Dark Magical Girl Quest

Qbout to start a class, leavimg these here.

Oh, nice ones! Yes, something in this direction with the colour palette and accessories, maybe tone down the main part a liiitle bit. Actually, @Sonic0859 has it right: take third one, a bit shorter dress (to somewhere between just below knees and halfway down calves), take belt buckle and some detailing from the third one, paint it appropriately and I think we've got a good one.


In light of the recent discussion, an image version of the comment I made. (Do you agree, or disagree? It's really up to the choices we make, when you think about it.)

If you refer to what I think you refer to, I entertained the similarities when full version of Beauty was revealed. Also part of the reason why I maintain we can still pull a solid, if not completely card-carrying, villain with Plan L***
 
Apperently people like Ginnunagap astetic and simce my first image was garbage....

A more full body pic of her attacking.

Closer body shot.

Close of her face (looking down on you)

Fan/Ai imterpretation of her with a more normal face.

Edit: lookimg at fan art made me realize... she could totally pass off as an Altergeist monster....
 
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Fan/Ai imterpretation of her with a more normal face.
I am not a fan of it having a human face. To me it just doesn't match with the body at all. And if we do somehow end up getting this is our magical girl form, it would make more sense that we would have the one big eye like in the original pic, considering we're working with the main big bad herself.
 
Me, staring at your beastly 34 Magic Attack before you even transform into a magical girl: WHY DID I DO IT LIKE THAT?!

But yeah, I'm almost done with the update, I'm just wondering what the fuck I do with the mechanics now.
 
Me, staring at your beastly 34 Magic Attack before you even transform into a magical girl: WHY DID I DO IT LIKE THAT?!

But yeah, I'm almost done with the update, I'm just wondering what the fuck I do with the mechanics now.

And that's not even the strongest form of min/maxing.
If we had taken [ ][Origin] Ignorance, [ ][Sin] Gluttony, [ ][Club] Music and [ ][Club] Art we would have:

Might [7]
Skill [1]
Intellect [3]
Empathy [7]
Soul [28]

Health [35]
Mana [31]
Physical Attack [8]
Magical Attack [35]

I just didn't suggest it because it could have split the vote, which would have led to the defeat of the only plan that 1. had a chance and 2. paid attention to stats. I like to see the numbers go up, that's why I'm here, thanks whoever came up with the plan relatively early in the voting process.

Edit: Soul and Might are the most important attributes because they are involved in several combat stats. I admit I was a little surprised why they were equated with Intellect, Empathy and Skill when creating characters. I thought these secondary stats would be very important outside of battles to balance them out.

Edit2: The player character has a relatively low level of intelligence, so I would expect school to be difficult and there would be problems passing all the subjects. Or dealing with technology in general should be really difficult with such low skill.
 
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But yeah, I'm almost done with the update, I'm just wondering what the fuck I do with the mechanics now.
One thing is that there could be certain enemies with resistance to either Magical or Physical Attacks. Or other special rules that mean we have to think of alternative means of fighting instead of just blasting with massive amounts of power.
 
Me, staring at your beastly 34 Magic Attack before you even transform into a magical girl: WHY DID I DO IT LIKE THAT?!

But yeah, I'm almost done with the update, I'm just wondering what the fuck I do with the mechanics now.
Later on, just give somebody an ability where they can absorb our magic attack and then counter with double that. Do it, it's exactly the kind of bullshit that the MGs would get a their season 2 power up.
 
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Though for our first couple battles I think we are gonna make a Magical Girl get a funny anime scene over Bishie Sparkles.
 
I just didn't suggest it because it could have split the vote, which would have led to the defeat of the only plan that 1. had a chance and 2. paid attention to stats. I like to see the numbers go up, that's why I'm here, thanks whoever came up with the plan relatively early in the voting process.
Ah, a power gamer. Fun.

You don't need to min-max to have a good character. Min-maxing can be fun, don't get me wrong, but I'm hoping the character doesn't become defined by it.
 
As the story goes on, I imagine we'll be fighting enemies with higher stats and greater power enough that we'll either need to keep boosting our Magical Attack, or our Mana such that we can keep launching the more powerful attacks more consistently. Though our current Magical Attack I bet will absolutely make us something of a magical artillery cannon for much of the first season.
 
Ah, a power gamer. Fun.

You don't need to min-max to have a good character. Min-maxing can be fun, don't get me wrong, but I'm hoping the character doesn't become defined by it.

To be honest, I was a little surprised that so many people saw this quest as just narrative. I also play in one or two narrative quests, but if stats exist or it's ck then you can also work with the system a bit. What's the fun when all stats are at the same level and there are no weaknesses or strengths? This also shows a lot of personality when you fail checks because it is not your area of interest. Generalists aren't that interesting in my eyes, just like every other isekai main who is a magical swordsman. Sure, they all have a different backstory, but it always ends up being the same.
 
To be honest, I was a little surprised that so many people saw this quest as just narrative. I also play in one or two narrative quests, but if stats exist or it's ck then you can also work with the system a bit. What's the fun when all stats are at the same level and there are no weaknesses or strengths? This also shows a lot of personality when you fail checks because it is not your area of interest. Generalists aren't that interesting in my eyes, just like every other isekai main who is a magical swordsman. Sure, they all have a different backstory, but it always ends up being the same.
I didn't see this quest as "just narrative". The fact two of our combination stats are "Physical Attack" and "Magical Attack" was a pretty big give-away. My previous comment meant that I don't want to see this quest devolve into just caring about making the numbers go up to everything else's detriment. I see now that that fear was unfounded.

Personally, I prefer characters that start as a somewhat generalist, but grow into being absurdly good at one thing. We don't see many characters steadily GROW into being broken af, nowadays (at least that I'm aware of). Part of my thought process for the plan I came up with, the plan involving Envy, was that the character would go hard into growing their Magic ability so that they could eventually copy ANY level of spell and cast it near-effortlessly.
[X] Plan The Power of Love IT'S LUST!

(You coward, just accept the power of lust ! :grin: )
Vote's over, you're a bit late to the party there.
 
I mean, for all our Magic Attack is potent, our Mana is... less so. It's still potent, but it's the kind of thing using recklessly could leave us burnt out.

So yeah, I'd say toss in a few things with resistance to Magical Damage to force us to try to use said magic creatively. Or just make us fight more Magical girls, be it our enemies or our Dark Magical Girl allies, to get the -10 malus to kick in more.
 
To be honest, I was a little surprised that so many people saw this quest as just narrative. I also play in one or two narrative quests, but if stats exist or it's ck then you can also work with the system a bit. What's the fun when all stats are at the same level and there are no weaknesses or strengths? This also shows a lot of personality when you fail checks because it is not your area of interest. Generalists aren't that interesting in my eyes, just like every other isekai main who is a magical swordsman. Sure, they all have a different backstory, but it always ends up being the same.
I'd disagree that generalists have to be boring. Even if they have fewer obvious weaknesses, in some ways a lack of any notable strengths is itself a weakness. Someone who goes all in on physical or magic don't have to worry about their build as much because their sheer strength counts for a lot, but for a generalist to properly shine their build has to be cohesive such that the whole is greater than the sum of it's parts. If they can't manage that they tend to be relegated to being support.
 
…Wait a damn moment. Are we just Megumin?!?

.........you do realize..... we now need Dark Magical Girl Darkness and Aqua/Kazuma....
OMG is our Benefactor an evil Aqua thats actually competent!?

Edit: Evil MaGi Konusuba party is such a weird thin to say..... AND I NEED IT! That ONE way to sell a disfumctional team! ITS PERFECT!
 
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I didn't see this quest as "just narrative". The fact two of our combination stats are "Physical Attack" and "Magical Attack" was a pretty big give-away. My previous comment meant that I don't want to see this quest devolve into just caring about making the numbers go up to everything else's detriment. I see now that that fear was unfounded.

Personally, I prefer characters that start as a somewhat generalist, but grow into being absurdly good at one thing. We don't see many characters steadily GROW into being broken af, nowadays (at least that I'm aware of). Part of my thought process for the plan I came up with, the plan involving Envy, was that the character would go hard into growing their Magic ability so that they could eventually copy ANY level of spell and cast it near-effortlessly.

Vote's over, you're a bit late to the party there.

Hm, I don't think that happens often. I mean specialization during the quest. Character creation has a big influence on the quest progression in my opinion. Once people get used to a character it's hard to change big things and I don't really see the need for it, everyone can start from different positions and can take part in the same story.

For example:
Our team could be completely different.
One could be a physical attacker and cover our weaknesses when we encounter an enemy that is difficult to defeat with magic. The other could be weak in combat but highly intelligent so that she can constantly think of new strategies and give the other two tutoring so that we somehow make it through the tests. All of this shows personality through stats and can be created during character creation.

I'd disagree that generalists have to be boring. Even if they have fewer obvious weaknesses, in some ways a lack of any notable strengths is itself a weakness. Someone who goes all in on physical or magic don't have to worry about their build as much because their sheer strength counts for a lot, but for a generalist to properly shine their build has to be cohesive such that the whole is greater than the sum of it's parts. If they can't manage that they tend to be relegated to being support.

If there is a story main character focus then it can work. But if a team exists then I really don't see the appeal. There is a reason why MMOs mostly have the holy trinity of damage dealer, tank and healer or a system that modifies these classes. The "greater than the sum of its parts" shouldn't be the person but the team. That's how the best character interactions happen and no one feels like a deadweight in my opinion.
 
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