Clankers and Beasties (A leviathan Quest)

that beastie was more of an field artillery roll not a turret.instead of a fixed gun its more along the lines of a stormbringer or field gun.
The problem with critters are they aren't set up like machines. I guess you could use the [REDACTED] from a [EXPUNGED] for a rotating mount, then stick that on a [NOPE] and increase the armor, possibly into a [HAHA NO] compound as well, and that would give you a kinda tank...
 
The problem with critters are they aren't set up like machines. I guess you could use the [REDACTED] from a [EXPUNGED] for a rotating mount, then stick that on a [NOPE] and increase the armor, possibly into a [HAHA NO] compound as well, and that would give you a kinda tank...

thanks for the ideas. by the way i can read [REDACTED].:drevil:

by the way did you guys forget that plants can make oxygen and recycle carbon dioxide?
 
thanks for the ideas. by the way i can read [REDACTED].:drevil:

by the way did you guys forget that plants can make oxygen and recycle carbon dioxide?

Plant-based systems that can replace oxygen faster than fire can consume it are fucking magic and have no basis whatsoever in the even remotely plausible. Fires also produce carbon monoxide and a host of other toxic fumes that plants don't absorb, in addition to killing through suffocation by consuming the available oxygen, oh and of course heat.

Russians get roasted alive rather than suffocated, oh well sucks to be them.
 
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Plant-based systems that can replace oxygen faster than fire can consume it are fucking magic and have no basis whatsoever in the even remotely plausible. Fires also produce carbon monoxide and a host of other toxic fumes that plants don't absorb, in addition to killing through suffocation by consuming the available oxygen, oh and of course heat.

i know that but i meant the looking for air vents part of the action. fire will fuck them over yes. i just mean that they had no need for air vents or openings on the surface.
 
so i have a Question for everyone would you rather i post the results of the supply base tonight and the Russian attack on the Bulgarian line tomorrow or put both of them together and post them tomorrow as a long piece.
 
I have no problem with that.

By the way did you guys forget that plants can make oxygen and recycle carbon dioxide?
I know that but i meant the looking for air vents part of the action. Fire will fuck them over yes. I just mean that they had no need for air vents or openings on the surface.

Fucking Win! Now all we need are better batteries and subs will be able to stay underwater as long as WW-II subs.
 
russian supply base is being raided
okay then here is the first of the post that i have written (or started to) tonight. this is the supply base assault.

[X] Besiege the base
-[X] We didn't haul up a full ten Land Dreadnoughts and another 50 Stormbringers, and however many field guns all this way for nothing. Blast apart the Russian fortifications and anything they have out in the open from beyond their range, maybe use unarmed scout gyrothopters to mark out targets and Attack Gyros to commence bombing.
-[X] Deploy a group of soldiers with some Drillbobs and explosives to the top of the cliff, along with many patrol bombs to toss down on enemies below.
-[X] Gyros, infantrymen, and scouts will also search for any air vents. If one is found, either more flaming oil will be poured down it or it will simply be sealed shut by whatever means possible.
-[X] With the fortifications down, our Ironsides and Royal Mechs (Royal Mechs go first) can spearhead an assault through the Beastie Stables with our other Mechs and infantry behind. If artillery can fire without bringing down the whole thing, they can support as well. Once the entrance is clear, pour down massive amounts of oil and other flammables, light the stuff, shut the entrance, set firing lines up at every exit, and force to surrender or gun down anything that tries to escape.
--[X] Any openings appear from higher up, Attack Gyros drop a petrol bomb in them and Crow Zepplins strafe with autocannons.
---[X] Politely request surrender whenever possible.
----[X] Try to complete this as quickly as possible so the force can hit the Russians in the rear.

As
leading general in charge of operation bloody valentine finishes out laying the plan to deal with the Russians supply base and the necessary changes were enacted the division began operation bloody valentine – heart burn.

Shells are loading into the firing tubes of the dreadnoughts massive guns in preparation to bombard the only visible part of the base that as any real important. The fortifications.
With a roar they began their routine that had been mastered over the course of the Serbian war.

1d100+5 → [54,5] = (59) (for surprise)

While not the most successful barrage that had ever left the guns of the Austria Hungarian army it was still enough to punch great holes in the wall of the supply base and destroy several of the large turrets scattered around the base. The remaining 5 turrets turn their barrels towards the enemy, focusing on the massive land dreadnoughts.

1d100 → [15] = (15)

Only for most of the turrets to be far off coarse killing only an inconsequential number off infantry. Up in one of the land dreadnoughts a old captain could be seen chuckling to himself before muttering 'silly Darwinists leave the shooting to us, you might just hurt yourself, again.' . The miss of the Darwinist turrets buy enough time to reload the artillery pieces of your forces. After the guns are primed and aimed they fire once more upon them

(55 or up to destroy the remaining turrets)
1d100 → [93] = (93)
(heeeh.)

The shells crash into the Russian base like a hammer of the gods leveling all that it hits. Not only that but skill acquire from war and practice come into play and soon a second barrage is fired. And a third. And a fourth. That is soon followed by a fifth. Soon the and outside of the Russian base is nothing more than rubble. Leveled so utterly that it seems more the result of an ancient rockslide or the fury of an angered god than a manmade occurrence. There wasn't even a need for the attack gyros to launch before the enemy's died.


After taking control of the ground outside the base your men begin to move to the top of the cliff. Infantry men grab onto the backs of windwalkers and gyros fly up to begin their search. Soldiers with drillbobs are hauled up by a pair of larger mechs because of their heaver payload. Almost as tall as a grown man and as wide to.

Drillbobs are deployed on rough positioning before starting the engines. It grow and kicks around before digging straight down into the earth. The first was followed by around 6 more drillbobs all deployed in separate areas.

1d100-5 → [31,-5] = (26) (-5 because their guessing the location of the hallways)

As the drillbobs drill their way down towards the enemy base they anxiously wait for a boom. Unfortunately their wait led to disappointment as either the tunnels were to far deep and the drill bobs ran out a fuel or they missed entirely.
As the men sent to look for air vents search they could find no evidence of air vents at the top of the cliffs. Back at the camp one of the coffee men brought up a very good point to the general. Can't plants make air and clean it. The general face palmed at forgetting such a simple fact. But through the mistake it was reveal that the supply base must have some form of underground garden or air treatment area.


Back at ground level the ottoman mechs alongside the ironside division began their march towards the rubble that was left of the enemy's outside fortifications. Behind them the rest of the division followed behind fully prepared to use the annoying pilots of the royal mechs act as meat shield *cough* I mean allow those brave and courage's souls sacrifice their selves for the good of their comrades *snort*. Any way the spear head of cannon fodder reached the large metal doors that seal the stable area. They were usually closed at night to prevent a stray shell from an attacker wiping out the entire stable.

One of the royal mechs had the bright idea of knocking down the large metal doors with his elephantine truck and tusks.
Good news: he succeeded.
Bad news would be the divisions of torfzers that had laid in wait behind them waiting for an idea to open them. He didn't even have time to blink before the beast handlers had their creature fire upon him and his unit.

1d100+10 → [11,10] = (21)

Only for the spores to either miss or puncture completely useless parts of the mech.
Even with their surprise volley completely useless they send in their Russian war bears to attack the idiotic brigade in close combat. But before the royal mechs fire back at the torfzers that had attacked the idiots under your command.

1d100-5 → [68,-5] = (63)

At this range not even they could miss, firing shot after shot into the now open beasties. 88mm cannons firing alongside the machine guns of their mechs. The 88mms mulches the enemy creatures while the machine guns cause them pain and kills their handlers.

Unfortunately this is the point when the Russian bears slam right into the elephantine constructs.

1d100+5 → [44,5] = (49) BEARS
VS
1d100-5 → [74,-5] = (69)


Do ya know that saying about how idiocy is eternal? Well in this case it seems to be immortal to. The Russian bears slam into the mechs taking down a good portion of the front runners that had come streaming into the beastie bay. After they lost their momentum however they were catch by a counter charge of the royal mechs trunks firing their guns right into the bears at point blank range and gutting them on heavy metal tusks. The 4 legged design prevented them from being easily knocked over in a contest of strength against the beasts. While they take casualties they manage to wipe out the attacking bears.
(2 bears packs dead. 1 less division of idiots on your hands.)

As they finish off the bears the handlers had manage to get the torfzers back under control leading to another barrage of acid spores.

1d100 → [63] = (63)

This time the heavier central spore manages to slam into the mechs before bombarding the surrounding ones in deadly shrapnel and acid. Pilots die to poisonous fumes and tiny spores being the last thing on their minds.
(One dead idiot division)

Unfortunately they lacked any more support and even with the casualty's inflicted on the royal mechs the rest of your forces soon steam in and slaughter the remaining forces before securing the area.

With the stables secure a message is sent to the Russians that they may surrender at any time. The messenger returns missing a hand. With the diplomatic option off the table and the enemy informed that they may surrender at any time your forces create a massive fire in the middle of the stable. This is done because there are no tunnels or such leading sown and the officers are wary to commit their forces to going down the ma sized hallways the exit the stable. Using the corpses of the dead creature (handlers removed for later burial) fuel from the destroyed mechs and a good heaping of flamethrower fuel they light up the massive fire leaving it with plenty of fuel before using the metal doors to seal the stables off.

With that done your forces set up firing lines to shoot down any one that has hostile intent. There was only one other entrance to the base found and that had been a man sized ladder. This had been where that messenger was sent down and the only place that didn't have a massive fire problem. That entrance had soldiers guarding it at all times. Three hour later 500 men climbed out of the solitary hoe with some kind of fab beasties stuck on their faces before they are captured. They give up without a fight.

After questioning the men it seems that everyone else in the base didn't wish to give up and that they were going to detonate the stockpile in the supply base. As a last fuck you they say. Even as they say this there is a dull thump and the cliff seems to sag down quite a bit. Not enough to cause any more injury's than falling on their butts thou. With the supply base destroyed the forces of bloody valentine hurried towards the Bulgarian border.
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also ill leave this little tidbit of for a hint of how its going for you right now.

Russian's sneaky sneaky.:drevil:
 
On the other hand, we have done serious damage to their supply train and logistics.

Research those fab beasties on their faces.
 
On the other hand, we have done serious damage to their supply train and logistics.

Research those fab beasties on their faces.

no need (unless you wish to make them)

they are a dirivitive of the Spottiswoode Rebreather
the difference is that they act more like gas mask's than re breathers. they have pouches of air stored inside like a lung or balloon that give the wearer oxygen. it also can do most this the re-breather can do exempt going underwater.
works for 3 hours under extreme conditions (lots of toxic gas and Arial poisons)
 
How about big, retractable sail-leafs to collect sunlight for our ships, airships, and landships? We would just need a way to convert the collected energy into electricity and better batteries to store it.

Hell, maybe the Russians are already experimenting with solar farms.
 
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Hm. that leaf design would get us sugars more likely than not. Isn't there a design of a sugar burning motor out there?
 
I just realized something.

.......we totally need to make land leviathans from Rise of Legends.

Those things would be a pain to deal with considering they burrow so fast they can basically teleport, in addition to being able to use those massive drill of theirs in melee, on top of already being effective doom fortresses.
 
We need to invest in clockwork soilders. they do not drain our workforce or econmy except in cost and they are immune to biolocial weaknesses.
 
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