Come for the Raifus, Stay for the Plot: Girls' Frontline - Baking Time

Well, shoot. As with the previous events, I seem to have run into a roadblock in terms of the power level of my dolls.

The roadblock here is "Mark" where I need two super-powerful armour-piercing echelons to hold the supply line. And I really only have the one RF-HG team.

I do have a decent-ish MG team, but they can't seem to hit the broadside of a barn at night.

That said, I do have a few RF dolls lying around...
  • NTW-20, level 80
  • M200, level 60
  • SVD, level 51
  • M1 Garand, level 81
  • G43, level 65
  • Springfield, level 57

Right now, they're split across two echelons, neither of which really has what it takes for "Mark." But maybe, with some echelon recombination, some combat reports, and a bit of...sigh...grinding, I could turn these into a workable powerhouse?

Anyone willing to give me a bit of advice?
 
I still have around 3k combat reports from that time I did that chain of missions that gives free units. If you didn't, that might help. Also, if you have enough resources in Forward Basecamp, it restocks 1200 of them each month. Which starts either tomorrow or Monday.

EDIT: Oh, and if you're asking about which units to pick - I'd say SVD and G43 (if she's the two-star). They're both RoF, and G43 is more-or-less decent at night, so sticking some +FP HG's on them might show some good results.
 
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Well, first point - it's kind of annoying to do. Second point - it will give you some okay-ish units (and definitely several underwhelming ones), pre-levelled, pre-DLinked.

I'm assuming here that you started playing before the client version update, in 2019. The update that introduced the Forward Basecamp. Because if you started playing after that, you'd have already completed this quest chain. It is almost literally "play the story in order".

Anyway, look at your quest menu. The second tab is where the "Get gold medal at stage X" kind of missions are. Among them you'll find one quest for a low-level mission, the reward should be something like 5 Combat Reports. There might be two such quests, I think Normal and Extra stages are tracked separately. Anyway, do it, and the next quest will open up. You will have to either replay the whole story in order, or go back-and-forth to check which mission is next, because it skips a few here and there. So decide which is less annoying for you.

It's not necessary to accept the mission rewards to get the next quest, same as with concutive dailies. Also, among the rewards are half-levelled LWMMG, SPAS-12, and Colt SAA, if you somehow didn't get those earlier.

One more thing, unrelated. Matsuda's guide suggests pairing M200 with a Carcano. The purple one drops from the event crates. Also, as you probably know, if there was ever a unit you dismissed and now want it back, it's possible throught their Index page.
 
Is it possible to get past "Mark" without pissing about with gunboats?
 
Well, first point - it's kind of annoying to do. Second point - it will give you some okay-ish units (and definitely several underwhelming ones), pre-levelled, pre-DLinked.

I'm assuming here that you started playing before the client version update, in 2019. The update that introduced the Forward Basecamp. Because if you started playing after that, you'd have already completed this quest chain. It is almost literally "play the story in order".

Anyway, look at your quest menu. The second tab is where the "Get gold medal at stage X" kind of missions are. Among them you'll find one quest for a low-level mission, the reward should be something like 5 Combat Reports. There might be two such quests, I think Normal and Extra stages are tracked separately. Anyway, do it, and the next quest will open up. You will have to either replay the whole story in order, or go back-and-forth to check which mission is next, because it skips a few here and there. So decide which is less annoying for you.

It's not necessary to accept the mission rewards to get the next quest, same as with concutive dailies. Also, among the rewards are half-levelled LWMMG, SPAS-12, and Colt SAA, if you somehow didn't get those earlier.

One more thing, unrelated. Matsuda's guide suggests pairing M200 with a Carcano. The purple one drops from the event crates. Also, as you probably know, if there was ever a unit you dismissed and now want it back, it's possible throught their Index page.
Aha.

Slight correction - the quest is in the "Career Quests" tab, which is the third one down, not the second.
 
One more thing, unrelated. Matsuda's guide suggests pairing M200 with a Carcano. The purple one drops from the event crates. Also, as you probably know, if there was ever a unit you dismissed and now want it back, it's possible throught their Index page.

No it doesn't. It says you can pair her with a Carcano to give her an extra shot. Nowhere does it actually recommend doing that and you shouldn't doing that unless you know that you want both Carcano M91/38 and M200 in the same team for a specific reason. In fact, you probably shouldn't be using M200 at all unless you have a specific reason to want her surehit capability.
 
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I mean the main reason for pairing grape and m200 is if you want a squad that'll absolutely shred hydras or doppels, even when theres multiple squads present
 
I mean the main reason for pairing grape and m200 is if you want a squad that'll absolutely shred hydras or doppels, even when theres multiple squads present

Except M200 is of no help there because you're relying on the 45x killshot to kill those, not M200's surehit. This isn't Isomer, literally any other RF would work as a partner.
 
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Except M200 is of no help there because you're relying on the 45x killshot to kill those, not M200's surehit. This isn't Isomer, literally any other RF would work as a partner.
IIRC, M200's specifically statted towards killing White Faction units or
ELiDs
having a natural bonus against unarmoured units (I don't think Doppel/Rodo I-Fields count). Coupled with surehit to counter their dodge, her role is obvious.

For pure anti-armour work, try her senpai IWS2000. Sheer punch and IWS's miss chance doesn't matter against Red Army KCCO as they don't give a damn about evasion (again, iirc).
 
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IIRC, M200's specifically statted towards killing White Faction units or
ELiDs
having a natural bonus against unarmoured units (I don't think Doppel/Rodo I-Fields count). Coupled with surehit to counter their dodge, her role is obvious.

For pure anti-armour work, try her senpai IWS2000. Sheer punch and IWS's miss chance doesn't matter against Red Army KCCO as they don't give a damn about evasion (again, iirc).

The problem in this particular ranking is twofold; the gundams spawn very close relative to the Isomer gundams, and that the two squads in the top right "playpen" don't get to ever have a HOC to break shields.

The gundams have ~23k effective HP, and M200 will barely three-tap one of them with the builds that work, to say nothing of all the damage they'll be doing in the 10.5 seconds it takes her skill to activate and fire those three shots.

(Hint: it's a lot.)

On an aside, I was streaming earlier and took a 2h10 highlight of the full run. There's another ~two hours of bullshit that it took to get that run in the form of the full VOD on my channel.
 
having a natural bonus against unarmoured units (I don't think Doppel/Rodo I-Fields count). Coupled with surehit to counter their dodge, her role is obvious.

The bonus damage against unarmored passive is one of those things you should just forget about, because the multiplier is so small it doesn't factor into anything, and it certainly shouldn't weigh into your considerations when deciding who to bring to a fight.

I'm not even sure why you're bringing ELIDs up when ELIDs have 0 evasion and come in huge swarms. There's literally zero reason to bring M200 to ELID fights.

There are legitimate uses of M200, but they're not the ones you're describing.
 
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The bonus damage against unarmored passive is one of those things you should just forget about, because the multiplier is so small it doesn't factor into anything, and it certainly shouldn't weigh into your considerations when deciding who to bring to a fight.

I'm not even sure why you're bringing ELIDs up when ELIDs have 0 evasion and come in huge swarms. There's literally zero reason to bring M200 to ELID fights.

There are legitimate uses of M200, but they're not the ones you're describing.
My apologies. I'm not very good at meta-strategy, I'm just working with what I know on hand. Please disregard what I've said.
 
My apologies. I'm not very good at meta-strategy, I'm just working with what I know on hand. Please disregard what I've said.

This event is actually the first time M200's particular advantages have really come into play, actually. Because the enemies are mixed squads with high threat armored units and low threat evasive escorts. So you bring M200 along for anti-armor because you're not brute forcing armor without extreme FP buffs and you just need her to help kill one before 6 seconds, but she's also capable of cleaning up the escorts efficiently afterwards because of her surehit. And the escorts have a ton of HP (1400 x 5), so she doesn't actually overkill much.
 
IWSxodia is getting closer to readiness. All girls are lvl 90 x5, IWS and Taunt Fairy skills at 10, Calico's skill is at 9, Five-Seven's skill is at 7, Welrod's skill is at 6 (and in training), and Stechkin's skill is at 8 (and in training). Soon, I'll feel more comfortable-ish in attempting Mark and Venegeance having a second workable RFHG team.
 
I can't get M870 to come home. Darkest Desires just isn't giving her up, not 46 farm runs in. Haven't even started on A-91. Python already took over 50 runs, I'm hoping this is not indicative of these two.

Edit: So naturally I got her right after this post.
 
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I played this game since launch. I mean literally, almost every single day since launch.
And I've grown to despise it.

The doll designs and story doesn't cut it anymore. The story chapter escalates to such a grindy munchkin horseshit that I get sick just thinking of playing this, with repetitive boring tile screens and fights determined solely by unit and equip combinations with basically zero input.

I really, really wanted to enjoy this event. But I fucking don't care anymore. I no longer have enough time in the day to deal with this, especially not when Arknights is superior in every single aspect. I will make one final effort at just busting through Chapter 3 and try circumvent Vengeance map (fuck it, and fuck whoever enjoys it, and fuck the one who made it in particular), then I'm just done. I know some people who played the CN version and warned me about it, but it really just pains me to see GFL jump head-first into munchkin territory solely because the devs can't some tiny percentage of gamers insta-clearing their shitty maps or something.
 
I know some people who played the CN version and warned me about it, but it really just pains me to see GFL jump head-first into munchkin territory solely because the devs can't some tiny percentage of gamers insta-clearing their shitty maps or something.
If it's any consolation, after this events have an easy/hard mode split for event maps. CT is the most difficult event in terms of clear rates on all servers.

It also sounds like you're suffering from burnout, so taking a break might be the best.
 
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I'm legitimately curious if they have any "Events" of any kind yet, and if yes then how those went.

Hey now! I haven't reached that stage yet, but I will, and in case I do end up enjoying it: I'm outraged (preemptively)!
My IWS squad is finally pretty much ready to attempt Mark and/or Vengeance tonight, about the only things left are to boost the lvls of IWS's AP Ammo (currently at+8 or so) and crit scope (currently at +6 or so) as well as maybe leveling Welrod's skill from 9 to 10.
 
According to folks on the CN server Polarized Light is a lot easier than past events.

A lot of my annoyance is the Typhon tanks and other "unkillable" units that get leaned on heavily in these more recent events. Jupiter Cannons made sense in that you could brute force your way through or weaken them by encirclement. Using dummy echelons to lure them away with the aggro mechanic works but it's not overly enjoyable.
 
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