Command: Modern Air & Naval Operations: Let's Play and Expansions

Sakhalin or Karafuto, Conclusion


My attempted masterstroke was thwarted by the convoy simply turning around and steaming away from my Surface Action Group as soon as they were threatened. This forced me to decide exactly what I wanted to target. I decided on the a Kongo-class DDG I had ID'ed, presuming it to be the most capable escort in the flotilla. So I sent 10 AShMs (including 8 Sunburns) slamming into its hull and sent it to the bottom. now I'm in a full on stern chase trying to make range and unleash a salvo of some sort of weapon I'm not familiar with.

http://en.wikipedia.org/wiki/Metel_Anti-Ship_Complex
Silex. I dunno, I'm gonna focus on the LST they have with them. I think it might be more important than the escorts, and it's slow anyway.

EDIT: Yeah it was worth it.

SIDE: Japan
===========================================================

LOSSES:
-------------------------------
4x Radar (J/FPS-3)
8x F-2A FS-X
5x P-3C Orion Update III
10x F-15J Eagle Plus
6x SH-60J Seahawk
3x SH-60K Seahawk
1x DD 173 Kongo <----------------Was not the most capable escort
4x F-2A FS-X
3x E-2C Hawkeye 2000
1x DD 171 Hatakaze
1x LST 4001 Osumi
1x DDH 143 Shirane
1x DD 151 Asagiri
1x DD 177 Atago [Improved Kongo] <----------Was the most capable escort
1x AOE 422 Towada <-------------I bombed this with iron bombs like it was a Falklands re-enactment


EXPENDITURES:
------------------
32x AIM-7M Sparrow III
87x Generic Chaff Salvo [5x Cartridges]
30x AAM-4B Kai [Type 99]
12x J/HQS-12 DIFAR
16x AAM-3 [Type 90]
4x 20mm/85 M61A1 Vulcan Burst [100 rnds]
108x RIM-66M-1 SM-2MR Blk III
7x Generic Flare Salvo [3x Cartridges, Single Spectral]
7x 127mm/54 OTO Melara Compact HECVT
13x 20mm/85 Mk15 Phalanx Blk 1 Burst [300 rnds]
11x Mk182 SRBOC Chaff [Seduction]
2x Mk46 NEARTIP Mod 5
10x ASM-2 [Type 93]
3x RIM-66E SM-1MR Blk VI
14x 127mm/54 HECVT
6x 20mm/85 Mk15 Phalanx Blk 0 Burst [200 rnds]
20x Mk186 TORCH Flare [Seduction] <------------Sounds hot.
5x RIM-7M Sea Sparrow



SIDE: Russia
===========================================================

LOSSES:
-------------------------------
6x Su-27S Flanker B
2x MiG-31B Foxhound
1x Ka-27PL Helix A
1x Il-38 May


EXPENDITURES:
------------------
2x SS-N-15 Starfish [RPK-6 Vodopad, UMGT-1 Torpedo]
19x 23mm Gsh-6-23 [50 rnds]
64x SA-N-6a Grumble [5R55RM]
63x AA-10 Alamo A [R-27R, MR SARH]
18x Generic Chaff Salvo [4x Cartridges]
12x AA-9 Amos [R-33S, ARH]
48x SS-N-19 Shipwreck [P-700 Granit]
7x Generic Flare Salvo [4x Cartridges, Single Spectral]
16x SS-N-12 Sandbox Mod 1 [P-500 Bazalt]
8x AA-10 Alamo C [R-27RE, LR SARH]
20x AA-11 Archer [R-73]
37x SA-N-7 Gadfly [9M38]
2x USET-80K
8x SS-N-22M Sunburn [P-270 Moskit]
9x SA-N-4b Gecko [9M33M3]
30x SA-N-9 Grinch [9M330-2 Kinzhal]
14x SS-N-14 Silex [85RU, Dual-Role, UMGT-1 Torpedo + 185kg Unitary]
100x AK-130 130mm/54 Twin Frag Burst [2 rnds]
70x AK-130 130mm/54 Twin HE Burst [2 rnds]
295x AK-100 100mm/59 HE
135x AK-100 100mm/59 Frag
20x FAB-500M-54 GPB



SIDE: Neutral
===========================================================

LOSSES:
-------------------------------
1x Biologic Whale <------This fucking whale.
 
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Next scenario: Poaw VS The secret greenpeace war fleet.
They want revenge, he will give them death while violating the airspace of several neutral counries and sinking dozen of civilan ships because "were too close to my ships"
 
Next scenario: Poaw VS The secret greenpeace war fleet.
They want revenge, he will give them death while violating the airspace of several neutral counries and sinking dozen of civilan ships because "were too close to my ships"
He'll be given the French Navy, under command of the DGSE, right?

"Rainbow Warrior, round 2: this time, it's personal."
 
Game 1. Piss off every country involved and trigger WWIII.

Game 2. Too many planes and pilots, not enough ammo. (+Carrier groups sailing in like it's the 1800s and declaring air power to be obsolete.)

Game 3. Declare on nature and kill whales with missiles

I swear, I am impressed every time I see this thread. It's turning out to be a wonderful cavalcade of laughs.
 
Game 1. Piss off every country involved and trigger WWIII.

Game 2. Too many planes and pilots, not enough ammo. (+Carrier groups sailing in like it's the 1800s and declaring air power to be obsolete.)

Game 3. Declare on nature and kill whales with missiles

I swear, I am impressed every time I see this thread. It's turning out to be a wonderful cavalcade of laughs.
You forgot Game 1.5: Nuke Algeria to 'make a statement'. :)

That statement being 'Lord High Admiral Sir poaw should never be given nukes', of course.
 
There's one place left for poaw to destroy:

Ancient Greece!

(Yes, I did a scenario set in the Hellenistic period, if the Ptolemies and Seleucids had F-14s. Actually very refreshing to make something where there's absolutely no need to pay attention to historical accuracy.)
 
@poaw

Any scenario with India's fleet? I'm curious how well their ships like Talwars function, since they've got a nasty-ass ASHM armament but a pretty unexceptional self-defense load.
 
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@poaw

Any scenario with India's fleet? I'm curious how well their ships like Talwars function, since they've got a nasty-ass ASHM armament but a pretty unexceptional self-defense load.

Yup....

*** OPERATIONAL: IMMEDIATE ***
ATTN: Commanding Officer, Tabar
You are instructed to initiate OPERATION CAPE ROAD.
INTEL/SITREP
Tensions between India and South Africa have increased over the last several years. Two days ago, South Africa has informed us that our fishing vessels will no longer be allowed to operate in its Exclusive Economic Zone. We intend to comply with this, but we have no intention of surrendering our right to freedom of navigation.
ENEMY FORCES
South Africa has one of the most powerful militaries in sub-Saharan Africa. Even so, it relies primarily on equipment that is at least ten years old, such as JAS 39 Gripen aircraft and Type 209 submarines. It is not clear which forces if any are operating in your area and if they represent an actual threat.
FRIENDLY FORCES
Your task force consists of the frigates Tabar (F 44) and Betwa (F 39).
MISSION
Indian fishing trawlers are moving to a rendevous point outside of South Africa's Exclusive Economic Zone. Guide these vessels to the rendevous point and protect them from attack.
EXECUTION
It is recommended that you place one frigate ahead of the fishing boats and scout ahead for submarines and surface vessels. The other frigate should be placed behind the fishing boats to screen them from possible attacks by aircraft.
South African intentions are not very clear at the moment. It seems unlikely that South Africa wishes to actually start a war with us, but the economic difficulties that they have faced in the last decade have made them especially sensitive to the protection of their natural resources, fisheries, and so on. They may be looking for an excuse to "send a message." If you believe their actions pose a genuine threat to Indian civilians, or Indian military forces, you are free to take what you believe to be appropriate action.
COMMAND AND SIGNAL
Command: Tabar
Signal: EMCON State C (Unrestricted Emissions)
Good luck.

India versus South Africa in 2023, blah blah blah. I might read the briefing if I get bored.

This scenario starts off with two of my FAVORITE bad gameplay mechanics game mechanics used badly. The Forlorn Hope starter pistol, and the obscenely fragile multi-unit escort mission.



That's literally 3 seconds into the scenario.
 
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What am I looking at, a ToT vampire strike, or a bunch of civilian aircraft?

The blue circles are my ships, the ones with A in the lower left corner are the allied ship I have to escort.

The yellow squares are unknown surface contacts. They are well inside the range they need to either sprint up and destroy my fishing fleet with guns, or launch an indefensibly short range missile salvo.
 
A skunk is a surface contact? Okay, I might remember that.

Is there a site that tells you what the various symbols mean?
Blue are your ships, yellow are unknown, green are non-hostile, red are enemy. A red chevron (^) is a hostile aircraft, a red chevron with a m (^M) is a missile, a red diamond is a ship.

Blue upper-half circles are allied aircraft, blue lower half-circles are allied submarines, blue full circles are allied surface ships.
 
A skunk is a surface contact? Okay, I might remember that.

Is there a site that tells you what the various symbols mean?

Magenta circles are unknown surface contacts, magenta half-circles are unknown air contacts.

Green squares are neutral surface contacts, green half-circles are neutral air contacts.

Yellow squares are possible-hostile surface contacts, yellow half-circles are neutral air contacts.

Blue circles are friendly surface contacts, blue half-circles are friendly air contacts.

Red diamonds are hostile surface contacts, red half-diamonds are hostile air contacts.

The subscript 'M' stands for missile, as in 'XM MISSILE'.

The little line is the direction vector.
 
@Dimitris , there are actually satellites in this game? And you can actually shoot them or whatever? Or do they just provide reconnaissance? I don't think I've ever run across this before.
 
@Dimitris , there are actually satellites in this game? And you can actually shoot them or whatever? Or do they just provide reconnaissance? I don't think I've ever run across this before.
The icons are a standard set, though some are obviously almost never used. In training with the Army, I was amused to see there are already pre-made military icons for the Shuttle and the International Space Station, too.
 
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