Origins: 57- Time Travelers: Perhaps they came from the Horus Heresy or from five seconds in the future, but either way this Warband is not from when they should be. (Guess this explains why my Inquisitor is here.)
Allegiance: 41- Nurgle (I am not fudging these rolls)
Frequency of Blessings: 86- Ascended: The warband has been able draw the attention of many warp spawned deities, and as such has had the ultimate gift bestowed upon them; princehood. Automatically select the Daemonhood blessing, and roll thrice, re-rolling if Princehood is selected.
Blessings: Princehood: The most revered of all gifts, it is to be truly unkillable through any means, and to earn it requires worlds to be burnt at the stake or an unholy work to be made in the name of the malign. (Locked)
82- Spawn-hood: The Gods are uncaring, any attention from them they consider to be a gift, even if it is sorely unwanted as the soul is engulfed a mesh of twisted flesh.
31- Aesthetical Changes: Physical deformities that give nothing to the individuals other a change in looks, and a sign that something greater watches over them. It could be possibly a set of short horns, useless tentacles, a rotting skin, etc.
72- Unsound Mind: The blessed is no longer vulnerable to the Warp, the mind expanded beyond breaking, and is impossible to break again no matter the sight before them.
Headquarters: 24- Warp Storm: The Warband has found its home isolated within the Warp, and takes the opportunity to pillage the greater galaxy without fear of reprisal.
Warband Build: 25- Hivemind: The Warband is led by a malign power which takes flesh-hosts to cloth its mind, and leads with a perfect percision as only a single mind can bring.
Recruitment Methods: 20- Homegrown: This Warband shuns outsiders as they are not as pure as they are, and instead rely on the tools nature or warpsmithing provide. A soldier might descend from a long line of heretics, and a mighty astartes has had tainted geneseed passed down for generations. These warbands are likley to be insular in nature as they do not need outsiders, and as a result suffer less from random backstabbing that their peers endure.
Combat Doctrine: 3- Grinding Assault: Infantry win firefights, Tanks win battles, but Artillery wins wars at least that was the case until this Warband showed up. To say that they have a slight tendency towards using vehicles is like saying that a khorne has a slight tendency to be angry. The enemy faces a literal wall of vehicles which roll across the battlefield without a single gap between them, and anything that does not run or break through this will is crushed underneth without a single throught given for their lives.
Exalted Champion: 30- Chaos Lord
Deed for the Gods: 1- The figure is renowned for defeating the Forces of the
Imperium in battle several times.