[X] Plan: Dark Alliance
-[X] Ally Squad (2) - Not one ally for you but two. How fortuitous. Or unfortunate. Keep your petty squabbles to a minimum or suffer. All the three of you need to worry about us crushing any Magical Girls you find. Team dynamics are a frustration and a distraction.
-[X] Dark Conquered Zones (3) - Aaah, this is much better. It may not be the whole world yet but in some areas at least, reality has been Corrected. The light is snuffed out, love is gone and all the humans are under my complete control, as they should be. My power is strong in these zones and my army is stronger. If you ever need a safe place to retreat, these areas are available to you. I'd better not catch you lazing about though!
-[X] Cultists in High Places (1) - There will always be humans who know the truth, who know of me and understand that I am the correct way of things. They worship me as a god, the sniveling mortals. But recently I've realized these cultists can be useful, especially if they occupy important places in your pitiful human society. Politicians, businessmen, spiritual leaders, law enforcement and more have been brought under my sway with a well placed minion or two. They can be useful to you too, you won't even have to work that hard.
-[X] Mentor in Evil (1) - While most of my army are mindless beasts of destruction and I like it that way, I have to begrudgingly admit that the capacity for independent thought is a powerful tool. The fact that you humans have swarmed the planet despite all your weaknesses is proof of that. And so I have my four Generals of Darkness. Lucky you, one of them happens to be operating out of your city. He is not there to babysit you. But if he has time in his busy schedule, you may ask him for advice. He may even step in to aid, if you're lucky. Just remember to show your gratitude, whelp.
-[X] Techno-Magic (1) - Can you humans stop your annoying advancement of science for five seconds? Take this for example: Miraculite, a new energy source that's been discovered and integrated into society. Capable of high amounts of energy output in a variety of ways and dispersing matter into higher dimensions for storage. Guess what's now being used to power Magical Girls? What's wrong with good, old fashioned, easily corruptible and nigh-irreplaceable soul stones? Now Magical Girls can just 'revert to back up' or build a new one if their transformation trinket is destroyed or corrupted. So annoying.
-[X] Mask Magic (1) - Do you know why Magical Girls are so annoying, whelp? Do you know why we don't just track them down, find where they rest and slit their necks while they sleep? Because their magic keeps their identities a secret. Even without any mask at all, faces plain on display and voices clear as day, no one will ever recognize a Magical Girl as their untransformed self and vice versa. And the same applies to you now. So enjoy your silly little 'civilian life' without worry. Slacker.
-[X] Mascot Mentors (1) - Ah, right. The rats. For some reason, every Magical Girl gets a mentor of sorts to explain how their magic works and what they're fighting for. They're universally small, fluffy, large-eyed and squeaky-voiced. Disgusting. I highly advise you break the neck of yours and flush it down the toilet before it starts nagging.
-[X] Big Good (3) - And then there's this bitch. Not my opposite and definitely not my equal. Nevertheless, the anthropomorphic embodiment of Love, Hope and Justice has been my rival for a long, long time. She occasionally reaches out to Magical Girls, offering advice and empowerments. If she ever talks to you, hybrid, ignore her. And do not accept her gifts. She will make you weak.