notthepenguins
Neither Spherical Nor Frictionless
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What do we know about the energy shields keeping us from teleporting out? Is this something portable, something powered by generators, or what?
You're pretty sure that it's powered by a dedicated generator.What do we know about the energy shields keeping us from teleporting out? Is this something portable, something powered by generators, or what?
I actually explained this earlier to a few people, but not in-thread. I'll just copy-paste what I said there.@Tempera how do assigning die work? For each step of the plan do something like (1 roll) or (3 rolls) which give us increased chances for success? Or is there already a standard roll for each, but I can add one or more to it?
You're relatively sure that the shields will go down when Flamestrike and Plasmius make their escape, which has to be long enough before the heroes arrive that the heroes can't sense their presence.Ok, one important question: is the shield going down when heroes arrive? Do we need to time our exit?
And what if Plasmius can just ignore the barrier and kills us when we're reeling from the exertion of so many difficult teleports in succession? Dude is GODLIKE and he can phase - even touching him isn't certain.
"Hi!" you chirp, before using his face as a springboard to the second floor offices, sending him sprawling across the foyer and you to the open walkway. It won't hurt anything but his pride, unfortunately, but you'll take whatever petty revenge you can.
Your plan has us spring-kicking one of the few assets who might be willing to help us out of cover where he can be charred crispy by Flamestrike and reanimated by Plasmius.
He's explicitly stronger than us, heavier than us, and probably built like a brick shithouse located inside another brick shithouse.
Thanks!
Not entirely true.My issue with Plan Catastrophe is that it feels like it relies really heavily on Flamestrike and Plasmius just standing there gormlessly while things happen around and to them.
We can assume that they brought Vector here to kill her. Immolator might be strong but he looks like he's been pretty badly injured and has almost definitely been pushed to his limit. They're going to make their move soon. It's why I sort of went the "some terse sentences" route in my write-in because, dunno, I figured there might be a few moments of tension before all hell broke loose.
That's why we're teleporting behind him.Closing to close quarters with Plasmius isn't wise I think. He has Enhanced Physical Capabilities Rank 3 which puts him in striking distance of Vector. And she might have blink but, y'know, in terms of "what strategy is the teleporter going to use" trying to teleport at the target is sort of obvious.
So it involves teleporting a strong, struggling guy near a dangerous barrier and hoping he doesn't slam it against us while we're offbalance from executing a jump like that.
Plus, dunno, just generally not a fan of plans that are heavy on the "if-then". They tend to rely on too many things going right for a good outcome and by trying to cover so many bases it just seems like it stretches us and our attention strategically thin.
Side along momentum carrying teleports in rapid succession.
You think a fall's going to kill him? Pull the other one, it's got bells on.
I meant Flamestrike, but I can see where the confusion would come from. I've made it more precise.
I think it'll get him out of our hair, kill him, or bring the barrier down.
No he's not. He's got no physical or cognitive enhancements beyond the civilian. His suit is more durable but slower than ours. We put good odds on taking him down armed with a stun stick.
Physical augmentation, civilian-level. Equipped with a Mark 7 Behemoth-class exoskeleton. Not as fast as yours, but stronger."
Also answered and thought of by being behind him, not in front.
His suit's stronger too yo, I mean ffs it's called a Behemoth-class.
They called us down here to kill us, they set up energy shields. This is a killbox for a teleporter. Death is a real possibility here.