Cowls: A World of Supermen and Subterfuge

[X] This is supposed to be quiet and non-lethal, a raid rather than an assault. They've been clad in sound-dampening fabrics and are loaded with shotguns and "riot control" submachine guns-electrical stun rounds. You're secretly glad-you don't want anyone to get hurt when it isn't necessary.

[X] I might be physically enhanced, but I've always been more of a leader than a frontline type. I order the AP32s in first to draw fire via my data glove and command them as I take out targets of opportunity. They're expendable, the team is not. And I'm skilled enough that I can manage them better than their hive-mind AI can. (Strategist)
 
The difference between 'military' and 'non-military' supers
What kind of durability boost does this give us, bullet-resistant, laugh-off-bullets, throw-down-with-powered-bruisers?

Oh, to clarify this a bit more-basically all military-grade enhanciles will be resistant to mundane weapons to a significant degree. Think how people who don't have 'super durability' as a power can get punched by strong guys and not instantly die in comics. Moderate physical boosts like Ezmerelda are significantly more durable than that, especially since most of them are going to be wearing very good armor (a superhuman is expensive). 'Civilian' supers won't have as extensive treatments and redundancies, so they'll still be effective in their field but won't be nearly as tough-but on the other hand, civilian biomods are generally designed for better cross-compatibility with each other, while military grade mods require a lot of skilled people to install and require significant 'buy-in' from the subject because they're much more powerful, integrated, and durable.

Flamestrike, for example, isn't shooting plasma because he's bought arm-mounted plasma cannons. He's shooting it because pyrokinetic abilities are a good fit with his physiology and psyche, and without those fits you'll tend to get very unstable people. He'll probably have some related powers because he's also compatible with them and maybe secondary, minor powers-things you can install because the dissonance is minor even if they don't purely fit, but generally a superhuman will have a 'suite' of powers which makes sense to them, and trying to build past this suite to a major degree gets incredibly expensive both in the technicians you need and in the sanity cost. Sometimes this suite doesn't make sense outside of the superhuman themselves, but most of the time the theme's clear.

So going back to the durability question, a 'civilian' phys boost might be an athlete or professional hunter, and they'll probably be inhumanly strong and fast-but if their hunting partner shoots them in the face with a shotgun, they're probably in big trouble, while even the non-phys boosted members of the team are probably safe against something like a hunting shotgun-although they'll start worrying if someone starts firing 'cape-killer' APDS ammo at them and definitely will be very sad if they face a tank. There are 'Threat Level GODLIKE' type supers who are basically the Superman or Thor of the setting who require tanks and gunships to match, but they're extremely rare and expensive, and tend to spend more of their time in maintenance than actually deployed. Getting someone with the right personality type to match the sheer amount of custom biotech and cybertech you're shoving into them is very difficult and basically all down to luck.
 
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[x] How did you prepare your machines for hostile engagements?
-[x] This is supposed to be quiet and non-lethal, a raid rather than an assault. They've been clad in sound-dampening fabrics and are loaded with shotguns and "riot control" submachine guns-electrical stun rounds. You're secretly glad-you don't want anyone to get hurt when it isn't necessary.
[x] I'm a combat engineer, of course. That means they gave me the finicky weapons that require constant monitoring to use right. Like this variable-lethality plasma caster. It's rare to find someone with the technical capabilities to make use of it and the physique to carry the 30-kilo blaster, but here I am. (Engineer)
 
How did you prepare your machines for hostile engagements?
[x] Your machines are running 'clean,' white plastic plating and exposed servos. They're using standard security weapons-solid-core ammunition, good against soft targets and against robots with good enough aim. You're not expecting too much trouble here, but you want firepower in case that happens.

We're in an urban environment on a raid, firing HE rounds means we'll be dealing with a whole lotta collateral damage. So obviously they're out, and as we're doing a raid, stealth isn't that crucial, there's plenty of background noise to block us out. Plus, we move cautiously, we'll be fine.

How are you going to approach this engagement?
[x] Back in Grenada, I was point man for a Ranger team. The gun in my hands is familiar from those days-a special forces Varigun-with settings from 'plain old bullets' to 'mini-rockets' to plasma flashbangs and 'sonic riot control.' I switch it to (high-explosive swarmers/5-millimeter slugs/nonlethal riot control) and open up on the Syndicate soldiers. (Ex-Military)

Rangers means we were light infantry, so it makes sense to have variable weapons, and we'll have no doubt had experience fighting in all sorts of environments.
 
[x] This is supposed to be quiet and non-lethal, a raid rather than an assault. They'vebeen clad in sound-dampening fabrics and are loaded with shotguns and "riot control" submachine guns-electrical stun rounds. You're secretly glad-you don't want anyoneto get hurt when it isn't necessary.

[x] Back in Grenada, I was point man for a Ranger team. The gun in my hands is familiar from those days-a special forces Varigun-with settings from 'plain old bullets' to 'mini-rockets' to plasma flashbangs and 'sonic riot control.' I switch it to (high-explosive swarmers/5-millimeterslugs/nonlethal riot control) and open up on the Syndicate soldiers. (Ex-Military)

Based off of the recent information, this would make a great third choice.

It means potential military grade upgrades, contacts, training, and recruits. It also synergizes well with both Martial Artist and Strategist, which in turn synergize well with being a teleporting bruiser.

I think maximum synergy should be the intended path, since this will ironically keep us well rounded.
 
So that's informative. These aren't Wild Talents or Novas, but absurd biotech cyborgs. That's a very different setting than one where phenomenal cosmic power can be given with no takebacks to a random person. Thankfully the GODLIKE don't seem to come anywhere near Supergod level chicanery, but who knows what's being experimented with down in some secret bunker?

Ezmeralda Eloisa Espinoza, codenamed Vector.

I suppose you ignored all the people fiddling with names and heights. :V (Also didn't count powers as part of the plan)

Also I'm just going to call her 3e or Ez or something.

The most popular single plan was Jaguar, even if you count the various plans differentiated by only their name or height as one. If you ignore name, height and power, Vector had the most votes, at 17, with a height that jumps up and down by a foot and a last name that starts with E. Female beats male 22 to 18, the most popular female plan is Vector. Teleportation beats Physicals 16 to 15, the most popular blink plan is Jaguar. The most popular name is AA, whose sole plan is Jaguar.

but generally a superhuman will have a 'suite' of powers which makes sense to them, and trying to build past this suite to a major degree gets incredibly expensive both in the technicians you need and in the sanity cost. Sometimes this suite doesn't make sense outside of the superhuman themselves, but most of the time the theme's clear.

I suppose the vote we're doing now will help define the paradigm we're looking at our powers to fit them into a cohesive whole. Hmmm.

[ ] I might be physically enhanced, but I've always been more of a leader than a frontline type. I order the AP32s in first to draw fire via my data glove and command them as I take out targets of opportunity. They're expendable, the team is not. And I'm skilled enough that I can manage them better than their hive-mind AI can. (Strategist)

Why would a strategist have a combat monofocus compatibilty? The mention of expendabilty suggests it's a survivability issue - teleportation to disengage and get out of danger, enhanced physicals for durability and endurance. The most valuable thing we have is our brain, and we need to keep it working. There's pride there - we might not have been compatible with cognitive augmentations because we wanted our success to be ours.

[ ] Back in Grenada, I was point man for a Ranger team. The gun in my hands is familiar from those days-a special forces Varigun-with settings from 'plain old bullets' to 'mini-rockets' to plasma flashbangs and 'sonic riot control.' I switch it to (high-explosive swarmers/5-millimeter slugs/nonlethal riot control) and open up on the Syndicate soldiers. (Ex-Military)

The highly mobile combat focus makes a lot more sense here, though. Shoot, move instantly to a new position, keep them guessing as to where it's coming from. Pointmen would take more fire and necessitate durability, while the teleport helps with escaping an ambush. It's a very utilitarian improvement to our role - we're probably fairly professional.

[ ] My employers have given me this nice artificial muscle suit-boosting my strength and durability even further than normal. It runs hot-too hot for normal people, and even my enhanced physiology is sweating as I push it to the limits, but in a blink of an eye I'm in the midst of the enemy formation, and I draw my (vibrosword/impact baton/stun stick). When you're as skilled and enhanced as I am, never bring a gun to a knife fight. (Martial Artist)

THE ONLY THING I KNOW FOR REAL
THERE WILL BE BLOOD
SHED

Yeah, uh, I suspect if we make such a hugely combat monofocused character we'll end up with an adrenaline junkie street samurai. The teleport is a lunge for this character, a way to always get close and never let their opponents breathe. The fact it lets them do fancy dodges and jumps is just gravy. Of course the physicals just make us really good at fite.

[ ] They wanted me here to replace their combat medic-and I am a trained bioengineer. We've all been inoculated against the chemical weapons I'm about to deploy. I unlimber the magnetic grenade launcher from my back, load in a magazine of (nerve gas/sleeping gas/riot agent) and start emptying the magazines. Even if they're wearing NBC gear, any damage to that willmake them vulnerable. (Biotech Expert)

Less sure. If we're a combat medic we might have the teleport to get to people who need our help, and the physicals to let us push ourselves harder, longer, protect others and carry them away from the combat zone without dying - basically, have to care about ourselves less so we can do more for others.

[ ] I'm a combat engineer, of course. That means they gave me the finicky weapons that require constant monitoring to use right. Like this variable-lethality plasma caster. It's rare to find someone with the technical capabilities to make use of it and the physique to carry the 30-kilo blaster, but here I am. (Engineer)

Really not sure.

Personally I'm leaning towards ex-military or MEMORIES BROKEN. On the one hand, a more professional character is more likely to do the kind of stealth action I like. On the other hand, a really wild character who makes dubious decisions for the thrill of it sounds fun.

Eh, what the hell. Cyborg ninja time.

[x] My employers have given me this nice artificial muscle suit-boosting my strength and durability even further than normal. It runs hot-too hot for normal people, and even my enhanced physiology is sweating as I push it to the limits, but in a blink of an eye I'm in the midst of the enemy formation, and I draw my (vibrosword/impact baton/stun stick). When you're as skilled and enhanced as I am, never bring a gun to a knife fight. (Martial Artist)
[x] This is supposed to be quiet and non-lethal, a raid rather than an assault. They've been clad in sound-dampening fabrics and are loaded with shotguns and "riot control" submachine guns-electrical stun rounds. You're secretly glad-more fun for you if it goes wrong.

THE MAN IN THE MIRROR NODS HIS HEAD

Edit: Current vote is Knife Fight 5, Strategery 5, Shooter Guy 4, Void Engineer 3, Medic 1.

If the leading three hold, we're probably going to have a certain disdain for the use of gadgetry, despite us having, you know, a teleporter woven into our body.
 
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"Hey, Shamus," you mutter into your earpiece, as much to end the silence as to check what's going on. . He takes a few moments to respond, the faint crackling of white noise issuing through as you wait. "Shamus, are you there?"

Another moment passes, the hairs on the back of your neck rising, before his voice finally filters through the white noise. "Yes. Ah, sorry, Vector, I got a bit distracted. What do you need?"

Seems legit.

[X] This is supposed to be quiet and non-lethal, a raid rather than an assault. They've been clad in sound-dampening fabrics and are loaded with shotguns and "riot control" submachine guns-electrical stun rounds. You're secretly glad-you don't want anyone to get hurt when it isn't necessary.

Because firing munition packaged warcrimes in what's probably an urban area is not only, y'know, ethically problematic but also looks really really bad. Presumably this is a sanctioned operation. Presumably they weren't keen on having the result be a piled of charred corpses. Or maybe they were! I think this vote sort of informs that.

Explosive rounds: our bosses were cool with a fuckload of charcoalized, gibbleted bodies and we were presumably okay with that loadout. It also implies that either whatever's going on here is nasty enough that we have the necessary capability of scorching it to the ground. Tougher enemies. High possibility for collateral but hey that's what civilians are for right?

Solid core rounds: fairly reasonable loadout but one that puts this operation more heavily on the side of "military" versus, like, "police action".

Shock rounds: can probably still kill a guy but that's not their intended function. Honestly I like the idea of this being a raid more. We're sweeping through to bag prisoners, data, and assorted other information goodies. Stuff that'll probably be worth more in the broader scope than "you burned down one branch office, good for you".

Plus we can offset some of the piddliness of their abilities by being a cyborg ninja fuck yeah. (We're somewhat inevitably going to be pushed into the role of super strategist which, ugh, whatever; but there's no shame and little bad about being a superfucking good flashstepping frontline fighter.)

[X] My employers have given me this nice artificial muscle suit-boosting my strength and durability even further than normal. It runs hot-too hot for normal people, and even my enhanced physiology is sweating as I push it to the limits, but in a blink of an eye I'm in the midst of the enemy formation, and I draw my (vibrosword/impact baton/stun stick). When you're as skilled and enhanced as I am, never bring a gun to a knife fight. (Martial Artist)

So going back to the durability question, a 'civilian' phys boost might be an athlete or professional hunter, and they'll probably be inhumanly strong and fast-but if their hunting partner shoots them in the face with a shotgun, they're probably in big trouble,



Somehow I think we always knew.

I suppose you ignored all the people fiddling with names and heights. :V (Also didn't count powers as part of the plan)

The most popular single plan was Jaguar, even if you count the various plans differentiated by only their name or height as one. If you ignore name, height and power, Vector had the most votes, at 17, with a height that jumps up and down by a foot and a last name that starts with E. Female beats male 22 to 18, the most popular female plan is Vector. Teleportation beats Physicals 16 to 15, the most popular blink plan is Jaguar. The most popular name is AA, whose sole plan is Jaguar.

:V:(

Neat.
 
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[x] Your machines are running 'clean,' white plastic plating and exposed servos. They're using standard security weapons-solid-core ammunition, good against soft targets and against robots with good enough aim. You're not expecting too much trouble here, but you want firepower in case that happens.
[X] Back in Grenada, I was point man for a Ranger team. The gun in my hands is familiar from those days-a special forces Varigun-with settings from 'plain old bullets' to 'mini-rockets' to plasma flashbangs and 'sonic riot control.' I switch it to (high-explosive swarmers/5 millimeter slugs/nonlethal riot control) and open up on the Syndicate soldiers.
 
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[X] This is supposed to be quiet and non-lethal, a raid rather than an assault. They've been clad in sound-dampening fabrics and are loaded with shotguns and "riot control" submachine guns-electrical stun rounds. You're secretly glad-you don't want anyone to get hurt when it isn't necessary.

[X] My employers have given me this nice artificial muscle suit-boosting my strength and durability even further than normal. It runs hot-too hot for normal people, and even my enhanced physiology is sweating as I push it to the limits, but in a blink of an eye I'm in the midst of the enemy formation, and I draw my (vibrosword/impact baton/stun stick). When you're as skilled and enhanced as I am, never bring a gun to a knife fight. (Martial Artist)


THE ONLY THING I KNOW FOR REAL
THERE WILL BE BLOOD
SHED
THE MAN IN THE MIRROR NODS HIS HEAD

Edit: Though, given that I'm probably voting for the stun-stick-non-lethal-Adam-Jensen-perfect-pacifist-run-option, this song is just hilariously inappropriate. :V
 
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Also, something else to consider, in case we go on Warcrime-OK runs, going with the Pointman and her varigun means we can pull off Dredd-style "Incendiary." moments. :V
 
[x] Your machines are running 'clean,' white plastic plating and exposed servos. They're using standard security weapons-solid-core ammunition, good against soft targets and against robots with good enough aim. You're not expecting too much trouble here, but you want firepower in case that happens.
[X] Back in Grenada, I was point man for a Ranger team. The gun in my hands is familiar from those days-a special forces Varigun-with settings from 'plain old bullets' to 'mini-rockets' to plasma flashbangs and 'sonic riot control.' I switch it to (high-explosive swarmers/5-millimeter slugs/nonlethal riot control) and open up on the Syndicate soldiers. (Ex-Military)

Martial Artists are cool and all, but I just wanna be the Judge Dredd and blow some dudes away right now.
 
[X] Back in Grenada, I was point man for a Ranger team. The gun in my hands is familiar from those days-a special forces Varigun-with settings from 'plain old bullets' to 'mini-rockets' to plasma flashbangs and 'sonic riot control.' I switch it to (high-explosive swarmers/5-millimeter slugs/nonlethal riot control) and open up on the Syndicate soldiers. (Ex-Military)

Don't really have any opinion on how to outfit the drones.
 
A point in favor of Strategery rather than muscle suits: our power is one that gives us mobility and the ability to move through spaces unhindered. And, yes, the most obvious use of that power is to get close with people who'd otherwise be able to shoot us dead. But while that's the most obvious use of our power, it's probably not the best one.

For one, it is obvious. People are going to see it coming, and while teleporting in close combat is an advantage, we are not going to be the fastest on the field, and anyone who has to fight us is going to be thinking about "how to avoid being sworded". Since these people will presumably also be cybernetic commandos, they will probably be pretty good at it.

Second, note that this means also being good at understanding the strategy of our opponents, and our power makes us super effective at being in incredibly inconvenient places. Teleport to where the opponent is going to be, leave mines. Manipulate the battlefield by setting up sensors where you need them ahead of time. Change positions constantly so your opponent has no idea where you are.

Plus: swords are good at fight. But, like, shooting someone in the back from an unexpected angle will probably be just as effective? With much less chance of dying to his buddy with a sword? If anything, we should be set up to kite the shit out of the kind of people who try to get in close and sword (and draw them into robotic crossfires while we're at it).

Character-wise...I like the idea of someone who is less comfortable with up close and personal violence. I think that someone who looks at a situation and says "yes I can solve this by chopping people to bits" is a very different person than someone who solves things by thinking about how to maneuver their robots (or persons) to get what they want.
 
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[x] Your machines are running 'clean,' white plastic plating and exposed servos. They're using standard security weapons-solid-core ammunition, good against soft targets and against robots with good enough aim. You're not expecting too much trouble here, but you want firepower in case that happens.
[X] My employers have given me this nice artificial muscle suit-boosting my strength and durability even further than normal. It runs hot-too hot for normal people, and even my enhanced physiology is sweating as I push it to the limits, but in a blink of an eye I'm in the midst of the enemy formation, and I draw my (vibrosword/impact baton/stun stick). When you're as skilled and enhanced as I am, never bring a gun to a knife fight. (Martial Artist)

I realize that this is probably not the most optimal set-up if we are to be a leader, but I just really like blink-type martial artists, teleporting in the middle of your shit to kung fu it into submission. And I'm just not really into fancy guns.
 
[X] This is supposed to be quiet and non-lethal, a raid rather than an assault. They've been clad in sound-dampening fabrics and are loaded with shotguns and "riot control" submachine guns-electrical stun rounds. You're secretly glad-you don't want anyone to get hurt when it isn't necessary.

[X] I might be physically enhanced, but I've always been more of a leader than a frontline type. I order the AP32s in first to draw fire via my data glove and command them as I take out targets of opportunity. They're expendable, the team is not. And I'm skilled enoughthat I can manage them better thantheir hive-mind AI can. (Strategist)
 
[X] Your machines are running 'clean,' white plastic plating and exposed servos. They're using standard security weapons-solid-core ammunition, good against soft targets and against robots with good enough aim. You're not expecting too much trouble here, but you want firepower in case that happens.

[X] Back in Grenada, I was point man for a Ranger team. The gun in my hands is familiar from those days-a special forces Varigun-with settings from 'plain old bullets' to 'mini-rockets' to plasma flashbangs and 'sonic riot control.' I switch it to (high-explosive swarmers/5-millimeter slugs/nonlethal riot control) and open up on the Syndicate soldiers. (Ex-Military)
 
[X] This is supposed to be quiet and non-lethal, a raid rather than an assault. They've been clad in sound-dampening fabrics and are loaded with shotguns and "riot control" submachine guns-electrical stun rounds. You're secretly glad-you don't want anyone to get hurt when it isn't necessary.

[X] I might be physically enhanced, but I've always been more of a leader than a frontline type. I order the AP32s in first to draw fire via my data glove and command them as I take out targets of opportunity. They're expendable, the team is not. And I'm skilled enoughthat I can manage them better than their hive-mind AI can. (Strategist)

Since Military picked up steam, throwing my support behind Strategist to make sure it's not left too far behind
 
[X] This is supposed to be quiet and non-lethal, a raid rather than an assault. They've been clad in sound-dampening fabrics and are loaded with shotguns and "riot control" submachine guns-electrical stun rounds. You're secretly glad-you don't want anyone to get hurt when it isn't necessary.


[X] My employers have given me this nice artificial muscle suit-boosting my strength and durability even further than normal. It runs hot-too hot for normal people, and even my enhanced physiology is sweating as I push it to the limits, but in a blink of an eye I'm in the midst of the enemy formation, and I draw my (vibrosword/impact baton/stun stick). When you're as skilled and enhanced as I am, never bring a gun to a knife fight. (Martial Artist)
 
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Since Military picked up steam, throwing my support behind Strategist to make sure it's not left too far behind

'left behind'

Murderwind proves sometimes people just want to participate in a Freudian psychodrama and swing about a big sword with nine votes.
Pointwoman shows that not being able to cheese like your psychic brother means less people will choose you, and ends up with seven votes.
Keeping your hands clean might make you more presentable to the hiring committee, but it won't help you win. Strategist has seven votes.
Unfortunately, the guns in your arms are bigger than the plasma caster. The engineer gets three votes.
'What, you mean we're supposed to help people?' voters say to the medic. 'Screw that. You get one vote.'
 
A point in favor of Strategery rather than muscle suits: our power is one that gives us mobility and the ability to move through spaces unhindered. And, yes, the most obvious use of that power is to get close with people who'd otherwise be able to shoot us dead. But while that's the most obvious use of our power, it's probably not the best one.

For one, it is obvious. People are going to see it coming, and while teleporting in close combat is an advantage, we are not going to be the fastest on the field, and anyone who has to fight us is going to be thinking about "how to avoid being sworded". Since these people will presumably also be cybernetic commandos, they will probably be pretty good at it.

Second, note that this means also being good at understanding the strategy of our opponents, and our power makes us super effective at being in incredibly inconvenient places. Teleport to where the opponent is going to be, leave mines. Manipulate the battlefield by setting up sensors where you need them ahead of time. Change positions constantly so your opponent has no idea where you are.

Plus: swords are good at fight. But, like, shooting someone in the back from an unexpected angle will probably be just as effective? With much less chance of dying to his buddy with a sword? If anything, we should be set up to kite the shit out of the kind of people who try to get in close and sword (and draw them into robotic crossfires while we're at it).

Character-wise...I like the idea of someone who is less comfortable with up close and personal violence. I think that someone who looks at a situation and says "yes I can solve this by chopping people to bits" is a very different person than someone who solves things by thinking about how to maneuver their robots (or persons) to get what they want.
Actually, I would argue that the Strategist/Pointwoman/Cyborg Ninja combo (the current top three) points to someone who's comfortable at any range and likes to prep the battlefield and outsmart opponents. She's someone who catches people off guard and switches strategy and range to keep her opponents off balance. She kites the fuck out of melee opponents and sticks like white on rice to ranged opponents.

Edit: teleportation as our power means we're nigh impossible to pin down. We can always choose how we engage, and we can engage our strengths to their weaknesses. Later, when I'm at my computer, I'll run down how our choices of skills affect our secondary powers.

Not only will she have military contacts, she'll likely be training her team in both melee and ranged combat, flanking maneuvers, tactics, and more. Our team is a well-oiled machine--less the squeaky wheel that is the FNG--and we won't tolerate anything less than that on the battlefield.

Going nonlethal on this mission implies we have pride in our skills--the mark of a perfectly executed sneaking mission is that no one realizes it's happened until it's already over. We don't have to kill, and maybe we have remorse over the kills we already have to our name.

Going potentially lethal implies we don't want to kill but either lack confidence in our skills or expect Murphy to rear his ugly head.

Going war crimes nets us sweet toys, but it suggests a lack of confidence and either a ready willingness to go for extreme overkill or an expectation of enemy capes. I'm leaning toward sociopathy on this one, as we can still engage capes without the extra firepower--not to mention we'll have swarmers in our varigun load out anyways.
 
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[X] Your combat robots have been reinforced with armor jackets and heavy ceramic plating, carrying boxy black guns firing thick fat shells. The magazines are red-banded, explosive rounds, capable of maiming you or any other physical enhanciles. They're banned as war crimes-not that anyone follows those rules anymore.


[X] I might be physically enhanced, but I've always been more of a leader than a frontline type. I order the AP32s in first to draw fire via my data glove and command them as I take out targets of opportunity. They're expendable, the team is not. And I'm skilled enough that I can manage them better than their hive-mind AI can. (Strategist)
 
One thing to note is that all the three winning backgrounds are very... non-technical, in a way. Of course, the muscle suit is advanced, but it's a direct augmentation of our extant capabilities, and as far as weapons go it's hard to get more personal than a close combat weapon. Our character might well have a certain disdain for fancier, more esoteric technology that works in ways outside of natural human capabilities. Of course, you say, teleportation is probably the most unnatural power we could have picked, except maybe the psionics, but I suspect 3E doesn't see it like that. It's an extension of a lunge, or a dodge, or a jump for her.

If powers have to fit a theme hers would be, at a complete guess, 'Ezmeralda's power, though technically a product of human science, is an expression of her heroic capacity for personal violence and her lust to exult in martial glory[1]​'.

Or, more prosaically, she's an adrenaline junkie who loves getting up into someone's face and throwing down, particularly if she gets to feel like a complete badass while doing it. She probably works best in small teams or on her own.

While I doubt our theme will impact us gaining new abilities any time soon given how much of an investment of money and the like it would be for someone already augmented, it would give us a basic idea of what wouldn't be likely. For the one I'm guessing at:
1. Throwing fire, lighting or generating attacks of basically any sort. Making ranged attacks more potent or adding a distance slash like we're an anime character might get a pass.
2. Psychic powers.
3. Cognitive or social augmentation without primary relevance to being a heroic figure on the battlefield. Morale effects that branch out into really hammer-like charisma or intimidation boosts are the most obvious ones that might fit the mold.

More importantly in the here and now, I suspect how the theme works puts more detail to how our powers express themselves. So if 3E sees her teleport as an extension of her natural abilities, it's probably got a relatively low soft-cap, as opposed to 'binoculars... and I'm there'. I'm not sure if her teleport lets her change orientation or position (MJ? Tempera?), but it fits more with a 'this is an extension of my movement and represents my desire to close with my opponents' than if we'd picked Intelligence early on, or even Strategist now, as those characters would likely view teleportation as less an offensive asset and more a survivability and movement one - though in return they'd likely have more range and would be more likely to be able to pull off the binocular trick. If blinking comes with a downtime, 3E's is probably pretty low due to what she'll want to use it for. The physical enhancement is less likely to be drastically different between paradigms, and fits hers so well it likely doesn't have significant deviations from the hypothetical average, while a character who saw it more as a 'help me survive' bonus would presumably have better durability and senses at the cost of power, for instance.

This also means that when we look at our team, we should try and figure out their theme to inform us of their limits and specialties beyond what Tempera and MJ might feel the desire to explicitly state. How does Flamestrike see what he does?

[1] More in the magnificence, splendour and majesty sense, less in the renown or honour won by achievement sense.
 
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