Solarstream
It's all in the cards
- Location
- Zombie World
- Pronouns
- He/Him
[X] Keratin Platemail: T3, Biology. Cost: 9, Benefit: +9 armor
Hm... I wonder about the history of the city, for it to have so many abandoned areas, so much construction being done and then never repurposed. Perhaps construction wasn't led by centralised AI in the earlier days, or there was a whole lot of individual Bob contractors involved. Or both: Bob-contracted AI.Down a long spiral ramp and into an old bot storage garage. By the dust on the floor you are sure no human or robot has used the place in years.
Let's compare this to the schematic method:If you wish to invent a new Effect you must research it by including it in a an experimental project. Unlike a normal project the Science + Specialty roll only occurs at the end, after you have dedicated as many AP to it as you wish to.
Result*Workshop Level*(sqrt(AP)-0.5) ≥ (Bonus points*2)^1.5
If the above equation is true, then the project is considered a successes. Otherwise it is a failure.
Alternatively if a research paper or a device to reverse engineer is available then the modifier may be learned for (Bonus Points)/(Science+specialty level) with a minimum of 1.
Less complete sources of information may increase this, or require a roll.
A bit of a low roll, but it happens. I'd imagine the next bracket is Leader, then Senior and lastly some kind of telepathic network or a tracker. Something involving the entire team. It's nice to get some extra money too.6d6 = [1, 1, 6, 3, 1, 6] = 18
DC = 10/15/20/25/30
Slick/Skippy/??/??/??
There aren't enough Effects to require that level of generalization yet. Plus said modifiers would not be generally applicable. Something like Keratin Platemail can be implanted, but wouldn't gain an increase in power from it.Maybe add modifier components, like "requires bioanalysis (reduces pointcost/increases effectiveness but requires completion of a seperate project (bioanalysis) for a recipient before they can benefit from this)" and "custom made (reduces pointcost/increases effectiveness but project needs to be completed for each recipient individualy)" and add clauses like "requires bioanalysis components which gives no bonuses" to things like neuroplasticity enhancer?
That would be a bonus of the same type as "Appropriate training fatalities". So it wouldn't stack with [Minor Spoiler For An Action]. It would also need to be pretty high level.Theoretically, could we get that bonus if we train up Computer science and make a trawler collating data tailored to our learning habits?
Probably. I tend to err on the side of caution with parentheses.By the way, @JayTar, I'm pretty sure some of these parentheses are redundant? You could write it like this and get the same result:
You'll just have to find out~A bit of a low roll, but it happens. I'd imagine the next bracket is Leader, then Senior and lastly some kind of telepathic network or a tracker. Something involving the entire team. It's nice to get some extra money too.
Unfortunately they already have armor:I will say that I do think the training speed implant is the more optimal choice, but I am obligated to vote for cool here, you know? Plus, this would be a great item to sell to the mercenary team, right?
@JayTar, does Leviathan know what kind of equipment the team is using right know, particularly in terms of armour? Would be useful to know what kind of niches we could fulfill ourselves for profit. It's fine if it's just open-ended though.
Certain specialties have things they do better or worse. Biology can do most things okay, but Materials Science is better at armor. So you are pretty sure whatever they have is at least as good as what you could offer.You stand up and look around. One around the same age, and two even younger. The two younger ones wear the similar armor while the older one wears something closer to causal clothes, if suspiciously padded. He was also the one you took the first aid kit from.
Did the Lab not cost us 5 decent dots?
... Right. Let me deduct that. Fixed thank you.
Or we don't take Old Bones.Also, taking Infinium's contract would gate us out of Old Bones' until we get 2 more Weight, so we should take his first before we get Infinium.
My argument against that is,Or we don't take Old Bones.
His contracts is starting us on the path to being a responsible, hyppocratic oath respecting doctor. The opposite of a mad scientist.
While the other gods are exactly Mad scientist (Infinum), very related to any science (prof Tweed), and generally useful (and starting of very mad science compatible (build something and blow it up)) (Steve).
With Steves preparation we might be able to make an "explosives" component for our crafting.
Do no harm.Honestly, I feel like our protagonist would love to be able to tell people that her treating them properly is contract backed, and thus mutually beneficial experimenting can occur without any need to pretend 'good will' is a real thing!
If you break a contract:
1) You lose all benefits it granted, including the Total Weight you gained from it.
2) You lose additional Total Weight equal to the Total Weight it initially granted. If you say break a 2 star contract, you will lose 4 weight in total. Having your Weight reduced to 0 kills you.
3) If the contract has a cost, you are still affected by its cost for turns equal to (Contract stars^2) turns. So a 1 dot contract affects you for 1 turn, a 2 dot contract for 4, a 3 dot contract for 9, etc. The god in question has some degree of influence over how exactly the cost expresses.
4) Immediately take (Stars+1)d(Stars+3) damage. So 2d4 for a 1 star contract. 3D5 for a 2 star. Etc. If your HP is reduced to zero you die or get hit by consequences of the god's choice. (Not necessarily death, it depends on the god. But even if it isn't quest-wrecking, expect massive issues)
5) You make the god angry. Exact reaction depends on the god. Most will refuse any future contracts. Some may send their followers after you or invest time/energy in trying to kill you.
If a god breaks a contract with you, you keep all the benefits, can lose the costs, and gain the weight you would have lost via breaking it. This also hurts the god in question.
The social consequences depend entirely on the situation. If it was your fault the god broke the contract they will likely be extremely angry. If it was not, reasonable gods will not be angry and may even apologize.
Contracts may also be ended by mutual agreement by both parties. You lose all benefits and costs, with no further consequences.
We still haven't researched what the contract actually means by that. For one, I doubt that anyone is still considered a patient after their treatment is finished.Do no harm.
Experiments that may have harmfull side-effects would be risking contract breaking if the experimented on counts as patient.
Why are we making the neuroenchancer as an implant? Even with the best roll, that's 4.3 turns of just crafting.--[X]Neuroplasticity enhancer: T3 Biology. Cost 9. Benefit: Gain +1 to dice size for your TAP training dice.
--[X]Artificial organ: T3 Biology. Cost 9. Benefit: Allows a purely biological device to be implanted.
Because its cool.Why are we making the neuroenchancer as an implant? Even with the best roll, that's 4.3 turns of just crafting.
The average roll would result into that being a 15.7 turns of work. It does work for Infinium's "do this for no reason than besides you can" but I don't think we should focus on "no reason".