. the Knights)
Underneath – Eric Redshield has known many of Morgana's faces.
The Simian Hordes

???​
The Architects

It is not known how exactly the magimachine men, the Architects, came to be, though Camelot's greatest scholars posited them to be the creations of an organic race that had mastered the union of magic and technology. Whatever their original purpose, the Architects spread quickly through the multiverse, cannibalizing entire worlds in order to build the massive spires that power their enchantment matrices.​

When they first arrived on Earth, the Architects became fascinated with the power of the Round Table, and sought to conquer Camelot to learn its secrets. Though they often go for long periods of time without being seen or heard from, they have never quite abandoned their search for the Round Table, putting them in conflict with the reincarnated Knights throughout history.

Architect Seekers [picture] are highly advanced Architect machines designed to hunt down magical artifacts and eliminate powerful enemies. They have no sight, but navigate by smell and by tracking magical signatures. Their armor rivals that of a tank, and they are powerful, agile, and capable of destructive, long range spells. They can also travel through the Walls-Between-Worlds.
The Ladies of the Lake

In the furthest corners of the seemingly infinite multiverse lurk the Gods of the Lake, beings whose true forms cannot be comprehended by mortal men.​

The Ladies of the Lake are their worshipers, their servants, and on rare occasions, their "brides." Priestesses in a religion that predates mankind itself, they carry on an ancient and inscrutable belief, their magics and rituals unlike anything wholly mortal. Any man or woman who seeks dark power may find it by pledging their service to the Gods of the Lake, but only a select few women may earn the title of Lady, and the privilege the title carries - the privilege of serving as a conduit between the Gods of the Lake and the mortal realm.

Exactly what the Gods of the Lake desire is still unknown. For many long years they attacked Camelot from all sides, their small numbers made up for with fanatic zeal. When Lady Lorelei embarked on her exile, she sought out the Ladies of the Lake and decimated them - they were not seen again until the Fall of Camelot, serving under Mordred.

The Lucidian Pantheon


Sa'Lanyah's current host.

Yussun, the King of Bones. Sa'Lanyah, the Ophidian Queen. Rakrashan. Kelas Tor.

Once, these and others were members of the Lucidian Pantheon, a cabal of ancient beings who headed an Empire that stretched across a thousand worlds as immortal God-Kings and Queens. Obscenely powerful, their magics ruled over primal aspects of the universe itself, and their Uncounted Legions, supported by The King of Bones' armies of the dead, clashed with the Knights of the Round Table countless times over Camelot's history. In their purest form, the Lucidian Gods are some form of magical parasite, a disembodied consciousness that is capable of possessing and bonding with willing mortal hosts.

When Mordred rallied the Forces of Darkness, the Lucidian Pantheon was one of his first allies. The King of Bones gathered every Lucidian man or boy that could hold a sword to march on Camelot and share in the glory of their Kingdom's greatest victory, but they were slaughtered to a man by Artura during the Fall.

Of all the Pantheon, only Sa'Lanyah, the Mother-Goddess and Lady of Deception, survived. By shedding her mortal flesh she was able to escape Artura's judgment and somehow hide for a thousand thousand years before she was able to purchase a new, "perfect" host from Morgana. Once again able to manipulate the physical world, she built a dreamworld where she would be able to return to her former glory, trapping the Roosevelt student body, including the Knights and Mordred.

Before the Fall, Mordred visited the Ivory Palace, where the King of Bones was gifted two young girls to join the ranks of his mortal wives, despite only having room for one. He asked Mordred his opinion on which girl to take - Mordred chose The Engineer. One of the brightest minds the Kingdom had ever seen, the engineer was quiet, somber, and had a knack for weaving magic through clockwork.​

Codex: Rogues

The vast majority of Earth's sorcerers and magically inclined are neither good nor evil, merely people attempting to survive and prosper in a world that is far stranger than many people are led to believe. Those who ally themselves neither with the Knights of the Round Table nor the Forces of Darkness are known loosely as "rogues," and range from noble to dastardly. Though often ignored by the more powerful, binary forces, rogues have many times played crucial roles in Earth's eternal war, and will no doubt continue to do so in the future.
Bone & Terri


Bone (left) and Terri (right).

Donald "Bone" White and his granddaughter, Roxanne "Terri" White are the current operators of "Occult Ingredients," a reagent store in the middle of the Knights' home city. Like most Sorcerers with more knowledge than power, they hide their true names behind aliases and try to keep a low profile.

Not much is known about Bone, except that he's got a few tricks up his sleeve and understands what it takes to survive and thrive in the supernatural community. He sometimes works as a middleman, moving stolen magical good between interested parties. In Sa'Lanyah's dreamworld he revealed himself as a Seer, though the extent of these abilities are still secret.

Terri is a half-pixie Changeling who uses her abilities to steal magical artifacts as a freelance thief. She seems to have had little contact with other Changelings, and desperately desires to know more about her heritage. She currently attends Roosevelt Prep alongside the Knights, although neither group knows of the other's magical secrets. She is also a member of the fencing club.

A School Is Note A Home - But sometimes it's awful close. (Terri gains more friends inside Roosevelt)
Talia

A mysterious girl you found messing with Roosevelt's wards.

Talia claims to be Lucidian, a member of the race which once worshipped the King of Bones. She possesses a finger bone which contains powerful magical energies, and mistook Mordred for her people's God of Death. While assisting her in manipulating her finger bone focus, Mordred urged her to follow her torya, her "life's heart" by viewing her stay on Earth as a chance to explore a strange and unfamiliar world, rather than a prison sentence.
Talia's re-embracing of her torya elevated her to something far less human. She has displayed a knowledge of Camelot's history and the function the Knights serve that surpasses even yours, in certain areas.
Aubrey


Aubrey is a Hedge, a mortal with little to no sorcerous talent who nonetheless practices magic. After discovering the magical world several months ago, she set about organizing the local Hedges, pooling their knowledge and cooperating in order to get the most out of their limited talents. She is beautiful, clever, and dedicated, and belongs to the Chess club.

When the Church of Placid Waters came to town and began stealing away members of Aubrey's coven, she began trying to hire a freelancer to investigate - but the magical community's widespread contempt for Hedges made her search difficult. Eventually Mordred offered to help her, and the two of them found and destroyed a Nursery. Aubrey has since expressed interest in continuing to harass the Church, with Mordred's help.
Headmaster Clarke

The Headmaster of Roosevelt Preparatory Academy, Thomas Clarke is a man who knows much more than he lets on. He has direct and accurate knowledge of the current Knights of the Round Table, and has a specific interest in four of Roosevelt's students - Rin Sasaki, Terri White, Conner Cirencester, and Aubrey Park.
The Occult Security Division


Director "Ophelia"
The United States' official response to the Supernatural, the Occult Security Division has seen everything from radical Native American Shaman-terrorists to deranged fallen angels seeking hell on earth. Since before the country's official creation it has operated in the shadow of American bureaucracy, seeking to protect citizens from threats they don't even know exist.

Its current Director, a stern, domineering woman known only as "Ophelia" is currently organizing the OSD's war against one of America's most mysterious magical enemies - the Church of Placid Waters. After Mordred and Aubrey burned down a Nursery the OSD was surveying, Ophelia contacted Mordred and enlisted his assistance in an upcoming strike against the Church.​
 
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Mechanics
Mechanics
You have three stats that will cover all the rolling you ever need to do. Hopefully, all of these are equally useful and give you a wide range of tools with which to solve problems.

Athleticism – Any kind of physical fighting, feats of strength, dexterity, etc.
Charm – Interacting with people.
Wits – Knowledge of any academic/magical subject, and spellcasting.

You have 14 stat points to distribute amongst these stats. Each point you put into a stat is another d6 you get to roll during a corresponding check. So if you have 6 points in Athleticism and get into a fight, you roll 6d6.

Any roll above a 2 is a success; a 1 or a 2 is a failure. In instances where you are in direct conflict with another person, you roll against them, and whoever has more successes wins. If there are an equal number of successes, it's a draw. If you're not in direct conflict with someone, I'll assign a number of successes you need to roll.

You can get more dice by coming up with a strategy – just how many you get is up to me. If your strategy is sufficiently bad, you might get dice taken away, so be careful.

As Mordred becomes more powerful, he'll get options to add more points to his stats, but these opportunities will be few and far between. More often, Mordred will unlock new spells, items, or Caledfwlch mutations. This will open new opportunities for your strategies, and thus more potential dice.

Omakes are amazing, and I love them a lot. So I'm doing my best to reward the people that put in the time to write them (or otherwise contribute fanwork).

When an omake is submitted, I'll label it either canon or non-canon. I want to stress that the canonicity of an omake is never determined by the writing quality - instead, it's determined by how well the omake fits in with the world. If it contradicts "facts" (for lack of a better world) about the DPoC-verse, then I'll label it non-canon. Sometimes, you won't know about these facts before writing the omake, because I'm keeping certain things from the readers to keep them closer to Mordred's POV. So if I label your omake non-canon and you can't figure out why, that's it.

Of course, if you want to you're always welcome to ask me about what parts of the omake resulted in it being non-canon, and hopefully I can help you fix those issues without giving away any plot relevant secrets.

Omakes and other fan content will also be rewarded by me. Generally, the author (or artist) will be given the chance to select between 1 of 2 perks based on the omake they submitted - for example, an omake centering around Gemma will give them the chance to pick a perk for her which will either make her stronger or offer up alternative resolutions to her storyline. The more perks you accrue, the more options you'll have when navigating the world.

Reviews, reactions, and other meta-content will receive similar perk opportunities, though these may be "wider" in scope, for lack of a better word. General rule of thumb: if you write about a character, your perks will revolve around that character - if you write about the world, you perks will revolve around the world. Obviously your perk choices are up to my discretion, so try not to game the system.
 
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Omakes
Canon Omakes
Lute, Fiddle and Fife by Colorblind
Men In Black by JoshieWoshie
Office Blues by JoshieWoshie
The Majestic Twelve by SirLagginton
Light from Embers by KnightDisciple
From Embers to a Flicker by KnightDisciple
Non-Canon Omakes
Infinite Soul: Magical Girl Artura
Fanart
Mordred and Annabelle by Muer'ci
Caledguitar (Calutefwlych) by Muer'ci
Mordred and Tylwyth by Karyis
Clash by Lambeard
The Stairs by Camellia
 
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[X] Perception: Your eyes see much clearer and more focused than any other, able to see a bird flapping its wings miles away. In combat this allows you to see what your opponent will do long before they even try to do it, your eyes seeing weaknesses in their armor and stance. Its almost like you're prescient.
[X] A Hero, Trueborn. The power which lives within you, the power of the Round Table, was not meant for men. Though your noble spirit fought valiantly, it was overwhelmed by the darkness clouding your mind and you were turned against your home, your friends, your Mother. But your senses have returned...somehow.

@Gally ok write in?
 
[X] Caledfwlch. A dark reflection of your mother's Excalibur, it cloaks you in shining armor and gifts you your savage blade.
[X] A Rogue, Undecided. Camelot was worth protecting, but the Knights of the Round Table had long since fallen to infighting. Your plan had been to destroy both Camelot and the evils that threatened it, and start anew...but your Mother did not take kindly to this treachery.

He lives! :V
 
This is Mordred! The name alone ought to suggest the only real path.

[X] A Villain, Blackhearted. You were born with the power to rule and the strength to take it from those who would deny you. You turned on Camelot of your own accord, to conquer it in your name, fly your banner from its highest tower.

I'm undecided on power, but I'm leaning towards Ravens because they're cool, and also versatile in a way a lot of the others aren't.

[X] Raven. You summon birds from the ether and control them like your own body, as weapons or spies.
 
[X] Caledfwitch. A dark reflection of your mother's Excalibur, it cloaks you in shining armor ands gifts you your savage blade
[X] A Rouge, Undecided. Camelot was worth protecting, but the Knights of the Round Table had long since fallen to infighting. Your plan had been to destroy both Camelot and the evils that threatened it, and start anew... but your Mother did not take kindly to this treachery
 
[X] Caledfwlch. A dark reflection of your mother's Excalibur, it cloaks you in shining armor and gifts you your savage blade.
[X] A Hero, Trueborn. The power which lives within you, the power of the Round Table, was not meant for men. Though your noble spirit fought valiantly, it was overwhelmed by the darkness clouding your mind and you were turned against your home, your friends, your Mother. But your senses have returned...somehow.
 
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[X] Caledfwitch. A dark reflection of your mother's Excalibur, it cloaks you in shining armor ands gifts you your savage blade
[X] A Rouge, Undecided. Camelot was worth protecting, but the Knights of the Round Table had long since fallen to infighting. Your plan had been to destroy both Camelot and the evils that threatened it, and start anew... but your Mother did not take kindly to this treachery
 
[X] Jupiter. Lightning, not blood, flows through your veins. None will find shelter from the fury of your storm.
[X] A Hero, Trueborn. The power which lives within you, the power of the Round Table, was not meant for men. Though your noble spirit fought valiantly, it was overwhelmed by the darkness clouding your mind and you were turned against your home, your friends, your Mother. But your senses have returned...somehow.
 
[X] Perception: Your eyes see much clearer and more focused than any other, able to see a bird flapping its wings miles away. In combat this allows you to see what your opponent will do long before they even try to do it, your eyes seeing weaknesses in their armor and stance. Its almost like you're prescient.
[X] A Hero, Trueborn. The power which lives within you, the power of the Round Table, was not meant for men. Though your noble spirit fought valiantly, it was overwhelmed by the darkness clouding your mind and you were turned against your home, your friends, your Mother. But your senses have returned...somehow.
 
For the purposes of this quest, the legends of King Arthur have been loosely, loosely adapted. But I have some good stuff planned for full villain, so go for it.
I meant it in the sense of the name's parts. Whether you parse it as Mord-red or Mor-dred they're both rather ominous and all. Red Murder or More Dread.
 
[X] Caledfwlch. A dark reflection of your mother's Excalibur, it cloaks you in shining armor and gifts you your savage blade.
[X] A Rogue, Undecided. Camelot was worth protecting, but the Knights of the Round Table had long since fallen to infighting. Your plan had been to destroy both Camelot and the evils that threatened it, and start anew...but your Mother did not take kindly to this treachery.
 
[X] Caledfwlch. A dark reflection of your mother's Excalibur, it cloaks you in shining armor and gifts you your savage blade.
[X] A Rogue, Undecided. Camelot was worth protecting, but the Knights of the Round Table had long since fallen to infighting. Your plan had been to destroy both Camelot and the evils that threatened it, and start anew...but your Mother did not take kindly to this treachery.



The only way it could be more fitting would be if Caledfwlch granted a time-based power.
 
[X] Caledfwlch. A dark reflection of your mother's Excalibur, it cloaks you in shining armor and gifts you your savage blade.
[X] A Hero, Trueborn. The power which lives within you, the power of the Round Table, was not meant for men. Though your noble spirit fought valiantly, it was overwhelmed by the darkness clouding your mind and you were turned against your home, your friends, your Mother. But your senses have returned...somehow.
 
[X] Caledfwlch. A dark reflection of your mother's Excalibur, it cloaks you in shining armor and gifts you your savage blade.
[X] A Rogue, Undecided. Camelot was worth protecting, but the Knights of the Round Table had long since fallen to infighting. Your plan had been to destroy both Camelot and the evils that threatened it, and start anew...but your Mother did not take kindly to this treachery.
 
[X] Caledfwlch. A dark reflection of your mother's Excalibur, it cloaks you in shining armor and gifts you your savage blade.
[X] A Rogue, Undecided. Camelot was worth protecting, but the Knights of the Round Table had long since fallen to infighting. Your plan had been to destroy both Camelot and the evils that threatened it, and start anew...but your Mother did not take kindly to this treachery.
 
[X] Soul: You can command life and flesh and mold life,and heal yourself. And you can easily make some fool rot and fade away.

Why not have both life AND death powers.

[X] A Rogue, Undecided. Camelot was worth protecting, but the Knights of the Round Table had long since fallen to infighting. Your plan had been to destroy both Camelot and the evils that threatened it, and start anew...but your Mother did not take kindly to this treachery.
 
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[X] Caledfwlch. A dark reflection of your mother's Excalibur, it cloaks you in shining armor and gifts you your savage blade.
[X] A Rogue, Undecided. Camelot was worth protecting, but the Knights of the Round Table had long since fallen to infighting. Your plan had been to destroy both Camelot and the evils that threatened it, and start anew...but your Mother did not take kindly to this treachery.
 
[X] Caledfwlch. A dark reflection of your mother's Excalibur, it cloaks you in shining armor and gifts you your savage blade.
[X] A Rogue, Undecided. Camelot was worth protecting, but the Knights of the Round Table had long since fallen to infighting. Your plan had been to destroy both Camelot and the evils that threatened it, and start anew...but your Mother did not take kindly to this treachery.
 
[X] Temporal: The world moves slower for you. The passage of time can be altered by your whim, reduced to a crawl or even momentarily stopped. You alone are free to interact with your surroundings normally when this ability is in use. However, the greater the change from the typical passage of time, the greater the strain upon your body.

[X] A Rogue, Undecided. Camelot was worth protecting, but the Knights of the Round Table had long since fallen to infighting. Your plan had been to destroy both Camelot and the evils that threatened it, and start anew...but your Mother did not take kindly to this treachery.

@Gally this write-in okay?
 
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