Bound to Earth: A CK2 Earthbound Quest in an 8-bit Dystopia

Jeff would do it, you know he would. But Jeff sadly isn't locked in as one of our potential recruits anymore. Maybe we'll get lucky though and pick up a hacker/mechanic type somewhere.

Hell, Frank might be able to take a swing at it, though I sincerely doubt he is capable of such a thing right now.
True we may have lost the potential to recruit Jeff but there is the possibility of one Dr. Andonuts still being around and if there isn't
We might have to trust Frank to do it.
 
Apple Kid could also be a viable pick - or if not him, Orange Kid miiiiiight be able to get the job done.
Orange kid literally made a machine that broke one time you use it. I just feel like he's mostly all bark no bite with his tech

also I just remembered what's the tent mean so in the third town of earthbound basically zombies are going to happen and take over so we're going to have to prepare for that in the future when we ever get there.

Luckily Apple kid makes zombie paper which is like fly paper
 
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Orange kid literally made a machine that broke one time you use it. I just feel like he's mostly all bark no bite with his tech

also I just remembered what's the tent in the third town of earthbound basically zombies are going to happen so we're going to have to prepare for that in the future when we ever get there

Been meaning to speak about that, actually. Wasn't it said that that tent was from beyond the Eagle Quarter? I suspect it's probably the usual Threed business, but it could also be a surprise appearance of a group from some other game.
 
'Scuze you, this is the single kick practiced 10,000 times.

[X] A Specialized 'Kinetic' User (Learn a single random elemental PSI. You are barred from learning any PSI not related to that element, but are able to learn it at a tier beyond Ω)

Such singular pure power might also give us a Power to truly hit the top tiers hard, who cares about lack of coverage moves when we can hit hard enough to make mountains flinch? Plus it might synergize with our UNRAVELING REALITY AT THE SEAMS WITH OUR PURE PSIONIC MIGHT ability.

Don't really have an opinion on the treasure.

...You know what, fair point.

Changing my vote
 
Taking the extremely specialized Kinetic user route may limit some of our other options, but gaining the ability to shoot off spells that go BEYOND omega, the top tier in the Mother series, could be worth it in the long term. Anyone that is normally untouchable in physical combat could be put within our grasp instead of having to find their emotional weakness or a macguffin for their Achilles Heel, we could just hit them with the Omega++ PSI Reality Unravel or whatever and see if that works instead.

And of course, having a giant beatstick (or something else if it isn't direct damage) could easily be used in other situations beyond endgame bosses. Vote for Kinetic!
 
As much as I agree and want to see what PSI Freeze Omega++ looks like, I feel like this is a bit too specialized, which is why I'll still vote for supportive PSI.

Still a valid choice though, so if anyone wants to, vote for Kinetic.
 
Alright! It seems that Support PSI and the Stone Tablet are our winners!

I'll post the results with Turn 2. Which I'll try to do by Sunday at the least, I have some stuff that I need to tend to over the new couple days.
Scheduled vote count started by Crosswire on Oct 5, 2023 at 2:47 AM, finished with 48 posts and 20 votes.
 
He also used the Raging Demon once in the comics, but was prevented from landing it by a schoolgirls backpack. This is one of the few things I know about Street Fighter.

Dan hibiki knows a great deal about Martial Arts.

Alas, he is held back by the minor issue of being Dan Hibiki.

Jeff would do it, you know he would. But Jeff sadly isn't locked in as one of our potential recruits anymore. Maybe we'll get lucky though and pick up a hacker/mechanic type somewhere.

Hell, Frank might be able to take a swing at it, though I sincerely doubt he is capable of such a thing right now.
Jeff might still be on the table later and just not be the cavalry, though you're right that we shouldn't bet on something like that.

We're still probably going to meet Andonuts himself at some point though. He lives pretty close to one of the Sancturaries iirc, so we'll probably have to go to Winters later on regardless.
 
You think we can get a bunch of scientists in Winters loyalty by showing off PSI? That shit would make almost any nerd cream their lab coats. Upsides of getting a Learning boost without the downside of alerting the megacorps. We'll need a faction behind us to ensure we don't get kidnapped for experimentation and stuff though.

They'll freak out even more if we coach it in scientific terms and especially if we have some of or all the original notes of the guy who discovered it back on Earth. Probably shouldn't lead in with the stuff about the Dreamland though.
 
I don't think we should show off PSI willy nilly, not only would we have Corpos to be weary off, Giygas could gave eyes anywhere, and them finding out before we're ready could be disasterous.
 
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While any scientist worth their salt would be extremely excited about the prospect of PSI I think that would need to be a trust but verify process.

For one thing barring some sort of off the grid genius most are probably on the payrolls of the corps and being smart doesn't equate to being moral.

For another spreading the scientific knowledge of PSI is what led to Giygas getting sent to genocide humanity in the first place so he (or depending on the sanity meter one of his subordinates) would probably take notice and focus their efforts by trying to turbo murder everyone involved.
 
Mirror of Possibilities
Here's my first attempt at writing an actual omake. Enjoy. Or don't, if the quality isn't good. If it isn't, tell me so I can improve on it later.

Mirror of Possibilities

Ever since you've parted ways with Lier, that mirror sat on your table.

It is honestly kind of insane you even considered bringing it home, and not just smashing it back then, but…

Lier, despite him digging out the tunnel all by himself, was still just some guy thinking he'll be the treasure hunter, someone who grew up without really growing up. Someone ignorant of what it really meant to be a treasure hunter, even though, ironically enough, he was successful in finding a treasure, underneath his house at that.

When he touched the mirror, he changed. He was still Lier. Same name, same face, same… mild lack of lucidness, for the lack of better word.

Thing is, he wasn't Lier the Treasure Hunter. He was Doctor Agerate, a professor of archaeology, who was just in a middle of exploring ruins of "La-Mulana". He tried to explain it, and mentioned some "Mother", and "La-Mulana" being amalgamation of ruins all over the planet, and also supposedly being a birthplace of all civilizations? You didn't quite get it, and he didn't quite get it either, which is why he was exploring it in the first place.

You can't exactly compare the two, but the crows that nearly pecked your eyes out got easily swatted out of the sky with a whip by him, which was an impressive display of skill, which was quickly overshadowed by him jumping roughly five meters up to finish off a crow that tried to escape.

Fortunately, with some experimentation, you two learned that the process could be reverted, bringing Lier the Treasure Hunter back, and sending Prof back to continue exploring those ruins.

Which is why this mirror sits in your room now. You might've felt a bit bad about taking it from Lier, but apparently he forgot about this whole swapping incident happening after finding some tablet in that same tunnel you found the mirror in, and when you asked about the mirror, he told you that you could keep it.

(It occurred to you that your misgivings regarding Lier's capabilities as a treasure hunter might not be justified)

You…

You have a rough idea of what the mirror does, after discussing it with Prof. It swaps around the person touching the mirror with their counterpart from alternative timeline. And considering that he is probably stronger than his original (if this word is applicable at all – nothing says that you have to be the original), it makes sense that you should try and find stronger version of yourself to fight Giygas.

And yet, you hesitate, and for a good reason.

You're afraid of losing yourself. You wrote down some instructions, and discussed it with Buzz-Buzz (who thought it was a terrible idea to test this thing out and tried to talk you out of this), but what if alternative-you doesn't want to swap back? What if she's a complete bitch and will try to hurt your siblings?

But survival of a human race is on a line. Sometimes you just got to take the risks. Plus, you've got Buzz-Buzz on standby, and he'll step in if necessary.

You take a deep breath, bracing yourself, before you touch the mirror.

Floating in space, you see constellations full of colourful stars, all shining brightly.

And just as you notice one star in particular starting to shine more brightly than the rest, you heard sound of glass shattering, and felt yourself being pulled back. This sensation of being pulled back was enough for you to pull your hand from the mirror as well, and immediately, you could tell that something changed, and yet it didn't.

"I am still me.", you say to reassure Buzz-Buzz, who was anxiously waiting, ready to restrain your potential alternative version and force them to touch the mirror. "I know something changed, and yet I can't quite tell what did."

"Well, your attire changed, if it helps?", he said. You look down, inspecting your new change in attire.

Something in your head clicks when you see a striped blue-and-yellow t-shirt. When you realize you don't hold your old cracked baseball bat, but a new one, which feels perfect, like it belongs in your hand, another puzzle piece goes where it belongs.

Finally, you take off a baseball cap you just realized you were wearing now.

It was red.

The floodgates in your head open, and you grin. The memories of other Cass pour in, filling you in on details of who she was, and what she did.

How she left her house late at night, when the meteor crashed, and found Buzz-Buzz. Her embarking on a quest to save the world, first, with only Buzz-Buzz at her side, but slowly joined by Paula, Jeff, Pu, and many others. How she fought Sanctuary Guardians, slowly growing in power, stopping zombies, cults, and brainwashing statues. How she met Mr. Saturns, Dr. Andonuts, Apple Kid, and many other individuals—

You stop grinning once you start learning of other things she went through.

How Buzz-Buzz died, trying to protect them until the end. How Eagle Quarter slowly turned into a shithole on-par with the rest of the City due to Giygas's influence. How she and others had to transfer their consciousness into robot bodies, because Phase Distorter would kill them otherwise. How she and others confronted Giygas and that little shit Porky. How Giygas turned into that thing, which was so alien and incomprehensible to human mind that you cannot describe it with words.

And how she spent her last moments laying on the ground, her robot body crumbled and broken, celebrating victory over Giygas, mourning Paula, Jeff and Pu, and lamenting the fact she wouldn't get to see her mother or siblings one last time.

It's a lot to take in. In fact, you're unsure how much of what you learned from Other Cass's struggles could apply to this timeline. But even if it turns out every bit of possible information you learned from her was garbage, which was nigh-impossible, considering sheer amount of coincidences across two timelines, you still had one ace up your sleeve – you still inherited her psychic prowess.

"Buzz-Buzz. I don't know how this swap thing works, but we have to talk.", you say, turning to him. He was still silent, waiting for you to say anything while you sorted through Other Cass's memories. "Because I've learned a lot information in the span of the past minute. And all of it is extremely important."

Giygas won't know what hit him.

A/N: What if Cass found Glass Mirror, and by sheer chance got a glimpse of a world where Ness!Cass already saved the world? I probably overlooked something, or straight up got it wrong, so if I did, sorry, its getting late.

I briefly contemplated trying to make a charsheet for Ness!Cass, but it would just be "Stats: High to Yes", with high-tier Earthbound (and crossover) items in inventory, so I decided against doing so.
 
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Mirror of Possibilities
I think this Omake is well written and the comparison to Lier and the explore from La Mulana is a pretty funny comparison. You have a solid length and a good amount of detail, as well as a fairly interesting premise albeit one that could never really fit into canon.

However I feel the setup focuses too much on the 'practical' use of such an item and not enough on the emotional exploration it could offer.

After all, C.D's life is a bit rough. Even if she has her siblings, her mom is absent, she doesn't necessarily have any meaningful friends past the literal alien bug she just met, and is seen in a pretty negative light by the majority of the community.

Instead of something that actually allowed swapping between dimensions and the like, I think a mirror that just showed alternative possibilities would be interesting by itself.

After all, while C.D was correlated with Ness here, imagine C.D seeing herself replaced with Ness. Someone who people don't actively hate and managing to find victory.

Victory that...might not necessarily be guaranteed for C.D.

Not all possibilities are good ones. And sometimes knowing how things could have gone differently can invite doubt or bitterness, rather then inspiration.

It's conflicts like that are the most interesting to see written out and explored in my opinion.

I'll award points and do what I usually do with Omakes I like later on, since I'm a bit busy today. Thank you for the effort!
 
Thanks for the feedback.

I'd talk more about Glass Mirror, but it might lead to source material spoilers, so I'll just say I made it that way instead of the way you described it because I thought it'd be more interesting.

As for emotional exploration, or lack of it, this is simply a result of my lack of expertise in writing - be it people, or writing at all. And I don't necessarily mean in a "I wouldn't be able to write it", though that is probably true as well, but as in "I am inexperienced enough that I didn't thought of it at all"

I'll keep all of this in mind in case I decide to write more omakes.
 
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Omake: Dreams of a Distant Psychic

... Strange. It's been a long time since something like this has happened to me. I didn't startle you did I? If I did I guess I should apologize. I didn't mean to barge in on your dreams like that.

Yeah I said dreams, you're asleep right now, and so am I. That's one of my abilities, though it's one of the few I can't really control. We're stuck right now, but once one of us wakes up the connection will break and everything will be back to normal.

Normal people can't see me or hear me when I do this, but you can. Are you special in some kind of way? I know you can hear me but you can't really talk back to me. Maybe if I try reading your mind?

...Ah, that would explain it. You're psychic too. Freshly awakened in fact. That would explain how we connected from so far away. I've never reached all the way to that side of Eagle Quarter before. Your area of effect and mine just happened to intersect and it brought us together. Strange how things work out sometimes huh? That might explain why you can't talk either. You're still new to this, so your powers are relatively weak for now.

Hmm... why don't you try reading my mind? You just need to reach out with your mind. Listen and feel for something that you've never heard or felt before. Your powers are extrasensory, so it should feel different somehow. Sorry if that doesn't make much sense, I forget how I read my first mind since I learned how when I was young. Focus, and reach out.



See? I knew you could do it! Ah, it was difficult for you though wasn't it? That's fine, I'll keep talking then so you don't have to strain yourself. Although I hope you don't mind that I may have to read your mind a few times if I ask any questions.

I guess the first thing I want to ask is this. Are you happy with your lot in life? Do you wake up every morning feeling full and fulfilled? Sorry to start off with such a big question but, I need to know.

...

That's fair. It's your life, after all, you're the best one to judge it. I'm not really happy with my lot in life, at least not all of it. I guess I can't complain too much though. Maybe I should have led with an easier topic. How about we talk about our powers?

As far as I remember I always had my powers, or at least I did when I was 6 or so. I've kept them secret all this time, no one knows but the man I trust most in the world. At first, it was all small stuff, the ability to read minds and pick up small objects. As I got older it evolved a bit, I could conjure threatening images to scare and confuse people, and I could heal people's injuries by causing them to forget their own pain. I can even teleport away from danger, although I never knew where I would land.

When people first think about gaining powers, about being superhuman or an Esper they think about all the things they could do and fights they could win. They never think about the downsides or the potential consequences. Since I learned how to read minds I've never been successfully lied to. I can hear every cruel thought of people on the street who think I'm a thuggish punk. When someone tries to cheer me up or say it isn't that bad I can see through them to see the truth. Part of being psychic means being able to see through the veils people put up, but some of those are there for a reason.

Sorry, didn't mean to get preachy. It's just rare when I can talk to someone who gets it, you know? Maybe I should stop picking the topics of conversation. If you have any questions, think about them and I'll read your mind.

Who am I? Good question. I'm not too keen on the idea of giving my name up but... you're like me. I think I can trust you. My name is Akira Tadokoro. I'm psychic just like you. I have a younger sister who's cute and kind, but she gets sick really easily and I worry about her a lot. She worries about me too, since I get in fights so often. You could say that I'm a troubled child, although who isn't these days?

I live in an orphanage, no way around that. I'm like the big brother of all the little squirts that live there. When people pick on them I go pick fights for them, if they get hurt I walk over with a bandaid and a little hypnotherapy to make sure they don't cry. I have a part-time job at a takoyaki stand for a little pocket change and to help make ends meet. Taeko is our caretaker and she's really nice, although she seems to forget that I'm not a kid anymore. I can drive a motorcycle and have a part-time job, but she still scolds me like I'm a kid with a hand in the cookie jar.

I have a big brother named Matsu, although some people call him Lawless. We're not related by blood but I'm sure he loves me like a brother. He owns the takoyaki stand that I work at sometimes. He's the only person I've ever told about my powers, he told me to keep a lid on them and keep them secret, but also that they would be important somehow. Ah... looks like I'm going to be waking up soon, so this little conversation is almost over. Got any more questions for me?

... I'm not sure if we'll be able to talk again like this. Don't get me wrong it was nice and I'd love to but this was just a spur-of-the-moment thing, I'm not sure if it can be repeated. You might not even remember that we had this talk in the morning. Plus you still can't talk back to me and I'm sure that is getting very, very annoying.

Meeting in person is even more unlikely. Your home town is very, very far away from mine and I can say for sure I have no reason to head that way. Still... it would be interesting to meet another psychic in person.

Before I go... there's something weird going on where I am. I don't know why or how but people seem to be acting irrationally. Or maybe it is rational, but only to them. Gangs and people picking fights, animals going violent. I hope that it's safer where you are.

The last thing I want to say, as one psychic to another is this. Stay safe and good luck with whatever it is you're doing. You can change the world, even if the impact is small. So don't give up, no matter how hard it gets.


Good Night. I hope we can meet again someday.
Live A Live originally came out on the Super Famicom which is pretty much adjacent to the Super Nintendo and the 4th generation of consoles. It consists of 7 different chapters that have different themes, protagonists, gameplay styles, and so on. Akira comes from the Near Future chapter and is a psychic street punk in a vaguely sci-fi scenario where things like advanced robotics are a work in progress. At the start of his scenario, he pokes his head into the fourth wall and stares into your soul, asking you a few questions and teaching you about his power.
What I'm saying is that this boy is like, EarthBound/Mother adjacent in almost every way. Important mother figure, sibling relationships, psychic powers, although he's definitely a bit more violent than the average Mother protag.

I don't want to spam Omakes but this one struck me and I absolutely had to do it. I'm a pretty erratic writer so I'll probably go through dry spells sometimes, and other times I'll be slapping down two or more of these bad boys when inspiration strikes
 
Turn 2

Turn 1+ Results


"I think my powers are meant to help people."

Your words are guided by the instinctual thrumming inside you.

You snap your fingers and follow the natural flow of energy. Which soon rushes into you, soothing your discomfort.


C.D has learned Lifeup α!

"I'm not surprised all things considered. You certainly want to help people, it makes sense your mind would reflect that." Buzz Buzz says, circling around your head as you shakily get to your feet.

"Even if my PSI isn't intended for wrecking shit, I'm not going to let this change anything. If you think I'm going to be standing behind people and handing out psychic band-aids, then you're dead wrong."

"Of course, course!" Buzz Buzz laughs as you shoulder your back and begin to hobble your way home. "Nothing is more dangerous then someone who can hurt and heal in equal parts."

You can't help but smirk at the idea.

Arriving home, you fall asleep almost as soon as flop over onto the couch...

[C.D and Buzz-Buzz's sheets have been updated with their respective PSI!]
[C.D is on the cusp of unlocking a powerful PSI ability...]

The dim, flickering orange light of Lier's torch only half illuminates the large chunk of stone.

But even then it's more then enough for you to process what it is and what's engraved upon it.

The Tablet looms over you.

As tall as a person and probably weighting at least a few hundred pounds.

Carved from solid rock the engravings across it aren't worn at all. Outside of erosion around the edges it seems pristine, yet ancient.

Unnaturally so.

Looking at the rock turns your stomach. Your hair starts to stand on end.

"Isn't it amazing?" Lier asks, breaking the suffocating silence as he stares at the rock in amazement. "I have no idea what it is, or what's written on it, but I know it's not anything recent."

His words barely register to you as you continue staring at the tablet.

At the open, ever piercing eye of the snake haired figure carved into the stone.


You should feel scared.

You should feel unnerved.

A part of you should sense that whatever this is, it's malefic.

...But all you feel is a sense of familiarity.

Where...where have you felt this before?

"Hey! What do you think you're doing!?"

You blink.

Without realizing it, you had walked right up to the tablet and touched it.

Lier brandishes his torch in anger. He seems far more lucid then he had before, and far more suspicious.

As you step back, he raises the torch and stares into your face. A look of realization flashing across his own.

"Wait! You're that girl! That delinquent! The one who-"

You glare through the man, your hand coiling around your baseball bat.

Lier shuts up, unwilling to finish his sentence.

He looks at you with hostility in his eyes, putting himself between you and the tablet.

"Get out." He spits. "Get out of here! I won't let you have my treasure you thief! If anything happens to this, I'll make sure the whole town knows it was you!"

Something is different about the man, but you're too angry to properly register it.

Sneering you walk backwards out of the cave and make a beeline for the ladder.

Your face hurts, you failed to get up the hill, and some crazy guy found a large creepy rock.

All in all, a waste of a day.

As you exit Lier's shack and start off back down the hill, you can't help but the shake the feeling you had down in the tunnels.

The feeling of familiarity.


[Lier X. Agerate has discovered the Strange Tablet]


TURN 2


Fresh Breeze Movement Petition

"Break the course of violence. Don't break the wind of change!".

"To stop the spread of the gang, someone should shut down their gathering places, don't you think? I've started a movement that will remove all the negative influences on children, I call it the Fresh Breeze Movement".

A local woman made a petition to the local governing corp in regards to the 'dissident youths'. They made some suggestions to help curb their behavior that the CEO mayor and the police are actually listening to. Though it's clear they're still preparing to take meaningful action, they're stepping up their game and appear to have some effective if pretty banal rhetoric to use.

Signs are already showing up around Onnet and various residents seem genuinely responsive to the concept.

Recycling is a Concept: Collecting Trash!

'Collecting' as in stealing.

The Sharks have shown an abrupt interest in raw materials and random junk.

Tools, sheet metal, lumber, tires, car parts, they're grabbing anything that's not nailed down. It's caused them to forgo lording over their territory a bit, but they've made off with a lot. And the cops haven't managed to catch a single Shark in the act! If they needed materials, they sure as hell have them now…

Insect Population Boom

Several local teachers have noticed an abrupt boom in the local insect population following the lockdown on Onnet. Though many believe this is simply another sign of the Eagle Quarters thriving ecosystem put in place by the hard work of the initial settlers, a number of kids and teens have voiced their distressed. Claiming to see particularly large and unusual looking insects around. When asked for specifics however, the witnesses can never seem to remember any...

Radio Signal...

The strange radio signal from a while back suddenly, harshly intensified to the point it was drowning out all other stations. Then, just as abruptly, it petered out into nothing. Like someone so close to a winning a game of Marco Pollo snatching failure from the jaws of victory.

Good thing too, you've been catching some good tunes from outside the Eagle Quarter for a change.


The Grape Vine Withers...

Since the lockdown not much information has been able to enter or leave Onnet.

Who knows what's going on in the rest of the Quarter?




Factionless

Note: (At the moment C.D is not in control of a faction. As such the 'faction actions' they take at the start will be recontextualized as personal actions.)

(While factionless they will have five actions to take per turn and no personal actions, since they will start with effectively nothing and will be working from the bottom up)

(Once C.D has gained control of or founded their own organization, the setup will transfer to the standard 4 Personal Actions + 5 Faction Actions setup.)

FACTION ACTIONS

Martial

[] Beat up Some Local Wildlife: You have no idea how you can start training yourself to properly fight, but the animals around town are way more aggressive than usual. If they want to pick fights, then why not give them some? The practice could teach you a thing or two. You now know the crows don't have rabies at least. Probably…
DC: 25/50

[] Visit the Hill: Buzz-Buzz's meteorite/drop pod is likely still atop the hill. Buzz-Buzz still doesn't think there's anything important left there, and it's a winding trek to the top, but it could be worth investigating. You'll have to deal with some aggressive wildlife on the trip however. But that's just a chance to give those goddamn crows some payback.
DC: 30

[] Commit Some Vandalism: A defaced sign here, a destroyed mailbox outside an officer's house here, slashing the tires of a parked police cruiser there. You're a delinquent and these are technically victimless crimes. As long as you don't consider the police or those in charge as victims. It won't exactly be shaking the foundations of the establishment, but you could certainly muddle things for them. This would also likely make you look better in the eyes of the Sharks.
DC: 35/65/95

[] Pick a Fight with the Sharks: You're going to be fighting a legion of psychic, genocidal aliens. If you can't win a fight with some stupid teenagers dressed like dipshits in your own hometown, then what are you going to do when an actual threat shows up? Making members of this youth gang taste the pavement could paint a target on your back or it could earn you their respect …or an ass beating. If you do well enough you could make the Sharks more open to talk to you. Only one way to find out. DC: 50/75

[] Pick a Fight with the Police: The O.P.F were never really trustworthy before, but now it seems like they're up to something. Even if fighting a few of them won't help break the lockdown, covering your face and making some of the cops eat their own nightsticks will send a message. If you can actually beat some of them up and get away, the cops won't be any the wiser of who did it and the Sharks could look at you favorably. DC: 85

Diplomacy

[] Speak to your Neighbor: Your next door neighbor Porky isn't exactly your friend. Hell, you don't know if he has any friends. But living beside one another has to count for…something? His little brother Picky at least plays nice with your own siblings. You know from experience that getting him to help you in any meaningful capacity is like squeezing blood from a rock, but you need some support now. Maybe he'd be willing to get off his ass if there's something in it for him?
DC: ???

[] Get Closer with the Treehouse Boys: You've found the treehouse and now that the food has run out, it's clear everyone's pretty awkward having you around. None of the boys seem like they'll be any direct help in what you're doing, but it's technically their treehouse and they're a portion of the kids who aren't involved with the sharks. Making nice with them and making it clear they can trust you could make getting others onboard later much easier. The whole genocidal alien invasion topic is definitely a 'later' sort of conversation however. Baby Steps.
DC: 35/75

[] Speak to the Sharks: You know the Sharks aren't necessarily out to do anything malicious. They're self-serving, but compared to the cops they're saints. Being a gang of teenagers and kids, aren't exactly known for being rational and coherent individuals under normal circumstances. Frankie Fly however is a different story. The Sharks still have no reason to let you in the Arcade, but you might have an easier time talking to Frankie now that you know a bit more about him. Joining them could be easier than making your own group, but you wouldn't necessarily be in charge. Proving yourself, or winning their favor, would make it a lot easier…
DC: 70

[] Speak to the Police: The police are out to eradicate the 'criminal' element in Onnet, and then the rest of the Eagle Quarter. There's a chance you can use this to your advantage if you can talk with them. Help them get rid of the Sharks first and simplify matters. Of course, being a part of the very element they wish to eradicate, and Captain Strong's beliefs, will make it a pretty hard cell. DC: 90

[] Found an Organization: You have access to the Treehouse, a private place to gather people and converse. It's a pretty ideal place, but the biggest hurdle is finding people to talk to and finding people willing to listen to you and having some manner of evidence to convince them you're not crazy. Taking a bug at their word isn't something most people are willing to do.

There's still plenty of preparation you need to do, but there's nothing physically stopping you from giving it the ol' college try. DC: 95

Stewardship

[] Get a Part Time Job: Mom's never around, but she always leaves messages on the answering machine and transfers enough money to pay the bills. However you have bigger things to worry about now then bills and money could make all the difference. Getting a part time job might not bring in a lot, but it'll be a lot to you. There are a few places in town that might take you in spite of your reputation. It'll eat up your time, but making money is all about investments, isn't it?
DC: 25/50/75
[Note: This will eat up one of your 'faction' actions per turn]

[] Hire Lier to Put Up a Sign: Lier's pretty paranoid about you stealing his treasure. However, his day job is sign making. If you can scrounge up the money, having him make you some posters or signs could be a nice avenue towards things. At the moment all you can think to do is slander the police and the mayor, pissing them off is money well spent. And signs will ensure it lingers for a bit.
DC: 30

[] Ask Mother For Money: Your working Mother has only ever really sent money needed to pay the bills, buy groceries, and handle any outstanding medical or dental issues in the house. They're not particularly open to spending money on anything that's not needed. However, they're also not around. Ever. So you could potentially get some money from them to spend on your efforts to save the world by calling them up and lying a bit. Telling the truth isn't likely to get you anywhere with her, it certainly hasn't in the past.
DC: 35

[] Try to Heal People for Money: Healthcare in the Eagle Quarter is awful and Onnet is no different. The local hospital charges an arm and a leg for sub-par, largely outdated medical treatments. What used to be a concern now seems like an opportunity. With your new (albeit somewhat weak) healing PSI power, maybe you could make some cash? Of course, success hinges on if people are willing to come to you and if you can avoid fucking up with a power you only just got. Plus, even if you hide your face, the whole thing will likely get rumors circulating…
DC: 20/40/80
(Uses PSI stat)

[] Check the Local Stores: The local Drug Store and some of the other shops in town aren't the most well stocked, but you never know what they have until you look. They could have some useful items or something strange to help even the playing field with whatever you'll be up against. It will probably cost you money however.
DC: 30/60/90

[] Try to Bribe Your Way Past the Sharks: They could very well just beat your ass and take your money, but greasing some palms to try and speak to the leader of the Shark seems fairly straight forward. It might be a waste of money depending on what he has to say to you, if anything, but you won't know if you don't try.
DC: 50, -1 Funds.

Intrigue

[] Sell Out the Location of the Treehouse: Et tu, CD?
Now that you know the location of the Treehouse…you're pretty sure the Sharks would be thankful to know where it is. Revealing it would certainly get you in the Sharks good graces and worsen your already terrible reputation. Nevermind burning bridges with the other kids that you haven't even crossed. But it'll get you what you want.
DC: 15
(Warning: This action will worsen C.D's reputation and may permanently bar them from certain options if taken)

[] Investigate Why the Entertainer's Shack Was Locked: The 'Mayor' has had the shack and whatever's behind it locked up tight. The police are watching it like a bank that was under threat of being robbed. While not pertinent given everything else going on, the fact it's receiving so much attention is weird by itself. Especially after what you learned. Figuring out why might shed some light on things.
DC: 30/60

[] Do a Crime!: A little breaking and entering never hurt anybody. Actually, no, you're pretty sure it has. But now's not the time to fret over that. Breaking into some houses and seeing what you can nab could net you some cash, or some interesting stuff. If you get caught there will be hell to pay, but better hell then your life and the lives of everyone here.
DC: 40/80

[] Try to Sneak into the Arcade: It's always packed with Sharks, the front entrance is watched constantly, and the 'fence' boxing in the area out back of the arcade is more of a wall. However the Sharks seem pretty busy at the moment. If you can isolate a Shark's member, grab their headgear or mask, then you stand a chance of at least slipping inside. They won't be happy if you get caught, but it could net you a chance to speak to Frankie or further scope things out:
DC: 50/70

[] Pose as the Sharks and Tag the Police Station: A dumb outfit, a can of spray paint, and the balls to tag the police station could make all the difference in the world. Getting the police fixated on the Sharks could ensure they both stay out of your way until you have things sorted out. Of course, it could lead to a lot of trouble, especially if you fuck it up.
DC: 75

[] Steal the Strange Tablet from Lier: Lier X. Agerate found an unusual tablet beneath his house. And seems pretty intent on making money off it, even with the lockdown. He already suspects you'll try something, and who are you to defy someone's expectations? Stealing that large chunk of rock won't be easy since you can't exactly carry it off and Lier seems paranoid. But if you could get away with it, it could be a large boom.
DC: 100

Learning

[] Research Organizations Types: If you did want to found a group, what would it even look like? How would it work? Why would anyone want to join it? How would you fund it? The more you think about it, the less clear it seems. Sitting down, doing some (ugh) reading and figuring it out before you start could make things a lot easier. At the very least it'd make it clear what your options are.
DC: 25/75

[] Just Go to School: Rome (whatever that is) wasn't built in a day apparently. Pretending like nothing is wrong and actually going to school for a change may help. It'll give your brain an exercise and at least add some structure to your days. Plus it'll set a good example for your siblings. It could even give you a chance to speak to some kids you rarely get to see. Not that they likely want to talk to you...
DC: 30/60

[] Research at your Local Library: The Library is mostly a good source of maps then anything actually worth reading. However you know for a fact they have a lot of old, dusty garbage that not even the librarians have looked over. Poking around could lead you to finding some useful information, or maybe bumping into a bookish sort to speak with.
DC: 25/50/90

[] Observe the Aggressive Wildlife: Something is clearly wrong with the local wildlife and it's very much a recent change. They're way more aggressive than usual, you're surprised no one else has brought it up. You can't exactly 'study' them given you don't have the equipment or really the knowledge on how to do that, but there's nothing stopping you from giving the old college try. It could shed some light on why it's happening, or give you a better idea of how to deal with them. DC: 30/60

Personal Actions

Note: The Player Character will not have access to personal actions of their own until they establish a faction. As their personal actions are currently making up the 'faction actions' being taken.

Buzz Buzz

[] Try to Lay Low: Humans aren't particularly fond of aliens, or 'insects' apparently. Thankfully you've been informed you'll come off as a bug first and an alien second as long as you don't talk. However, that doesn't mean there aren't perceptive people in this world, or that Giygas's lieutenants won't have followers looking for you eventually. By trying to stay out of sight while still helping, you can avoid or at least make it harder for anyone who comes after you to find you.

[] Learn More About Human Technology: If you're going to help these people fight back against Giygas's plan, you'll need to understand what sort of technology they have to work with. You're no scientist and your understanding of what you consider 'normal' technology isn't exactly detailed or technical. But knowing something is better than knowing nothing at all.

[] Fly on The Wall: You're not a fly. However it's a turn of phrase that could be appropriate. By using your own time to do some personal spying, you might be able to learn some things that C.D wouldn't be able to learn otherwise. Especially with how negatively people seem to react to them. The risk of discovery could lead to someone trying to swat you however.

[] Practice your own PSI: Practice makes perfect. Refreshing yourself on what your strengths and weaknesses are could help with any coming battles.
 
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[X] Plan Let's start being a paladin
-[X] Visit the Hill: Buzz-Buzz's meteorite/drop pod is likely still atop the hill. Buzz-Buzz still doesn't think there's anything important left there, and it's a winding trek to the top, but it could be worth investigating. You'll have to deal with some aggressive wildlife on the trip however. But that's just a chance to give those goddamn crows some payback.
DC: 30
-[X] Get Closer with the Treehouse Boys: You've found the treehouse and now that the food has run out, it's clear everyone's pretty awkward having you around. None of the boys seem like they'll be any direct help in what you're doing, but it's technically their treehouse and they're a portion of the kids who aren't involved with the sharks. Making nice with them and making it clear they can trust you could make getting others onboard later much easier. The whole genocidal alien invasion topic is definitely a 'later' sort of conversation however. Baby Steps.
DC: 35/75
-[X] Get a Part Time Job: Mom's never around, but she always leaves messages on the answering machine and transfers enough money to pay the bills. However you have bigger things to worry about now then bills and money could make all the difference. Getting a part time job might not bring in a lot, but it'll be a lot to you. There are a few places in town that might take you in spite of your reputation. It'll eat up your time, but making money is all about investments, isn't it?
DC: 25/50/75
-[X] Investigate Why the Entertainer's Shack Was Locked: The 'Mayor' has had the shack and whatever's behind it locked up tight. The police are watching it like a bank that was under threat of being robbed. While not pertinent given everything else going on, the fact it's receiving so much attention is weird by itself. Especially after what you learned. Figuring out why might shed some light on things.
DC: 30/60 (Buzz Buzz)
-[X] Observe the Aggressive Wildlife: Something is clearly wrong with the local wildlife and it's very much a recent change. They're way more aggressive than usual, you're surprised no one else has brought it up. You can't exactly 'study' them given you don't have the equipment or really the knowledge on how to do that, but there's nothing stopping you from giving the old college try. It could shed some light on why it's happening, or give you a better idea of how to deal with them. DC: 30/60
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Buzz Buzz

—[X] Fly on The Wall: You're not a fly. However it's a turn of phrase that could be appropriate. By using your own time to do some personal spying, you might be able to learn some things that C.D wouldn't be able to learn otherwise. Especially with how negatively people seem to react to them. The risk of discovery could lead to someone trying to swat you however.
 
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Okay before we start making plans let's think about this. Do we want to try and make friends with the Sharks? Or do we want to do a violent takeover? Because these things might be conflicting interests.

Also while the idea of healing people for money is cool I'm not super on board with the potential of it causing trouble for us, drawing attention... Once I've had more time to digest I'll come up with my own plan but for right now I'm still ruminating on stuff
 
Okay before we start making plans let's think about this. Do we want to try and make friends with the Sharks? Or do we want to do a violent takeover? Because these things might be conflicting interests.

Also while the idea of healing people for money is cool I'm not super on board with the potential of it causing trouble for us, drawing attention... Once I've had more time to digest I'll come up with my own plan but for right now I'm still ruminating on stuff
I kind a want to do a violent takeoverbecause our Martial is the highest stat we have however I feel like we should be closer with them first before we decide to take them over.
I just feel like if we get some of the basic stuff out of the way it won't be a problem that's what my plan is mostly about. Plus to see if we can learn some more advance healing through healing others with PSI life alpha and level it up to beta
 
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Huh, I see Frankystein is under construction.

I wonder if the boom in insects are Bug-type Pokemon.

Further thoughts to come when I submit my action vote.
 
Huh, I see Frankystein is under construction.

I wonder if the boom in insects are Bug-type Pokemon.
My guess is it's a reference to the Titanic Ant and the other little guys that make up the enemy variety in the first dungeon. Also yeah Franky is making some moves.

I have too many ideas to fit into one plan. If I could I would make a plan for Playing Nice and a Plan for making the sharks like us. But since I'm limited to one or the other... I guess I'll make one for us playing nice and let the others make a Shark based plan
 
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