On Melia's homeworld, dragons could be hired and negotiated with, iirc? She said something along those lines to the two people that found her in the forest.

Likely not ancient and rich dragons like this one, but we would probably get a chance to speak at least.
 
Melia is pretty sure the ears of elves are supposed to be bigger, she's never seen crimson hair before, and she doesn't think that explains the lack of any blemishes whatsoever. Elves can have skin problems, same as everyone else. In addition, elves do need to eat and drink water; the current layout doesn't look like it would allow either without deactivating the circle.

Necromancer maybe? Undeath could cover the food thing and necromancers were mentioned to have been imprisoned on world #2. And if they do it there and the mechanics remain the same they might be imprisoned in other places too.

The ants could be undead she is controlling to slowly escape.
 
The ants could be undead she is controlling to slowly escape.

I would think all the chains and runes would keep her from controlling anything. The runes and the like could also explain lack of food - magical life support. Which if ,she is something that can reincarnate after death, would keep her from refusing food etc. Also means she can seduce the guards bringing her food.
 
OH FOR FUCK'S SAKE.

Could we have a redo? Because right there I'd have clamped down on the anchor and just taken this guy hostage to get time to reevaluate, because he's obviously not an immediate threat.

We only know he's reasonable because we left. Which for me was the point of leaving.

Though I had hoped he would follow us through and hadn't counted on the elementals driving him so far away.

[2] A marble prison.
I would reccomend the utmost in caution.
[1] A strange city.
If "Possible!Jadis" is being held slightly inhumanely, the citizens are being terrorized by the monsters prowling their streets.
[5] A magical glade.
I don't dislike any of the options, I'm just more interested in the others.
[3] A library.
The temptation offer. We could learn from books without having to guess their intentions -- unless one is enchanted with a personality.
[4] A dragon's hoard.
The unknown option. Not being immediately lethal could mean the dragon is friendly, or it could mean the dragon is unlikely to awaken unless we attempt to awaken or steal from it.
 
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The library is probably relatively safe, but we make a lot of noise on arrival and so would break rule #1 of libraries immediately, which could cause us serious problems if it's a magic library. The glade's fresh bloodstain is worrying and the fact that the elementals are doing things makes me worried somebody is lurking offscreen who might take offense to use trying to steal their elementals.
If we start out being kind to the elementals rather than hijacking them, we can hopefully avoid any really big problems. The bloodstains are troubling but we at least have a readily visible source of help and protection if things get ugly.

That just leaves the dragon or the not-elf. Between the two I'd prefer the dragon since it's lower risk - the kind of imprisonment described is the sort that is just a bit unethical so either she's there unjustly or she's the equivalent of Queen Jadis and whoever imprisoned her wasn't able to kill her. If it's the former, the ants are already working on breaking her out; if it's the latter, there's very little we can do to keep her imprisoned and she might be able to convince us to free her if we go there.

The dragon, meanwhile, doesn't appear to have any signs of having killed people (at least recently) so we should at least have a chance to explain ourselves before we are served with ketchup.
The flip side is that dragons may decide to kill or at least be unhelpful anyway. If the elfin sorceress in the imprisonment is actually a very nasty character (a la Jadis), well... We don't really have her escape on our conscience because she would have gotten out anyway when the ants broke the containment, and we may well still be able to derive benefit from a short-term interaction with her, then escape via the tether effect.

My intuition is far from perfect, but it's telling me not to worry about her too much. If she's a nasty character I feel like she'll be managably so.

Dragon shows no signs of having moved recently, either, and there's no light in its cavern apart from a few (magical) gemstones. It could just as easily be super pissed that we woke it up from its nap.
So torn whether to vote this 'funny' or 'insightful.' :D

Yep. Primarily with enchanted objects, solid mana, land, gold, silver, or sometimes gemstones.
...Which, come to think of it, are all very valuable things we do not have. :D

Necromancer maybe? Undeath could cover the food thing and necromancers were mentioned to have been imprisoned on world #2. And if they do it there and the mechanics remain the same they might be imprisoned in other places too.

The ants could be undead she is controlling to slowly escape.
I feel like this is a bit of a stretch, among other things because she doesn't look dead, and you'd think that one of the first things they'd do when imprisoning her is break any glamours that are making her look normal or prettier-than-normal. Why let your prisoner manipulate illusions? Also, swarms of undead ants, while plausible, would be pretty unusual and difficult, and I suspect undead ant swarms would be hard to control, especially through a bunch of wards specifically intended to stop you from controlling dead things, which I imagine these are. Whoever built this prison knew it was in (presumably) a wilderness area or something, they had to know creatures would live or die near the prison. Taking over random animals that happen to die near the prison would be, like, the obvious way for a necromancer to escape captivity.

I think it's more likely that the ants are an attempt by a comrade or supporter to rescue her subtly without tripping alarms by approaching the prison.

I would think all the chains and runes would keep her from controlling anything. The runes and the like could also explain lack of food - magical life support. Which if ,she is something that can reincarnate after death, would keep her from refusing food etc. Also means she can seduce the guards bringing her food.
Or it could be that she's being forced to use what little power she can access and control in her present state just to nourish herself. If she lets herself starve, well and good from their point of view; if she doesn't, she has to expend so much magical energy compensating for the lack of food and water that she can't undermine the containment as easily.
 
Yes, even if. My point is just that almost any random world that isn't exceptionally likely to try to kill us shortly after entry is going to be more fun than dealing with secretive wizards and an anti-magical secret police force, even a surprisingly nice one that hires weaklings who don't think to wear a cup when running around accosting people by jumping out of alleyways.
Fair enough.
STOP.

You are badly misunderstanding. My point is that some damn good points were made during that argument. Points that I respect, and am now bearing in mind. I am now hoping to find a different way to achieve a laudable goal, a goal that motivated some of the people who voted for the pool of blood. This is not me being salty. This is me acknowledging that the people on the other side of the argument from me had good reasons to want what they wanted, and those reasons should influence my decision-making process.

If I were interested primarily in playing it safe, for instance, I would probably have flipped the library and the glade in my voting choices. But precisely because the argument that we need stronger elementals to protect us is important and valuable, I'm doing it the other way around. Because while there is risk in the glade dimension, I feel it is manageable risk and we're fairly likely to have tools at hand to keep the risk from getting out of control.

A word of advice in return: please recognize that at least some of the people you cross rhetorical swords with are willing to recognize that you make good arguments. And to respect your opinions. And they may want to make a shout-out to your good arguments from a past debate in an attempt to show respect for you when they go on to make a decision motivated by the very arguments you made to them earlier.

Please don't panic when I do that, okay?
...Wait, I did? Damn, I guess being in 'SOMEONE'S WRONG IN THE INTERNET' mode finally paid off.

More seriously, ya kinda didn't make that too clear, mate. At the risk of sounding like my mother, I'm not a mind reader. If you've been swayed, it's kinda good to inform people. Keeps miscommunication down, and means people know they're able to convince people, which is always nice.

(Apologies if I just missed it. I've been pretty active this weekend, and I be tired.)
I'd guess that elf-lady is probably A) immortal and B) has been there for a long time. Like, decades or centuries. I'm expecting an Agneyastra situation minus the crit-not-bluff.
Well, probably with a few other changes. Like not being able to wear her on our wrist. Probably.
If we do end up in the prison and do decide it's a good idea to free the prisoner we get to take the crystallized mana :)
Ah, the classic 'loot everything that's not nailed down (if it can be pried off, it's not nailed down)' school of adventuring.
I think taking the crystallized mana might fall under the category of "consuming an energy field larger than our head." Remember, those are the power batteries designed to run a containment system that confines a being we hope is powerful, and they are presumably intended to last for weeks, months, or even years.

They are probably a lot of mojo and should be handled carefully.
Hey, we don't necessarily have to eat them. We could do all sorts of things with those. Powder 'em and incorperate them into the treats we give our elementals, for instance.
So we can carefully take them then?

Melia has awareness of crystallized mana from her home. She even apparently knows something of what it's supposed to be capable of. I'm not going to pass up the opportunity if it does come up. That's exactly the kind of resource we could trade to another world. Or that we could eventually feed our anchor with. Or use to improve the quality of our portals. If it were particularly bad or unstable it wouldn't be used to construct prisons.
I mean, if we fool with it we might blow something up, but, at a guess, they're not anywhere near that unstable. There's one currently being disassembled by ants, so I doubt they, for example, explode when chipped or broken.
Melia is pretty sure the ears of elves are supposed to be bigger, she's never seen crimson hair before, and she doesn't think that explains the lack of any blemishes whatsoever. Elves can have skin problems, same as everyone else. In addition, elves do need to eat and drink water; the current layout doesn't look like it would allow either without deactivating the circle.
...Actually, that's a good point. This prison seems pretty much built to the 'seal-and-forget' school of magical-prison-building's specs. At the very least, they ain't checking on her regularly. They'd notice the ants, if they did. Proximity wards seem pretty unlikely, too, unless they're made to trigger on larger organisms.

Ants could be the actions of an ally, or she's the Overlady of Ants. Kinda like being a queen, only you're higher ranking than even the queens. Then again, if so, I'd expect anti-ant precautions, so probably not something she's known for being able to do.
 
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My first impression of the ants is that it's entirely accidental wildlife, and whoever built this prison just didn't have a very good grasp of permanent magical architecture on high-mana death-worlds and left their structure vulnerable to the magical equivalent of termites.
 
My first impression of the ants is that it's entirely accidental wildlife, and whoever built this prison just didn't have a very good grasp of permanent magical architecture on high-mana death-worlds and left their structure vulnerable to the magical equivalent of termites.
I mean...on the one hand, I'd like to think powerful mages would know better. On the other hand, being able to throw fireballs or imprison demons doesn't mean you're smart enough to come in out of the rain. "It looked fine on paper" is one of those universal problems.
 
@Thanatanos, @DB_Explorer, @Zlaff: You've lost some punctuation on your votes and they aren't being tallied properly.

Vote Tally : Original - Fantasy - Consumption | Page 45 | Sufficient Velocity [Posts: 1111-1184]
##### NetTally 1.9.8

Options:
A dragon's hoard.
A dragon's hoard
A dragon's hoard.
A library
A library.
A magical glade
A magical glade.
A marble prison
A marble prison.
A strange city
A strange city.

Winner: A marble prison.

First Runner Up: A library.

Second Runner Up: A magical glade.

Third Runner Up: A dragon's hoard.

Honorable Mention: A strange city.

Honorable Mention: A marble prison

Honorable Mention: A magical glade

Honorable Mention: A library

Honorable Mention: A dragon's hoard


Total No. of Voters: 27
 
[1] A marble prison.
[5] A strange city.
[4] A magical glade.
[2] A library
[3] A dragon's hoard.
 
[2] A marble prison.
[3] A strange city.
[1] A magical glade.
[4] A library.
[5] A dragon's hoard.
 
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Looks like the prison is probably going to win, but I might as well throw in my bit.

[2] A marble prison.
[1] A strange city.
[5] A magical glade.
[4] A library.
[3] A dragon's hoard.
 
I again want to stick up for the glade, not because I think everyone should have it for #1 as I do, but because I think it's a pretty good choice. It offers us immediate access to some strong potential defensive assets.

...Wait, I did? Damn, I guess being in 'SOMEONE'S WRONG IN THE INTERNET' mode finally paid off.

More seriously, ya kinda didn't make that too clear, mate. At the risk of sounding like my mother, I'm not a mind reader. If you've been swayed, it's kinda good to inform people. Keeps miscommunication down, and means people know they're able to convince people, which is always nice.

(Apologies if I just missed it. I've been pretty active this weekend, and I be tired.)
I'd say it was a split. You kind of just missed it and went off on a hair trigger because you're used to salty people bringing up past debates in ugly ways. I kind of swung and missed when it came to clearly communicating my views.

I mean, if we fool with it we might blow something up, but, at a guess, they're not anywhere near that unstable. There's one currently being disassembled by ants, so I doubt they, for example, explode when chipped or broken.
Point, but we know eating a lot of mana can make people sick. Of course, Melia knows that too, so hopefully she'll avoid hurting herself.

My first impression of the ants is that it's entirely accidental wildlife, and whoever built this prison just didn't have a very good grasp of permanent magical architecture on high-mana death-worlds and left their structure vulnerable to the magical equivalent of termites.
That's possible. But on the other hand, unless whoever did this is really into bondage, they definitely put some serious thought into this prison. It is possible that the ants or whatever are a problem they carelessly allowed to undermine their prison structure through their own ignorance or stupidity... But the prior probability of them forgetting about it is lower than you'd expect if their prison had been less well designed to restrain a powerful magician.

So I'd say, there's a good chance of either it being a natural phenomenon, or it being a deliberate attempt to break the seal.
 
How are we supposed to be cautious in this situation? Trusting the words of anyone imprisoned this hard without some way to verify it is... Unless we're lucky enough to head upstairs and find a book or person to explain why this person was imprisoned, I'm inclined to let them stay there, and possibly stamp out the ant infestation if we're capable of it.
 
Well we will have the options to assess the situation unless guards show up

then we can still assess the situation... just with different people.
 
[1] A magical glade.
[2] A library.
[3] A marble prison.
[4] A dragon's hoard.
[5] A strange city
 
I find myself being persuaded by the argument for the glade, so I edited my vote to rank it higher.
 
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