Cacophony (A Zerg ....Presidency Quest? In 40k??)

[X] He-Who-Meddles
I promise to evolve effichently putting the designs to use and thrive, not drawing unneeded danger to us no conflict for conflicts sake
 
Term 4
@Arcanestomper @Stalin_McRally @gale @KingCrimson1081

The gas-masked Terrans continue their purge. Pockets of resistance are silenced and our tunnel networks are threatened every moment they linger in their holding areas. They have not taken over the responsibilities of wilderness care, but there is no doubt in the Queen we have that, given time, they will.

Sickened folks are forced to work, spreading out our infested further amongst the population and aggravating the soldiers, who take to shooting those that fall behind in work. The unrest is annihilated with mass military deployment and fear.

Four pairs of consciousness blink to full awakeness as the Selection comes to an end. Zhakarov, Zren, Zigzy and Zrug all begin their processing of information, the Swarm awaits guidance.
 
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[X] Turn 9: Growing an Army
-[X] Growth
--[X] Morph 1 Hatchery in the protected ravines
--[X] Morph 1201 new drones
--[X] Morph 1000 new hoverwings
--[X] Morph 5160 roaches
--[X} Morph 5 queens. Assign one to each project.
--[X] Assign 3100 drones to harvesting biomass
--[X] Assign 43 drones to harvesting promethium
-[x] Infestation
--[x] Have parasites trigger mutations in terrans outside of the guard perimeter.
-[X] Diplomacy
-- [x] Send 200 hoverwings to monitor new terran forces and gather information on their capabilities.
-[x] War
--[x] Prepare strategic plan for dealing with Terran forces
-[X] Evolution (20/20 Used)
--[X] Charge all 20 Evolution Chambers with promethium
--[X] 4 Evolution Chambers to begin experimenting with Crotalid warp capabilities looking to open warp portals more easily and develop some sort of psychic beacon for navigation.
--[X] 4 evolution chambers adapt digits to allow atomic level precision.
--[X] 4 evolution chambers expose smarter larva to vacuum in an attempt to provoke overlord morph
--[X] 4 evolution chambers expose aggressive larva to vacuum in an attempt to provoke mutalisk morph
--[X] 4 evolution chambers experiment with adapting infested terran to be more durable and aggressive for combat situations.
-[X] Technology
--[X] N/A
-[X] Minds
--[X] Zrug trains in War.

The Triat is accepting comments on the current plan of action.
 
Term 4.1
A hatchery sprouts in the most defensible location we can find, pushing up against rock and stone, cooling itself with air and a local aquifer as it starts to sprout larvae in massive numbers. Drones spread for kilometres past the former barriers of our Terran oppressors. Creep swallows the earth further as we begin to run out of trees to hide under.

Across the planet, through our hive, a message sounds to the billions of parasites. "Infest." They multiply, releasing pathogens into their hosts all across the edges of the Terran positions. Tens of millions are activated as the first wave, bringing Guard attention to them. Without the normal Terran instinct to preserve property, it's a butchery. Infested rush lines and are torn to pieces by the bark of rocket-propelled shells and pinpoint charged laser bursts, proving their laser rifles to be of much higher quality and peak power than the ones we are familiar with.

Shells land like rain, a million used in just the initial campaign as they move, shattering whole cities in the process. Zren focuses on activating more infested in key locations. Industrial centres producing ammunition are sabotaged by infected suddenly turning in their workplaces, and the Terrans are spread desperately thin.

The violence acquires an ever more vicious character, the metallic humans refusing to provide a solution to the infected or even their detection, leading to any sign of illness being a marker for execution. Attention is split between maintaining their own positions and civilians as well as battling Infested. We use our drone tunnels to outmanoeuvre the enemy, spilling out from them in all cities we have such luxuries in.

A hundred million infested are used for the initial assault, forcing the Terrans to retreat continuously all the way back to their starport cities, holding high walls and keeping the streets clear with a genocidal focus. We lose a thousand infested for every one of them we kill, but the casualty rates are growing ever more lopsided as we strike their fortified positions.

Our proper warmorphs prepare to shatter the siege, lining up inside tunnels as Zren considers the best way to do this. Without mineral hardened carapace, Roaches cannot handle automatic rocket-propelled shells as displayed from Hoverwing observation and first-hand Infested Terran experience.

But ultimately, we cannot find a point in their scheme that would be worth attempting to breach, their interlocking fields of fire as effective as they always are with Terrans, and artillery more intense than even Terran norm. Our Drones cannot efficiently dig through their liquid stone to breach from behind in significant numbers, and we do not wish to test if they have tremor sensors like Terrans of Old.

As we think on the matter, the Terrans deploy a terrifyingly powerful chemical agent out of tracked vehicles. It impacts infested and reduces them to undifferentiated biomass that our cells have no time to adapt to, these chemical spills turn to gas and spread widely, cleansing millions in their green fog in months. They push the Infested out far, forcing Zren to adapt quickly, using Hoverwings to find out where the hunting vehicles are ranging from on Zhakarov's advice.

The underground chambers where they are repaired and maintained are located and we send wave after wave of Infested towards them, soaking up the filth of the chemical fog with their bodies as they eventually push on a pile of toxic sludge to the edges of the yards, forcing the toxin spitting vehicles to settle in defensive positions on the walls, unable to move without the equipment that maintained it outside of the walls of their final holding point.

Strangely enough, no aerospace assets are deployed at all, at odds with previous Terran displays of fighting prowess both here and long ago.

Our offence has halted, but with the tens of millions of dead Terrans and the ingenuity of Zren, with their wartime experience, we are richer in biomass than ever before, sprawling creep all along the city streets where the Guard was pushed back mercilessly by waves of millions of infested striking their lines over and over again, corpses being reprocessed by the creep itself and then transported along tunnels by furthermore creep carpets in a replica of Terran supply lines, but much better hidden.

We are sieging them with the Terrans we have turned, all one billion-or the seven hundred million that remain after the fighting slows, but they have successfully cleansed their central city of our infection using handheld scanners, showing technical advancement over our era of Terran. Despite the death of two-hundred thousand of them, the Infested simply are not a viable threat to entrenched Terrans as it stands.

At our hatcheries and evolution chambers, adaptation takes place.

Our Crotalid warp experiments expand in their breadth, dosing the creatures themselves after simple metabolic changes with Prometheum, inciting a violent reaction as we force the creature to activate its internal psychic organs. A warpspace anomaly forms, ripping open a portal in an evolution chamber of ours.

The portal is large, large enough to fit the whole Crotalid if desired, but filled with dangers on the other side. The Crotalid eventually falls exhausted after two minutes of keeping it open, body nearly falling into neural shock as we heal it with infusions of biomass from the presiding queen. Its size is the issue, the Crotalid is nowhere near big enough to provide the impetus to open a portal, however, if we alter its physiology too harshly, we may lose the psychic impulse that allows it to do so.

Our Evolution Chambers force generational evolution by making graspers interact with ever-smaller objects. We don't quite get the atomic precision, no possible evolutionary result with current means and Queen-driven direct Essence shaping giving us the most precise limbs, but we can work easily enough with what Terrans call "molecules".

In our experiments to reproduce Overlords, we begin by simply exposing larvae that display higher neural densities to a vacuum, but that doesn't result in much except larvae having wholly too much fun spinning. But a clever idea from Zigzy sees the experiment turn a tad darker. The Evolution Chamber is morphed to be completely black on the interior, with bioluminescent lights used to replicate stars, and then the larvae is blinded and thrown into the dark.

As it starves and experiences stress after regrowing its visual organs, the larva begins to panic, six days later and many larvae afterwards, we acquire the missing link. Cutting the larvae off from the hive with a psychic effort, its isolation eventually causes a sudden evolution inside the Chamber

The larva grows into its cocoon, balloons to large size and, minutes later, spills forth an Overlord, the first in years for the Swarm. As we re-establish contact, the creature is starved, terrified and desperate, taking many minutes of soothing to bring its mind back to a loyal calm.

As it settles, we feel its psychic will stretching over a portion of the Swarm, leaving matters of industry to the Queen as it analyzes our frontline and tactical opportunities within it, wishing to leave and observe it first-hand at the earliest opportunity.

Whilst that experiment takes place, another larvae is placed in an environment full of noise, light and sensory input. The Larvae grow stressed, angry and then attempt to bite every thing it can reach. The fury grows and, on a quick whim, we infuse the larvae with a jolt of Promethium. The larvae explode.

Trying it again with a much smaller amount of Promethium, the larvae grows aggressive, violent and then detonate into a cocoon that's immediately getting pushed from the inside by a growing creature. The Mutalisk forces out of the cocoon, bites its way out of the Evolution Chamber and only is wrangled by the psychic grip of the overlord wrestling its fury to a crawl and breaking its will immediately.

Our final project is the Terrans, rather, the infested Terrans. We cannot meaningfully improve the Terran structure. It is too flawed, bipedalism itself is terrible. But, a Queen instils an innate mutability in our Terrans, allowing them to experience horrific battlefield mutations as they are exposed to stress. This limits their long-term survivability once adaptation begins, but leads to adhoc field warforms, sudden armour and weapon growth as well as healing, greatly increasing the danger they pose to enemies of the Swarm.

We roll this change out to our current Terrans rapidly, hoping to break the siege soon.

The Terrans are locked into their city and the Tech Priest is now hovering in orbit, infested Terrans of the motile stripe in Protoss-esque stasis chambers unable to move or react, whilst others are held in holding cells and continually torn apart and re-assembled to satiate his curiosity.

Zrug focuses less on doing and more on learning. Leading small assaults on the Terrans and observing the breadth of the battlefield, he internalizes lessons, irons out faults in his psyche as well as tactics and prepares to wage war anew for the swarm.

Our hive struggles under the psychic weight of four consciousnesses, but holds for now. The Old Triat remains in control.



War Roll: Zren: "Infestation Scheme"=3d6 (5, 4, 3)

War Roll: Zren: "Overwhelm Them"=3d6 (4, 4, 6)

Diplomacy Roll: Zhakarov: "Terran Weakness"=3d6 (3, 1, 6)

Evolution Roll: Zigzy: "Crotalid Warping"=3d6 (3, 1, 5)

Evolution Roll: Zigzy: "The Smallest Mote"=3d6 (1, 3, 1)

Evolution Roll: Zigzy: "Overlord Salvage"=3d6 (4, 6, 6)

Evolution Roll: Zigzy: "Mutalisk Salvage"=3d6 ( 1, 6, 4)

Evolution Roll: Zigzy: "Terran Infested Improvement"=3d6 (3, 3, 2)

Control Roll
Must Exceed 4
D8=5

The Old Triat remains.
 
As they learn from Us we Learn from Them.
Replicate and then adapt. Can we pick up how they communicate?
Do we notice a difference?….
 
Thought it was prepare for war.... not do
Edit: hope qm is not to lenient on consequences reasonably as we can probably survive it.
Also was the intent of the vote to do actual war or just prepare
 
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Yeah, but even in the update the infested aren't exactly doing great against the guards weapons. I thought there were enough guards to hold the line for now.
 
Spawn more overlords.



From the Magos interlude we at least understand what they're saying. Not sure if we can tap into their communications.

It not so much as tap it as either block/scramble it. If we can detect something even if we can't use/understand it yet maybe we can block it or throw out enough white noise to have them not use it either.
Just a thought….
 
Idea wildgrowth put unused biomass into passive income do some designed plants to increase our cover and passive sugar income slowly eating the carbon in the air.
Also get some of that broken down organic goop that is diluted onto larva to make something even we would find unhygienic.

SUPRESS THE SYMPTONS would again be useful much MUCH earlier but is still needed now to not make it completely useless or hard to use. as anyone with the symptoms is executed so why not trigger it in the uninfected with something like pollen or basic genetically inert unchanging viruses to mislead and passive utility
 
The Terrans are locked into their city and the Tech Priest is now hovering in orbit, infested Terrans of the motile stripe in Protoss-esque stasis chambers unable to move or react, whilst others are held in holding cells and continually torn apart and re-assembled to satiate his curiosity.
I don't like the Techpriest being in orbit. He would be able to escape with his Zerg experiments without the hive being able to do anything about it.

Get Overlords with carrying capacity, try to get Devourers to go with the Mutalisks and deal with him for good while the endless hordes of infested have the guard contained.
 
Idea wildgrowth put unused biomass into passive income do some designed plants to increase our cover and passive sugar income slowly eating the carbon in the air.
Also get some of that broken down organic goop that is diluted onto larva to make something even we would find unhygienic.

SUPRESS THE SYMPTONS would again be useful much MUCH earlier but is still needed now to not make it completely useless or hard to use. as anyone with the symptoms is executed so why not trigger it in the uninfected with something like pollen or basic genetically inert unchanging viruses to mislead and passive utility

I think we are probably beyond the use for the infestation research at the moment. At least until we move to a new planet with another reserve of uninfested humans to examine. But doing something with our biomass reserves is a good idea. We can barely scratch the surface of it right now as we went from around 30k biomass to 4 billion.

I don't like the Techpriest being in orbit. He would be able to escape with his Zerg experiments without the hive being able to do anything about it.

Get Overlords with carrying capacity, try to get Devourers to go with the Mutalisks and deal with him for good while the endless hordes of infested have the guard contained.

We were planning for anti starship weapon research this turn, but more static emplacements than mobile units. I don't want to separate out into too many projects because that puts more strain on Dapperlad when writing the turn.
 
I don't like the Techpriest being in orbit. He would be able to escape with his Zerg experiments without the hive being able to do anything about it.

Get Overlords with carrying capacity, try to get Devourers to go with the Mutalisks and deal with him for good while the endless hordes of infested have the guard contained.
Yeah, Tech-Priest looks Like a Feast or Famine situation.
We get him? Focus on assimilating him, if we get an idea about their Tech implants we could learn how to integrate looted human tech into our units. Like all the rifles their guard had before dieing. Just imagine Hoverwings able to spam rifles.
We don't get him? There is someone out there who understands us. Who might at any moment decide to stop being a complete idiot and warn the Terrans.
 
Please review the Triat's plan. We are accepting comments and suggestions.

[X] Turn 10: Explosive Growth
-[X] Growth
--[X] Morph 2,000 Hatcheries. Start with good protected locations, then a few near the front lines, then just everywhere.
--[X] Morph 980 Evolution Chambers.
--[X] Morph 5000 Spinethorn Walls. Put 2000 of those around the Terran fortified city to stop them from breaking out.
--[X] Morph 32,279 drones
--[X] Morph 10,000 hoverwings
--[X] Morph 10,000 roaches
--[X] Morph 10,000 Crotalids
--[X] Morph 2,999 Mutalisks
--[X] Morph 99 Overlords
--[X} Morph 14 queen to oversee expansion.
--[X] Assign half of the drones to harvesting biomass
--[X] Assign half of the drones to harvesting promethium
-[x] Infestation
--[x] Have spare overlords scan infested for psionic activity, and transport any detected psionic individuals back to the evolution chambers for further examination
-[X] Diplomacy
-- [x] Keep watching guard positions as well as the starships in orbit. Send a few overlords into orbit to take a look around.
-[x] War
--[x] Have our forces keep a perimeter around the guard.
---[x] Have a group led by a Overlord hunt down and look for useful Essence as we have mainly freedom
----[x] Have drones check for tremor sensors, and if they can steal few chemical canisters
-[X] Evolution (1000/1000 Used)
--[X] Charge all Evolution Chambers with promethium and assign two queens and five overlords to each task.
--[X] 200 Evolution Chambers to begin experimenting with growing larger crotalids without losing their warp capability. Trying using more than one crotalid. Try to isolate warp capability essence for application to other morphs.
--[X] 100 evolution chambers will examine Queen and Overlord essence looking for insights into producing a new Queen of Blades or Cerebrates.
--[X] 100 evolution chambers will examine the essence of the evolution chambers themselves to see if we can find hints of Abathur or an equivalent sequencer morph.
--[X] 200 evolution chambers to try various anti starship methods. Some will attempt to fill hoverwings with acid to make knock off scourge. Some will try to revive the spore colonies. Some will grow a drone to a massive size and flip it upside down so it's natural anti gravity organs can be used to knock things out of the sky.
--[X] 200 evolution chambers will carefully examine the terran bioagent using samples recovered from the front lines.
--[X] 100 evolution chambers will evolve various mutations of creep to try and find an aquatic version that can float in the sea and passively grow more biomass from biomass stockpiles and passing sea life.
-[X] Technology
--[X] 100 evolution chambers will examine recovered samples of terran technology. Attempt to access Terran communications.
-[X] Minds
--[X] Zren trains war.
 
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Hey, what if we make something based on Kerrigan's general shape? Like a femme fatale, and just send that to seduce the mechanicus. Overlords joined the Zerg willingly, Jimmy would have too if circumstances had hit him just a bit different.

With that in mind.

Name: Lilith
Origin: Infested
Promise: To bring them to our folds

 
I shall still continue my Champaign of diligence and efficiency with innovation
Good catch on the crotalids as the means of travel is beyond a single individuals mass and martial ability they form herds to migrate through the warp as anything else would doom the species genetically it also serves as a means of culling the weak through sheer attrition and also not possible on there own.

Making a single organism could be bit of a dead end or hitting the head against the wall and following old trends on a partially obsolete or nonviable methodology.
interesting thought would be what happens to a noncrotalid during travel conditions perhaps look into a modular or equipment based design to prevent any warping of the cargo.

Also look into warp resistance of crotalid hide and tissues as it would be a readily overlooked trait with zergs tendency for short term or immediate solutions based evolution, that we paved over with our armor focus.

Did we not use war last time we tried doing warp travel perhaps we should focus our war actions to support the research so we do not overload the hivemind stability with the strain.


Bad feeling about sending a overlord into space as if discovered our capabilities of space travel becomes known and defenses get set up or used. Our current condition with orbital monitoring seems to hinge on the idea we cant reach him up there being just a Self Evolving strain of mutagenic parasites that's ground bound
 
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Slightly modified plan. @Dapperlad1 I believe this one should be good.

[X] Turn 10: Explosive Growth
-[X] Growth
--[X] Morph 2,000 Hatcheries. Start with good protected locations, then a few near the front lines, then just everywhere.
--[X] Morph 980 Evolution Chambers.
--[X] Morph 5000 Spinethorn Walls. Put 2000 of those around the Terran fortified city to stop them from breaking out.
--[X] Morph 32,279 drones
--[X] Morph 10,000 hoverwings
--[X] Morph 10,000 roaches
--[X] Morph 10,000 Crotalids
--[X] Morph 2,999 Mutalisks
--[X] Morph 99 Overlords
--[X} Morph 14 queen to oversee expansion.
--[X] Assign half of the drones to harvesting biomass
--[X] Assign half of the drones to harvesting promethium
-[x] Infestation
--[x] Have spare overlords scan infested for psionic activity, and transport any detected psionic individuals back to the evolution chambers for further examination
-[X] Diplomacy
-- [x] Keep watching guard positions as well as the starships in orbit. Send a few overlords nearer the city to attempt to get a sight line on the starships from the ground.
-[x] War
--[x] Have our forces keep a perimeter around the guard.
---[x] Have a group led by a Overlord hunt down and look for useful Essence as we have mainly freedom
----[x] Have drones check for tremor sensors, and if they can steal few chemical canisters
–[X] Have zrug watch crotalid experiments in order to get a better understanding of warp dangers.
-[X] Evolution (1000/1000 Used)
--[X] Charge all Evolution Chambers with promethium and assign two queens and five overlords to each task.
--[X] 200 Evolution Chambers to begin experimenting with growing larger crotalids without losing their warp capability. Try using more than one crotalid. Try to isolate warp capability essence for application to other morphs.
--[X] 100 evolution chambers will examine Queen and Overlord essence looking for insights into producing a new Queen of Blades or Cerebrates.
--[X] 100 evolution chambers will examine the essence of the evolution chambers themselves to see if we can find hints of Abathur or an equivalent sequencer morph.
--[X] 200 evolution chambers to try various anti starship methods. Some will attempt to fill hoverwings with acid to make knock off scourge. Some will try to revive the spore colonies. Some will grow a drone to a massive size and flip it upside down so it's natural anti gravity organs can be used to knock things out of the sky.
--[X] 200 evolution chambers will carefully examine the terran bioagent using samples recovered from the front lines.
--[X] 100 evolution chambers will evolve various mutations of creep to try and find an aquatic version that can float in the sea and passively grow more biomass from biomass stockpiles and passing sea life.
-[X] Technology
--[X] 100 evolution chambers will examine recovered samples of terran technology. Attempt to access Terran communications.
-[X] Minds
--[ ] Zren trains war.
 
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