Cycle 18 - Material results
Cycle 18

...Its ablative armor for power units. Which means getting on with the assimilation process is the priority of the cycle, if you can get it completed in two subcycles you'd be done before the alterin camp even wakes up. Armor for storage crystals that blows away from itself would not be the greatest thing for internal use, but for defense it'd be very convenient. And if you weaken it, could turn the mine crystal design into a shrapnel detonation on top of the boom. The hard part will be claiming the stuff without it blowing up, but luckily you have a pile of scrap material to poke at down there from the remains of previous tests.

***

Artifact Report: Leafed titanium anti-glow shield.
Reporter: Yomda
Report #1.1

Sir, I know you already told us we can't just label everything this way for efficiency even if it is true the significant percentage of the time for magic items, but this one is worth it: These anti-glow lines are complete bullshit! How the hell does it even (not) interact with half these things!

Also they give everyone in the studying area a headache if you move it too far while looking directly at it. I don't think it'll currently have any vehicle uses with that sort of downside.

***

Eventually, the answer turns out to be the slowest of your options, although it gives you plenty of time to analyze the results at least: Slow burn the material down, with the occasional pulse to break off a piece and disrupt it. Eventually you have an entire section analyzed, enough to be able to reproduce it. Normally you'd just convert the damn stuff to crystal and be done with it, but after all the effort it took to break down you're not fond of having to do so so...slowly...but whether to use it primarily as it was intended or to weave it into a crystal matrix so you can easily add new functions to it you aren't sure.

---
While we can (and probably will) do both, which do we want first?
[] Armor first - Minor adjustments and aligning but otherwise intact as-is unnamed material. Slightly cheaper but won't do much else without replacement.
[] Half-crystal first - Keep the material design for later, put together a half-crystal template for it first. Lets you use the combination as a starting point for new crystal types that have builtin armor vs energy (besides ours), but start at a higher cost.

Also I wasn't a huge fan of the name I had for the material when I went back over my notes, so I'll throw it in as a vote. And we still needed a name too.

Material!
[] Armite
[] Writein

Name!
[] Prime In No Time (PINT)
[] Shining-in-the-Space
[] Agate
[] Topaz
[] Something else! (Writein)

Integrity: Intact
Core Armor: Unarmored

Energy Generation:
Core: 1000/cycle
As. Matter: 0 @ 20/cycle: 0/cycle
Base Crystal: 114 @ 50/cycle: 5,700/cycle
Research costs: 68 @ 10/cycle: -680/cycle
Total Energy production: 6,020/cycle

Max single crystal cost: 10K
Current Stored Energy: 12,070
Storage Status: Fine.

Research Production: 68/cycle
Current Research Project: Dampening Fields [265/1000]
Current Experimental Projects: Minions! [Infiltrator Greatsword type]
Available Research:
Core:
Warfare: Offensive Export (1000)
Energy Generation: Alternate Power Sources (Experiment), Strengthened Conduits (250,repeatable), Base Crystal Upgrade? (1000), Fusion Amplification (??)
Storage: Energy Condensing (250), Enhanced Stabilization (250,repeatable).
Research: None, see tech tree
Command Network: Delegation (500)
Sensors & Exploration: Vis-Link (500), Improved Matter Output (750), Wireless Theory (2000).

High-tech Materials:
Armor Iteration: Enhanced Absorption (1000), Energy Redirection (750), Enhanced Durability (1500),
Extended Analysis: Armite Weakpoints (250)

Minions Status:
Infiltrator Greatswords (2x): Plenty of reserve power, recording. Shape of a stone greatsword with crystalline hilt components. Tiny solar panel and thermal absorbers. Out of command range.

Arcane: Undiscovered.

The Alterin Threat:
They are bad at communication security here.
They are at least somewhat organized (managers)
They appear to lack an answer on the more arcane-bullshit sort of thing around here. Though we hardly know much either, how is that island floating...
They do take research data security seriously, and have a logging system.
Current base is not a full one.
They appear to not be concerned with nighttime security outside of basic measures.
They have a different definition of 'wishing well' than you do.

Location: In a crater. Pretending to be a wishing well. Near some suspicious alterin.
Normal:
Assimilated matter
The quick, dirty solution to your lack of range.
Template: Matter
Energy production: 20 per cycle
Fabrication cost: 50 energy, nearby material.

Basic Crystal
Created by converting solid materials, like rock or assimilated matter.
Energy production: 50/cycle
Template: Refined
Fabrication cost: 200 energy, nearby solid material or crystal.

Storage Crystal
A stabilized hunk of additional crystal, giving you more room to store energy without side effects.
Template: Space-filling
Fabrication cost: 200 energy, empty space.

Research Crystal
Because doing everything yourself is slow and complicated.
Template: Space-filling
Traits: Data Storage (replaces Energy Storage: Basic)
Fabrication cost: 700 energy
Research Output: 1/cycle, Research cost 10 energy/cycle.

Repair Crystal
A good helper.
Energy production: 50/cycle
Template: Refined
Traits: Repair Protocols
Fabrication cost: 1,200 energy

Mine Crystal
Storage crystal stripped down and prepared to explode via overcharge.
Template: Space-filling (minimal energy storage)
Fabrication cost: 200 energy, empty space.

Farseer Crystal
An excellent companion to scouting crystal. Energy production alignments have been realigned for exceptional sensory range instead.
Template: Intrusive
Traits: 1st Visual Augmentation
Fabrication Cost: 750 energy

Scrying Crystal
I see you.
Template: Intrusive
Traits: 2nd Visual Augmentation
Fabrication cost: 2250 energy

Available traits:
Energy Generator (Basic), Energy Storage (Basic), Data Storage, Absorption Fields, Defensive Offense, Explosive Entry, Repair Protocols, Visual Augmentation
Check the crystals threadmark for energy costs and details.

We'll unlock more areas of the High-Tech lines as we find more tech. For now we've got two.
 
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Also (I probably should've mentioned this a fair bit earlier but didn't think of it since most of the actions already included it :oops: ), unless we've got something to do with the energy we're just gonna store it, fyi.
 
The Alterin Threat:

They have a different definition of 'wishing well' than you do.
:D:D:D

So I assume we are doing a research detour for the next two cycles?

[] Armor first - Minor adjustments and aligning but otherwise intact as-is unnamed material. Slightly cheaper but won't do much else without replacement.
What do you mean by the last sentence? What kind of replacement?

[X] Half-crystal first - Keep the material design for later, put together a half-crystal template for it first. Lets you use the combination as a starting point for new crystal types that have builtin armor vs energy (besides ours), but start at a higher cost.

Name!
[X] Shining-in-the-Space
 
Replacement as in 'Replace this block with something else (improved version, crystal, etc). We can modify-in-place crystals or partial-crystals just fine, but materials are trickier. Especially energy-resistant ones.
 
Cycles 19-21 - Researchifications 2: The Sciencing
For probably nap-based reasons I woke up super early. So have an update! (also, the status now has our name in it! The important part, anyway. Our entire formal name would be more like a certain trope, since as a researcher it involves all of our major finds and crystalline aren't exactly in a hurry to deal with others. At least one crystalline diplomat has used his formal name as a social weapon on bothersome guests in the past.)
---

Cycle 19

For lack of a better name as the sun passes the high point for the day, you just name it after its armor-like nature and proceed to make a new half crystal design involving the now-christened Armite.
Armite Half-Crystal: Heavy energy-resistant armor meshed together with reinforced crystal.
Base properties: 750 energy cost, Heavily Armored (Energy, Ablative) builtin, Reinforcement 1 builtin, build from matter or other crystal.
Added to Crystals threadmark templates.

And since the alterin haven't done much up in camp besides (from your admittedly limited attention to them) compile some sort of detailed wish and return with some additional supplies, you might as well focus back on some expansion. A couple extra minor research nodes, a couple armite half-crystal to clean up the mess and as a practical test, a farseer crystal...

Now that is interesting. This is either a very large bunker or a very buried ruin. Technically the latter either way, buuuuut...still. What sort of civilization builds large structures buried in 30 meters of ablative heavily energy-resistant armor quite a distance underground and then builds such thick walls as well? Save for particularly grumpy earthquakes there might be some untouched tech in here. Probably not pristine tech, but certainly not war-broken tech like most of the surroundings looked like on the way down. Assuming its not some sort of abomination of nature's prison, at least. That would be unfortunate for it if its energy-based, you'd just eat it and build some more crystal out of it.
+71 progress Dampening Fields [336/1000]

Cycle 20

1. See if they've finished wordsmithing something: Nope, haven't.
2. Check research progress: Done
3. Tinker with field ideas some more yourself and see if theres new minion data to pick up on: Check, and no, since one is being stored with some other non-reactive artifacts and the other is in your own hearing range.

Thus does the cycle happen, since you're not sure whether to poke the theoretical sleeping abomination or not yet.
+81 progress Dampening Fields [417/1000]

Cycle 21

By the looks of things they're probably going to ask you something next cycle. Should be interesting to see, but until then, research continues.
+81 progress Dampening Fields [488/1000]

---
Given the time its taken and that they're from a research base here, what do you think they're going to ask for next? The more detailed the better, closest guess will get at least an extra cycle of research added to he current goal.

Also, which way do we go as far as investigating the underground thing? Its a rather large structure, and I can only be so detailed in the map. Feel free to add anything you want to look for in particular, like beds or power generators or cafeterias.
[] Slowly stealthed - Dig through the armite thats quite literally seeming to cover every major surface in the place. Check rooms more closely from the top first. On the plus side, you are hidden in the walls unless something is still alive to see your half-crystal, so no tripping traps and you can stick armed crystals in front of you whenever you need to. The downside being having to deal with so much goddamn armite.
[] The less resistant path - You'd really rather not spend many cycles of energy digging through all the armor plate walls when on first glance theres next to nothing currently meeting even your definition of 'not dead' on this planet. Sure, theres potential for traps, but who actually needs halls this big? They're as wide as you are, you could at least a couple alterin across in these halls. Check more closely the first room from the top down and the rest as you come across them. But use the walls next to the doors instead, just in case.



Original compressed name: Shining-in-the-Space, Prime Crystal, Outer Layer Omega-Current, Xenotech-Specialist/Experimentals-Researcher True Crystalline.

Current revised compressed name: Shining-in-the-Space, Unknown, Unnamed Crater, Unintentionally-Lost Xenotech-Specialist/Experimentals-Researcher True Crystalline.
Integrity: Intact
Core Armor: Unarmored

Energy Generation:
Core: 1000/cycle
As. Matter: 0 @ 20/cycle: 0/cycle
Base Crystal: 169 @ 50/cycle: 8,450/cycle
Research costs: 71 @ 10/cycle: -710/cycle
Total Energy production: 8,740/cycle

Max single crystal cost: 10K
Current Stored Energy: 17,620
Storage Status: Fine.

Research Production: 71/cycle
Current Research Project: Dampening Fields [488/1000]
Current Experimental Projects: Minions! [Infiltrator Greatsword type]
Available Research:
Core:
Warfare: Offensive Export (1000), Improved Self-Repair (250) (looked over the coretech image earlier and saw I had missed adding this into the status after we got repair tech, sorry!)
Energy Generation: Alternate Power Sources (Experiment), Strengthened Conduits (250,repeatable), Base Crystal Upgrade? (1000), Fusion Amplification (??)
Storage: Energy Condensing (250), Enhanced Stabilization (250,repeatable).
Research: None, see tech tree
Command Network: Delegation (500)
Sensors & Exploration: Vis-Link (500), Improved Matter Output (750), Wireless Theory (2000).

High-tech Materials:
Armor Iteration: Enhanced Absorption (1000), Energy Redirection (750), Enhanced Durability (1500),
Extended Analysis: Armite Weakpoints (250)

Minions Status:
Infiltrator Greatswords (2x): Plenty of reserve power, recording. Shape of a stone greatsword with crystalline hilt components. Tiny solar panel and thermal absorbers. Out of command range.

Arcane: Undiscovered.

The Alterin Threat:
They are bad at communication security here.
They are at least somewhat organized (managers)
They appear to lack an answer on the more arcane-bullshit sort of thing around here. Though we hardly know much either, how is that island floating...
They do take research data security seriously, and have a logging system.
Current base is not a full one.
They appear to not be concerned with nighttime security outside of basic measures.
They have a different definition of 'wishing well' than you do.

Location: In a crater. Pretending to be a wishing well. Near some suspicious alterin.
Normal:
Assimilated matter
The quick, dirty solution to your lack of range.
Template: Matter
Energy production: 20 per cycle
Fabrication cost: 50 energy, nearby material.

Basic Crystal
Created by converting solid materials, like rock or assimilated matter.
Energy production: 50/cycle
Template: Refined
Fabrication cost: 200 energy, nearby solid material or crystal.

Storage Crystal
A stabilized hunk of additional crystal, giving you more room to store energy without side effects.
Template: Space-filling
Fabrication cost: 200 energy, empty space.

Research Crystal
Because doing everything yourself is slow and complicated.
Template: Space-filling
Traits: Data Storage (replaces Energy Storage: Basic)
Fabrication cost: 700 energy
Research Output: 1/cycle, Research cost 10 energy/cycle.

Repair Crystal
A good helper.
Energy production: 50/cycle
Template: Refined
Traits: Repair Protocols
Fabrication cost: 1,200 energy

Mine Crystal
Storage crystal stripped down and prepared to explode via overcharge.
Template: Space-filling (minimal energy storage)
Fabrication cost: 200 energy, empty space.

Farseer Crystal
An excellent companion to scouting crystal. Energy production alignments have been realigned for exceptional sensory range instead.
Template: Intrusive
Traits: 1st Visual Augmentation
Fabrication Cost: 750 energy

Scrying Crystal
I see you.
Template: Intrusive
Traits: 2nd Visual Augmentation
Fabrication cost: 2250 energy

Available traits:
Energy Generator (Basic), Energy Storage (Basic), Data Storage, Absorption Fields, Defensive Offense, Explosive Entry, Repair Protocols, Visual Augmentation
Check the crystals threadmark for energy costs and details.
Navy Blue - Crystal core
Light Blue - Base crystals
Orange w/ black S - Storage Crystal
Turquoise with small diamond - Farseer Crystal
Black with Turquoise diamond - Scrying Crystal
Purple/Orchid - Focusing Crystal
Darker Purple - Overseer Crystal
Blue w/ gold R - Research Crystal
Purpleish - Repair Crystal
Red - Diplomatic Crystalline
Dark purple - Armite Half-Crystal
---
Dark Brown - Empty underground space
Light Brown - Dirt or other non-solid material
Grey - Rock
Sky Blue - Empty aboveground space
Teal w/brown diamond - Assimilated matter
(Background) w/ question mark - [Unknown tech]
(Background) w/ small diamond - Mobile Thing (Purple for Alterin)
Black - Unknown
---
Red cross-shaped overlay - Damaged
Red X overlay - Heavily damaged
 
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Given the time its taken and that they're from a research base here, what do you think they're going to ask for next? The more detailed the better, closest guess will get at least an extra cycle of research added to he current goal.
I can't find the relevant update, what was it that their superiors have requested from them?
New POI: Floating Island.
Status: Explored, except for Fielded Door which remains unbreached. Certainly not for lack of trying. Considering the lack of access ports elsewhere on the structure after thorough examination by scoutcraft, anything of importance is likely in there. The full list of attempted opening trials is in the attachments for perusal.
It looks like getting past the forcefields on the floating island is their priority, but they have no idea how to even start. So I doubt they can make a detailed wish about that.

Their requests seem to be centered on personal combat/protective gear, though, so perhaps they will ask for something like body armor? They could certainly use some protection from all the crazy around here.

[X] The less resistant path - You'd really rather not spend many cycles of energy digging through all the armor plate walls when on first glance theres next to nothing currently meeting even your definition of 'not dead' on this planet. Sure, theres potential for traps, but who actually needs halls this big? They're as wide as you are, you could at least a couple alterin across in these halls. Check more closely the first room from the top down and the rest as you come across them. But use the walls next to the doors instead, just in case.

YOLO.
 
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[X] Slowly stealthed - Dig through the armite thats quite literally seeming to cover every major surface in the place. Check rooms more closely from the top first. On the plus side, you are hidden in the walls unless something is still alive to see your half-crystal, so no tripping traps and you can stick armed crystals in front of you whenever you need to. The downside being having to deal with so much goddamn armite.

I reject your YOLO, and return to paranoid dungeon delving.
 
[X] Slowly stealthed - Dig through the armite thats quite literally seeming to cover every major surface in the place. Check rooms more closely from the top first. On the plus side, you are hidden in the walls unless something is still alive to see your half-crystal, so no tripping traps and you can stick armed crystals in front of you whenever you need to. The downside being having to deal with so much goddamn armite.
 
I can't find the relevant update, what was it that their superiors have requested from them?

It looks like getting past the forcefields on the floating island is their priority, but they have no idea how to even start. So I doubt they can make a detailed wish about that.

Their requests seem to be centered on personal combat/protective gear, though, so perhaps they will ask for something like body armor? They could certainly use some protection from all the crazy around here.
Right now they mainly are trying to either break down that door('s forcefield), or otherwise get into that room where they expect all of the remaining Interesting Things are there. We're the other major project besides general looking around.
 
[X] Slowly stealthed - Dig through the armite thats quite literally seeming to cover every major surface in the place. Check rooms more closely from the top first. On the plus side, you are hidden in the walls unless something is still alive to see your half-crystal, so no tripping traps and you can stick armed crystals in front of you whenever you need to. The downside being having to deal with so much goddamn armite.
 
[X] Slowly stealthed - Dig through the armite thats quite literally seeming to cover every major surface in the place. Check rooms more closely from the top first. On the plus side, you are hidden in the walls unless something is still alive to see your half-crystal, so no tripping traps and you can stick armed crystals in front of you whenever you need to. The downside being having to deal with so much goddamn armite.
 
[X] Slowly stealthed - Dig through the armite thats quite literally seeming to cover every major surface in the place. Check rooms more closely from the top first. On the plus side, you are hidden in the walls unless something is still alive to see your half-crystal, so no tripping traps and you can stick armed crystals in front of you whenever you need to. The downside being having to deal with so much goddamn armite.
 
[X] Slowly stealthed - Dig through the armite thats quite literally seeming to cover every major surface in the place. Check rooms more closely from the top first. On the plus side, you are hidden in the walls unless something is still alive to see your half-crystal, so no tripping traps and you can stick armed crystals in front of you whenever you need to. The downside being having to deal with so much goddamn armite.
 
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