[1] A pool of blood
[4] A stone road
[3] A bustling marketplace
[2] A magical demonstration...?

The pool of blood may not be the best idea, but it sounds like it would be the most fun to read about.
 
[1] A magical demonstration...?
[2] A pool of blood.
[3] A bustling marketplace.
[4] A stone road.
 
I kind of would like an answer to this

The road smells like grass, flowers, and generally clean air.

The place which may or may not be a magic demonstration and may or may not have fireworks and may or may not be a war zone and may or may not be something completely different smells like smoke.
 
[2] A pool of blood.
[3] A stone road.
[4] A bustling marketplace.
[1] A magical demonstration...?

The pool got a bit less shiny for me. And definitely not going to the marketplace.
 
If the pool of blood is a trap, it's set for something with non-human preferences.

[1] A pool of blood.
[2] A bustling marketplace.
[3] A magical demonstration...?
 
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[1] A pool of blood.
[2] A bustling marketplace.
[3] A magical demonstration...?
[4] A stone road.

The road is frankly a terrible idea. Roads in medieval settings aren't particularly safe, and the low-mana level and lack of anything of interest combine for a very unhelpful location. I don't think it's worth doing, because we'll learn very little, even in-terms of survival techniques.
The magical demonstration seems dodgy, it doesn't feel like a good idea to randomly appear in a marketplace and the lack of magic in the world of the stone road may be a problem. There seems to be some sort of person in the first option that's sad and alone, probably the most likely to help us.
The magical demo appears to be fireworks, and there's a 9 story building there, so it's probably a more technical world. It does suffer from the same low-magic levels issue as the stone road, though.
Wow surprising number of people wanting to take a gamble.
All of these are some form of gamble. Stone road is damn near a 're-roll destinations' option, the demonstration may be on a high-tech world without magic, one we might not be able to navigate through easily, the market place involves appearing in front of crowds of people, and the pool of blood is obviously ominous and creepy.
That doesn't make too much sense to me.

Pool of blood is exactly the kind of thing that the fairy tales Melia knows are warning her and other children about. By the lyrics, it seems to me that the song is meant as a lure, well, not during practice right now, but when it's in use. Even if demo was artillery, it still wouldn't have the active and present danger of a magical creature right there.
Ah, now see, there's where differing definitions of 'gamble' come into play. The pool of blood is obviously potentially dangerous, but it's unlikely to be instantly, or even really quickly, fatal. Also, the sheer amount of mana there makes summoning addtional elementals even easier, and could potentially empower them.

Additionally, diplomancer-ing is fun. We already have an affinity for Necromancy, so that should help, if the being present is some sort of ghost or undead.

I would just like to point out that the pool might not actually be blood. It looks like blood, but the lack of smell, flies, decay, and coagulation seems to indicate either an enormous amount of magic at work keeping it fresh (entirely possible, though impractical), or it actually being something else. Or it being weird blood from some ancient magical being, I suppose.
 
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[1] A bustling marketplace.

I still think civilization is better than wilderness. Places where large numbers of people can live and exist on some stable basis are much more likely to be places we can thrive, compared to isolated wizard towers and random stretches of backcountry.

[2] A magical demonstration...?

This is probably not some kind of war zone. On the other hand... well, any place that has magic at all still has a lot to teach Melia, so there's not much point in trying to home in on the most amazing magic we can find.

[3] A stone road

Boring is okay. I can cope with boring.

[] A pool of blood

I am not giving this a preference of '4' since I don't want to encourage this option even slightly
 
I am not giving this a preference of '4' since I don't want to encourage this option even slightly

I don't think that's how it works.


EDIT: Oh, and in case anyone missed it, there were a few pages of discussion on the potential destinations before the full update was posted. I posted a partial with a temporary threadmark a few days back.
 
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This is probably not some kind of war zone. On the other hand... well, any place that has magic at all still has a lot to teach Melia, so there's not much point in trying to home in on the most amazing magic we can find.
That might not be magic, you know. The ambient magic levels there are quite low. While I suppose it's possible their magic ecology is different (perhaps it takes the form of crystals, and is mined, rather than being in the water or air), it's also possible that magic isn't a thing there. At which point, we may run into some problems.

Edit: Or, worse, there's a masquerade going on. That could get us into even more trouble.
 
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[1] A pool of blood.
[3] A stone road.
[4] A bustling marketplace.
[2] A magical demonstration...?
 
Can I ask why we're afraid of the marketplace?

Sure, we'll catch a little attention, but we aren't playing a character afraid of attention, and it's too public for something bad.
There seems to be this idea of "let's take our utterly untutored apprentice magician into Exciting Dangerous Adventures!" As opposed to "let's visit places with people who can help us learn and grow!"

I know not everyone here plays Ignition, but... It's like, Jade had a pretty respectable set of (PMMM) magical girl powers before she even set foot outside her home dimension. The fact that she powered up insanely quickly after that point aside, she was not, for lack of a better term, squishy. For Jade, exciting adventures made sense, because she had the power level to kick some ass. Melia... probably doesn't. I mean, her elementals could probably cause some pain and harassment to an attacker, but a rampaging orc or a pack of wolf-monsters that can't be easily driven away by a few 'swishes' across their nose from the fire elemental... That isn't really something she's equipped to cope with. Whereas Early Game Jade would just go [summon halberd] [ka-bisect] [problem solved]

So I think a lot of people are in the mindset that we can cope with trouble but need to look for adventure, whereas I would argue that our ability to cope with trouble is minimal and we need to look for power.

If the pool of blood is a trap, it's set for something with non-human preferences.

[] A pool of blood.
[] A bustling marketplace.
[] A magical demonstration...?
You're misunderstanding. The pool of blood isn't a trap in the sense that "if you see it, you'll want to go to it." We're opening a dimensional rift here. We're only seeing a piece of the overall thing the pool is part of, just as when we see the marketplace we don't see the whole city and when we see the road we don't see the kingdom.

What we're seeing may be in some sense the 'digestive' part of a larger system designed to entrap beings and feed off of their suffering or life force (either of which is symbolized by the pool of glowing blood). There may be a 'mouth' elsewhere that is designed to do the entrapping within its own dimension, or it may have servants of some kind that kidnap other beings and feed them to it. However, our ability to see into the digestive part of the system doesn't mean we'll be able to escape it from the inside. A mouse that appears from another dimension halfway down a snake's gullet isn't going anywhere.

[Yes this is conjecture- but tell me I'm obviously wrong about this and why, and I'll be impressed if you have a convincing reason to say so...]

I don't think that's how it works.

EDIT: Oh, and in case anyone missed it, there were a few pages of discussion on the potential destinations before the full update was posted. I posted a partial with a temporary threadmark a few days back.
Duly noted; will think about that (my reply to both comments).

That might not be magic, you know. The ambient magic levels there are quite low. While I suppose it's possible their magic ecology is different (perhaps it takes the form of crystals, and is mined, rather than being in the water or air), it's also possible that magic isn't a thing there. At which point, we may run into some problems.

Edit: Or, worse, there's a masquerade going on. That could get us into even more trouble.
Those are valid points and arguably reasons to vote the 'demonstration' option below the 'marketplace' (which I did) or below the 'road' (which I didn't). But... not so much the blood.

Which really really looks like a place we should avoid. I mean, I get that this could be some kind of weird double-agent thing where a choice that looks very bad is in fact good because our own instincts are bad. But I'd much rather trust our instincts for what kind of places are and are not secret wells of horror, than systematically distrust them. The vast majority of a time, when your instincts look at a place and go "NOPE NOPE NOPE," they're telling you that for a reason. Ignoring that is, for example, how a lot of people get mugged- they walk into the kinds of places criminals frequent, ignoring the danger signs. Consequently they are trawling themselves in front of criminals as a person who is vulnerable and not alert to the danger.

Let's not be that kind of person. Let's avoid places that look obviously, specifically bad.

I am seriously worried about the pool of blood winning...
 
The mugging victims don't go down alleys for the adventure.

Gangs mug people by counting on them avoiding people who look like 'trouble' on the open streets until they make the mistake of leaving the open streets for an alley.

If they just hung around in alleys waiting for people to 'ignore their instincts' they'd be waiting for a very long time.
 
[3] A pool of blood.

[4] A stone road.

[1] A bustling marketplace.

[2] A magical demonstration...?
 
It's the most interesting and I don't much care about the others.
I guess that some definitions of "interesting" would include things like trauma, major injury, horrible vitriolic thread debate, and mountains of salt. I'm just not particularly on board with those definitions. Maybe save them for later? I'd prefer to not scare off two-thirds of the thread when we're only ten updates in.
 
[2] A pool of blood.
[4] A stone road.
[3] A bustling marketplace.
[1] A magical demonstration...?

If the ambient mana is ALREADY affecting us and the area despite Morgan's inability to notice it, can we tell if the mana from blood pool is settling in Morgan's directly into his reserves the same way it's settling in ours? I'm pretty sure our mana sense isn't good enough to tell this right now, but worth a shot.

Let's not be that kind of person. Let's avoid places that look obviously, specifically bad.
I'm glad that Melia has already been characterized as an extremely curious person, almost to a fault, so I can do suicidally curious votes like this without feeling out of character.
 
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There seems to be this idea of "let's take our utterly untutored apprentice magician into Exciting Dangerous Adventures!" As opposed to "let's visit places with people who can help us learn and grow!"
And the blood pool doesn't seem like such a place? Our second most powerful skill is Necromancy. Plus, ancient magical beings make pretty good teachers.
So I think a lot of people are in the mindset that we can cope with trouble but need to look for adventure, whereas I would argue that our ability to cope with trouble is minimal and we need to look for power.
Depends on the form the trouble takes, doesn't it? Also, the sheer amount of magic available in that cave is power. A lot of it. More than any place else we have access to. We could use the energy there to summon ALL of our elementals, very quickly, given how the mana there becomes usable so fast.
You're misunderstanding. The pool of blood isn't a trap in the sense that "if you see it, you'll want to go to it." We're opening a dimensional rift here. We're only seeing a piece of the overall thing the pool is part of, just as when we see the marketplace we don't see the whole city and when we see the road we don't see the kingdom.

What we're seeing may be in some sense the 'digestive' part of a larger system designed to entrap beings and feed off of their suffering or life force (either of which is symbolized by the pool of glowing blood). There may be a 'mouth' elsewhere that is designed to do the entrapping within its own dimension, or it may have servants of some kind that kidnap other beings and feed them to it. However, our ability to see into the digestive part of the system doesn't mean we'll be able to escape it from the inside. A mouse that appears from another dimension halfway down a snake's gullet isn't going anywhere.

[Yes this is conjecture- but tell me I'm obviously wrong about this and why, and I'll be impressed if you have a convincing reason to say so...]
It's complete conjecture with very little to back it up? This could just as easily be a spooky magical spa for necromancers. Or, alternatively, the prison for an ancient and powerful being, or a naturally occurring source of necromantic power (and our affinity for such is why we absorb the power someasily), or innumerable other things. They're all just about equally supported by the evidence as your assumption.

Honestly, the danger with the cave feels more like something we might perhaps be able to talk our way out of. Also:
You are (IC), however, fairly certain that your rifts wouldn't send you anywhere instantly fatal; even if you end up somewhere dangerous, you're fairly certain you should be able to get out of it alive. 'Unharmed' might be a different story.
Those are valid points and arguably reasons to vote the 'demonstration' option below the 'marketplace' (which I did) or below the 'road' (which I didn't). But... not so much the blood.

Which really really looks like a place we should avoid. I mean, I get that this could be some kind of weird double-agent thing where a choice that looks very bad is in fact good because our own instincts are bad. But I'd much rather trust our instincts for what kind of places are and are not secret wells of horror, than systematically distrust them. The vast majority of a time, when your instincts look at a place and go "NOPE NOPE NOPE," they're telling you that for a reason. Ignoring that is, for example, how a lot of people get mugged- they walk into the kinds of places criminals frequent, ignoring the danger signs. Consequently they are trawling themselves in front of criminals as a person who is vulnerable and not alert to the danger.
Excuse me, but I disagree. Our instincts on the subject are mixed, in point of fact. They're more intrigued tempered with caution than 'NOPE NOPE NOPE', by my reading. And we have some affinity with the necromantic. A pool of blood is right up our alley, frankly. Especially if it's close enough to water for our elementals to absorb the power there.

...Oh. Heh. Now that's a thought. So, if the air from that place is having such a high effect on us...what about our air elementals? That place might end up advancing their power quite quickly, indeed.
Let's not be that kind of person. Let's avoid places that look obviously, specifically bad.
If you've got an affinity with the necromantic, there are a lot of places other people would avoid that are wonderful for you. Same with being an elementalist. This place could be good for either one, honestly, and we have both (though obviously more alignment with the elemental than the necromantic).
I guess that some definitions of "interesting" would include things like trauma, major injury, horrible vitriolic thread debate, and mountains of salt. I'm just not particularly on board with those definitions. Maybe save them for later? I'd prefer to not scare off two-thirds of the thread when we're only ten updates in.
If it weren't for our confidence in the our ability to survive in the places our power brings us, I might not want to go. But it's a place brimming with ambient mana to buff our elementals, with a necromantic feel to it, that smells like us, and with a rather lonely sounding person in it. It honestly seems like a perfect place to refine our abilities and our elementals. Maybe even get taught by an ancient and powerful magical entity for a while.
 
I guess that some definitions of "interesting" would include things like trauma, major injury, horrible vitriolic thread debate, and mountains of salt. I'm just not particularly on board with those definitions. Maybe save them for later? I'd prefer to not scare off two-thirds of the thread when we're only ten updates in.
"Oh god oh god we're all gonna die" is a perfectly valid definition of "interesting," but I don't think that's even necessarily true here.

...Didn't we just have this same disagreement a few weeks ago in Ignition re: Indira?
 
"Oh god oh god we're all gonna die" is a perfectly valid definition of "interesting," but I don't think that's even necessarily true here.

...Didn't we just have this same disagreement a few weeks ago in Ignition re: Indira?
A little bit. And we learned that, while our dear cousin has a nice sympathetic backstory, she's also willing to pick fights with important people for fun and deals with losing by torpedoing a nearby passenger liner and bailing out while her opponent is distracted. So not "oh god oh god we're all gonna die" yet, but still only one or two conversational missteps away from Calypso II.

I think that I'm in an unusably bad mood right now. I'm going to come back to this later.
 
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