Cast-Offs of Divinity - A Merchants of Divinity Quest

Something interesting about that contract, is that if it doesn't care about consent, then that means that in some cases if a patient wanted a risky procedure that the doctor thought would be overall harmful then the doctor couldn't do it despite the desire of the patient.
 
Right, and we saw in the original quest with HHH how much the value of a contract is dependent on how much the god giving it likes you.
I would caution against assuming based on the original quest. Contracts here are more standardized. So it's less likely that the god gives you a different contract, and more they they just don't offer you the next one (Or something else).

Something interesting about that contract, is that if it doesn't care about consent, then that means that in some cases if a patient wanted a risky procedure that the doctor thought would be overall harmful then the doctor couldn't do it despite the desire of the patient.
Indeed. Though again, risk and benefit are subjective. For such a situation, you would have to be in disagreement with the patient over the risks/benefits (Because presumably if they want said risky procedure they think the benefits outweigh the costs).
"Giving the patient what they want" is a type of benefit too. So you would have to think the risks are too great for that as well.

Basically it doesn't necessitate consent. But it can still be helpful.
 
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The contract being subjective to the signers perspective is interesting...
I wonder if removing those who have abused that fact about the contract would earn us favor among the divine...
 
The restrictions make sense to me.
Knowing if an experiment was harmful or not in advance would be so OP, we could rapidly consider experiments and know the results without expending any resources.
 
[] Work: Things seem to be back to "Business as usual". For however usual this business is. Expected pay: 1-3 Decent dots. (2 AP)
[] Networking: Now that you know about the Under Market, maybe you should see if anyone else needs under the table medical work. (3 AP)

I think we need to expand our income options, given our need to provide a larder against the time spent on healing patients or tinkering for Infinium's contract. Incidentally, we need at least 30 AP, so we are well short of what's required, unless JayTar lets us break it up across multiple projects.
 
Sitting once more on the skybridge, you quietly admit that it is beautiful. Sheets of clear water sluice off rooftops and spiral into culverts. Every level of the city catches and diverts the rain just a little. A vast fractal pattern only visible in the flow. Down to some unknown end.
I do really like these environmental descriptions, they're very cool.

I would also be about 0% surprised if the all the water goes to some kind of super project like cooling for an AI core in the center of the city. The fractal city design also seems emblematic of a primarily AI-controlled city.

Organizational knowledge 2 + AI administrator protocols 3 = 5 dice
5d6 = [3, 1, 2, 2, 5] = 13
DC: 5/10/15
ծ_o

Average: 17.5

RIP that roll.

Audit classes and arrange tutoring: For one decent dot you can get +2 training to any scientific or academic skill.

Declare a course of study: For 1 high dot select a scientific or academic skill. Gain +3 dice and +1 to dice size to its training for 10 turns. You will be expected to spend at least 2 TAP per turn on it and pass an examination. Failure on the examination will likely result loss of access to the university for a period.

Read Research Papers: For 2 AP and 1 decent dot you may look for new item effects to learn via study. May specify what you are looking for, but the more specific you are the lower chance of success. Lower tier effects are much easier to acquire.

Upgrade your research access tier you need to restore your academic standing by successfully completing a course of study.
That's nice. We now have easy access to a 67% improved training speed for any skill we need, at a reasonable price.

I will also note that a declared study is actually quite efficient? It's the same per turn cost as regular tutoring, and is (currently) 50% faster (6d4 vs 5d3). The limitations associated with it means that we'll can't use it for small pops of relevant specialties, but for the bigger build decisions (Naturalism 3, Science 4 or similar) we can quite easily spend 20 TAP on it.

...I'm sad about the research paper roll. But I suppose we'll get access if we publish a paper on one of our experimental effects. Either way, getting an effect rather than doing it experimentally is a huge time save, so we'll do some research here from time to time.

The contract covers the principle of Non-maleficence, not Autonomy.
To be completely honest, I just can't seem to find a reason for malific intent against any patient of ours? I mean, I guess it means we can't do things like turn someone into a servitor, but that's very much a moral horizon I'm not interested in crossing. Eh, call me in the MD Old Bones camp. We want the Weight.

To clarify: You can't break the contract unintentionally. It doesn't matter how the procedure ends, just that when you started it you believed it would be a net benefit for the patient.
Of note: Contracts which are to the spirit are nice in this way, because you can't really be forced to break them by circumstance. It also means there's usually very little in the way of loopholes, but that's only really a problem if you disagree with the spirit in the first place.

Seems weirdly subjective for a white text (follow letter of the law) contract.
It's a teal/blue contract though? Observe:

First, do no harm upon your patients. In exchange you gain supernaturally increased emotional resilience.

'Tis to the spirit.
 
[X] Plan: Work Precedes Work
-[X] Skill training (Jörmungandr) (Clandestine Proceedings) (4 TAP)
-[X] Work: Things seem to be back to "Business as usual". For however usual this business is. Expected pay: 1-3 Decent dots. (2 AP)
-[X] Networking: Now that you know about the Under Market, maybe you should see if anyone else needs under the table medical work. (3 AP)
-[X] Attend the clear sky celebrations: Likely a waste of time, but rare enough to utterly dismissed. (2 AP)
-[X] Continue crafting the Neuroplasticity enhancer. 14 AP remain. (3 AP)

The main thrust of this plan is acquiring money so that we can enroll on a course to get Biology 4/part of the way to Science 4. After that we can do a cool experimental project to contact Infinium. ...However, I will note that this process will take no small amount of time, and if we want a god faster than I'd be open to an Old Bones plan. The skill training is mostly just finishing Clandestine 3, and then continuing training with Jörmungandr to save money for a High dot.
 
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[X] Plan: Work Precedes Work

In principle, I like both plans, but I don't like that in the plan "sane science, crazy science, and looking at normal people" we spend time on a strange cosmetic transformation instead of something useful, so I'll choose this plan. Well, it's also worth noting that Leviathan is a sea monster and not just a generic dragon, and the proposed appearance of the implant does not reflect this.
 
[X] Plan Hunger for Dice
-[X] Skill training (Jörmungandr) (Clandestine Proceedings) (1 TAP)
-[X] Skill training (Chemistry) (3 TAP)
-[X] Work: Things seem to be back to "Business as usual". For however usual this business is. Expected pay: 1-3 Decent dots. (2 AP)
-[X] Attend the clear sky celebrations: Likely a waste of time, but rare enough to not be utterly dismissed. (2 AP)
-[X] Continue crafting the Neuroplasticity enhancer. 14 AP remain. (6 AP)

Shifting Impetus's plan to spending more effort on the Enhancer. Networking should be better once we have Clandestine 2. Is the Clear Sky only available for this turn? If not, I would probably shift more AP into Enhancer.

First, do no harm upon your patients.
1. If we use ourselves as a test subject, would we count as a patient?
2. Would crafting a human replica to exclusively use for new implant testing get us in trouble?
I think delegating the unethical medical work to an underling should work? Or get everyone we want to get a harmful procedure done to fight us while we're doing it, but that seems questionable with Leviathan's skills and lack of equipment.

After the enhancer, we should probably work on making a better food dispenser. We could do better than paying for standard diets.

Declare a course of study (Skill)
Once we have the enhancer, 5 Weight, and maybe better food, we should definitely do this to push up Biology or Science by a lot. The fact that Naturalism isn't taught in the Uni means we either need to play the exploration gacha for a teacher there or work on Biology T4 / Precision.

I still really like the ants as an invention. Maybe we should make a queen ant or something after Steve's contract.
 
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In principle, I like both plans, but I don't like that in the plan "sane science, crazy science, and looking at normal people" we spend time on a strange cosmetic transformation instead of something useful, so I'll choose this plan. Well, it's also worth noting that Leviathan is a sea monster and not just a generic dragon, and the proposed appearance of the implant does not reflect this.
1 AP to prepare it.
And we will need to do something like it if we want infinums contract.
If its that big of a problem we can also put the AP into neuroplasticity.

-[X] Skill training (Jörmungandr) (Clandestine Proceedings) (1 TAP)
-[X] Skill training (Jörmungandr) (Organizational Knowledge) (3 TAP)

-[X] Skill training (Jörmungandr) (Clandestine Proceedings) (1 TAP)
-[X] Skill training (Jörmungandr) (Organizational Knowledge) (3 TAP)
Any chance to do Chemistry?
It's a teal/blue contract though? Observe:
That would explain it.
 
I'm not too attached to training up Organizational, though should I spend the money for university aid?
Don't think that should be necessary when trying to get a start on Chemistry. (With 3 tap we are guaranteed level 1 and have a 27% chance for level 2)
Could do later if we decide we need a big push into chemistry.

[X] Plan Hunger for Dice
[X] Plan: sane science, mad science, and looking at normal people
 
Networking should be better once we have Clandestine 2.
We... should already have Clandestine 2?

@JayTar, I'd like to report an inconsistency with the training, likely brought about as a result of not updating the character sheet often enough:

Training With Jörmungandr: (3+3)d3=6d3 per TAP
1 TAP spent.
6d3 = [3, 1, 2, 3, 3, 3] = 15*1.3 = 19 exp
Social knowledge (Clandestine Proceedings) now at 2 (10/90)
Training With Jörmungandr: (3+3)d3=6d3 per TAP
1 TAP spent.
6d3 = [1, 3, 1, 2, 2, 3] = 12*1.3= 15 exp
Social knowledge (Clandestine Proceedings) now at 1 (25/30)

The exp for Clandestine is wrong here.
 
[X] Plan Hunger for Dice
I do have to say I prefer this plan with more focus on the neuroplastisty, our lab costs a descent dot every turn we use it, so when we use it we should get the most out of it, getting it done in two turns is possible with this plan if we just work the next turn, and I think that is worthwhile considering our low money.
 
[X] Plan Hunger for Dice
I do have to say I prefer this plan with more focus on the neuroplastisty, our lab costs a descent dot every turn we use it, so when we use it we should get the most out of it, getting it done in two turns is possible with this plan if we just work the next turn, and I think that is worthwhile considering our low money.
It doesn't, though? The rules say that a decent lab costs a low dot to use per week. Here:

Workshop level: A workshop that costs 5 of this level dots to create, and 1 of the level below per week in which it is used.
Poor: 0.5
Low: 0.75
Decent: 1
High: 1.25
 
Incidentally, we need at least 30 AP, so we are well short of what's required, unless JayTar lets us break it up across multiple projects.
30 AP on a single project I'm afraid. So the Neuroplasticity enhancer does not count.

I do really like these environmental descriptions, they're very cool.
Yay! Happy it was appreciated.

1. If we use ourselves as a test subject, would we count as a patient?
The contract does not self-apply no. Or rather it's automatically assumed that anything you willingly do to yourself is something that is worth the risks. Feel free to self-experiment.
2. Would crafting a human replica to exclusively use for new implant testing get us in trouble?
The relevant question is "Is it a person". If you can honestly answer no (say a brain dead clone) then you are fine.
You can chose whatever ethical interpretation you want, but doing so requires you believe it. (Up to and including interpretations that don't classify regular humans as people.)

We... should already have Clandestine 2?

@JayTar, I'd like to report an inconsistency with the training, likely brought about as a result of not updating the character sheet often enough:




The exp for Clandestine is wrong here.
Good catch! Updated to:
Social knowledge (Clandestine Proceedings) now at 2 (25/90)
And character sheet updated as well.
 
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