Combinatorial Explosion (Worm/Original)

[X][Lisa] Hire Lisa and make her part of your burgeoning business.
-[X][Lisa] Postpone negotiating exact terms of hiring until you consult with Dad, he's an HR-veteran after all.
-[X][Lisa] Retain rights to make her wear a 'Silly Costume' as punishment for 'Excessive Annoyance'.

Lisa is more useful in the background areas than on the front line anyway. We can always convince her to wear magical armor later when we have some more. Bulletproof costumes would probably be much more appealing than the other kind.
...actually, what True Attunement would we get from wearing an actual spandex outfit?
 
[X][Lisa] Hire Lisa and make her part of your burgeoning business.
-[X][Lisa] Postpone negotiating exact terms of hiring until you consult with Dad, he's an HR-veteran after all.
-[X][Lisa] Retain rights to make her wear a 'Silly Costume' as punishment for 'Excessive Annoyance'.
 
Ok finally got time to write a proper reply.

How BIG is the space we hired, and how much of it is customer-accessible storefront areas and how much is back rooms and storage spaces that should be hidden unless someone actually breaks in?

Are all the uncomfortable and disturbing requests to uncomfortable and disturbing to even hint at?

Does this mean that with Lisa's help we can do mana tests *counterfactually*, that are far to dangerous for our normal methods?

-o-o-o-

[X][Lisa] Hire Lisa, and unironically make her wear a "Silly Costume".
-[X][Lisa] But be nice about it, letting her effectively commission the suit from you to look however she pleases and is comfortable with as a form of employee benefit. It's a practical necessity to hide her identity and make sure she has tools to defend herself and ensure communications, but you have no desire to inconvenience her beyond the necessary minimum.

[X][Lisa] Hire Lisa, and ironically make her wear a "Silly Costume".
-[X][Lisa] But be nice about it, letting her effectively commission the suit from you to look however she pleases and is comfortable with as a form of employee benefit. It's a practical necessity to hide her identity and make sure she has tools to defend herself and ensure communications, but you have no desire to inconvenience her beyond the necessary minimum. It's ironic because it's designed to be as un-superhero-like as possible and embodying the notion of pointing out that the whole concept of Capes is silly.

[X][Lisa] ...some kind of device that would react when Lisa was in danger, warning me a mana test, and thus letting me warn her that she was the subject of one of Coil's thinker-predictions.
-[X][Lisa] (Simple Test ) Take one of those obsolete phones with no sim card and whose antennas you ensure dont work, and tinker some Eldritch Relay and 'Zap' transmutation into it so you can supply it with mana at all times from a distance like you did with the prison phone bug, AND make it function as an actual phone for communication by hooking the speaker and microphone into your power.
--[X][Lisa] (Simple Test ) You could try reinforcing it further with an arcane spell:
A villain's brought my blood to boil
Device, guard against the menace Coil
Anoint you with a sacred oil
A mana test, that is his foil
Therefore I in transmutation toil
Eldritch power, earthly soil
Us from trouble un-embroil
 
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Mordiggian's Curated Doc of Magic
To my fellow followers of this quest, are you tired of looking through the long, long Google Slide file for basic mana types? Do you have trouble remembering all the new fun things we've unlocked to experiment with? Then look no further than this file below!
docs.google.com

Useful components


Healing magic section is done (for now). I might do an offensive magic section as well.
 
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Hm, I'm thinking that the "single type attunements" tab might be more useful if it's not mixed in with repeat types and arcane types
 
Adhoc vote count started by Shadestyle on Feb 19, 2021 at 7:48 PM, finished with 30 posts and 23 votes.
  • [lisa]
    24

    [X][Lisa] Hire Lisa and make her part of your burgeoning business.
    [X][Lisa] Hire Lisa, and unironically make her wear a "Silly Costume".
    [x][Lisa] Hire Lisa, and ironically make her wear a "Silly Costume".
    [X][Lisa] Hire Lisa and make her part of your burgeoning business.
    -[X][Lisa] Postpone negotiating exact terms of hiring until you consult with Dad, he's an HR-veteran after all.
    -[X][Lisa] Retain rights to make her wear a 'Silly Costume' as punishment for 'Excessive Annoyance'.
    [X][Lisa] Hire Lisa and make her part of your burgeoning business.
    -[X][Lisa] Postpone negotiating exact terms of hiring until you consult with Dad, he's an HR-veteran after all.
    [X][Lisa] Hire Lisa, and unironically make her wear a "Silly Costume".
    -[X][Lisa] But be nice about it, letting her effectively commission the suit from you to look however she pleases and is comfortable with as a form of employee benefit. It's a practical necessity to hide her identity and make sure she has tools to defend herself and ensure communications, but you have no desire to inconvenience her beyond the necessary minimum.
    [x][Lisa] Hire Lisa, and ironically make her wear a "Silly Costume".
    -[X][Lisa] But be nice about it, letting her effectively commission the suit from you to look however she pleases and is comfortable with as a form of employee benefit. It's a practical necessity to hide her identity and make sure she has tools to defend herself and ensure communications, but you have no desire to inconvenience her beyond the necessary minimum. It's ironic because it's designed to be as un-superhero-like as possible and embodying the notion of pointing out that the whole concept of Capes is silly.
    [X][Lisa] ...some kind of device that would react when Lisa was in danger, warning me a mana test, and thus letting me warn her that she was the subject of one of Coil's thinker-predictions.
    -[X][Lisa] (Simple Test ) Take one of those obsolete phones with no sim card and whose antennas you ensure dont work, and tinker some Eldritch Relay and 'Zap' transmutation into it so you can supply it with mana at all times from a distance like you did with the prison phone bug, AND make it function as an actual phone for communication by hooking the speaker and microphone into your power.
    --[X][Lisa] (Simple Test ) You could try reinforcing it further with an arcane spell:


Voting is now closed! Starting update.
 
Hm, I'm thinking that the "single type attunements" tab might be more useful if it's not mixed in with repeat types and arcane types
Eh, I'm leaving it as it is. Repeat types are often an enhanced version of the base type, and this way makes it easy to see what we haven't tested Arcane or repeated Thaum on. Feel free to leave suggestions though! I've been trying to figure out a color coding for the healing magic tab to differentiate between healing with unacceptable side effects, good healing spells, and status effect healing spells, but nothing I've tried looks good.
 
hmm, well you could have other purpose categories, like crafting an plant-mutation... and what if instead of removing the arcane and repeated, you had one column for the base material, then one column each for the thaum, arcane, and repeat variants?
 
Chapter 19
Adhoc vote count started by Shadestyle on Feb 19, 2021 at 7:48 PM, finished with 30 posts and 23 votes.
  • [lisa]
    24

    [X][Lisa] Hire Lisa and make her part of your burgeoning business.
    [X][Lisa] Hire Lisa, and unironically make her wear a "Silly Costume".
    [x][Lisa] Hire Lisa, and ironically make her wear a "Silly Costume".
    [X][Lisa] Hire Lisa and make her part of your burgeoning business.
    -[X][Lisa] Postpone negotiating exact terms of hiring until you consult with Dad, he's an HR-veteran after all.
    -[X][Lisa] Retain rights to make her wear a 'Silly Costume' as punishment for 'Excessive Annoyance'.
    [X][Lisa] Hire Lisa and make her part of your burgeoning business.
    -[X][Lisa] Postpone negotiating exact terms of hiring until you consult with Dad, he's an HR-veteran after all.
    [X][Lisa] Hire Lisa, and unironically make her wear a "Silly Costume".
    -[X][Lisa] But be nice about it, letting her effectively commission the suit from you to look however she pleases and is comfortable with as a form of employee benefit. It's a practical necessity to hide her identity and make sure she has tools to defend herself and ensure communications, but you have no desire to inconvenience her beyond the necessary minimum.
    [x][Lisa] Hire Lisa, and ironically make her wear a "Silly Costume".
    -[X][Lisa] But be nice about it, letting her effectively commission the suit from you to look however she pleases and is comfortable with as a form of employee benefit. It's a practical necessity to hide her identity and make sure she has tools to defend herself and ensure communications, but you have no desire to inconvenience her beyond the necessary minimum. It's ironic because it's designed to be as un-superhero-like as possible and embodying the notion of pointing out that the whole concept of Capes is silly.
    [X][Lisa] ...some kind of device that would react when Lisa was in danger, warning me a mana test, and thus letting me warn her that she was the subject of one of Coil's thinker-predictions.
    -[X][Lisa] (Simple Test ) Take one of those obsolete phones with no sim card and whose antennas you ensure dont work, and tinker some Eldritch Relay and 'Zap' transmutation into it so you can supply it with mana at all times from a distance like you did with the prison phone bug, AND make it function as an actual phone for communication by hooking the speaker and microphone into your power.
    --[X][Lisa] (Simple Test ) You could try reinforcing it further with an arcane spell:



"So, yeah, that's the long and short of it, dad," I explained, discussing with him how I wanted to hire Lisa as a full time consultant for my business.

"She'll be a big help when it comes to informational stuff, like my website, and when it comes to figuring out how to approach certain things," I summarized, not getting into the part where I'd apparently be working with her to fend off a powerful Thinker trying to recruit the two of us.

"Well, I think you're overpaying her, but it can be almost impossible to keep someone on board once you've started going down on how much you're willing to pay, especially in something with as much turnover as consultation," he explains with a bit of disappointment.

"Either way, if she's as smart as you say she is, it's likely that she knows exactly how much you were originally going to pay, which means, one way or another, you'll have some problems with that subject."

I think about this, but it still seemed like the right decision to go with.

"I think I still want to hire her. She's given me advice twice, and both times it was beyond useful," I answer.

"Just keep in mind that someone you can't replace gets away with more than you might hope. It might be worth looking into other thinker consultants as well, just in case," he says.

"You're doing a good job so far, Taylor. I've seen some of the money you're bringing in now, and I'm really proud of you," he says, putting a hand on my shoulder.

"Thanks. I've been really happy with it too," I say, thinking back to all the things I've managed so far.

I manage a small smile at the thoughts overall. "I can't wait to see what comes next."



1d20 vs 1d20 = 15, 2

When I went to go healing with Amy this week, she had a smug look on her face that looks entirely out of place on the mousey girl, as well as a messenger-bag at her side that looks like it's carrying something heavy.

Vicky is here this time, floating along with a bit of a tense expression.

"Hey Sage! Guess what?" she asks, rummaging around in the bag to grab whatever it was she brought along with her.

"What?" I ask. Considering how our conversation ended last time, I was a bit worried about whatever it was she was going to show me.

"Nothing much. I just second-triggered is all. Check this out," she says casually, yanking out a big plastic spritz-bottle filled with an obscenely blue liquid that glowed with some kind of mundane light.

"Wait, really?" I ask, wide-eyed. I knew on some level that trigger events were a very big deal, and the only second-trigger I had ever heard of was Narwhal of all people.

Considering Panacea's total biokinetic mastery, I was admittedly nervous about what her power could have possibly turned into.

"Yup! I can do loads more now, make little changes to things instead of just healing. Want to be blond?" she asks, waggling her fingers at me.

I take a step back, shaking my head firmly.

Couldn't she do that already? It didn't explain how exactly her power had changed, but...

"So what is in the bottle, then?" I ask tersely. Nothing biological should glow like that, I know for a fact.

She looks away coyly. "Oh, nothing much. Just some healing spray. I can make that now too. Probably some kind of tinker thing, I dunno. I'm pretty sure I can turn diseases into healing things now or something. Just stuck my hand in some water, and there you go, healing spray," she says, shrugging without a care.

Her behavior was completely throwing me off, and Vicky didn't seem forthcoming with answers.

"I think it happened back at the endbringer battle, remember, when we got attacked in front of everyone by that one guy?" Amy asks rhetorically.

"Are you alright, Amy? I thought, well, how-" I try asking, uncomprehending.

Amy rolls her eyes, leaning in and muttering in a stage-whisper. "I'm pretending my powers changed. It's just a bottle of tardigrades that I modified. I stole your little trick with destroying DNA so they couldn't reproduce."

"Oh," I mutter.

"That makes sense," I respond, feeling stupid for not realizing it earlier.

"Why is Vicky so nervous, then, if you didn't really..?" I ask.

Amy shakes her head, sighing, and Vicky opts to answer my question. "Carol really isn't happy about this. She thinks it could ruin Amy's reputation. It's been kind of annoying at home lately," she explains.

Amy just shrugs again. "Oh well. Same old same old. Anyway, since I certified you, and I'm probably going to fuck my reputation by coming out as an 'Unstable powered-up second-trigger', I figured I'd wait until you came around so you can spot me."

"I let everyone know that your powers are perfectly safe, so now you get to do the same thing for poor Panacea and her 'totally untrained abilities'. Feel up to it?" she asks, and I nod. I didn't really have any good sensory magic for sensing biological stuff, but worst-comes to worst, all I would need to do is use some undeath magic to kill off whatever it was Panacea made.

Though, it sounds like this whole thing is basically just a farce to keep people from panicking over her healing spray.

"Oh, before we get started," I begin, pulling something off of my belt. A long rod of Pandore, a material I had learned to synthesize, and which my power claimed grew stronger when it was put through stronger challenges.

"I just need you to test something quick, could you try to bend this, Vicky?" I ask, handing over the dull stony rod to her.

She looks down at it with confusion, before, with a shrug, she snaps it in two like a twig. It flashes briefly with blue light, but little else.

"Was that supposed to happen?" she asks, looking worried.

I take the two halves back with some consternation. "No, it was supposed to get stronger."

She shrugs. "Guess it didn't get strong enough."

I get the feeling that it may have been a case of too much too quickly. If I wanted Pandore to grow to its full potential, I would have to start it off small, and work my way up to something as strong as Glory Girl.

I slip the halved rod into my belt once again, and return my attention to Amy.

"So, where to first, then? I'm assuming you want to try giving that stuff to doctors instead of healing personally?" I ask as the two of us head into the hospital, and Vicky flies off to do whatever it is she does when she isn't escorting Amy around.

"Well, I made these bad boys to do a little bit of everything. They're smart enough to patch wounds, stem bleeding, and disinfect anything. No DNA means no mutations or viruses to worry about, and this stuff has a shelf life of 30 years until it's used, since the little microbes are all in stasis normally," she explains.

"So we'll troll around the usual wards, spray this gunk on some cuts, inject it into some broken bones, maybe figure out how to get it into an inhaler. After that, we'll try it on a surgery. I don't really like doing it, but a lot of the doctors around here love it when I sit in on surgeries, even if I don't just heal the guy. It helps doctors get experience with delicate procedures, so they really try to connive me into it whenever I look too generous," she continues.

I'm a bit relieved to hear her usual bitter remarks, and before long, we're swarmed with doctors and nurses trying to get information on Amy's "second-trigger" and "tinkertech spray".



1d20 vs 1d20 = 3, 15

The first round of tests went swimmingly, Panacea or a nurse would apply her healing juice to someone, I'd wave my hand and try to look knowledgable while pulsing mana at the victim to see if their bones were turning into goethite or something, and then on to the next one.

When the surgical trials started, however, I found myself uniquely disturbed, in a way I hadn't been before. My usual rounds of healing with Panacea never got into this part of medicine, and even at Panama, I was too full of adrenaline to really process it. All I focused on there was closing things up as fast as I could, and then, wrangling my healing monster to keep it on target while it handled everything.

This was an entirely different level of horrible, as I had to personally help oversee the use of Panacea's spray on someone undergoing open-heart surgery.

I couldn't make it through the entire thing, and had to leave as they started putting in the stent, though nobody seemed too torn up about it, I still felt a bit ashamed that I couldn't manage to finish supervising, leaving Panacea to handle the analysis and be on standby.

My face paled a bit when Panacea left, walking over to a sink to wash her hands. At least I didn't have to physically touch someone to heal them. I couldn't imagine what it might be like to touch someone, even on the hand or something, when they're in a state like that.

It reminded me a bit too much of what little I remembered of Panama.

"You alright?" she asks, sitting down on the bench next to me.

"Yeah, just felt really queasy," I say.

"I don't blame you. When I first started, I had to take something for lightheadedness to deal with a lot of this stuff. I fainted once, so you're doing better than I did at least," she responds.

"Either way, you probably won't have to do it again. A little bit longer and I'll be reapproved for solo work. There's a Protectorate guy named Wired who lives up in northern Michigan, tinker who specializes in biofeedback. As soon as my stuff gets sent up to him for a final look over, we'll be good to go on that front," Amy explains, and I just nod at that.

"I really should work on something like that. I've had a few plans in the works for a healing golem, but if I wanted it to work without me, I'd have to figure out a good way to power it. It's this whole thing," I complain, waving my arm.

Amy chuckles. "I'm sure you'll pull something out of your ass. You know a few people online have been calling you Eidolonette, right?"

I gape at this. While I had been using my laptop and my new internet for a lot, catching up on the latest news hadn't exactly been one of those things.

"Seriously?"

She nods. "Yup. You might be doing plant stuff, but your thing back in Panama got a lot of people talking about what you can do. I don't think anyone's cottoned on to the whole 'Magic' thing, but that sword of yours is already on the internet. The only reason you're not on a Tinkertech Bounty site yet is because people are still waffling on whether it's actually tinkertech, or if it's something like Dauntless's thing."

I thought back to some of the requests I had gotten directly to my business email-address, and that lined up with what she was saying. A lot of them were kind of sad, stuff like asking if I could raise the dead, or orders for me to make weapons and dead drop them halfway across the country.

Those were the friendly ones, unfortunately. Several of the ones I didn't even bother to open all came from Chinese E-Mail addresses, and offered payments in the header things that were too illegal and disturbing for me to even wonder what they could possibly want in return.

"Well, hopefully nobody gets the wrong idea. Well, let me rephrase that. Hopefully nobody acts on some of the clearly wrong ideas floating around," I insist.



1d20 vs 1d20 = 1, 8

The next day, I decided to head to the PRT to try and offer up some of my services, and I brought along an alarm clock that I had twisted into a tiny ring-sized pretzel as an example of what I could do with Gallium Magic.

I finally got sent to someone really important, this time, apparently. The Director of the PRT East-Northeast. Emily Piggot. Apparently trusted enough to meet with her directly over something important enough to be worth their time, I was carted right up to her office this time.

"Hello, Sage. You called earlier about selling us goods and services? We aren't a charity, I hope you know," she explains plainly, gesturing for me to sit in an uncomfortable looking chair.

Sitting down nervously, I brought out the piece that I had made already, setting it on the desk. "My abilities have progressed far enough that I can do strange things to objects that I feel may be valuable to Tinkers, in addition to materials that I can produce which have their own anomalous properties," I state simply. Simple, straightforward, and to the point.

"Vague," she says, with no other context.

"We have curiosities for our Tinkers to utilize at their discretion. I'm going to need more information," she says, waving for me to get on with it.

"Well, I can reshape objects without altering their functionality. I haven't noticed this effect fade, even when I am not near it for long periods of time and leave it alone, and it works on complex objects. I haven't tried it on something like a gun, but I was able to get a tape recorder to still play, even when I changed it into a ring."

"I can also create a material that, so long as I regularly power it, or produce an engine to power it, can send material directly into oblivion, as far as I can tell. I can also make materials that emit things such as fire, electricity, cutting force, or have otherwise unnatural properties. "

Seeing her unimpressed look, I move on to the plants that I've managed to come up with.

"Oh, I can also mutate plants to give them special properties too, I can do things like grow gravity altering organs in them, and-"

Piggot interrupts me with a raised hand. "We have no Biotinkers on staff at this site. You won't be able to provide us anything we want on that front, unless you go to a different PRT Division. Tell me about your healing," she instead says.

"Well, in terms of materials I can produce that heal, I've got..." I think for a bit to tally everything up.

"I can make Recovery Gel, which is like silicone rubber that heals wounds when you put it on stuff, and I can make Curestones, which are these little rocks that have a lot of life-energy in them. Aside from that, I can heal pretty much whatever, unless they're dead," I explain.

"Oh! This is a bit of a side-note, but I might be able to make broken tinkertech sort of half-work, even if it doesn't work at all. I haven't tested it yet, but one of my powers makes things malfunction, even if they don't work at all," I offer.

I can't tell if the serious-looking director is ignoring me or paying attention, but either way, she doesn't react to anything I say.

"I see. Have you done work with Case 53's yet?" she asks.

"No ma'am. I haven't yet," I shake my head

"Do so and get back to us on how that turns out. How often do your engines need maintenance? Does all of your technology rely on these engines?" she asks immediately after I answer.

"I think it depends. Unless I'm there to supply my stuff with energy using my power, I have to turn dust into energy, and that energy can bleed out into the air and fuel everything in it. I use some modified plants for it right now, but I imagine anything that could grind stuff into dust could fuel my work," I explain.

"I see. We will look into authorizing your work as a valid budget expenditure. We will call you when a decision has been made," she says, leaving no more room for me to talk.

The door opens automatically, and I get the feeling I've been dismissed, leaving the building and heading to my rental place to do some research on my laptop.



Looking at my laptop and to the forge over and over, I use Soot Barrier to keep my forge from bleeding carbon into the red hot Thunderbolt Iron Knife I have sitting in the middle of it, pulling it out carefully with mana-tongs and dipping it into the quenching tank that set up off to the side.

Keep the carbon content low using Soot Barrier, which absorbs carbon dioxide, keep the impurities low when smelting by using Denature Magic alongside my own willpower.

Finally, I pull the knife free of the quenching tank, and hit it with the Scale attunement chain to remove the oxides building up on it long enough for me to coat the blade with a thick layer of lacquer.

The result was... Still a very crude knife, but still much better than my old Thunderbolt Iron Sword.

I gave it a cursory swing, hissing in pain as it flew out of my hand, the Force Magic amplifying the move until it was yanked free from my grip and sent sailing straight through my cactus wall and into the cement behind it.

With a grimace, I put on my gloves and tried again, pulling the knife out and this time holding it in a reverse grip so I could stab with it. I decided against testing it on my table, since it clearly would just go straight through that, and instead got out a piece of thin steel plate.

Holding on as tight as I could so it didn't fly out of my hand, I stabbed straight down, and the Thunderbolt Knife smashed straight through the plate and the table underneath it as well

Refining the metal further resulted in a refinement of the magic as well, which was interesting. Was it the quality of the metal that did this, with me removing more of the impurities? Or was it the craftsmanship, with fewer flaws in the blade to weaken the energy it tried to harness?

I didn't know. I have a badass steel-stabbing knife now, though, and it just took a few days of trial and error to get the job done.

Pulling out the blade, I realized that despite the greater power, it was no more durable, and the blade's edge had curled in on itself from the force of the blow grinding against the steel plate, basically ruining it as a cutting instrument.

So, still badass, but more shrapnel than knife by now.

1d20 vs 1d20: 3, 18

Before finishing today's testing, I decided to do one last thing. Making a tiny Golden Spiral out of chalk, I ignited its outermost edge with mana, and watched as the magic consumed the dust, spiraling inwards more and more until...

POP!

What I saw defied description. I could see inside the tiny area of effect where reality was breaking apart at the seams, grass and concrete and wood being sucked into the center of the tiny singularity. A literal black hole of magic, but instead of mere mass and energy, it was Concepts, it was Elements, it was Intentions and Lives.

And just like how nature abhors a vacuum, so too does magic abhor abundance.

The moment ended, the brief instant of concentration ended as soon as it began, what couldn't escape a black hole in a mere three or four dimensions could escape a Thaumic Collapse in infinite directions, like a pot overflowing, the collapse overflowed as well, spilling its contents all over the stovetop.

I threw my hands up, magic summoned forth to protect me, but the event was too fast, I was already too late before I had started the experiment, and the reality hit me.

Which is to say, it quite literally did.

I woke dazed minutes later. The ground where I drew the rune was filled with concrete moss, wooden flowers, and little blobs of gold and red saffron slime, which aimlessly bumbled around, feeding on biomass and mana to sustain themselves.

I bit back a shriek at the sight of my own hands, my fingertips looked frostbitten, but with mixtures of living wood and polished cement instead of black and blue flesh.

I had already confirmed that no magic I had would heal this at the moment, unless I dared use alchemy on myself, or cut the transformed parts out directly. The wood was made of my cells, and the stone fingertips had cells truly made out of the same material as cement.

I knew factually that I still had options to fix this, and to hide it, but my heart refused to calm. I was too close, and if I had been any closer...

The little Saffron Slimes continued bumbling around, a soup of the world around them scrambled together and made reality from Chalk Magic and Saffron Vitality.

[][Collapse] Strive to remove the changes. They are a direct link to your other identity, and a sign of your failure besides.
[][Collapse] Strive to accept the changes. You can hide them with some coloration magic, and they will serve as a sign of your fallibility.



Third week of June Plans:

[][Taylor] Skip School. If you don't, you'll have to wear gloves until you fix your hands, and keep them on no matter what.
-[][Taylor] Tell dad. He'll be worried despite this being a quick fix, but he can simply tell the school that you're ill.
-[][Taylor] Don't tell dad. This should only take a few days at most to correct, and he'll be so worried if he found out.
[][Taylor] Hang out with Greg, instead of merely tolerating his presence.
[][Taylor] You'll spend your time investigating.
-[][Taylor] Investigate the gang attack on the Barnes family last year. You now know everything that happened. Now it's time to confront Emma and find out why. Why did she do this to you? (Write-In Plan) (Taylor is not yet fully ready for this)
[][Taylor] Something Else (Write-In)

[][Sage] Go out healing with Panacea.
-[][Sage] Have her heal you. For her, removing these blemishes would take less than a minute at most.
-[][Sage] Don't have her heal you. You'll never live it down if she found out you managed to do something to yourself that you couldn't immediately fix.
[][Sage] You'll spend your time investigating.
-[][Sage] Investigate the gang attack on the Barnes family last year. You now know everything that happened. Now it's time to start tracking down Shadow Stalker and find out the truth. Why did they do this to you?
[][Sage] Something Else (Write-In)

[][Business] Make contact with an entity publicly in a professional capacity. (Write-in)

[][Business] Rent a building out for personal use.
-[][Business] Rent a building in the cheaper parts of town. (Low Prices, Low Safety, Low Scrutiny. Bonus to selling All goods)
-[][Business] Rent a building in the worst parts of town. (Insignificant Prices, No Safety, No Scrutiny. Backroom Dealings Enabled.)

[][Business] Fund a venture.
-[][Business] Try to extract some money from your Rogue Business (Gain granular liquid assets of your choosing on a successful Monetary Roll)
-[][Business] Purchase new materials and supplies (Write-in either a budget or specific things to buy)
-[][Business] Fund a project. (-1000$, A second [Project] action will be done this turn)
-[][Business] Fund experiments. (-100$, three additional [Advanced] Tests are added)

[][Business] Establish a new way of making money using the means at your disposal
-[][Business] Set up your building to sell goods from. (Write-In Goods to Sell)
-[][Business] Try healing for profit.
-[][Business] Write-in.

[][Business] Make use of Lisa. (Write-in)

[][Project] You've transformed yourself by mistake, it could have happened to anyone. Now it's time to correct that mistake.
-[][Project] Use Alchemy to return your hands to normal. You think you know enough to try it.
-[][Project] Use Biomancy to return your hands to normal. If you deaden your nerves and use coloring magic to cover things up, you should be able to physically remove and regenerate the altered parts.

[][Project] Lisa wants a device that will warn you if she is the subject of a thinker prediction. You'll try to create something to do exactly that.

[][Project] Something Else (Write-In)

[][Project] The hunger to experiment consumes your mind. You'll discard a project this week.
(If this vote wins, up to ten Write-in [][Advanced] experiments will be processed this turn instead of one major project.)

You have (Zero) Advanced Tests Remaining. (Write-in)
[][Advanced] Assemble a suit to test a True Attunement's Set Bonus.
[][Advanced] Discover additional Cantrips of a particular Set Bonus. (Limit
[][Advanced] Perform an Alchemical Experiment.
[][Advanced] Attempt to force magic to do as you wish it.
[][Advanced] Test the effects of a Spell
[][Advanced] Test the effects of an arrangement of Runes
[][Advanced] Something Else

Perform a simple experiment. (Write-In)
[][Simple] Test a substance's Mana Attunement
[][Simple] Attempt to string together an Attunement Chain
[][Simple] Test a piece of equipment's True Attunement
[][Simple] Test a specific Phonem's effect
[][Simple] Study a target for Phomens
[][Simple] Test a specific Rune's effect
[][Simple] Study a target for Runes
[][Simple] Test a Transmutation (Choose a Synthesis Mana and a Non-Silicate Target)
[][Simple] Something Else



Fifteen Research Gained

Stats
Research: 25
A good start.

Overall Health: 14
You're as strong as a healthy child. If that child had the power of magic from birth, that is.

Overall Magical Power: 14
You are a skilled Channeler, using raw Willpower and attuned mana to plow your way through problems. You dabble in other magics that both enhance and detract from your raw mana channeling, such as Wizardry, Alchemy, and Runecraft.

Overall Monetary Power: 1
You're a Parahuman-for-profit, just starting out. You have incoming profits and you're starting to make connections, but even that only just outweighs the thinker-sized hog sampling your funds.
Abilities
Magical Soul: C
Rating: Trump ???
Your soul emits magic. The stronger your soul, the more powerful your magic. Your resolve to discover the truth behind your best friend and worst enemy has strengthened your soul.
-Mutation and Disfiguration have shaken your resolve and distracted your mind. Rank decreased to D until you either fix the problem or adapt to it over the next month.

Magical Body: F
Rating: ???
Your body contains magic, your soul empowering your body without your direct intervention.

Magical Power: B
Rating: Trump ???
You are a parahuman with the power to create this anomalous energy known as "Mana", at will. Once per month, you may boost your Magical Power ranking to A for one scene.
Boosted for One Month.

Composition Detection: S
Rating: Thinker ???
You have a parahuman ability to detect the exact composition of materials. So long as you apply mana to them, that is. Fairly Niche.

Eidetic Memory: S
Rating: Thinker ???
You have a parahuman ability to never forget anything, no matter what it is, so long as it pertains to a mana experiment.




SchoolAttunement ChainShorthandTypeEffectsOther
GalliumThaum > Copper > GalliumTime AlchemyAlchemical LiquidThis mana changes an object's form, making it more modern or archaic.Warning: Conceptual Effect. Unrestricted usage presents high risk of unwanted consequences.
GalliumThaum > Nitrogen > GalliumHamon AlchemyAlchemical LiquidThis mana imbues an object with the waves in and around it, changing its form.Warning: Conceptual Effect. Unrestricted usage presents high risk of unwanted consequences.
GalliumThaum > Fluorine > GalliumSmooth AlchemyAlchemical LiquidThis mana changes the form of an object it touches, removing signs of tooling from it.Warning: Conceptual Effect. Unrestricted usage presents high risk of unwanted consequences.
GalliumThaum > Silicon > GalliumBlank AlchemyAlchemical LiquidThis mana transforms into the concept of its shape, drawing in essence to fill the elemental voidWarning: Conceptual Effect. Unrestricted usage presents high risk of unwanted consequences.

Overuse appears to alter the structure of matter in the area, draining it of elemental alignment.
CadmiumThaum > Copper > CadmiumTimetheft AlchemyAlchemical RayThis mana steals an object's conceptual youth or its age, depending on which is more valuable to an object's worth.Warning: Conceptual Effect. Unrestricted usage presents high risk of unwanted consequences.
CadmiumThaum > Nitrogen > CadmiumWavetheft AlchemyAlchemical RayThis mana steals whichever waves make an object most valuable.Warning: Conceptual Effect. Unrestricted usage presents high risk of unwanted consequences.
CadmiumThaum > Fluorine > CadmiumTechtheft AlchemyAlchemical RayThis mana steals whatever technology makes an object most valuable.Warning: Conceptual Effect. Unrestricted usage presents high risk of unwanted consequences.
CadmiumThaum > Silicon > CadmiumStealAlchemical RayThis mana steals concepts from what it is applied to, creating new entities immediately.Warning: Conceptual Effect. Unrestricted usage presents high risk of unwanted consequences.
IodineThaum > Gallium > IodineMetaphorical HealingLiquidThis mana takes the true form of whatever living thing is nearest to it, and can heal something into it.This mana's effects are not perminant on their own.
SaltThaum > Gallium > SaltMetaphorical SeperationRayThis mana takes the true form of whatever seperation is nearest to it, and can apply that seperation.
GraphiteThaum > Gallium > GraphiteMetaphorical LifeLiquidThis mana takes a form symbolizing the life near it.
Wrought IronThaum > Wrought IronStructureRay (Solid)Mana takes the form of a flexible solid.
Crucible SteelThaum > Crucible SteelWood Grain ManaRay (Solid)Mana takes the form of a grainy solid, made of visible intermixing layers.
WaterThaum > Brain > WaterArcane ThoughtstealWaveIn addition to the effects of Thoughtsteal, this mana reacts to sound as Arcane Mana does.
BrainThaum > Water > BrainSea Specter ExecutorLiquidThis mana transforms into a specter based on the thoughts around it, executing orders given to it.
SeleniumThaum > Blood > SeleniumDusk's ShineRayThis mana emits a bright blinding moonlight that keeps those near it awake.
SeleniumThaum > Stone > SeleniumDefined Selenium TransmutationTransmutationThis mana transmutes Selenium into Defined SeleniumDefined Selenium: A hard, sulfur-like ore bearing an unknown magical metal.
SeleniumArcane > SeleniumReflecting PoolRayThis mana reflects the night sky of a full moon, no matter its form or location.
SeleniumThaum > Sand > SeleniumLunar SandsRayThis mana takes the form of a white powder that flows through the air without weight, cutting through things it is applied to.
SeleniumThaum > Graphite > SeleniumRestRayThis mana eases the sleep of the living and dead.
Selenium(Supermass + Float + Airbreak) > Sand > SeleniumShimmersummoned BouldergritRayThis mana creates sand made of moonlight, which, on contact with an object, rapidly expand into a shining antigravity foam with notable momentum, absorbing nearby moonlight to facilitate this transformation.
HybridEmerald Cultivation + Defined Iron TransmutationSabertooth Tiger Iron TransmutationTransmutationThis mana transmutes iron into Sabertooth Tiger Iron when applied to iron.Sabertooth Tiger Iron: A magical brownish-tan gemstone made of ensorceled Hemetite. It emits violent bursts of sharpened force magic when disturbed. If polished and cut, this force can, in theory, be refined.
HybridEmerald Cultivation + Defined Gold TransmutationSunstruck Citrine TransmutationTransmutationThis mana transmutes gold into Sunstruck Citrine when applied to gold.Sunstruck Citrine: A magical golden jewel made of Goddess Citrine streaked with strips of Hihi'irokane Ore. It emits a bright, shining glow that is hard to look at, and shimmering plasma blooms over its surface from time to time.

Hihi'irokane Ore and Goddess Citrine's exact properties alone are unknown.
HybridEmerald Cultivation + Defined Silver TransmutationMortal Silver TransmutationTransmutationThis mana transmutes silver into Mortal Silver when applied to Silver.Mortal Silver: This pure metal is lightweight, woven intimately with the magic of the mortal realm, it is considered a weak form of Mythril, and grows even lighter under the moon.
PandoreThaum > PandoreBlue Flame CreationSynthesisThis mana creates Blue Flames when applied to PandoreBlue Flames: This blue plasma is harmless on its own, but seems to intensify and spread to sources of strong will or bravery.
SiliconTransmute > Pandore Creation > CopperPandora's Copper TransmutationTransmutationThis mana transmutes copper into Pandora's CopperPandora's Copper: This dull, stone like material grows faster when used against stronger time distortions, but slows when used otherwise. When pushed to its limits, the material can undergo a permenant transformation into something unknown. As it grows stronger, it begins to turn into an orange, otherworldly metal.
SiliconTransmute > Pandore Creation > GoldPandora's Gold TransmutationTransmutationThis mana transmutes gold into Pandora's GoldPandora's Gold: This dull, washed out metal grows hotter and brighter when competing against something powerful in the dark, but dims when forced to compete with things weaker than itself in the light. When pushed to its limits, the material can undergo a permenant transformation into something unknown. As it grows stronger, it begins to turn into a golden, otherworldly metal.
SiliconTransmute > Pandore Creation > IronPandora's Iron TransmutationTransmutationThis mana transmutes iron into Pandora's IronPandora's Iron: This dull, stone like material delivers greater and greater impacts when used against something powerful, but becomes weak and gentle when used against delicate objects. When pushed to its limits, the material can undergo a permenant transformation into something unknown. As it grows stronger, it begins to turn into a cyan, otherworldly metal.
SiliconTransmute > Pandore Creation > AluminumVesselnite TransmutationTransmutationThis mana transmutes aluminum into VesselniteVesselnite: This black metal grows more powerful, the more of it is destroyed, and the more it is emptied of energy and magic. It is at its most powerful at the precipice of oblivion, when only the final scraps remain.
SiliconTransmute > Pandore Creation > WoodHopewood TransmutationTransmutationThis mana transmutes wood into HopewoodHopewood: When ignited, this wood releases magic that brings to life and grows the plants around it as it burns away.
BrainThaum > Eye > Copper > (Sand+Chrome) > BrainDiscombobulateLiquidThis mana prevents a target from forming new short term memories based on the things they see.


AttunementShorthandConceptEffectsOther
True > IceUnflappability[Cold Mystery]The user becomes more resistant to having their intentions read, the more ice they have equipped.Set Bonus undiscovered.
True > BloodNever Give Up[Will of Vitality]The user's body moves as they desire it, the more blood the user has equipped.Set Bonus undiscovered.
True > BoneNecromancy Mastery[Undeath]The user and their equipment become stiffer and harder, the more bone they have equipped.Set Bonus undiscovered.
True > WheatWheat Mastery[Further Wheat]The user gains more from harvests, the more wheat is equipped.Wheat grows around the user wherever they walk, and on whatever ground they touch. (Requires an Advanced Test to discover Cantrips)
True > SageSage Mastery[Further Sage]The user is more resistant to ailments, the more sage is equipped.The user can purify or nullify the poison of things they touch at-will. (Requires an Advanced Test to discover Cantrips)
True > AluminumElement Dance[Void]The user aligns to the greatest element near them, the more aluminum is equipped.The user may enter Elemental Planes through extreme concentrations or intensities of an element. (Requires an Advanced Test to discover Cantrips)
True > PandoreRevealed Will[Create Hope]The user's willpower manifests, the more Pandore is equipped.Set Bonus undiscovered.


SchoolRuneNameDescriptionBehaviorNotes
GeometryGolden Spiral 1Exponential OutwardA golden spiral, ignited from the centermost point.Mana spirals outwards, faster and faster, until spread out so thin as to no longer be detectible.
GeometryGolden Spiral 2Thaumic CollapseA golden spiral, ignited from the outermost point.Mana spirals inwards, faster and faster, until it collapses in on itself, spreading its Concepts, Elements, Vitality and Intentions over everything around it in an explosive eruption.Warning: Magical environs do not permit the existence of a singularity. Omnidirectional distortion of reality will occur.
GeometryCircleMana FieldA circle, ignited at any pointMana bounces off of itself, forming a hazy cloud in the shape of a sphere.
GeometrySemi-CircleLoop-de-loopA semicircle, ignited at one pointMana spreads forwards in a swirling looping manner.
GeometryDotNullA dot, ignited.No effect.
GeometryPentagonFivefold ElementsA pentagon, ignited from any point.Mana branches out forwards into a mess of unstable elemental magic, made up of Wood, Metal, Fire, Water, and Earth, which react violently with one another and split apart in the process.
GeometryHexagonDefine HexesA hexagon, ignited from any pointMana spreads out into a hexagonal grid in the opposite direction from the rune's ignition point.
GeometryHeptagonSevenfold DivinationA heptagon, ignited from any point.Mana splits into seven branching lines, which curve towards targets of great significance.
GeometryOctagonRedefine GridAn octagon, ignited from any point.Mana forms a malformed grid of octagons. Space is warped to allow tesselation of them.
GeometryNonagonPerfect CircleA nonagon, ignited from any pointMana bounces off of itself, forming a perfect circle of magic.
GeometryDecagonImperfect CircleA decagon, ignited from any pointMana bounces off of itself, spreading in an imperfect circular pattern that forms a spirograph.
GeometryDodecagonCircle of TimeA dodecagon, ignited from any pointMana bounces off of itself, spreading in a circular pattern that slowly undoes itself, distorting time in the process.
SymbolsSSidewinderThe letter 'S', ignited at its lowermost pointMana expands outwards in a swooping, swaying line.
SymbolsUU-TurnThe letter 'U' ignited at its leftmost point.Mana curls around as it expands, forming an oval
SymbolsXX-OutThe letter 'X', ignited at its bottom-leftmost point.Mana branches out into three off-center branches, which themselves branch out into three branches, and so on. Branches which collide explode into three-dimensional branches.
SymbolsYForkThe letter 'Y', ignited at its lowermost point.Mana branches out in two directions, and continues to do so.
SymbolsθChain LineThe Theta symbol, ignited at the bottom.Mana forms a line of interwoven chains as it moves forwards.
SymbolsλJagged ForkThe Lambda symbol, ignited at its leftmost point.Mana forks in a jagged pattern, and continues to do so. A faint buzz can be heard as it does so.
SymbolsρRingbranch BinaryThe Rho symbol, ignited at its lowermost point.Mana travels in a lopsided line, branching off into circles that dot its length. Each circle contains a faint mote of pure data, pulsing on or off when disturbed.
SymbolsΩCauldronThe Omega Symbol, ignited at its leftmost pointMana begins to trail Omega symbols in a circle, in the center of which forms a pale ember of destruction magic.
SymbolsCrossCrossoutA plus symbol, ignited at any pointMana begins to branch out, forming a three-dimensional grid as it spreads.
Elder FutharkLightningThe Laguz Rune, ignited at its lowermost point.Mana travels in a jagged diagonal line, transforming into pure lightning.
Elder FutharkQuakeThe Tiwaz Rune, ignited at its lowermost point.Mana spreads in a jagged forking pattern, transforming stone that it comes in contact with into jagged shaking and growing rubble.
Elder FutharkThunderThe Dagaz Rune, ignited at its lower-leftmost point.Mana spreads and crashes into itself, vibrating rapidly as it transforms into a deep cracking roar.
FireBarbed HookFlameA hook-like shape, like a twisted 'V', ignited from the leftmost sideMana begins to twist in a circle, transforming into pure flames.
FireSquiggly Jagged LineRising EmbersA line of curved jagged edges, ignited at one end.Mana begins to twist upwards in a jerky, swaying motion.
FireJagged Fire SymbolEmblem of FireA flame-like symbol made of curled jagged lines, ignited from the leftmost sideMana begins to act like a two-dimensional flame, visibly swaying from side to side as it expands.
StarsStarburstStarlight BurstA series of lines all crossing in the middle, ignited from the middleMana spreads outwards in all directions, acting like rays of light.
StarsBlocky RingOrbiting EarthA ring made of blocky shapes, ignited from the bottom.Mana begins to travel in an orbit around the rune's center, picking up stones and soil in blocky masses of magic.
StarsSlightly Warped DodekagonInward SpaceA slightly imperfect dodekagon, its angles distorted a bit, and ignited from the bottommost point.Mana collides with itself, travling in a spirographical circle that twists the fabric of space slightly, creating gravity.
 
[X][Collapse] Strive to accept the changes. You can hide them with some coloration magic, and they will serve as a sign of your fallibility.

Basically prosthetic knuckles, not that much of a lash back.
 
[X][Collapse] Strive to remove the changes. They are a direct link to your other identity, and a sign of your failure besides.
-[X][Collapse] This is EXACTLY what the 'Rewind' mana is for, Thaum > Salt > Copper > Copper, it even does so specifically to separate objects.
-[X][Collapse] If not, it's probably the easiest and safest to just amputate the outer half of each finger. We've got plenty of mana types for that and being stretchy or over-vasculates hidden with colouration magic is a much less problematic side effect. And should all else fail, we do know Panacea who can correct the details.

[X][Project] You've transformed yourself by mistake, it could have happened to anyone. Now it's time to correct that mistake.
-[X][Project] Use Biomancy to return your hands to normal. If you deaden your nerves and use coloring magic to cover things up, you should be able to physically remove and regenerate the altered parts.

[X][Project] Lisa wants a device that will warn you if she is the subject of a thinker prediction. You'll try to create something to do exactly that.
-[X][Project] Take one of those obsolete phones with no sim card and whose antennas you ensure dont work, and tinker some Eldritch Relay and 'Zap' transmutation into it so you can supply it with mana at all times from a distance like you did with the prison phone bug, AND make it function as an actual phone for communication by hooking the speaker and microphone into your power. Then further reinforce this with an arcane transmutation spell:
A villain's brought my blood to boil
Device, guard against the menace Coil
Anoint you with a sacred oil
A mana test, that is his foil
Therefore I in transmutation toil
Eldritch power, earthly soil
Us from trouble un-embroil

[X][Sage] What will you do as Sage?
-[X][Sage] Continue your magical training.
--[X][Sage] Practice/Create a constrained form of Arcane magic with the key feature of directly or metaphorically mentioning specific mana types and attunement materials you are familiar with and using that as a focus for both willpower and symbolism to make the mana act like mana attuned to those substances and attunement chains. It's secondary but still important features are building more power and focus over the course of a long and detailed intonation, in a monotone almost chanted style dominated by rhyming couplets.

[X][Taylor] What sort of things will you do during the day?
-[X][Taylor] Stay at home (Enhances other actions)
--[X][Taylor] Look through the books you have.
-[x][Taylor] Something Else (Go to the library and check out multiple fantasy books. Even if you can't learn from them directly you can use them as inspiration.)

[X][Taylor] What sort of things will you do during the day?
-[X][Taylor] Visit a forest. For inspiration, to hike with dad and hang out, and maybe to inspect for buying.

[X][Business] Make use of Lisa. (Write-in)
-[x][Business] Show Lisa your notes on Eldrich Relay mana and it's variants, and live demonstrations of the more harmless ones, and see what she makes of it.

[X][Business] What will you do in the name of good business this week?
-[X][Business] Fund a venture.
--[X][Business] Fund a project. (-1000$, A second [Project] action will be done this turn)
--[X][Business] Fund experiments. (-100$, three additional [Advanced] Tests are added)

[x][Simple] Perform a simple experiment.
-[x][Simple] Acquire an external hard drive, the kind that's basically a very large USB stick for making backups but with a separate power cable, and power it with Brain > 'Zap' + Eldritch Relay > 'Zap' + Lightning Vision > 'Zap', then while doing that continuously plug it into a computer and download an offline copy of the entirety of wikipedia onto it so all of it passes through the mana. Lets make that thinker power ERN it's S rank.

[X][Simple] Perform a simple experiment. (Write-In)
-[X][Simple] Transmute the internals of a computer in a complex way using Phsycocite+"Eldritch Relay" and getting it inside the computer using the 'Zap' phonem to power it and be inside the active circuits.
 
I think both options are valid, which is why I'm choosing a middle path. Taylor (and us) have been getting a bit careless with the magic we test, and a reminder could help mitigate that. Still, I think having concrete/wood fingers will interfere with daily life somewhat (reduced sensation, pretty obvious if someone touches them) so I say we get Panacea to fix all but Taylor's offhand pinkie.
[X][Collapse] Remove the majority of the changes, but keep the tip of one finger changed as a reminder of your fallibility. Hide it with coloration magic.

[X][Taylor] Skip School. If you don't, you'll have to wear gloves until you fix your hands, and keep them on no matter what.
-[X][Taylor] Tell dad. He'll be worried despite this being a quick fix, but he can simply tell the school that you're ill.
[X][Sage] Go out healing with Panacea.
-[X][Sage] Have her heal you. For her, removing these blemishes would take less than a minute at most.

[X][Business] Fund a venture.
-[X][Business] Purchase new materials and supplies (Buy a small vacuum chamber for 200ish dollars)
-[X][Business] Fund experiments. (-100$, three additional [Advanced] Tests are added)

[X][Business] Make use of Lisa. (See if she can make sense of The Language created from Arcane > Paper, and if the writing works as Runes.)

[X][Project] Lisa wants a device that will warn you if she is the subject of a thinker prediction. You'll try to create something to do exactly that.

[X][Advanced] Test arcane sulfur to see what materials result, and test using thaumic sulfur as a source of heat on magically created materials.
[X][Advanced] Try slowly increasing the force applied to a rod of Pandore. Start with your hands and work your way up to tools and/or magic (force, gravity, your new dagger).

[X][Simple] Test a specific Rune's effect: Elder Futhark Runes (see spoiler below)
Elder FutharkThe Fehu Rune, ignited at its lowermost point.
Elder FutharkThe Uruz Rune, ignited at its lower-leftmost point.
Elder FutharkThe Thurisaz Rune, ignited at its lowermost point.
Elder FutharkThe Ansuz Rune, ignited at its lowermost point.
Elder FutharkThe Raido Rune, ignited at its lower-leftmost point.
Elder FutharkThe Kaunaz Rune, ignited at its lowermost point.
Elder FutharkThe Gebo Rune, ignited at its center
Elder FutharkThe Wunjo Rune, ignited at its lowermost point.
Elder FutharkThe Hagalaz Rune, ignited at its lower-leftmost point.
Elder FutharkThe Nauthiz Rune, ignited at its lowermost point.
Elder FutharkThe Jera Rune, ignited at its lowermost point.
Elder FutharkThe Eihwaz Rune, ignited at its center
Elder FutharkThe Pertho Rune, ignited at its center
Elder FutharkThe Algiz Rune, ignited at its lowermost point.
Elder FutharkThe Sowulo Rune, ignited at its lowermost point.
Elder FutharkThe Berkana Rune, ignited at its lowermost point.
Elder FutharkThe Ehwaz Rune, ignited at its lower-leftmost point.
Elder FutharkThe Mannaz Rune, ignited at its lower-leftmost point.
Elder FutharkThe Ingwaz Rune, ignited at its lowermost point.
Elder FutharkThe Othala Rune, ignited at its lower-leftmost point.
[X][Simple] Repeated attunement chains (see spoiler below)
Corona PollentiaThaum > Quartz > Corona PollentiaBetter/more precise connection?
Corona PollentiaThaum > Manganese > Corona Pollentia
Corona PollentiaThaum > Cast Iron > Corona PollentiaPerhaps a physical relay?
SiliconThaum > Corona Pollentia > SiliconRelay made out of physical material?
SiliconThaum > Silicon > IodineWe haven't tested a liquid silicon synthesis
Thorium OxideArcane > Thorium OxideSoul stuff?
Thorium OxideThaum > Calcium > Thorium OxideDirect attack on the soul?
FireThaum > Fire > FireMaybe QA won't be unhappy since it doesn't have the mysterious tag?
AmericiumThaum > Americium > AmericiumRepeated chains not yet tested
BoronThaum > Boron > Boron
ChlorideThaum > Chloride > Chloride
GoldThaum > Gold > Gold
IronThaum > Iron > Iron
Mild SteelThaum > Mild Steel > Mild Steel
PlatinumThaum > Platinum > Platinum
SilverThaum > Silver > Silver
ThoriumThaum > Thorium > Thorium
TinThaum > Tin > Tin
TungstenThaum > Tungsten > Tungsten
BrainThaum > Brain > BrainKinda just throwing stuff at the wall to see what sticks
FluorineThaum > Fluorine > Fluorine
KeratinThaum > Keratin > Keratin
MeatThaum > Meat > Meat
PotassiumThaum > Potassium > Potassium
RhodiumThaum > Rhodium > Rhodium
CadmiumThaum > Cadmium > Cadmium
CurestoneThaum > Curestone > CurestoneHaven't tested repeated magical sythesized element
QuartzThaum > Quartz > Quartz
SandThaum > Sand > Sand
SiliconThaum > Silicon > Silicon
SulfurThaum > Sulfur > Sulfur
EmeraldArcane > EmeraldArcane on an essence had a wierd result before
RubyArcane > Ruby
SapphireArcane > Sapphire
GraphiteArcane > Graphite > GraphiteEnhanced effect? Also haven't done a repeated arcane test yet
OxygenArcane > OxygenTesting arcane on the different waves
PandoreArcane > Pandore

There's a bunch more simple arcane tests I want to do too, but this is already getting long, so I'll wait until next time.
[X][Simple] Study a target for Runes: Alexandria
I'm curious if studying a person will result in anything, and Alexandria might result in strength/durability/flight runes.
 
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Oh dear. Well, accidents happen.

[x][Collapse] Strive to remove the changes. They are a direct link to your other identity, and a sign of your failure besides.

Personal motivation to learn to undo magical mutations!
 
[x][Collapse] Strive to remove the changes. They are a direct link to your other identity, and a sign of your failure besides.

[x][Taylor] Skip School. If you don't, you'll have to wear gloves until you fix your hands, and keep them on no matter what.
-[x][Taylor] Don't tell dad. This should only take a few days at most to correct, and he'll be so worried if he found out.


[x][Sage] Go out healing with Panacea.
-[x][Sage] Have her heal you. For her, removing these blemishes would take less than a minute at most.

Honestly I think it would benefit Amy to learn Taylor isn't infallible.

[x][Business] Make use of Lisa. (Coil is annoying and he shot us. Get rid of him. (hopefully legally?))

[x][Project] Lisa wants a device that will warn you if she is the subject of a thinker prediction. You'll try to create something to do exactly that.

on a side note someday Taylor needs to hang out with Amy and Lisa together (maybe Vicky can come)

[x][Simple] Attempt to string together an Attunement Chain (in Spoiler)

Attunement ChainWhy
(The Language + Ambient Noise + Visions)>Heavy Thoughts>CurseMagical Schizophrenia
(Thaum>Palladium>Blood)+False Face>Cursed OneA Vampire Curse That Spreads Because...
Thaum>Copper>Tin>StoneTime...
Thaum>Copper>Aluminum>StoneStone?
Thaum>Gold>Nitrogen>PlatinumIS THAT A JOJO REFERENCE
 
...This is why lab safety is so important people. That could have killed her! It could have transmuted the air in her lungs into acid, or turned her vital organs into stone, or who knows what else! We cannot rely on Taylor's reflexes and personal mana supply to keep her safe when experimenting on things, those warnings in the alchemy section are there for a goddamn reason!

Seriously. Invest in coming up with safety measures for our lab. It WILL save Taylor's life, and will be required if we are to do anything involving alchemy or dangerous rune work.
 
...This is why lab safety is so important people. That could have killed her! It could have transmuted the air in her lungs into acid, or turned her vital organs into stone, or who knows what else! We cannot rely on Taylor's reflexes and personal mana supply to keep her safe when experimenting on things, those warnings in the alchemy section are there for a goddamn reason!

Seriously. Invest in coming up with safety measures for our lab. It WILL save Taylor's life, and will be required if we are to do anything involving alchemy or dangerous rune work.

Consider this a piece of GM advice, but one thing I will say, just to smoothen the game along and keep you all from panicking or getting upset with certain seemingly spontaneous failures, (Since I know some of you might get justifiably upset that one random roll on one random [Simple] Test resulted in semipermenant consequences out of the blue)

At the end of the day, one of the single most unlikely occurrences that can happen from Taylor messing with any magic is that it kills her.

It's her magic, after all, and suffused with her will and intentions.

Fortunately, this means it's unlikely for her magic to kill her.

Unfortunately, that means it's unlikely for her magic to kill her. ;)

I always meant for fuckups to start having consequences, so consider this me saying "Bad rolls on magic experiments will always be a chance to fail forwards, rather than something that pushes you closer to a game-over."

So damn close to a 1, 20 roll, and we could have had pigeon saffron Taylor.
 
[X][Collapse] Strive to remove the changes. They are a direct link to your other identity, and a sign of your failure besides.
 
So we'll troll around the usual wards
Not sure if it's typo, or they feel like messing with people.

[X][Collapse] Strive to remove the changes. They are a direct link to your other identity, and a sign of your failure besides.

[X][Taylor] Skip School. If you don't, you'll have to wear gloves until you fix your hands, and keep them on no matter what.
-[X][Taylor] Tell dad. He'll be worried despite this being a quick fix, but he can simply tell the school that you're ill.

[X][Sage] Go out healing with Panacea.
-[X][Sage] Have her heal you. For her, removing these blemishes would take less than a minute at most.

[x][Project] You'll begin a project of some kind.
-[X][Project] Now you're certain that there is someone on the other end of the connection through your Corona Pollentia/ Eldritch Relay, try to establish contact with that entity.
--[X][Project] Create a Taylor-shaped avatar and try delegating control of it to the entity for communication.

Yet again I voice for reaching out to the eldritch. What kind of dark sorceress she is? Also, more importantly, there are some grievances to settle with QA, and streamlining Taylor's cooperation with her power can't be a bad thing. Contessa might tell you.
 
[X][Collapse] Strive to accept the changes. You can hide them with some coloration magic, and they will serve as a sign of your fallibility.
 
[X][Collapse] Strive to remove the changes. They are a direct link to your other identity, and a sign of your failure besides.

[X][Taylor] Skip School. If you don't, you'll have to wear gloves until you fix your hands, and keep them on no matter what.
-[X][Taylor] Tell dad. He'll be worried despite this being a quick fix, but he can simply tell the school that you're ill.

[X][Sage] Go out healing with Panacea.
-[X][Sage] Have her heal you. For her, removing these blemishes would take less than a minute at most.

[X][Business] Establish a new way of making money using the means at your disposal
-[X][Business] Set up your building to sell goods from. (Write-In Goods to Sell)
-[X][Business] (Open a recycling business, have the city pay you for handling the junk, and you then get a bunch of shit to experiment with!)

[X][Project] Write In: (Haunted by those unsafe tests with Uranium done by Coil, you seek to experiment with it more properly. Attempt to create Uranium.)

Perform a simple experiment. (Write-In) MAGICAL MATERIAL BONANZA!!!!!! Shade, I am SO sorry..... This is so long that I am separating it into paragraphs for readability.
[X][Simple] Attempt to string together an Attunement Chain (
Creating a couple extra Defined Ores + Emerald Ores + Pandora Ores:
Thaum > Stone > Pandore Creation.
Emerald Cultivation + Thaum > Stone > Pandore Creation.
Emerald Cultivation + Defined Selenium Transmutation.
Thaum > Pandore Creation > Defined Iron Transmutation.
Thaum > Pandore Creation > Defined Gold Transmutation.
Thaum > Pandore Creation > Defined Silver Transmutation.
Thaum > Pandore Creation > Defined Selenium Transmutation.
Thaum > Pandore Creation > Stone.
Thaum > Pandore Creation > Stone > Pandore Creation.

The Following is Experimenting with the Hellforge(Arcane > Sulfur) mana to try to make more magical materials:
Hellforge + Defined Iron Transmutation.
Hellforge + Defined Gold Transmutation.
Hellforge + Defined Silver Transmutation.
Hellforge + Defined Selenium Transmutation.
Hellforge + Pandore Creation.
Emerald Cultivation + Hellforge + Defined Iron Transmutation.
Emerald Cultivation + Hellforge + Defined Gold Transmutation.
Emerald Cultivation + Hellforge + Defined Silver Transmutation.
Emerald Cultivation + Hellforge + Defined Selenium Transmutation.
Emerald Cultivation + Hellforge + Pandore Creation.

Trying to make some cool magical fire:
Arcane > Ruby.
Hellforge + Thaum > Ruby.
Hellforge > Ruby.
Arcane > Ruby > Sulfur.
Hellfire + Thaum > Ruby.
Thaum > Sulfur > Ruby.
Thaum > Ruby > Sulfur.

We forgot about the glass! Let's look into that again!:
Thaum > Selenium > Pink Glass.
Thaum > Pink Glass > Selenium.
Thaum > Sea Glass > Eye.
Thaum > Eye > Sea Glass.
Arcane > Blue Glass.
Arcane > Green Glass.
Arcane > Pink Glass.
Arcane > Red Glass.
Arcane > Sea Glass.
Thaum > Water > Sea Glass.
Thaum > Sea Glass > Water.

Mild Curiosities:
Arcane > Zirconium.
Arcane > Silicion + Thaum > Zirconium.
Arcane > Silicion > Zirconium.
Arcane > Sapphire.
)
 
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