Shapeless Phobos
Filthy Casual
[] Weeb Fightan' Magic
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Having given the quest a reread, it's actually fairly easy to see where this was such a major fuckup. Our performance up to this point has been downright exemplary.
First mission, kill a bunch of Kumo nin getting too nosy for their own good. Done, ezpz, mercs murked, Jounin shanked, evidence destroyed, and Chunin side-show fooled into thinking Konoha's responsible. Fucking fantastic.
Second mission, the Summoner Retrieval. While getting involved in the Suna/Iwa conflict was not ideal, the amount of info gained was phenomenal. And, when presented with the chance for glory and sating bloodlust, Tsubaki chose to finish the mission instead. Nevermind the fact that the most likely outcome was her dying, if she'd somehow succeeded the political blowback of being involved in killing or severely injuring a tailed beast would have drawn Ame into the war no question. Didn't even kill the client, who frankly deserved it the way he went on.
Third Mission, Sora-Ku. This one was simple recon, gather information. And boy did we ever. Thanks to shitty opsec on the Uchiha's side, and a direct approach that's honestly typical of Tsubaki, Ame now has a fucking host of information on internal Konoha politics and specifically that of one of its founding, and most dangerous, clans. There are no words to properly describe just how good this is. Yes, they saw Tsubaki's face, but the sheer amount of potentially actionable info makes it all worth it.
Fourth mission, the Joint-Minor Village mission against a kumo research lab. Wins here were two-fold. First, there's the political win. Despite being about as undiplomatic as you can expect for a Kaguya, Tsubaki managed to acquit herself well and showed herself to be more reliable than the village who was actually in charge of this task force, not only slaying the base commander on her own but also exposing an attempt by Taki to burn documents and hide village secrets, even though ALL research notes were on the table. Ame came out of this in with a dominant reputation, even though it wasn't even in charge. Second was the loot itself. Specimens, research notes, all of that shit is nice, but then, with an incident on the border involving a Konoha team, she ended up bringing and entire squad back alive as prisoners. Politically, not the best move, but LIVE CLAN-BORN CHUNIN! The labs probably have a small shrine to Tsubaki.
Fifth mission, the Factory. Finding the human traffickers was a stroke of pure luck, especially as Tsubaki was able to leverage them into an effective distraction. Suna got slapped around like an unruly redheaded step-child, with ANBU, Jounin, Chunin, and Genin all dying. No ninja survivors. The civilian witnesses were unfortunate, but also too numerous to make killing them all feasible, practically or politically. Foundry Blueprints and the scrap of prototype sealing script were also nice, and probably warranted another addition to the Tsubaki shrine in R&D. On the way back, a Genin squad and their Jonin mentor found them all. Unfortunate, politically unsatisfying, but mostly just bad luck. And even with this, the 5 chunin with Tsubaki got to have a taste of what War might call them to do; killing kids whose only crime was being in the wrong place at the wrong time. Some counseling from there will make them better assets going forwards.
And then we get to mission six. This. A single Jounin, not even a proper Seven Swordsman yet, just a candidate. On paper, given Tsubaki's track record, this is everything that plays to her strengths. A single opponent, on home turf, with no real time limit or side-objective to hurry things along. Just kill the opponent, one she should be able to handle, not easily, but adequately.
Except she doesn't. She struggles from the word go, playing directly into her opponent's strengths instead of her own. She doesn't even use the poison until the very end, even as her opponent escalates again and again. Until this point, her speed, skill, and unorthodox tactics managed to allow her to get her opponents on the backfoot. Now, the only reason she won this fight was because she outlasted him, and even that was a close thing. Compared to every mission up to this point, this was sloppy. Lizard Daddy is absolutely right to be disappointed in us.
With that in mind, I'd like to stick us back in the 'Speed, Skill, and Unorthodox Tactics' route quite firmly.
[x] Plan Speed, Skill, and Unorthodox Tactics
-[x] Fire Style: Black Powder (Katon: Kokushokukayaku): Convert Fire Chakra into a combustible ash around the user, which can be set off by another source. (Tier 2)
-[x] Shearing Fist: Biting Method: When oblique motion is impossible or otherwise wasteful, the alternative method for creating internal damage and breakages is extremely fast retractions. Straight strikes do even more damage than they usually would, provided they're actually retracted.
-[x] Shearing Fist: Crushing Method: Grappling is an important part of any fighting style, and Shearing Fist is no exception. Crushing Method is the grappling application of the Kaguya Clan's signature style, and keeps to that brutality. Crushing joints, separating bones, and an emphasis on targeting the spine are all hallmarks of the Crushing Method.
-[x] Speed Demon (lv 4): A good offense is the best defense, your encounters with kekkei genkai and techniques which could track movement showed you that even those could be outpaced. Thanks to your speed, you nullify most visual or sensory means of tracking attacks and movement in a fight. Increasing your speed through normal means starts to give diminishing returns.
Close up our Taijutsu methods for more versatility, get EVEN FASTER, and top it off with a way to turn the arenas that we're just absolutely saturating in wind chakra with our Jet Movement into raging infernos on command. This compliments our existing skillset and the methods we've kicked ass with so far wonderfully.
Edit: Probably won't matter, though. It seems most voters saw 'Big Numbers' and thought that was the best possible outcome.
I don't necessarily disagree in that this was a poor showing, nor in that we need to focus on addressing our shortcomings here- but let's not be too dismissive here (and I'm the guy who railed against some of the other plans)Edit: Probably won't matter, though. It seems most voters saw 'Big Numbers' and thought that was the best possible outcome.
The 'Big Numbers' edit also caught my eye and I'd like to point out that's a logical fallacy. An insulting one at that. You are thinking that everyone else is voting sub-optimally because we've been blindsided by something nice-looking but ultimately pointless or even useless. Ignoring the fact that it would be the point of a poor game-maker to offer rewards which have no point or bearing on improving or customizing a character, the way you have phrased your complaint makes the assumption that people didn't think about the vote that they made and went with the easiest choice. I didn't like just grabbing two rewards out of the buffet laid out before us and debated making a plan that expanded Tsubaki's Jutsu repertoire and debated the benefits of upgrading some of her techniques, but Karagus made a well-sounded argument which was made fairly early on and has garnered the support of the quest's voter-base. If it's any consolation, this isn't the end of Tsubaki's growth and we'll be able to further develop her ability to be the best bone-based murderblender this side of the Elemental Nations.
The difference is the 'Big Bone Murder Air Chainsaw Blender' is a big, shiny move that, compared to the rest of our repetoire, seems very limited.I just want to focus on what I see as the culmination of that for swordsmanship before we pivot into all the crazy things we can exploit once everyone is focused on avoiding the super murder air chainsaw boneblade of ours.
Non-viable. Clematis Dance is a T4 technique, so you can only pick one other reward to go with it. Between the two...Biting Method has better synergy with Vine creating more openings, but Black Powder still remains a solid option that creates some fabulous battlefield control. Either would be a decent pick.[X]Plan: Give 'Em The Explodo
-[X] Clematis Dance: Flower/Vine (Tessenka no Mai: Hana/Tsuru): Create a single weapon with highly-compressed bones, for massive attacking power (Flower)/Remove a greatly extended spinal cord which retains its flexibility to use as a sword, whip, or lance (Vine). (Tier 4)
-[X] Fire Style: Black Powder Jutsu (Katon: Enshou): Convert Fire Chakra into a combustible ash around the user, which can be set off by another source. (Tier 2)
-[X] Shearing Fist: Biting Method: When oblique motion is impossible or otherwise wasteful, the alternative method for creating internal damage and breakages is extremely fast retractions. Straight strikes do even more damage than they usually would, provided they're actually retracted.
Biting Method is there for a specific reason, actually: to detonate the powder by creating friction via the speedy retractions. My plan is less about individual techniques (although they're useful on their own, of course) than it is about enhancing pretty much everything we do with explosions and bone shrapnel. The big thing is that I think Clematis Dance gives the best opportunities for that due, as you say, to a spinal cord creating a serrated weapon, one fragile enough for bits to break off in the enemy's wounds and then be detonated by their black powder cargo.Edit: Don't know why I thought you'd only be able to pick one other reward if you did the thing. Yeah, it's a solid plan. Personally I'd go for Crippling Method over Biting Method, as grappling would let us get even further inside the guard of Kenjutsu users who manage to outmatch us, but it's still a solid plan. Not the best plan, imo, but it has its uses.
This literally relies on you personally and subjectively taking the worst possible impression of a high ranking wind jutsu so advanced that it requires 2 of our picks, without the benefit of our bloodline. If you dismiss these synergies as being too expensive when we literally saw Tsubaki sick from too much chakra after her life and dead battle. Or the fact she can pile more and more bone onto the degrading bone sword with her Iaijutsu techniques- I'd still say you were too critical. As is, I say it's hopelessly biased and a worthless assessment.Eaglery to me seems like it looks better than it is, providing only a circumstantial bonus against enemies we'd likely to already be capable of defeating, rather than an overall expansion of who we can kill. Looking back at the Rinchi fight, we were even able to circumvent this exact jutsu by letting one of our own blades get ruined in a sword lock, then using the jagged edge of the busted sword to cut into our opponent. While the ability to punch through physical defenses is nice, there's very little else that it offers. Even Lancing Tailwind would be better, if only for the ranged aspect it grants and the ability to improve both Sword and Hand-to-Hand.
Then there's the other one.
Well, people only voted in plans, and I specified plan voting in the body of the vote. So yes, it was Plan Votes only.....Speed Demon, Clematis Dance, and Biting method isn't necessarily a BAD combo...synergizes pretty nicely too. Could be fantastic if we lean a bit heavier on poisons to take advantage of Vine's near-guaranteed cutting ability.
Was this Plan Votes only, or nah?
I see I have been lied to by Hollywood. I still think it gives us options, so if it's the worst of the bunch I still think it's probably not terrible even if they don't have the synergy I was so certain of. I will say- @Silver719, the taste of crow is if not bittersweet, not pleasant. So I certainly owe you an apology.Well, people only voted in plans, and I specified plan voting in the body of the vote. So yes, it was Plan Votes only.
And I'm sure that it's bad form to say this, but I can emphatically say that Weeb Fightan' Magic was the worst plan. Clematis Dance is probably the best jutsu present in this vote, and Tsubaki definitely has the skillset to use it (Vine is more of a sword than a whip, Kimimaro used it as a whip only to attempt to bind Gaara to use the Flower on him); but it doesn't gel that well with Eaglery, and would actually have benefited more from Lancing Tailwind.
Eaglery itself isn't so bad, it fits with Tsubaki's fighting style, and it enhances her kenjutsu even more, especially in concert with Jet Movement. It just doesn't work all that well as a combination with Clematis Dance.
Behold the magic of democracy, isn't it grand
Nah, I was a bit of a jackass, so I don't blame you for taking what I said the wrong way. We'll just have to do better going forwards.I see I have been lied to by Hollywood. I still think it gives us options, so if it's the worst of the bunch I still think it's probably not terrible even if they don't have the synergy I was so certain of. I will say- @Silver719, the taste of crow is if not bittersweet, not pleasant. So I certainly owe you an apology.
Weeb Fightan', which was emphatically touted by the QM as, and I'm paraphrasing here, 'The worst plan among all those proposed' due to the two jutsu proposed having very little synergy with eachother.
I should have been more clear with things, or thought about more possibilities, that is my bad.I see I have been lied to by Hollywood. I still think it gives us options, so if it's the worst of the bunch I still think it's probably not terrible even if they don't have the synergy I was so certain of. I will say- @Silver719, the taste of crow is if not bittersweet, not pleasant. So I certainly owe you an apology.
I guess I attempted to pursue what I was convinced was a solid synergy that gave us an overwhelming advantage in one field, I gave us the most disjointed expansion to our tool box instead. Time to murder the shit out of things until we can balance out the mistake next time. In which I will probably be more circumspect about championing the things I really want to see.
Weeb Fightan' Magic won.