Cowls: A World of Supermen and Subterfuge

What do we know about the energy shields keeping us from teleporting out? Is this something portable, something powered by generators, or what?
 
Perrrrrrfect.

[X] Plan Catastrophe
-Have Shamus immediately start hacking the robots with the intentions to walk them over, take Immolator "captive", and quietly let him know that we're planning on getting him out safely.

-Meanwhile, lean cockily against the doorframe and chat up the two as if you're in on the plan, trying to buy time for Shamus to succeed or fail and hopefully get Immolator out of the way.

-If Immolator is successfully extracted, Shamus claims that he failed, or one of the individuals aren't content to banter: teleport behind Plasmius and touch him lightly, teleport outside, and if you aren't close enough for Plasmius to fall into the energy fields shift until you reach a better position then let him go. (Enable momentum for this part)

-Teleport back into the building on a different floor, telling Shamus to have the robots rendevous with you while finding a way for us to get out with Immolator, if he wishes to come with us.

I'm accepting suggestions for plan alterations, but I think we can pull this off with minimum fuss and it'd look soooooo good. If the GODLIKE dies, sweet, we're a godkiller. If he doesn't, then he's out of the way for the moment or he somehow shorted out the energy field. Either way, we have options and he's no longer up in the building with us.

@Tempera how do assigning die work? For each step of the plan do something like (1 roll) or (3 rolls) which give us increased chances for success? Or is there already a standard roll for each, but I can add one or more to it?
 
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What do we know about the energy shields keeping us from teleporting out? Is this something portable, something powered by generators, or what?
You're pretty sure that it's powered by a dedicated generator.

You're also pretty sure that since it's in part intended to keep people who can phase through walls inside, it probably won't be located within the building.

If you had an asset on the outside, you could deal with it, but you... don't.
 
@Tempera how do assigning die work? For each step of the plan do something like (1 roll) or (3 rolls) which give us increased chances for success? Or is there already a standard roll for each, but I can add one or more to it?
I actually explained this earlier to a few people, but not in-thread. I'll just copy-paste what I said there.

<Tempera> TenfoldShields: We've kinda tried to build the mechanics up so that you can weave them into the narrative.
<Tempera> Think of it as kind of... "Shamus has [Technopathy] and [Enhanced Intelligence], so he uses his [Technical] skills to activate the building's turrets- a trick he learned while he was a [Fugitive] on the run."

<TenfoldShields> Yo Tempera sorry to bother you but it edited in Trait justification in my post
<TenfoldShields> Is this more or less what you're looking for? << Original - Cowls: A World of Supermen and Subterfuge | Page 12
<Tempera> TenfoldShields: Yes, but no. The AP32 team is a support unit, not an asset.
<Tempera> TenfoldShields: You can use the AP32 team as a support team, basically.
<TenfoldShields> 20:30 Tempera TenfoldShields: Yes, but no. The AP32 team is a support unit, not an asset. <- So it'...hrm. I'll confess I'm not very bright and tend to do better with examples. So how would you like that written up for the post?
<TenfoldShields> Like hypothetically I mean.
<TenfoldShields> Would it be a separate action for Vector or...
<Tempera> You can have Vector perform more than one vote in an action.
<Tempera> So you would tie the support assets into the vote.
<Tempera> You might say, for instance...
<Tempera> "Vector leaps forward at Flamestrike, bringing to bear her skills as a [Martial Artist] and her time in the military [Ex-Military]. Her [Tactical] skills are good enough that she can hold him off, she thinks- especially when supported by a squad of [Lethal Killer Robots]. [Teleporting] to avoid retaliatory strikes should help her survivability, although unfortunately not for the AP32's."

Each trait you tie in adds the relevant dice to the dicepool for the action. The last action in the descriptions above, for instance, would have a dicepool of 14d6, with 4 automatic successes on it.

You could then mark the relevant action with a [+1], a [+2] or a [+3], marking it as having been assigned dice from your floating dice pool.
 
So I'm going to try to add a few to the most important situations here.

[X] Plan Catastrophe
-Have Shamus immediately utilizing his skills as a [Hacker] and with [Technopathy] to control the [Remorseless Killer Robots] with intentions to walk them over, take Immolator "captive", and quietly let him know that we're planning on getting him out safely. Meanwhile, one of the robots will be left alone to retrieve the railgun that was used against you. (+3)

-Meanwhile, lean cockily against the doorframe and chat up the two as if you're in on the plan, your [Negotiation] and [Strategist] skills only slightly rusty from your time as a youth, trying to buy time for Shamus to succeed or fail and hopefully get Immolator out of the way. (+2)

-If Immolator is successfully extracted, Shamus claims that he failed, or one of the individuals aren't content to banter: use [Teleportation] to get behind Plasmius and touch him lightly, your [Physical Boost] allowing you to maintain contact with the fearsome foe should they pull something...nasty, teleport outside, and if you aren't close enough for Plasmius to fall into the energy fields shift until you reach a better position then let him go. (Enable momentum for this part | +2)

-Use the position you're in to either teleport into the building or if you're in a more favorable situation, leverage your momentum and [Physical Boost] to smash through a window, telling Shamus to have the robots rendezvous with you while finding a way for us to get out-[Security] - with Immolator, if he wishes to come with us. (+2)

-Have Shamus patch you through so you can utilize [Negotiation] to convince Immolator to come with you. (+1)

(+10 total)

I think this is correct. I stopped being able to gracefully fit those categories into sentences and kinda started hamfisting them in there, as I'm sure you can see.
 
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[X] Plan Catastrophe

Seems like the best bet for getting out of here alive IMO. Either the GODLIKE is dead after it, or the barrier stopping us from blinking is gone (as long as we succeed)
 
For the moment:

[X] Plan: Fucking Leg It

I'd like to come up with something else, but I'm totally braindead tonight, so it'll have to do.
 
Ok, one important question: is the shield going down when heroes arrive? Do we need to time our exit?

Also, I am not a fan of engaging at all - both in conversation and fight - we have mobility advantage, we should just turn on Ez' heel and run..
 
Ok, one important question: is the shield going down when heroes arrive? Do we need to time our exit?
You're relatively sure that the shields will go down when Flamestrike and Plasmius make their escape, which has to be long enough before the heroes arrive that the heroes can't sense their presence.
 
This is the last time you go somewhere without your vibrosword. You could make Flamestrike hurt if you weren't stuck with a glorified stick.

"Shamus," you whisper. "Open a secure channel to Immolator."

You step into the room. Outside, the AP32s respond to subtle twitches of your fingers and scatter, looking for firepower. You know that Flamestrike doesn't have your mobility, or the senses to try and hit you through walls. Plasmius, on the other hand, is fast enough to give chase.

Secure Channel Established flashes in your HUD and you grin.

"Are you getting slow in your old age Flame? I didn't even bring my party gear and you're asking for help." You whistle, making a show of surveying the damage. "Yeesh, you were busy. You know this was supposed to be a stealth mission, right?"

Flamestrike shrugs. "Bad habits."

Your HUD tells you two of your robots have picked up some more lethal weaponry, and are coming back. You chuckle. "Yeah, I know what that's like. Anyway," you say, eyes cutting over to Immolator for an instant, switching over to his channel. This question's for both of them. "Why don't you tell me about this friend of yours?"

Flamestrike's answer is less verbal and more fire, but you're already gone, blinking to the second floor walkway and then running as fast as your legs can take you. Which is pretty fast, even if you have to corner a lot.

You resist the urge to hum Yakety Sax. Not really appropriate. "Shamus! I want camera feeds and a floor plan! And try to figure out if there's some way to get through that barrier!" Switch channels. "Hey Immolator. How about us loose ends help each other out? I'm not asking you to fight - Flame's not going to give you much of a choice - but if you see a couple robots hanging around they're going to try and help you. What I'm asking for is info. What can Plasmius do? Do you know how to get through the barrier?"

A cough. "Jesus Christ woman you can talk."

True, but not helpful. "I am well aware. So. Plasmius."

[x] Follow the White Rabbit
- [x] You're pretty good at losing people, and you don't just mean when you're talking to them. If they focus on Immolator you'll vanish into the depths of the building - Plasmius has to give chase. Shamus has provided you with a floor plan and camera feeds to keep track of where you and Plasmius are as you play cat and mouse. If he doesn't have sensory powers, you can string him along pretty effectively. If he does, you can make him struggle to keep up, running through walls or no. If he catches up, well that's what blinking is for. [Tactical or Security][Strategist + Ex-Military][Teleportation + Physicals][+3d]
- [x] Plasmius is probably going to send wraiths, zombies and ghostly ectoplasmic hands after you. You're going to have to go through them like you've been interning with the Ghostbusters. [Tactical][Martial Artist + Ex-Military][Teleportation + Physicals][+3d]
- [x] Talk to me man. Immolator's going to have his hands full with Flamestrike, even with your robots to support him, but as anyone who's ever known you can attest, just because you're fighting for your life doesn't mean you have to shut up. Maybe there's something Plasmius can do that wasn't on his file that he knows about. Maybe he can tell you how to get through the barrier. For courtesies sake, you'll probably have to take him with you if you do. [Negotiation][Ex-Military + Strategist][+2d]
- [x] Killer robots from the dystopic future of last year! One of them is going to grab the railgun and try to assist, the rest'll grab the heaviest weapons they can get and wait for their moment, maybe take out some zombies like they're in some gratuitous summer blockbuster movie. It might not be able to help you much, but it could tip the scales against Flamestrike. [Assign Robots as Support to Immolator][Strategist?][+2d?]
- [x] Shamus is going to try and make things as inconvenient as possible for your opponents - security turrents, emergency doors, whatever. He'll have an eye on the camera feeds to see if something nasty's about to go down. He's also going to check and see if he can find any info on how to circumvent the barrier. If Immolator can come through with info on that front, Shamus's going to have to tell you how to make use of it, technological illiterate you are. [Shamus is supporting you][+2d?]

So I saw Deadpool last night...
 
That's 15 out of 19 die.

Might I recommend aiming for 10 at most? So we have a buffer for extreme situations that arise later.

I will include the railgun bit in my plan, though, because that could be useful if we can bring it with us.
 
Most recent version of the plan:
Added retrieving the railgun.
Still at 10 out of 19 die.
E: Added backup plan in case Plasmius phases through our touch.

[] Plan Catastrophe
-Have Shamus immediately utilizing his skills as a [Hacker] and with [Technopathy] to control the [Remorseless Killer Robots] with intentions to walk them over, take Immolator "captive", and quietly let him know that we're planning on getting him out safely. Meanwhile, one of the robots will be left alone to retrieve the railgun that was used against you. (+3)

-Meanwhile, lean cockily against the doorframe and chat up the two as if you're in on the plan, your [Negotiation] and [Strategist] skills only slightly rusty from your time as a youth, trying to buy time for Shamus to succeed or fail and hopefully get Immolator out of the way. (+2)

-If Immolator is successfully extracted, Shamus claims that he failed, or one of the individuals aren't content to banter: use [Teleportation] to get behind Plasmius and touch him lightly, your [Physical Boost] allowing you to maintain contact with the fearsome foe should they pull something...nasty, teleport outside, and if you aren't close enough for Plasmius to fall into the energy fields shift until you reach a better position then let him go. (Enable momentum for this part | +2)

-[If Plasmius has phased so we can't touch him, move to Flamestrike and follow the rest of the plan with him.]

-Use the position you're in to either teleport into the building or if you're in a more favorable situation, leverage your momentum and [Physical Boost] to smash through a window, telling Shamus to have the robots rendezvous with you while finding a way for us to get out-[Security] - with Immolator, if he wishes to come with us. (+2)

-Have Shamus patch you through so you can utilize [Negotiation] to convince Immolator to come with you. (+1)

(+10 total)

I think it might be helpful to give each other more feedback in order to gain consensus. Otherwise we'll end up ignoring any plans and there'll be 15 of them, so the plan with more than one vote wins and few are happy.

Tl;dr more discussion!
 
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And what if Plasmius can just ignore the barrier and kills us when we're reeling from the exertion of so many difficult teleports in succession? Dude is GODLIKE and he can phase - even touching him isn't certain.
 
And what if Plasmius can just ignore the barrier and kills us when we're reeling from the exertion of so many difficult teleports in succession? Dude is GODLIKE and he can phase - even touching him isn't certain.

A dozen side-along teleports = extreme exhaustion.

Nothing we know indicates he is immune to gravity.

I'll include a corollary for the event of him phasing through our touch. Just follow the same plan with Flamestrike instead.

I did forget the phasing, thanks for the reminder.

Edit: I find it unlikely that because he can phase, he can ignore the barrier. If we can't, he can't. He might not be hurt as much as us, but the barrier was designed for things like that.
 
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Tl;dr more discussion!

'Aight then. :V

My issue with Plan Catastrophe is that it feels like it relies really heavily on Flamestrike and Plasmius just standing there gormlessly while things happen around and to them. We can assume that they brought Vector here to kill her. Immolator might be strong but he looks like he's been pretty badly injured and has almost definitely been pushed to his limit. They're going to make their move soon. It's why I sort of went the "some terse sentences" route in my write-in because, dunno, I figured there might be a few moments of tension before all hell broke loose.

Closing to close quarters with Plasmius isn't wise I think. He has Enhanced Physical Capabilities Rank 3 which puts him in striking distance of Vector. And she might have blink but, y'know, in terms of "what strategy is the teleporter going to use" trying to teleport at the target is sort of obvious. So it involves teleporting a strong, struggling guy near a dangerous barrier and hoping he doesn't slam it against us while we're offbalance from executing a jump like that.

Plus, dunno, just generally not a fan of plans that are heavy on the "if-then". They tend to rely on too many things going right for a good outcome and by trying to cover so many bases it just seems like it stretches us and our attention strategically thin.

"Hi!" you chirp, before using his face as a springboard to the second floor offices, sending him sprawling across the foyer and you to the open walkway. It won't hurt anything but his pride, unfortunately, but you'll take whatever petty revenge you can.

Your plan has us spring-kicking one of the few assets who might be willing to help us out of cover where he can be charred crispy by Flamestrike and reanimated by Plasmius. Dude's hiding for a reason yo. Can't say I'm crazy about that. Or the wisecracking tbh.

It's a tense, gutwrenching moment. Betrayal is immanent. We have a very good chance of dying a particularly grisly death (and maybe Plasmius makes off with Vector's corpse and uses her as a shock zombie later on in the story, she's got to be aware that that's a possibility). So...stress snarking yeah, maybe. But laughing in the face of a no-shit deadly-serious "we can and will and are about to rip your spine out and use it like a ukulele"?

Can't say I care much for it.
 
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A dozen side-along teleports = extreme exhaustion.

Side along momentum carrying teleports in rapid succession.

Nothing we know indicates he is immune to gravity.

You think a fall's going to kill him? Pull the other one, it's got bells on.

Your plan has us spring-kicking one of the few assets who might be willing to help us out of cover where he can be charred crispy by Flamestrike and reanimated by Plasmius.

I meant Flamestrike, but I can see where the confusion would come from. I've made it more precise.
 
I meant Flamestrike.

The dude's a pyromaniac bear in power armor. He's explicitly stronger than us, heavier than us, and probably built like a brick shithouse located inside another brick shithouse.

Getting literally right in his face is...yeah. He might not make his roll, but he's no doubt got a lot of dice sloshing around. Especially ones that relate to being strong and angry I imagine. "Vector jumps on your face. Roll to grab her ankle and treat her like Loki in the Avengers," is a worryingly likely outcome there. Vector might be faster yeah but I'm leery of taking that shit for granted.

Especially given how these comparatively tight quarters don't favor us and there's a mook maker standing right next to him. They lured us into a killzone.

They're ready for us.
 
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He's explicitly stronger than us, heavier than us, and probably built like a brick shithouse located inside another brick shithouse.

No he's not. He's got no physical or cognitive enhancements beyond the civilian. His suit is more durable but slower than ours. We put good odds on taking him down armed with a stun stick.

If you really think it's too risky we can just teleport up to the second level, but I figured some petty revenge was needed for the betrayal. I'll edit the plan to be more conservative in that regard.
 
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Thanks!

My issue with Plan Catastrophe is that it feels like it relies really heavily on Flamestrike and Plasmius just standing there gormlessly while things happen around and to them.
Not entirely true.

Quick message to Shamus, immediately engage them in banter until he finishes.

If he finishes or if they initiate violence before he's done.... that's why that part is in there, I'm not counting on them just chatting with us the entire time unless we get great rolls. If the plan goes to shit, we strike.

We can assume that they brought Vector here to kill her. Immolator might be strong but he looks like he's been pretty badly injured and has almost definitely been pushed to his limit. They're going to make their move soon. It's why I sort of went the "some terse sentences" route in my write-in because, dunno, I figured there might be a few moments of tension before all hell broke loose.

I agree with all of this. But I went with the "cocky bluffs to buy time" route, while remaining on edge.

Closing to close quarters with Plasmius isn't wise I think. He has Enhanced Physical Capabilities Rank 3 which puts him in striking distance of Vector. And she might have blink but, y'know, in terms of "what strategy is the teleporter going to use" trying to teleport at the target is sort of obvious.
That's why we're teleporting behind him.

Immediately in his blind spot, long enough to slap a hand or foot on him, then gone again. Not being a dumbass and appearing in his face.

So it involves teleporting a strong, struggling guy near a dangerous barrier and hoping he doesn't slam it against us while we're offbalance from executing a jump like that.

Also answered and thought of by being behind him, not in front.

Plus, dunno, just generally not a fan of plans that are heavy on the "if-then". They tend to rely on too many things going right for a good outcome and by trying to cover so many bases it just seems like it stretches us and our attention strategically thin.

My plan accounts for failure on several different accounts. Does not rely on everything going right because that's silly.

Shamus might not be able to hack them?
Attack.

Shamus can't do it quickly enough to help?
Attack.

The boys want to fight, not talk?
Attack.

Plasmius phases so we can't teleport him?
Hit Flamestrike, he'll definitely die on contact with the barrier.

Too tired to teleport away?
Aim ourselves like a spear and break into the building that way.

I kept the plan relatively simple and covered the bases I could think of, but that's why I think it's solid.
 
Side along momentum carrying teleports in rapid succession.



You think a fall's going to kill him? Pull the other one, it's got bells on.



I meant Flamestrike, but I can see where the confusion would come from. I've made it more precise.

A fall from up high into a barrier meant to explode those who try to teleport or phase through it?

I think it'll get him out of our hair, kill him, or bring the barrier down. I think I said that in the plan post.

And the plan shouldn't need more than two of those teleports because it's not that hard to aim a fall for a giant horizon spanning wall.
 
No he's not. He's got no physical or cognitive enhancements beyond the civilian. His suit is more durable but slower than ours. We put good odds on taking him down armed with a stun stick.
Physical augmentation, civilian-level. Equipped with a Mark 7 Behemoth-class exoskeleton. Not as fast as yours, but stronger."

:V

His suit's stronger too yo, I mean ffs it's called a Behemoth-class. And yeah, we might be faster. But like...well like I said really: the arena doesn't favor us. The situation doesn't favor us. The numbers don't favor us. They called us down here to kill us, they set up energy shields. This is a killbox for a teleporter. Death is a real possibility here.

Not to put too fine a point on it but I think you and a lot of other people voting are badly underestimating the pair of them. A fight with Flamestrike would be a grueling, challenging thing. But it'd be a fight we could win especially if we could stack the deck with shit in our favor like ambush tactics, distractions, or something similar.

But they're ready for us. I mean, think about what that means. Especially in the context of a super summoner.

Also answered and thought of by being behind him, not in front.

This rather critical element of the plan could be pretty concretely undone by him turning around really fast. We can't do right behind him, we don't have line of sight to his blind spot. The best we could manage is sort of over his shoulder and the best we can do is hope that he doesn't drown us in dice from his Ghost pool or whatever. Trying to teleport Flamestrike is an even worse proposition considering how chunky he is. And even if we succeeded it leaves us exhausted and vulnerable to GODLIKE.

Still not a fan of the witty bantering, honestly. Narratively I don't think it works. But I'll cop to that just being a matter of personal taste.
 
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His suit's stronger too yo, I mean ffs it's called a Behemoth-class.

I read that to mean that all things being equal his suit is stronger than ours (yours, not you), not that his suit lets him match a close combat beast like Ez who has both augmentations and a muscle suit - remember, half the reason we can even use our suit is because we're really durable in a way that he's not. His danger comes from being able to throw a lot of fire around and simply roast us.

Regardless, I have removed the closing with Flamestrike in favour of simply teleporting to the upper level and getting our run on.

They called us down here to kill us, they set up energy shields. This is a killbox for a teleporter. Death is a real possibility here.

Are we sure they set up the barrier instead of simply having Plasmius activate a Syndicate base defense?
 
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