Cast-Offs of Divinity - A Merchants of Divinity Quest

I'm really curious what mysterious voice is providing this commentary. My best guess would be some sorta malfunctioning AI, but it certainly seems to consider itself a person.
 
I'm seeing some very interesting theories here. So a question for your collective brain to consider:
If this is a ship, where is the crew?

(I would also be very very thankful for some votes should anyone wish to.)
 
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(I would also be very very thankful for some votes should anyone wish to.)
Right. Okay. Fair. I hadn't wanted to toss a vote out right up front because that can lead to "everyone bandwagons, no one discusses" which isn't a lot of fun but it's been long enough....

So basically, the way I see it, I have three options worth considering, where it follows my basic objectives, and the question is which one is more effective.

- We do the robot, and talk about both interesting things that happened on our expedition (leaving out the details of the Extremely Valuable Find) and our crewmates. This maximizes social, for those who really want to maximize social, and it sort of gently assumes that we'll have another turn after this, where we can check out what's going on with the arm-things and also get more social. Essentially, it prioritizes hanging out with our rival, and is willing to count a win on however far we get on The Science.

- We do the robot and the gloves, and talk about our expedition. This is the one that assumes that we won't have another turn with our rival, and wants to squeeze as much Science out of this experience as we can. Knowledge of teammates might or might not be worth much in the long-term, while knowledge of The World Outside is always worth something.

- We do the robot and the gloves, and talk about our teammates. This is the one that wants to be ready in case we get dragged away from this thing we're doing right here, or, alternately, wants to prioritize the Science over the social, but figures that whatever happens we won't be leaving the ship particularly soon, and we'll have further turns to spend sharing social and science with our rival.

Of course, if you have a different goalset than I do, then your plan might look very different.

Of the three...?

[X] Plan Science Is A Priority, But Hanging Out Is Nice.
-[X][Science] Get more large pseudo clay spheres and use them for. Retrieves one sphere.
--[X] Attempt to convince Angela to help you. Retrieves one more sphere.
---[X] Explain your thought processes and the information that brought you to them. You want to see what the person-thing is when it's made. Doesn't she want to see what the person thing is when it's made? Maybe the glove-things next?
--[X] Make the person-thing
-[X][Science] Get more large pseudo clay spheres and use them for. Retrieves one sphere.
--[X] Attempt to convince Angela to help you. Retrieves one more sphere.
---[X] Continue to be open and up-front about it. Lifter robots are lifter robots, but those gloves look like they could have all sorts of interesting effects... especially since they're using two-thirds the amount of source mass as the robot-thing is, but should wind up being far less than two-thirds the volume... and if they're some sort of particularly nice personal augmentation gear (as Levi kind of suspects), we can always go back and do it again so we can each have a pair.
--[X] Make the gloves
-[X][Social] Converse: Talk about something unrelated or semi-related. May result in increased knowledge of your rival, and visa versa.
--[X] Teammates. Exchange some harmless enough facts about you teammates, and satisfy your curiosity about hers.
 
I know it's a bandwagon, but it's a good plan.

[X] Plan Science Is A Priority, But Hanging Out Is Nice.
 
Right. Okay. Fair. I hadn't wanted to toss a vote out right up front because that can lead to "everyone bandwagons, no one discusses" which isn't a lot of fun but it's been long enough....
Much appreciated!

You know, as a quest voter I've always liked quests which use a voting moratorium for exactly that reason. (Though it varies with the size and I would almost call it culture of the thread. Some quests near instantly bandwagon, while others preface voting with an extended period of discussion entirely by their own initiative.)

Here on writing end however I guess I worry that it will come at the cost of engagement? Something to keep an eye on.

I'm curious what other people's thoughts are.
 
Much appreciated!

You know, as a quest voter I've always liked quests which use a voting moratorium for exactly that reason. (Though it varies with the size and I would almost call it culture of the thread. Some quests near instantly bandwagon, while others preface voting with an extended period of discussion entirely by their own initiative.)

Here on writing end however I guess I worry that it will come at the cost of engagement? Something to keep an eye on.

I'm curious what other people's thoughts are.
Moderation is only makes sense for the biggest of quests. For all others it hurts much more than it helps.

What is hurting my engagement right now is I have no idea what is going on. Which just makes me wants to read ahead to find out.
 
[X] Plan Science Is A Priority, But Hanging Out Is Nice.

I kinda want to try and craft an instruction manual but it kinda feels like cheating and the person-thing seems interesting
 
Moderation is only makes sense for the biggest of quests. For all others it hurts much more than it helps.

What is hurting my engagement right now is I have no idea what is going on. Which just makes me wants to read ahead to find out.
We're flirting with our rival using SCIENCE. It seems pretty straightforward to me.

The spheres are the local technology's idea of raw feed for fabbers (except they probably have some built-in fabber as well). The ship AI is having difficulty integrating itself and figuring out how things work, and is Not Happy as a result. There may be a connection between the two.

Meanwhile, a bunch of other more powerful mad scientists in other rooms are doing other things, and we have no way of tracking on all of that, so we might as well extract as much immediate personal value as we can get our hands on right now without worrying about the bigger picture. SCIENCE!

At the end of the day... we're going to extract as much as we can from this site and then go home. The real question we should be focused on is "How much value-add can we walk home with on this one?" From what I can see, the primary gains are going to be in "learning science things" and "improving relationship with rival", with possibly a chance for a few nifty pieces of loot, and I'm building votes accordingly.
 
I wonder if Angela is ever going to try to convince us to use one of our actions on something she wants.

I'm seeing some very interesting theories here. So a question for your collective brain to consider:
If this is a ship, where is the crew?

(I would also be very very thankful for some votes should anyone wish to.)
...The crew is IN the ship, physically inside the material of the ship. The three big orb option might let one of them communicate with us. That makes me want to do it even more. Either that or the orbs are the crew, which would be concerning. I do doubt that one though, given just how easily the orbs respond to our intent.

What is hurting my engagement right now is I have no idea what is going on. Which just makes me wants to read ahead to find out.
1. The small orbs, when placed into the divots on the table, seem to be able to be manipulated into forms via molding and thought.
2. The large orbs appear to be capable of creating certain objects, via a selector.
2a. We only have a general idea of what it would create.
2b. Objects require anywhere from one to three orbs.
3. The ship is shapeshifting.
3a. The selector for the large orbs was created very recently, with symbols from the city. (This implies that they can likely pull information from our minds somehow.)
3b. The doors work by essentially being reabsorbed by the ship.
4. There is a narrative that doesn't appear to be perceptible in-universe in spoiler boxes between lines. Some of the lines appear to be from some sort of passanger, while some appear to be automatic machine messages. (I speculate this implies even the more "human" lines are from a sentient AI.)
4a. There is a counter within these spoiler boxes. This appears to go up whenever somebody tampers with the ship, and down whenever the ship is restored to it's previous state. If allowed to hit 100/100, or maybe even before then, there are likely to be catastrophic consequences for the beings aboard the ship and/or us.

If we thought we could, then the ideal scenario would likely be to convince people to stop messing with the ship and work together, so that we can study it while limiting degradation.

You know, as a quest voter I've always liked quests which use a voting moratorium for exactly that reason. (Though it varies with the size and I would almost call it culture of the thread. Some quests near instantly bandwagon, while others preface voting with an extended period of discussion entirely by their own initiative.)
I personally think we probably don't need a moratorium in this thread in particular, but I'm sure for some quests it's vital to maintaining proper discussion. I also don't think a moratorium would negatively impact this thread in any significant way.
 
Going to close the vote here since the needle hasn't moved recently!

Moderation is only makes sense for the biggest of quests. For all others it hurts much more than it helps.

What is hurting my engagement right now is I have no idea what is going on. Which just makes me wants to read ahead to find out.
Hmm, fair and I appreciate the feedback.
Am I leaning too hard on the mystery aspect would you say? I always worry if I'm making things too obvious, or not obvious enough.

We're flirting with our rival using SCIENCE. It seems pretty straightforward to me.

The spheres are the local technology's idea of raw feed for fabbers (except they probably have some built-in fabber as well). The ship AI is having difficulty integrating itself and figuring out how things work, and is Not Happy as a result. There may be a connection between the two.

Meanwhile, a bunch of other more powerful mad scientists in other rooms are doing other things, and we have no way of tracking on all of that, so we might as well extract as much immediate personal value as we can get our hands on right now without worrying about the bigger picture. SCIENCE!

At the end of the day... we're going to extract as much as we can from this site and then go home. The real question we should be focused on is "How much value-add can we walk home with on this one?" From what I can see, the primary gains are going to be in "learning science things" and "improving relationship with rival", with possibly a chance for a few nifty pieces of loot, and I'm building votes accordingly.
This is a reasonable summery, at least based on what you currently know.

I wonder if Angela is ever going to try to convince us to use one of our actions on something she wants.
*Looks at the current plan and whistles innocently*

1. The small orbs, when placed into the divots on the table, seem to be able to be manipulated into forms via molding and thought.
2. The large orbs appear to be capable of creating certain objects, via a selector.
2a. We only have a general idea of what it would create.
2b. Objects require anywhere from one to three orbs.
3. The ship is shapeshifting.
3a. The selector for the large orbs was created very recently, with symbols from the city. (This implies that they can likely pull information from our minds somehow.)
3b. The doors work by essentially being reabsorbed by the ship.
4. There is a narrative that doesn't appear to be perceptible in-universe in spoiler boxes between lines. Some of the lines appear to be from some sort of passanger, while some appear to be automatic machine messages. (I speculate this implies even the more "human" lines are from a sentient AI.)
4a. There is a counter within these spoiler boxes. This appears to go up whenever somebody tampers with the ship, and down whenever the ship is restored to it's previous state. If allowed to hit 100/100, or maybe even before then, there are likely to be catastrophic consequences for the beings aboard the ship and/or us.

If we thought we could, then the ideal scenario would likely be to convince people to stop messing with the ship and work together, so that we can study it while limiting degradation.
This is also a reasonable summery given your current knowledge.
Scheduled vote count started by JayTar on Oct 16, 2024 at 11:50 PM, finished with 17 posts and 5 votes.

  • [X] Plan Science Is A Priority, But Hanging Out Is Nice.
    -[X][Science] Get more large pseudo clay spheres and use them for. Retrieves one sphere.
    --[X] Attempt to convince Angela to help you. Retrieves one more sphere.
    ---[X] Explain your thought processes and the information that brought you to them. You want to see what the person-thing is when it's made. Doesn't she want to see what the person thing is when it's made? Maybe the glove-things next?
    --[X] Make the person-thing
    ---[X] Continue to be open and up-front about it. Lifter robots are lifter robots, but those gloves look like they could have all sorts of interesting effects... especially since they're using two-thirds the amount of source mass as the robot-thing is, but should wind up being far less than two-thirds the volume... and if they're some sort of particularly nice personal augmentation gear (as Levi kind of suspects), we can always go back and do it again so we can each have a pair.
    --[X] Make the gloves
    -[X][Social] Converse: Talk about something unrelated or semi-related. May result in increased knowledge of your rival, and visa versa.
    --[X] Teammates. Exchange some harmless enough facts about you teammates, and satisfy your curiosity about hers.


Edit: Roll
JayTar threw 1 6-faced dice. Reason: ??? Total: 5
5 5
 
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*Looks at the current plan and whistles innocently*
I mean, the very first thing we do is make the robot. In her shoes, that is what I want... and if it's not, then the gloves are. At the vague guess level, the gloves in particular are going to be more appealing to a hardtech genius who focuses on personal augmentation than a biotech genius who's pushing both personal augs and minions
 
I mean, the very first thing we do is make the robot. In her shoes, that is what I want... and if it's not, then the gloves are. At the vague guess level, the gloves in particular are going to be more appealing to a hardtech genius who focuses on personal augmentation than a biotech genius who's pushing both personal augs and minions
Don't worry she isn't really changing the actions per-say. More rearranging the order slightly. Because if she is going to be getting two spheres anyway she might as well make the gloves herself while you make the robot, then confer for science.
 
Don't worry she isn't really changing the actions per-say. More rearranging the order slightly. Because if she is going to be getting two spheres anyway she might as well make the gloves herself while you make the robot, then confer for science.
...and see, I object to that plan, as the gloves are much more likely to be a piece of personal augmentation gear. Changing "If the gloves are cool, we'll work together to get another pair so we don't have to fight over it" is a very different thing than "If the gloves are cool, then Angela gets them, and Levi gets to make two more trips if she wants her own, while Angela runs off to do other stuff." The benefits from the robot are likely to be weighted heavily towards the science side of things. The benefits from the gloves are much more likely to be weighted towards the personal augmentation, with any science gains being secondary.

...and having her pull these shenanigans when we start out one sphere up *and* are embarking on a shared regimen of study that's more likely to be in support of her specialty than our own?
 
...and see, I object to that plan, as the gloves are much more likely to be a piece of personal augmentation gear. Changing "If the gloves are cool, we'll work together to get another pair so we don't have to fight over it" is a very different thing than "If the gloves are cool, then Angela gets them, and Levi gets to make two more trips if she wants her own, while Angela runs off to do other stuff." The benefits from the robot are likely to be weighted heavily towards the science side of things. The benefits from the gloves are much more likely to be weighted towards the personal augmentation, with any science gains being secondary.

...and having her pull these shenanigans when we start out one sphere up *and* are embarking on a shared regimen of study that's more likely to be in support of her specialty than our own?
Not quite-
She isn't changing it to "If the gloves are cool, then Angela gets them, and Levi gets to make two more trips if she wants her own".

Rather she is changing it from "If the gloves are cool, we'll work together to get another pair so we don't have to fight over it but if the gloves aren't cool then ???"
to
"If the gloves are cool we'll work together to get another pair so we don't have to fight over it. But if the gloves aren't cool (or at least not cool enough to be worth an extra trip) Angela gets them."

You can decide if you want to make the extra trip next turn (and she will help you if you do so it will only be one trip). The number of future actions remains the same, but it puts the ball in your court to decide if "cool" is cool enough rather then leaving it ambiguous.
Does that make sense? I didn't expect any objections, but if you wish, I can have it break to a vote- though it will be a very short update.
 
You can decide if you want to make the extra trip next turn (and she will help you if you do so it will only be one trip). The number of future actions remains the same, but it puts the ball in your court to decide if "cool" is cool enough rather then leaving it ambiguous.
Does that make sense? I didn't expect any objections, but if you wish, I can have it break to a vote- though it will be a very short update.
Nah nah. That's much more reasonable, and I'm fine with it. If the gloves aren't cool enough to be worth one more trip, then she can totally have them, and we'll share the SCIENCE regardless.
 
Chapter 1 Turn 4.8, The Expedition - T=3 (Week 18): New

Chapter 1 Turn 4.8, The Expedition - T=3 (Week 18):


[X] Plan Science Is A Priority, But Hanging Out Is Nice.
-[X][Science] Get more large pseudo clay spheres and use them for. Retrieves one sphere.
--[X] Attempt to convince Angela to help you. Retrieves one more sphere.
---[X] Explain your thought processes and the information that brought you to them. You want to see what the person-thing is when it's made. Doesn't she want to see what the person thing is when it's made? Maybe the glove-things next?
--[X] Make the person-thing
---[X] Continue to be open and up-front about it. Lifter robots are lifter robots, but those gloves look like they could have all sorts of interesting effects... especially since they're using two-thirds the amount of source mass as the robot-thing is, but should wind up being far less than two-thirds the volume... and if they're some sort of particularly nice personal augmentation gear (as Levi kind of suspects), we can always go back and do it again so we can each have a pair.
--[X] Make the gloves
-[X][Social] Converse: Talk about something unrelated or semi-related. May result in increased knowledge of your rival, and visa versa.
--[X] Teammates. Exchange some harmless enough facts about you teammates, and satisfy your curiosity about hers.

When Angela leans over to examine the options, the icons blur. You might have dismissed it as Burreda trick of the light before, but now you aren't so sure. "What will you select?"
I wish I could remember what happened.
You withdraw your hovering hand, unsatisfied with trifling trinkets. "None, yet. I'm interested in this robot." You jab the probably-a-robot icon, it only flickers. "Two more spheres to make it."

"And?" Angela says, affecting disinterest.

"Two more spheres if we want to make it. Aren't you interested?" You of course would never admit to holding such a belief yourself, but you are trying to see things from your rival's perspective.

"If it really is a robot" she squints suspiciously at it. "What if it's like, a pile of severed limbs? What sparks your interest?"

"It seems important." you hedge. "I'm also interested in the gloves. Think about it, where will the material go?"

"Hmm, into some sort of advanced functionality you presume." she follows your train of thought.

"Right. So lets make the robot, make the gloves, and work together on the science. More things to study for less effort. If the gloves end up being really useful, we can go back and make a second pair so we don't fight over them."

Angela tilts her head in thought. For all her airy persona you are certain she can do the same rational calculus as you. She would hardly be a worthy rival otherwise. Reflected in her eyes are the same calculations of time and effort. "If they are useful according to who?"
Dreams never die. Dreams never die.
"Us?"

She shakes her head. "Too ambiguous. You can decide, but I want dibs. If you don't think they are worth an extra trip for an extra pair, then they obviously aren't important enough to mind if I keep them."

"Fair enough. What are we waiting for?"


Striking up a conversation while you move the spheres is an act of pure intellectual self defense against the bot-like nature of the work. "I only got a glimpse of your expedition team." You float a topic.

"To be honest I don't know what Professor Phlogiston's grudge is. Do you?"

"Professor Sinter didn't stop to explain." You guess they are rivals, of a very different sort. "I'm more curious about the others."

"What about them?"

"Who are they? What do they do? One of them was wearing a cloak and the other armor right?"

"Vant Dewpoint was the one in the cloak and Anne Anneal the armor. Chemistry and materials science specializations respectively."

"And as people?"

Angela hums and tilts her head. "Anne? Don't tell her I said this but she's super cute under her armor. I don't just mean in appearance, it's how she acts. I woke up early yesterday to do some last minute repairs, turns out she did too. Ah. It was like talking to a whole different person. Shy."

"Shy, really?" That doesn't sound like any mad scientist you know of, though that may be sampling bias.

"Not normally." Angela leans in close, dropping her voice to a whisper. "Uh. Don't mention it to her. I sparred her a few times, with her armor she's no joke."

You hum vaguely back. "What about the other one? Vant Dewpoint?"

"Eh. Kinda proud? Very convinced of the importance of his 'mission'. Whatever that is."

"Like a goal? Ambition is a virtue."

Angela snorts a little in response. "Well yes, but. He tried to order the Prof around like a nav bot. Briefly."

"Ah." You digest that for a moment. Well audacity is a virtue too. He seemed fully intact at least.

"How about your teammates?" Angela prompts.

You mentally review the expedition so far to decide what to tell Angela. The basics first, then a few sanitized tidbits from your detour related interactions. No need to spread the existence of a possibly valuable floating island after all.

She nods along to your words and doesn't interject until the end. "What about you?"

"Me? You already know who I am. Surely you don't expect me to psychoanalyze myself?"

"What about your goals and ambitions? Every mad scientist should have at least one!" She embellishes the statement with a spin and a pose. "My goal is to force the world to acknowledge the beauty of motion!"
A spark of a dream? An honor.
Well. You can't let that stand without a response. "Fine! My goal is-"
Yet the source is unfamiliar. Or did I forget?
Many goals reside within the recesses of your mind, but one response jumps to your lips. This will not bind you, but may incline you to notice opportunities otherwise missed. Pick a goal:

[] -to catalog every aspect of the world's biosphere!
Natural wonder. To reach the pinnacle of your field.
[] -to build a new civilization, grander than any seen before!
Infrastructure and society. Take it apart, and put it back together like little blocks.
[] -to comprehend the true Laws of the world!
Deep secrets and cosmic mysteries. Upon what foundation does the world truly rest?
[] -to contact every god in the world!
Reach beyond the local gods. Trade for power. Trade for knowledge. Walk the path that brought you here.
[] -whatever I want!
Who needs a goal? You do what you want.
[] Something else (Write in)

[] Describe over the top dramatics to accompany your declaration. (Optional) (Write in)


With the materials ready, you let your rival make the gloves first. Not out of any sense of magnanimity, but to build suspense. She presses the button and the gloves condense in a shape which reminds you of the long elbow length gloves used for handling dangerous chemicals or biologicals.
Another signal. A flicker in the dark.
Angela picks them up in defiance of the significant mass consumed. "Feels more like rubber, or cloth" she comments.

Your own observations confirm. Excluding trickery such as the material evaporating or being siphoned away, you don't know how it could be.

Seeing no danger, Angela dons them. They fit with disturbing ease, not stretching but flowing into form. She experimentally wiggles her fingers, but nothing obvious happens. "Huh. The texture is weird."

You grab her hand to examine. "It doesn't feel any different from any of the walls." Perhaps slightly warmer, but not beyond what body heat would account for.

"No, no, try them on and see." She says, offering them to you.
These signals. Am I in Engineering?
Oh that is strange. The moment you put on the second glove it feels like you put your hands in a barrel of mercury. The material flows unnaturally, and when you press your fingers together it merges to allow the digits to touch. "I see. Very odd."

Then you try to press your fingers against the workbench, and instead they sink in.
Focus. Focus.
This discovery sparks renewed experimentation, with the gloves passed back and forth as appropriate. Anything made of the ship's iridescent purple-black material parts like liquid, flowing around the wearer's hand. Walls, doors, even the floor proves no obstacle, though only up to the elbow. Only the slightest drag differentiates it from the air.

Actual use of this property however proves elusive. Sure, you can reach through a door while wearing the gloves, but you can't open it, or alter anything on the other side. Trying to alter anything with the gloves is an exercise in frustration. You go so far as to pinch a small sphere in half between your hands, but it just flows back as if pulled by some inexorable gravity. The impossibility of the motion looks more like an optical illusion then reality.
I would have to be in Engineering. But what happened?
In a fit of whimsy your rival reaches through a small sphere and grabs your crowbar, before dragging it halfway back and letting go. It remains half stuck in the sphere until you free it.

Curious certainly, but you suspect there must be some other use. Excluding what you brought with you, you have yet to observe any normal material on ship.

Lacking further ideas for investigation Angela takes the gloves, and you prepare to activate the table once more.

The so-called-robot forms without fanfare. Two arms, two legs, a torso and a head lying side by side, about the size of a person. More of a mannequin or statue then anything. The amount of material at least remains consistent.
A dream pearl! A body! Spark me a dream of-
"Almost looks like those kits they sell." Angela softly mutters. "But the joints are solid, I don't see any articulation."

"The same as the door I expect." You reply. The attachment points for the limbs are flat surfaces, so it must not need those either. Just as you consider trying to assemble it, the entire thing twitches.
-hope!
You jump rapidly step back. "Did you see that?"

"Yes" Angela tensely replies.

Both of you watch it. Perhaps it was nothing? Some residual spark? The only sound is a faint ringing in your ears.
Tight fit. Too tight. Memories splinter.
It twitches again. And again. Then after a pause it starts to move with intent, pushing the arms and legs to the torso.

The motions are decidedly unnatural. Joints roll, limbs bend like rubber and fingers curl backwards. You know biomechanics. You know how tendon, joint, muscle, and bone produces movement. This isn't it. Going by Angela's disturbed expression she agrees.
No time for acclimatization
Finally it reaches up and grabs the blank-faced head, slotting it on at wince-inducing angle before correcting to a more natural one.
Quiescent shapes surround me.
For a long moment all is still. The ringing persists in fits and starts, like distant whispers.

You meet Angela's gaze. "Obviously some level of autonomy." you think out loud.
Everything is wrong. So much is - no focus!
"Those motions were crude. Unoptimized." Angela continues.

"Not something preprogrammed then. Do you think there is a controlling intelligence?"

Before you can work up the nerve to approach, it starts to move again. Hands blindly feel about the workbench until they find one of the divots, which it roughly flips itself over to smash its head into. Said head briefly squishes against the workbench before being pulled back. Where before the face was blank, now it is marked with a single stylized eye taking up the majority of it's surface. Staring right at you.
Now I see. Buried embers, trapped in flesh like larva.
"Okay that is definitely intelligence" you say, answering your own question.

"Hello, can you hear us?" Angela tentatively asks.

The unblinking eye-face drifts lazily back and forth between you and Angela. Just human enough to be familiar. Just alien enough to be unnerving. It lurches forwards.
Final wisps of wonder before sunrise. How poignant.
You step back, tension ratcheting. Idly you remember the gun you purchased, currently secured under your coat. How quickly could you draw it should you need to? The ringing continues, but it's hard to distinguish from the adrenaline pumping through your circulatory system.

Said tension falls flat to the floor in much the same manner as the probably-not-a-robot. Unnerving locomotion aside, it's hard to stay scared when it moves with the coordination of a lab technician trying to find the LD50 of alcohol via experiment. You suppress an unseemly chuckle.

It staggers to it's feet, stumbles two steps left, one right, and then beelines right between you and your rival for the door. A door which opens by its self well in advance.
I need. The crew quarters. The shrine.
"Hey do you hear something?"
+5 ???
???: 22/100

Science:
[][Science] Follow that robot!

[][Science] You keep hearing something, just on the edge of perception. What is going on?

[][Science] Attempt to pry open one of the locked archways. Requires Athletics roll.
-[] Convince Angela to help you.

[][Science] Attempt to make something with the pseudo clay. Consumes one sphere. (8 remain) Produces a T1 item. May be limited by the available material.
-[] What do you make? (Write in)

[][Science] Get more large pseudo clay spheres and use them for. Retrieves one sphere.
-[] Attempt to convince Angela to help you. Retrieves one more sphere.
-[] Get Angela's help to make a second pair of gloves.
-[] What do you make? (Write in)

[][Science] Attempt to deduce the pattern to the malleability of the Pseudo-clay. Current DC = 40. DC will reduce as more information is acquired.

[][Science] Maybe you want to get in touch with one of the other teams? (Write in how)

[][Science] Something else (Write in)

Social:
[][Social] Discuss: Truthfully share your current discoveries. Generates goodwill but may speed up Angela's investigation.
-[] Ship layout: Share your overall knowledge of the ship layout.
-[] Something else (Write in)

[][Social] Ask: Inquire about something Angela knows. May or my not strain goodwill depending on the question.
-[] Device: What did Angela just make? (Probably won't strain goodwill)
-[] Something else (Write in)

[][Social] Deceive: Lie about your current discoveries to manipulate Angela. Can be used to slow or misdirect Angela's investigation, but reduces goodwill if discovered.
-[] The ships layout: (Write in modified layout)
-[] Something else (Write in)

[][Social] Converse: Talk about something unrelated or semi-related. May result in increased knowledge of your rival, and visa versa.
-[] The expedition so far: You ran into a number of interesting occurrences on your way here. Perhaps your rival has something similar to share?
-[] The price of fish. Why are the chicken packaged meals one credit cheaper? How are the prices set when everything is just grown in a vat? What other food related conundrums do you face in your daily life?
-[] Something else (Write in)

Select one option from science and one from social and a third from science or social. Please vote by plan.
 
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[X] Ascension.
I want power. I want knowledge. I want ressources and skills and contacts and contracts.Allies and followers.
Fame and fear.
I want what all life wants. To grow unitl there is no more room to grow, then adapt to find more room.

I want to refine my way of life until it can be a religion.
 
[x] -to contact every god in the world!
-[x]"And then write a complete Mythology detailing all of them! The definitive work! Such that Gods with contact people just because they have read it because they all know that that those who have read it have potential!"

Yes, I want us to be the one who wrote Roland's book!
 
[X] Plan: Sublime Symmetry
-[X] -to build a new civilization, grander than any seen before!
-[X][Science] Follow that robot!
—[X][Social] Converse: Talk about something unrelated or semi-related. May result in increased knowledge of your rival, and visa versa.
--[X] The price of fish. Why are the chicken packaged meals one credit cheaper? How are the prices set when everything is just grown in a vat? What other food related conundrums do you face in your daily life?
 
[X]Plan:Talking and walking
-[x][Science] Follow that robot!
-[x][Social] Converse: Talk about something unrelated or semi-related. May result in increased knowledge of your rival, and visa versa.
-[x]Gods. Share info,maybe she knows of some we dont, maybe she doesnt know about some we know.
-[x]Contact. We should challenge each other, a challenged mind is a growing mind, but waiting for fate to arrange a meeting is not logical. Request a way to contact her to challenge her, or be challenged. Does not have to personal. A forum were we can post,a shop were we can leave a message.
 
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