Turn 6 results
General actions
[X] Infrastructure Actions:
-150 RE shall be dedicated to rebuilding and improving on the infrastructure in our newly conquered land, to make sure we have good relations with the people there and so we get more income.
-Begin a resources recycling and economic mobilization campaign. Use victory over Serbia to develop enthusiasm for the purchase of government war-bonds to be repaid with reparations from the Entente. Encourage subjects to turn in scrap metal, used vegetable oils, and animal tallow for recycling into shells and biodiesel fuel.
-At the same time, we shall do a headcount on the exact number of Serbian Beasties we have taken.
[X] Diplomacy Actions:
-Continue organizing the Grand Strategy Council with our allies. See if we can get a count on the units our allies have in which fronts, so we know where our own will do the most good.
--Once the Council is complete, propose a Russia First strategy. Russia, while having a powerful army, has absolutely horrible logistics for a force that requires so much supplies. If Russia surrenders, we can all divert large amounts of forces to other areas without fear of the Russian Steamroller attacking. Furthermore, we know that the Russians cannot be everywhere at once. Attacked from multiple fronts, they will have to break somewhere.
---If any of our allies have the ability to interdict, sabotage, or damage the Trans-Siberian Trailway, it should be done, as it will absolutely ruin the Russians' ability to resupply their forces, especially with the Ottomans blocking the Turkish Straits. Also suggest taking advantage of the various unrest in Russia, especially in Finland, Caucuses, and Central Asia, as described previously, since we have already shown success in Poland.
-Warn the other Clanker Powers about the Russian use of Fighting Bears and their burrowing under fortification lines, see if anyone has a counter.
-In regards to the coming Russian attack on Bulgaria, propose this strategy. While Bulgaria, along with Austria-Hungarian reinforcements hold off the Russians at the front line, a joint German-Austrian attack will flank this force, and cut off their supply lines, trapping the Russians in a cauldron.
-Give the Germans our autocannon and flak shell blueprints to help them deal with the British air fleet.
-Continue trying to increase trade ties with neighbouring nations. Get trade moving with Bulgaria and Switzerland.
-Propose a joint attack from us, Bulgaria, and the Ottoman Empire to knock Greece out of the war swiftly so we can focus on Russia alone. Or at least get permission from Bulgaria to move through their territory to attack Greece.
-Sort through Russian POWs to find minority conscripts (Poles, Finns, Ukrainians, Central Asians) who might be recruited for nationalist organizations favoring independence.
[X] Military Actions:
Greek Front Forces:
-14 Infantry Divisions
-7 Scout Mech Divisions
-5 Cyklops Divisions
-5 Ladegerat Divisions
-1 Land Dreadnought Group
-2 Attack Gyro Air Wings
-3 Storm Bringer Divisions
-1 Ironsides Division
-1 Crow Zepplin Air Wing
-Most of the Navy
-Serbian Beasties in the Greek/Serbian Border Farm
-Our forces shall launch a joint attack with the Ottomans and Bulgarians on Greece, if they agree. The primary objective of this attack is not to take land, it is to destroy Greece's ability to make war. Annihilate or capture the Greek Beastie farms so they can't produce any more, destroy any supplies they have, and so on. Avoid contact with the main Greek military forces until we can bring overwhelming force down on them.
--Send Beasties from the third Farm to assist in the attack. They'll act as cannon fodder, tying up the Serbian Beasties so our real forces can bring them down. Focus on Deathsheads primarily.
-Our navy will remain along the coast, providing heavy gunnery support. Ensure that they have sufficient ground artillery support in case of an enemy attack, and be on the lookout for that Underwater Greek Beastie.
Russian/Bulgarian Front Forces:
-38 Infantry Divisions
-10 Scout Mech Divisions
-4 Cyklops Divisions
-1 Land Dreadnought Group
-1 Attack Gyro Air Wings
-2 Storm Bringer Divisions
-1 Ironsides Division
-Beasties from the Serbians
-Have our forces assist the Bulgarians in fortifying their lines. Being up more of the spare 88 mm guns we acquired from the Mammothines.
-Now that we know the Russians can burrow, our defences shall change to match it. Ensure we have Defence in depth, so if one trenchline is burrowed under we can simply fall back to the one behind it and continue fighting.
--Bring up more Serbian Beasties, possibly some Hounds this time. Make sure the troops and Bulgarians know about them. If they question why we use them, explain that every commander has a duty to his men. By using the Beasties, we preserve our own soldiers' lives.
-Have some of the Lionlestals and Hounds remain near the areas that come under attack by Russian raids, when the next attack comes, the Beasties can burst out and attack. Ensure artillery support is nearby to provide covering fire as well.
Serbian Occupation Force:
-5 Infantry Divisions
-Keep the Serbians from making an army again, suppress any rebel groups, and generally keep the peace. If possible, help with civilian reconstruction to earn goodwill and weaken any dissent. Any abuse of the Serbians or violations of the rules of war will be severely punished!
Production: 850 RE
[X] 1 Riese Land Dreadnought Group (5 Land Dreadnoughts). 350 RE
[X] 15 Infantry Divisions (575,000 men). 75 RE
[X] 5 Windrunner Division (500 Scout Mechs). 125 RE
[X] 1 Storm Bringer Divisions (25 Storm Bringers). 150 RE
[X] 1 Cyklops Divisions (50 Stormrunners). 100 RE
Research
(+10 to beasties
+5 to flame weapons
+10 to large scale projects)
[X] Study the corpse of the Russian Beastie the Bulgarians gave to us. Make sure to share any and all information we gain from it with our allies. 50 RE.
[X] Many nobles claim that walkers are the only true way to fight. Many nobles claim that using tracks is beneath us, since they are meant for use on farming, and this is war. Many nobles are also posh, brain-deprived fools. Let them whine about how "shameful" and "unmanly" tracked vehicles and weapons are. Logic states that a tracked vehicle is not only simpler to maintain, but also as a more stable firing platform, can be fitted with bigger guns and more armour for less or the same cost! The Panzerkampfwagen I should have a large-sized cannon in a rotating turret, as well as an antipersonnel machinegun and anti-beastie flamethrower. 150 RE
[X] Research an autogyro launch system that can be employed from airfields rather than just from ships and land dreadnaughts. 50RE
[X] Infrastructure Actions:
-150 RE shall be dedicated to rebuilding and improving on the infrastructure in our newly conquered land, to make sure we have good relations with the people there and so we get more income.
-Begin a resources recycling and economic mobilization campaign. Use victory over Serbia to develop enthusiasm for the purchase of government war-bonds to be repaid with reparations from the Entente. Encourage subjects to turn in scrap metal, used vegetable oils, and animal tallow for recycling into shells and biodiesel fuel.
-At the same time, we shall do a headcount on the exact number of Serbian Beasties we have taken.
The infrastructure in the newly conquered Serbia is rebuilt were damage from the battles and improved were they weren't. People who live in the defeated country are apprehensive and scared what you would end up doing. Your help in rebuilding the damage infrastructure I making them much less apprehensive about the new rule
Citizens at home begin to give in resources that can be used by the government in some way or turned into a useable form. Everything from broken civilian mechs to used oils and animal bodies used to create oil for the military machines.
The headcount of the taken fab beast begins but the men in charge are saying it will take YEARS to count all of the beasties taken including the frozen beasts
(+150 RE, Serbian citizens opinion of you raised, lessen chance of rebellion, background action started will finish in 6 turns)
[X] Diplomacy Actions:
-Continue organizing the Grand Strategy Council with our allies. See if we can get a count on the units our allies have in which fronts, so we know where our own will do the most good.
--Once the Council is complete, propose a Russia First strategy. Russia, while having a powerful army, has absolutely horrible logistics for a force that requires so much supplies. If Russia surrenders, we can all divert large amounts of forces to other areas without fear of the Russian Steamroller attacking. Furthermore, we know that the Russians cannot be everywhere at once. Attacked from multiple fronts, they will have to break somewhere.
The organization has been completed for the council and plans, ideas, material that need to go where and grand strategies are thrown around, planning begins and every one reports there state of the war. It is brought up by the Austrian general present that the alliance should priorities Russian in this war. Many of the present powers agree that Russia must go. Ottomans and the Bulgarians are already planning on doing this Germany can't pledge a large amount of forces to this because of the combined French and Canadian attacks. However they are willing to give out the designs of some of their more…experimental weapons to aid in the attack. Plans are made to destroy Russian forces and limit mobility.
(Agreed that Russia needs to go, tesla tower designs given to the rest of the grand council.)
---If any of our allies have the ability to interdict, sabotage, or damage the Trans-Siberian Trailway, it should be done, as it will absolutely ruin the Russians' ability to resupply their forces, especially with the Ottomans blocking the Turkish Straits. Also suggest taking advantage of the various unrest in Russia, especially in Finland, Caucuses, and Central Asia, as described previously, since we have already shown success in Poland.
Unfortunately there are no forces near enough to attack the trail way and it is too heavily guarded to use and aerial attack and do any major damage to it. But a massage comes threw on the communication line. No one knows were its from and the only thing it says is "we'll try"
(Mystery message)
-Warn the other Clanker Powers about the Russian use of Fighting Bears and their burrowing under fortification lines, see if anyone has a counter.
The rest of the clanker powers thank you for the warning but sadly tell you that they do not have a way to counter it short of setting of explosive to collapse the tunnels, that would require knowing there location, or taking the tunnel entrances themselves before choking everything inside with exhaust.
The german general tell you to give them a month
-In regards to the coming Russian attack on Bulgaria, propose this strategy. While Bulgaria, along with Austria-Hungarian reinforcements hold off the Russians at the front line, a joint German-Austrian attack will flank this force, and cut off their supply lines, trapping the Russians in a cauldron.
The Germans are sadly unable to commit forces to the attack as they are currently fighting a bare defensive war against the Darwinist already and cannot spare any forces for the assault
-Give the Germans our autocannon and flak shell blueprints to help them deal with the British air fleet.
The Germans thank you for the designs
(German opinion raised)
-Continue trying to increase trade ties with neighbouring nations. Get trade moving with Bulgaria and Switzerland.
the diplomatic core begins to work for batter trade agreement with your fellow clankers.
1d100 → [67] = (67)
The trade agreements are beneficial to all the precipitating nations, the new trade agreement moving resources from one nation only to move it to a new country providing a large amount of new materials.
(+200 RE in total from all neighboring clanker country's)
-Propose a joint attack from us, Bulgaria, and the Ottoman Empire to knock Greece out of the war swiftly so we can focus on Russia alone. Or at least get permission from Bulgaria to move through their territory to attack Greece.
While Bulgaria will not be committing military forces to a strike against the Greeks for fear of the Russians taking advantage of it they give you free pass to move through their territory as long as your forces act in a way becoming of them.
The ottoman son the other hand are willing to commit a couple of royal divisions to an assault on Greece.(some of your diplomats say it's just a way to get rid of some of the more annoying royals or in the term the ottoman diplomat used…natural selection)
Either way you now have 2 ottoman royal mech divisions to aid in an attack of Greece.
(Your forces can move though Bulgarian land. Two royal ottoman mech divisions aid the assault against Greece.)
-Sort through Russian POWs to find minority conscripts (Poles, Finns, Ukrainians, Central Asians) who might be recruited for nationalist organizations favoring independence.
It seems that most of the divisions that had been sent to the Serbian front had been recruited from the minor country the Russian had conquer over the years. The commanders were Russian and there was loyal Russian's interspaced through the legion to kill any traitors but after some minor incentive a large amount are willing to help their respective country's… show the Russian's a return of the kindness they have shown.
(1 division worth of trained soldiers have been given to their respective countries, increased chance of rebellion in Russian territory.)
[X] Military Actions:
Greek Front Forces:
-14 Infantry Divisions
-7 Scout Mech Divisions
-5 Cyklops Divisions
-5 Ladegerat Divisions
-1 Land Dreadnought Group
-2 Attack Gyro Air Wings
-3 Storm Bringer Divisions
-1 Ironsides Division
-1 Crow Zepplin Air Wing
-Most of the Navy
-Serbian Beasties in the Greek/Serbian Border Farm
-Our forces shall launch a joint attack with the Ottomans and Bulgarians on Greece, if they agree. The primary objective of this attack is not to take land, it is to destroy Greece's ability to make war. Annihilate or capture the Greek Beastie farms so they can't produce any more, destroy any supplies they have, and so on. Avoid contact with the main Greek military forces until we can bring overwhelming force down on them.
--Send Beasties from the third Farm to assist in the attack. They'll act as cannon fodder, tying up the Serbian Beasties so our real forces can bring them down. Focus on Deathsheads primarily.
-Our navy will remain along the coast, providing heavy gunnery support. Ensure that they have sufficient ground artillery support in case of an enemy attack, and be on the lookout for that Underwater Greek Beastie.
Separate war post
Russian/Bulgarian Front Forces:
-38 Infantry Divisions
-10 Scout Mech Divisions
-4 Cyklops Divisions
-1 Land Dreadnought Group
-1 Attack Gyro Air Wings
-2 Storm Bringer Divisions
-1 Ironsides Division
-Beasties from the Serbians
-Have our forces assist the Bulgarians in fortifying their lines. Being up more of the spare 88 mm guns we acquired from the Mammothines.
-Now that we know the Russians can burrow, our defences shall change to match it. Ensure we have Defence in depth, so if one trenchline is burrowed under we can simply fall back to the one behind it and continue fighting.
--Bring up more Serbian Beasties, possibly some Hounds this time. Make sure the troops and Bulgarians know about them. If they question why we use them, explain that every commander has a duty to his men. By using the Beasties, we preserve our own soldiers' lives.
-Have some of the Lionlestals and Hounds remain near the areas that come under attack by Russian raids, when the next attack comes, the Beasties can burst out and attack. Ensure artillery support is nearby to provide covering fire as well.
The trench lines extend back to help counter any attempts to dig under them. More cannons are installed on the front lines of the Bulgarian front even as our forces aid in digging the trenches to aid in holding the defensive line. Packs of hound patrol the front their handlers walking behind them keeping the beast in control with a whistle, a feature of the hounds that was not notices up until now was that in addition to their use as fast attack beasts and cannon fodder they have a keen sense of smell capable as capable as any regular dogs. The sense of smell of the hounds catching any who attempt to sneak past the new fronts. Lionlestels and hounds are kept near the Russian preferred area of raiding, the month is strangely quiet with no raids probing the lines.
The hound's chase some of the Russian beast that raid small squads of infantry but are unable to catch them in large enough numbers and when they don't are slaughtered by the beast leaving only the ripped apart bodies of the hounds and the handler with his throat torn out.
Serbian Occupation Force:
-5 Infantry Divisions
-Keep the Serbians from making an army again, suppress any rebel groups, and generally keep the peace. If possible, help with civilian reconstruction to earn goodwill and weaken any dissent. Any abuse of the Serbians or violations of the rules of war will be severely punished!
The Serbian garrison does a good job of stopping any groups that seem to get the crazy idea of shooting at your men. That is fairly rare though. Most of the time is spent helping the Serbian citizens in any way they can in an attempt to keep themselves from the boredom of sitting in camp all day after the reconstruction is finish. Random jobs and errands. A couple of men are laugh at before being taken out for drinks after being press ganged into helping an old woman for an entire day with the promise of "Just one more thing deary's"
(No rebellions, Serbian option raised.)
(
You guys have the nicest soldiers ever, secret roll for their behavior and I get a 99)
Production: 850 RE
[X] 1 Riese Land Dreadnought Group (5 Land Dreadnoughts). 350 RE
[X] 15 Infantry Divisions (575,000 men). 75 RE
[X] 5 Windrunner Division (500 Scout Mechs). 125 RE
[X] 1 Storm Bringer Divisions (25 Storm Bringers). 150 RE
[X] 1 Cyklops Divisions (50 Stormrunners). 100 RE
The dreadnoughts have started being put together and will be ready next month to go to war against the enemy forces. Crushing the Darwinist beasts after all there are no land creature strong enough to contest and land dread, everyone knows that even the Darwinists.
Research
(+10 to beasties
+5 to flame weapons
+10 to large scale projects)
[X] Study the corpse of the Russian Beastie the Bulgarians gave to us. Make sure to share any and all information we gain from it with our allies. 50 RE.
1d100+30 → [36,30] = (66)
As wulfenbach begins his research he finds that the beats seems to be made from the same life threads as"
Panthers
Cheetahs
Spitting cobra
dog
With a hint of bear
A very simple creature yes but the simplicity does not limit it in any way. The beast seems to be capable of running like a cheetah for extended periods of time before tearing apart its prey with claw and fang before running back to the release point. It jaws are fully capable of tearing through any normal equipment and soldier would have making them perfect squad killers. Not only that but the DNA from the panther seems to make this creature a perfect stealth killer hiding among the trees and killing a squad quietly. The spiting cobra DNA is used to allow it to spit a highly corrosive acid at a target. He has discovered most of the secrets of the beast but most beast has the little features that are easy to miss in the big picture, wulfenbach brings up the hounds sense of smell as an example. All this information is given to the men on the Bulgarian front along with the Bulgarians themselves
[X] Many nobles claim that walkers are the only true way to fight. Many nobles claim that using tracks is beneath us, since they are meant for use on farming, and this is war. Many nobles are also posh, brain-deprived fools. Let them whine about how "shameful" and "unmanly" tracked vehicles and weapons are. Logic states that a tracked vehicle is not only simpler to maintain, but also as a more stable firing platform, can be fitted with bigger guns and more armour for less or the same cost! The Panzerkampfwagen I should have a large-sized cannon in a rotating turret, as well as an antipersonnel machinegun and anti-beastie flamethrower. 150 RE
1d100 → [16] = (16)
Your engineers look at you like your crazy before saying that sure they'll start making a metal box for you. When you go to see them at the end of the month you find them at the target field and one of the engineers, a noble named Firaeveus Carron, giving a rousing speech of how their enemy's shall be defeated despite their use of 'METAL BAWKSES' to half of the divisions engineers with all of them decked out in paint ball gear, the other half are dressed the same and have taken cover in a set of metal shipping containers with holes cut in them. Later when you ask what the hell they were doing they just looked at you and said "you were serous? We thought you were giving us time of" they apologize and say they will do it next month.
[X] Research an autogyro launch system that can be employed from airfields rather than just from ships and land dreadnaughts. 50RE
1d100 → [3] = (3)
The head engineer looks at you at the end of the month and just say's Not to ask…just don't ask. You don't.
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could not resit when i saw that you failed that bad at makin
metal BAWKSES!!