Civilization Quest
Soninke 305 AD
The sun is shining brightly, heralding your mood. Things have been looking up for the Cisse tribe lately, and so your mood has improved as well. While you walk through the village (that is more and more starting to look like a city of old), you think. Theoretically, your people could stop here. That is, they could end their attempts at expansion and innovation, focus on keeping the status quo in the region, and just bask in the glory and security of being the most powerful in the region. But somewhere inside, you feel like this would be a bad idea. Perhaps it was the dream you had last night. In it, dead men came from the River of Deceit and conquered your people. Some dreams are said to be messages from the spirits or the Creator of All, so it is best that you and your people remain alert.
Decisions: Choose 1 from each category. Domestic and Research categories are now available.
Military: The military has recovered greatly since you allowed Berbers to join your military, but you still have a ways to go before you can exceed prewar strength. The military also has lots of problems. In addition to the natural tension that exists whenever two cultures are forced to work together and be like brothers, there is also the matter of death's curse…
Organize your forces: As you were enforcing discipline upon your troops a thought occurred to you: Shouldn't the people who are in charge do this. Then you realize that there are no people in charge, not really. Yes there are elders, but that's all there is, and they command forces as a whole. Wouldn't it be better to have a system where young men are assigned to veterans for their leadership needs?
Train Horsemen: You have learned how to ride horses, so why not make them an army unit? You note that they don't do well against camels, tire easily, and require a lot of resources for their survival however.
Train Camel Archers: Normally, the practice of Camel riding and archery is a luxury available only to the most upper echelons of society. However, you have suggested that perhaps the training should be made available to veterans of all classes.
Warfare: The Berbers who stole your land so many years ago are now under your control. Your people are tired however, and need to rest. If you really want to, you can choose to send your people to war, but…
Attack a tribe (specify which one): You are in a very dangerous position right now. In order to eliminate your potential rivals, it would be better if you struck first. Of course, some of your allies might not agree with your actions.
Explore (specify which direction): Your life was saved by exploration. The Cisse tribe might be saved by it as well. On the other hand, exploration is dangerous, and very few people seem in the mood to fight right now (You will not be completely undefended if you choose this action).
Stay put: Your losses were huge, and your people are tired. It would be morally wrong as well as foolish to fight right now. Which is not to say that if you were attacked you would not defend yourself. You just wouldn't attack anyone else right now.
Diplomacy: You are currently surrounded by friends, but if you are not careful, they could quickly turn into enemies. The Cisse tribe has long been the envy of the other tribes, and even though you are stronger now, if the other tribes ganged up on you…
Marry a woman from another tribe (Specify which one): Marrying a woman of high status in another tribe would certainly improve relations between your two tribes and the other allied tribes in general. It might not be a popular domestic move though.
Talk of integration: Soldiers from different tribes have fought together, and they are closer because of it. Now that you are the talk of the town with other tribes, perhaps it would not be a bad idea to try your luck at unification with some of them? With you as the leader of course.
Establish tribute system: Now that you are in control of the most powerful tribe in the region, you can now enrich your people's lives at the cost of your neighbors'. Obviously, this won't make you popular, so think hard before deciding to implement this system.
Domestic: Now that you have conquered the formerly Berber territory, you suddenly have more time and resources available to you. Perhaps some of this time and these resources could be used to better the lives of your people?
Declare Kingdom of Ghana: Now that you have conquered the Berbers and restored the land of the Soninke's ancestors, it would not be seen as inappropriate to declare the kingdom of Ghana. It will certainly increase your prestige in the eyes of the other clans.
Write down your clan laws: The Berbers have occasionally claimed that they were unaware of certain clan customs and laws. In order to remedy this, you want to write down your clan's rules and give them to the few Berbers that can both read and are to be implicitly trusted with such things.
Teach the Hooru how to read: It would be beneficial for all of the movers and shakers of society to know how to read important texts. In order to make this dream come true, you must have your trusted advisors go to the houses of known Hooru and teach them. It will be a long and arduous process but you hope it will lay the foundation of knowledge for your people in the centuries to come.
Research: Now that you have conquered the formerly Berber territory, you suddenly have more time and resources available to you. Perhaps some of this time and these resources could be used to better the lives of your people?
Introduce monetary system: A young Hooru child came up with the idea to his parents, and it quickly spread to you through your advisors. The idea is this: What if, instead of trading cattle and other resources, people gave metal objects for cattle and so on. Some of your advisors laughed at the idea, but for you the idea is intriguing for some reason…
Create an early library: Some of your advisors have noted the disorganization of your texts. Perhaps you could have your scribes copy the texts you do have and place the copies in a sort of storehouse for books? Of course, the storehouse would be guarded like all of your other storehouses.
Invent new military tactics: The pain of the battle with the Berbers your people have suffered might have been lessened with some top-class tactics. Your new tactics could prevent more such tragedies from happening in the future.
Intrigue: All warfare is based on deception. This thought came to you with the word east and some strange arrangement of syllables such as Son and tsu. Strange. But it holds some weight. How can you look at things from the shadier side of life?
(Continue) Establish a Shadow group: Some of the people who did so well in hiding your preparations these past two years have suggested that you make a cabal of "shadows" that would assist in your rule. It would take some time to train its members though.
Info gathering: You've got allies now, but how much do you really know of their plans? You could send some of your more… Mischievous clan members to gain some information from your allies under the guise of being another wayward exile like yourself.
Passing the blame: Although it's a bit mean, you could have some of your clansmen travel around and spread rumors about the non-allied clans. That would stir up support for some future conquest down the road, right?
Other:
Marriage : In order to reinforce your leadership, it would be advisable to marry another one of your councilman's daughters. That way, you would be looked at as a powerful and influential individual. Which you are, but an official proclamation of it wouldn't hurt. Please specify whether your new wife shall be Soninke or Berber.
Establish Polygamy: While polygamy has been a thing of rich men since time immorial, you feel as though if you want to get your population back up, you must make polygamy more accessible to the lower classes. You can do this by eliminating marriage dowries, although this might make some of the more traditional members of your tribe angry.