Colony Commodore

[X] Plan: Small Beginnings
-[X] [Extra] Small orbital defence platform.
-[X] [Extra] A small shipyard.
-[X] [Extra] Increased budget.
-[X] [Warship] A Daring-Class Destroyer.
-[X] [Warship] A couple of Kilo-Class Frigates.
-[X] [Warship] A squadron of Scout-Class Corvettes.

A Daring and a couple of Kilos for the core of our fleet and a squadron of Scouts to hopefully occupy the enemy defenses with missile salvos along with light orbital infrastructure and a budget boost so we can keep our little fleet in top condition.
 
A squadron of frigates to cover our flanks and do light duties.

A squadron of frigates would be four to six rather than two.

before we can get more destroyers at all with mention of our budget issues.

It is less you have budget issues and more that cruisers are too expensive for a new colony to field more than one of if they can field one at all. Budget-wise, the costs of the Enterprise would let you have four destroyers for the same costs. While you can't afford infinite escorts, a few extra escorts won't be causing you budget issues.

Speaking of which, your ability to do such will be limited by how many actions you have. You will need to balance foreign missions vs the need to defend the colony and local assets. The orbital defence platforms and patrol boats are useful for the latter as static defences will free up your warships to do stuff rather than defend the colony.

We'll need to really protect it, but shipyards can't be easy to come by or upgrade so lets get a head start.

It isn't so much that they are hard to come by or upgrade, but they take time and money to build so they are something of an investment. Alexandria could build one, but it would be their major project for a couple of years so you would need to convince the Prime Minister that it would be effort the investment.
 
A Daring and a couple of Kilos for the core of our fleet and a squadron of Scouts to hopefully occupy the enemy defenses with missile salvos along

I just want to note that you will be managing a navy and not just a fleet. If you are sending your entire navy on a mission, it means that you either haven't got much of a navy left and/or this mission is so important that you need to send every last warship on it.
 
[X] Plan: In for the Long Game
-[X] [Warship] A Daring-Class Destroyer.
-[X] [Warship] A Daring-Class Destroyer.
-[X] [Warship] A couple of Kilo-Class Frigates.
-[X] [Extra] A medium shipyard. (Counts as two choices)
-[X] [Extra] A brigade of veteran marines.
 
@Oshha I have a few questions about quest-mechanics.

What sort of dicerolls will be happening?
What does it mean (for the rolls) to have a 5 in a skill? Or a 6? What is the difference?
Lastly: Does it matter to upgrade attributes? Or is this a trait-based system? Or maybe both in a CK2-esque fashion?
 
@Oshha

What are the differences between the shipyard options? As in what kind of ships are restricted to which shipyard?

Size of the shipyard.

A small shipyard would have a single small bay while a medium shipyard would have a medium bay and a small bay. A large shipyard would have a medium bay and three small bays.

Small = Escorts (Corvettes/Frigates/Destroyers/Escort Carriers)
Medium = Cruisers (Light Cruisers/Cruisers/Heavy Cruisers/Light Carriers)
Large = Capitals (Battleships/Battlecruisers/Carriers)

To make things easier gameplay wise, there is a sizable difference between each size class which roughly goes as the following:
Escort = 1
Cruiser = 3
Capital = 9
 
What sort of dicerolls will be happening?
What does it mean (for the rolls) to have a 5 in a skill? Or a 6? What is the difference?
Lastly: Does it matter to upgrade attributes? Or is this a trait-based system? Or maybe both in a CK2-esque fashion?

1) A d20 when I want to simulate chance.
2) Skills works on a scale of 1 to 8 with four being average. Five means you are a cut above the norm and a six means you are very good. When relevant to a dice roll, I will add the character's skill as a modifier.
3) Yes. A more skilled crew is superior to a less skilled crew though it isn't an insurmountable advantage. Traits can make rolls easier or harder and allow you to do things IC that you wouldn't be able to otherwise. Stats are relevant because they can provide bonuses to rolls.
3a) No. Traits are relevant, but the system isn't built around it.
3b) No, it is not a CK2 system. The mechanics are homebrew, but the most relevant ones would be Remnant Fleet (both versions) by @Trent01 and A Knight's Fleet, the first quest I ran over on SB (which was also based off of Remnant Fleet).
 
Speaking of which, your ability to do such will be limited by how many actions you have. You will need to balance foreign missions vs the need to defend the colony and local assets. The orbital defence platforms and patrol boats are useful for the latter as static defences will free up your warships to do stuff rather than defend the colony.

So how would that work? Each turn we allocate ships to different categories of operation, or we giving more specific orders per ship?

For patrol boats: same size as corvettes minus FTL drive, or smaller? Are we expected to do a lot of customs patrol or are they meant for more duties ontop of that?

It isn't so much that they are hard to come by or upgrade, but they take time and money to build so they are something of an investment. Alexandria could build one, but it would be their major project for a couple of years so you would need to convince the Prime Minister that it would be effort the investment.
Size of the shipyard.

A small shipyard would have a single small bay while a medium shipyard would have a medium bay and a small bay. A large shipyard would have a medium bay and three small bays.

Small = Escorts (Corvettes/Frigates/Destroyers/Escort Carriers)
Medium = Cruisers (Light Cruisers/Cruisers/Heavy Cruisers/Light Carriers)
Large = Capitals (Battleships/Battlecruisers/Carriers)

To make things easier gameplay wise, there is a sizable difference between each size class which roughly goes as the following:
Escort = 1
Cruiser = 3
Capital = 9

Yup. Medium shipyard is the way to go then. Get ahead of that time-lag, and cruisers seem to be the limit of what we want/need anyway.

Can medium bay handle multiple light ships at once, or just do one light ship at a time quickly?

If we don't have a shipyard, do we have civilian stations or repair docks to maintain our ships?

I just want to note that you will be managing a navy and not just a fleet. If you are sending your entire navy on a mission, it means that you either haven't got much of a navy left and/or this mission is so important that you need to send every last warship on it.

Noted. Numbers matter here.

I also forgot to mention that the Daring-Class isn't a heavy destroyer. It is more that the Swift-Class is a light destroyer.

Also noted. Still sticking to Darings moreso then.
 
So how would that work? Each turn we allocate ships to different categories of operation, or we giving more specific orders per ship?

For patrol boats: same size as corvettes minus FTL drive, or smaller? Are we expected to do a lot of customs patrol or are they meant for more duties ontop of that?

A mixture of both. You will have standard actions you can allocate your ships to, but you will also have special missions and the ability to do write-in missions.

A patrol boats are half the size of a corvette and lack armour, shields and FTL. They are also limited on weaponry to about half of a battery. They are more coast guard vessels than warships. What they do is provide some defence for the solar system and deter pirates and other opportunistic raiders. But if you want some real defenders, you want either defensive platforms or warships.

Can medium bay handle multiple light ships at once, or just do one light ship at a time quickly?

If we don't have a shipyard, do we have civilian stations or repair docks to maintain our ships?

One light ship at a time and not any more quickly.

Yes and no. You will just be improvising with whatever is at hand from using civilian stations to doing repairs whilst orbiting the colony.

Noted. Numbers matter here.

Also noted. Still sticking to Darings moreso then.

You need to balance quantity and quality as neither one is superior to the other. You need enough warships to cover all of your obligations, but you also don't want to be trying to swarm a capital ship in escorts.

I will note that River-Class has its place as anti-raider and pirate hunter. Its very high mobility combined with its decent weapons and defence means it is great for hunting small escorts. So if someone is raiding your shipping using modified civilian vessels or escorts or is using escorts as scouts, the River-Class is perfect for hunting them down due to its superior speed, weapons and defences.
 
A patrol boats are half the size of a corvette and lack armour, shields and FTL. They are also limited on weaponry to about half of a battery. They are more coast guard vessels than warships. What they do is provide some defence for the solar system and deter pirates and other opportunistic raiders. But if you want some real defenders, you want either defensive platforms or warships.

About defensive platforms, how do they match up firepower and defense wise compared to ships? They'd need something to make up for being tactically immobile.

One light ship at a time and not any more quickly.

Yes and no. You will just be improvising with whatever is at hand from using civilian stations to doing repairs whilst orbiting the colony.

Darn. Very well then.

Which means any plan not entailing at least a small shipyard has a crippling problem then. Very good to know, and we need to keep our shipyard secure.

You need to balance quantity and quality as neither one is superior to the other. You need enough warships to cover all of your obligations, but you also don't want to be trying to swarm a capital ship in escorts.

I will note that River-Class has its place as anti-raider and pirate hunter. Its very high mobility combined with its decent weapons and defence means it is great for hunting small escorts. So if someone is raiding your shipping using modified civilian vessels or escorts or is using escorts as scouts, the River-Class is perfect for hunting them down due to its superior speed, weapons and defences.

Fair enough on that count, but I'm thinking frigates would be the better match for anti-piracy until we run into big stuff or pirate bases. Then we break out the cruiser.
 
About defensive platforms, how do they match up firepower and defense wise compared to ships? They'd need something to make up for being tactically immobile.

The lack of engines means that they have more weapons and armour than a warship of the same size. Furthermore, orbital platforms are not sitting ducks for long-ranged attacks as they got thrusters for course adjustments and weapons to shoot down things.

Fair enough on that count, but I'm thinking frigates would be the better match for anti-piracy until we run into big stuff or pirate bases. Then we break out the cruiser.

The Swift-Class is the best for anti-piracy unless you need need multiple ships to protect trade ships in which case you want corvettes for maximum numbers. Frigates work either as flagships for a corvette squadron or as support for larger ships or raider groups.

So if you want to hunt an active pirate group, you'll want the Swift-Class for its superior mobility, firepower and protection compared to pirate ships (if pirates are using anything larger than a frigate, they aren't pirates, but another nation's warships posing as pirates), but if you want to guard and deter pirates from opportunistic raids, you'll want corvettes for maximum numbers for more patrolling and escorting.
 
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The River-Class is the best for anti-piracy unless you need need multiple ships to protect trade ships in which case you want corvettes for maximum numbers. Frigates work either as flagships for a corvette squadron or as support for larger ships or raider groups.

So if you want to hunt an active pirate group, you'll want the River-Class for its superior mobility, firepower and protection compared to pirate ships (if pirates are using anything larger than a frigate, they aren't pirates, but another nation's warships posing as pirates), but if you want to guard and deter pirates from opportunistic raids, you'll want corvettes for maximum numbers for more patrolling and escorting.

I think you mean Swift-class here. Unless theres another ship class you want to add to the list. If so, please add to list. (If this River-class has a upgraded FTL to go with better engines for pirate hunting, I'd swap votes in a heartbeat) Otherwise, I get the picture now. Thank you very much.


For those of you who are voting for my plan: Given the GM is rather playing up the need for some anti-piracy thinking in our force lineup, will anyone object to me changing out one Daring for a Swift? We got shipyards for escorts, but I suppose a diverse force list is a good way to start the game.
 
I think you mean Swift-class here. Unless theres another ship class you want to add to the list. If so, please add to list. (If this River-class has a upgraded FTL to go with better engines for pirate hunting, I'd swap votes in a heartbeat) Otherwise, I get the picture now. Thank you very much.

No, I just meant Swift-Class. The River-Class hasn't entered service yet and because of that, Lancaster wouldn't know about it.

For those of you who are voting for my plan: Given the GM is rather playing up the need for some anti-piracy thinking in our force lineup, will anyone object to me changing out one Daring for a Swift? We got shipyards for escorts, but I suppose a diverse force list is a good way to start the game.

I won't say that I am playing up the need for anti-piracy (though that wouldn't be amiss) as I am just clarifying the differences between the Daring-Class and the Swift-Class and what each one is meant to be used for. The Daring-Class is a standard destroyer that is meant for the battleline and is a frontline fighter as result while the Swift-Class can't match up against ships of the same weight, but is excellent for hunting smaller ships and therefore it is an ideal anti-pirate ship.

If you want (relatively) heavy combatants to back up the Enterprise and win battles for you, the Daring-Class is what you want. If you want to deal with pirates and hostile raiders, then you will want the Swift-Class to hunt them down. One has a more standard role while the other is more specialised. There is no optimal choice as each option provides a different set of options and is meant to deal with different problems.
 
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