I would caution against assuming based on the original quest. Contracts here are more standardized. So it's less likely that the god gives you a different contract, and more they they just don't offer you the next one (Or something else).Right, and we saw in the original quest with HHH how much the value of a contract is dependent on how much the god giving it likes you.
Indeed. Though again, risk and benefit are subjective. For such a situation, you would have to be in disagreement with the patient over the risks/benefits (Because presumably if they want said risky procedure they think the benefits outweigh the costs).Something interesting about that contract, is that if it doesn't care about consent, then that means that in some cases if a patient wanted a risky procedure that the doctor thought would be overall harmful then the doctor couldn't do it despite the desire of the patient.
I do really like these environmental descriptions, they're very cool.Sitting once more on the skybridge, you quietly admit that it is beautiful. Sheets of clear water sluice off rooftops and spiral into culverts. Every level of the city catches and diverts the rain just a little. A vast fractal pattern only visible in the flow. Down to some unknown end.
ծ_oOrganizational knowledge 2 + AI administrator protocols 3 = 5 dice
5d6 = [3, 1, 2, 2, 5] = 13
DC: 5/10/15
That's nice. We now have easy access to a 67% improved training speed for any skill we need, at a reasonable price.Audit classes and arrange tutoring: For one decent dot you can get +2 training to any scientific or academic skill.
Declare a course of study: For 1 high dot select a scientific or academic skill. Gain +3 dice and +1 to dice size to its training for 10 turns. You will be expected to spend at least 2 TAP per turn on it and pass an examination. Failure on the examination will likely result loss of access to the university for a period.
Read Research Papers: For 2 AP and 1 decent dot you may look for new item effects to learn via study. May specify what you are looking for, but the more specific you are the lower chance of success. Lower tier effects are much easier to acquire.
Upgrade your research access tier you need to restore your academic standing by successfully completing a course of study.
To be completely honest, I just can't seem to find a reason for malific intent against any patient of ours? I mean, I guess it means we can't do things like turn someone into a servitor, but that's very much a moral horizon I'm not interested in crossing. Eh, call me in the MD Old Bones camp. We want the Weight.The contract covers the principle of Non-maleficence, not Autonomy.
Of note: Contracts which are to the spirit are nice in this way, because you can't really be forced to break them by circumstance. It also means there's usually very little in the way of loopholes, but that's only really a problem if you disagree with the spirit in the first place.To clarify: You can't break the contract unintentionally. It doesn't matter how the procedure ends, just that when you started it you believed it would be a net benefit for the patient.
It's a teal/blue contract though? Observe:Seems weirdly subjective for a white text (follow letter of the law) contract.
First, do no harm upon your patients. In exchange you gain supernaturally increased emotional resilience.
1. If we use ourselves as a test subject, would we count as a patient?
Once we have the enhancer, 5 Weight, and maybe better food, we should definitely do this to push up Biology or Science by a lot. The fact that Naturalism isn't taught in the Uni means we either need to play the exploration gacha for a teacher there or work on Biology T4 / Precision.
1 AP to prepare it.In principle, I like both plans, but I don't like that in the plan "sane science, crazy science, and looking at normal people" we spend time on a strange cosmetic transformation instead of something useful, so I'll choose this plan. Well, it's also worth noting that Leviathan is a sea monster and not just a generic dragon, and the proposed appearance of the implant does not reflect this.
-[X] Skill training (Jörmungandr) (Clandestine Proceedings) (1 TAP)
-[X] Skill training (Jörmungandr) (Organizational Knowledge) (3 TAP)
Any chance to do Chemistry?-[X] Skill training (Jörmungandr) (Clandestine Proceedings) (1 TAP)
-[X] Skill training (Jörmungandr) (Organizational Knowledge) (3 TAP)
That would explain it.
I'm not too attached to training up Organizational, though should I spend the money for university aid?
Don't think that should be necessary when trying to get a start on Chemistry. (With 3 tap we are guaranteed level 1 and have a 27% chance for level 2)I'm not too attached to training up Organizational, though should I spend the money for university aid?
But we don't need to do something useless, we need to do something self-centered.And we will need to do something like it if we want infinums contract.
We... should already have Clandestine 2?
Training With Jörmungandr: (3+3)d3=6d3 per TAP
1 TAP spent.
6d3 = [3, 1, 2, 3, 3, 3] = 15*1.3 = 19 exp
Social knowledge (Clandestine Proceedings) now at 2 (10/90)
Training With Jörmungandr: (3+3)d3=6d3 per TAP
1 TAP spent.
6d3 = [1, 3, 1, 2, 2, 3] = 12*1.3= 15 exp
Social knowledge (Clandestine Proceedings) now at 1 (25/30)
Well, if we buy the explosives, at least we can then reverse engineer them, I guess.The money from there could either lead to the explosives and/or a Biology university course.
It doesn't, though? The rules say that a decent lab costs a low dot to use per week. Here:[X] Plan Hunger for Dice
I do have to say I prefer this plan with more focus on the neuroplastisty, our lab costs a descent dot every turn we use it, so when we use it we should get the most out of it, getting it done in two turns is possible with this plan if we just work the next turn, and I think that is worthwhile considering our low money.
Workshop level: A workshop that costs 5 of this level dots to create, and 1 of the level below per week in which it is used.
Poor: 0.5
Low: 0.75
Decent: 1
High: 1.25
30 AP on a single project I'm afraid. So the Neuroplasticity enhancer does not count.Incidentally, we need at least 30 AP, so we are well short of what's required, unless JayTar lets us break it up across multiple projects.
Yay! Happy it was appreciated.I do really like these environmental descriptions, they're very cool.
The contract does not self-apply no. Or rather it's automatically assumed that anything you willingly do to yourself is something that is worth the risks. Feel free to self-experiment.1. If we use ourselves as a test subject, would we count as a patient?
The relevant question is "Is it a person". If you can honestly answer no (say a brain dead clone) then you are fine.2. Would crafting a human replica to exclusively use for new implant testing get us in trouble?
Good catch! Updated to:We... should already have Clandestine 2?
@JayTar, I'd like to report an inconsistency with the training, likely brought about as a result of not updating the character sheet often enough:
The exp for Clandestine is wrong here.
And character sheet updated as well.