Bone and Blood (Naruto Quest)

Having given the quest a reread, it's actually fairly easy to see where this was such a major fuckup. Our performance up to this point has been downright exemplary.

First mission, kill a bunch of Kumo nin getting too nosy for their own good. Done, ezpz, mercs murked, Jounin shanked, evidence destroyed, and Chunin side-show fooled into thinking Konoha's responsible. Fucking fantastic.

Second mission, the Summoner Retrieval. While getting involved in the Suna/Iwa conflict was not ideal, the amount of info gained was phenomenal. And, when presented with the chance for glory and sating bloodlust, Tsubaki chose to finish the mission instead. Nevermind the fact that the most likely outcome was her dying, if she'd somehow succeeded the political blowback of being involved in killing or severely injuring a tailed beast would have drawn Ame into the war no question. Didn't even kill the client, who frankly deserved it the way he went on.

Third Mission, Sora-Ku. This one was simple recon, gather information. And boy did we ever. Thanks to shitty opsec on the Uchiha's side, and a direct approach that's honestly typical of Tsubaki, Ame now has a fucking host of information on internal Konoha politics and specifically that of one of its founding, and most dangerous, clans. There are no words to properly describe just how good this is. Yes, they saw Tsubaki's face, but the sheer amount of potentially actionable info makes it all worth it.

Fourth mission, the Joint-Minor Village mission against a kumo research lab. Wins here were two-fold. First, there's the political win. Despite being about as undiplomatic as you can expect for a Kaguya, Tsubaki managed to acquit herself well and showed herself to be more reliable than the village who was actually in charge of this task force, not only slaying the base commander on her own but also exposing an attempt by Taki to burn documents and hide village secrets, even though ALL research notes were on the table. Ame came out of this in with a dominant reputation, even though it wasn't even in charge. Second was the loot itself. Specimens, research notes, all of that shit is nice, but then, with an incident on the border involving a Konoha team, she ended up bringing and entire squad back alive as prisoners. Politically, not the best move, but LIVE CLAN-BORN CHUNIN! The labs probably have a small shrine to Tsubaki.

Fifth mission, the Factory. Finding the human traffickers was a stroke of pure luck, especially as Tsubaki was able to leverage them into an effective distraction. Suna got slapped around like an unruly redheaded step-child, with ANBU, Jounin, Chunin, and Genin all dying. No ninja survivors. The civilian witnesses were unfortunate, but also too numerous to make killing them all feasible, practically or politically. Foundry Blueprints and the scrap of prototype sealing script were also nice, and probably warranted another addition to the Tsubaki shrine in R&D. On the way back, a Genin squad and their Jonin mentor found them all. Unfortunate, politically unsatisfying, but mostly just bad luck. And even with this, the 5 chunin with Tsubaki got to have a taste of what War might call them to do; killing kids whose only crime was being in the wrong place at the wrong time. Some counseling from there will make them better assets going forwards.

And then we get to mission six. This. A single Jounin, not even a proper Seven Swordsman yet, just a candidate. On paper, given Tsubaki's track record, this is everything that plays to her strengths. A single opponent, on home turf, with no real time limit or side-objective to hurry things along. Just kill the opponent, one she should be able to handle, not easily, but adequately.

Except she doesn't. She struggles from the word go, playing directly into her opponent's strengths instead of her own. She doesn't even use the poison until the very end, even as her opponent escalates again and again. Until this point, her speed, skill, and unorthodox tactics managed to allow her to get her opponents on the backfoot. Now, the only reason she won this fight was because she outlasted him, and even that was a close thing. Compared to every mission up to this point, this was sloppy. Lizard Daddy is absolutely right to be disappointed in us.

With that in mind, I'd like to stick us back in the 'Speed, Skill, and Unorthodox Tactics' route quite firmly.

[x] Plan Speed, Skill, and Unorthodox Tactics
-[x] Fire Style: Black Powder (Katon: Kokushokukayaku): Convert Fire Chakra into a combustible ash around the user, which can be set off by another source. (Tier 2)
-[x] Shearing Fist: Biting Method: When oblique motion is impossible or otherwise wasteful, the alternative method for creating internal damage and breakages is extremely fast retractions. Straight strikes do even more damage than they usually would, provided they're actually retracted.
-[x] Shearing Fist: Crushing Method: Grappling is an important part of any fighting style, and Shearing Fist is no exception. Crushing Method is the grappling application of the Kaguya Clan's signature style, and keeps to that brutality. Crushing joints, separating bones, and an emphasis on targeting the spine are all hallmarks of the Crushing Method.
-[x] Speed Demon (lv 4): A good offense is the best defense, your encounters with kekkei genkai and techniques which could track movement showed you that even those could be outpaced. Thanks to your speed, you nullify most visual or sensory means of tracking attacks and movement in a fight. Increasing your speed through normal means starts to give diminishing returns.

Close up our Taijutsu methods for more versatility, get EVEN FASTER, and top it off with a way to turn the arenas that we're just absolutely saturating in wind chakra with our Jet Movement into raging infernos on command. This compliments our existing skillset and the methods we've kicked ass with so far wonderfully.

Edit: Probably won't matter, though. It seems most voters saw 'Big Numbers' and thought that was the best possible outcome.
 
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In part because of a really good analysis and the fact I doubt I'll have a free hand to close the vote until later tonight...

The voting period has been extended by 12 hours! (You have 12 hours and 10 minutes from this post to vote).

I'll offer some advice here, for building Tsubaki's toolbox in the future.
There's a rather poignant passage from a quest I really like about what makes an S-rank ninja S-ranked, and part of that is that an S-rank ninja is able to use a relatively small portion of their toolbox to do great things.
That being said, however, right now Tsubaki has a rather limited toolbox, which you might have noticed against Rinchi. Just saying, for someone with her massive chakra reserves and relatively good control, her ninjutsu repertoire is rather narrow.
 
Having given the quest a reread, it's actually fairly easy to see where this was such a major fuckup. Our performance up to this point has been downright exemplary.

First mission, kill a bunch of Kumo nin getting too nosy for their own good. Done, ezpz, mercs murked, Jounin shanked, evidence destroyed, and Chunin side-show fooled into thinking Konoha's responsible. Fucking fantastic.

Second mission, the Summoner Retrieval. While getting involved in the Suna/Iwa conflict was not ideal, the amount of info gained was phenomenal. And, when presented with the chance for glory and sating bloodlust, Tsubaki chose to finish the mission instead. Nevermind the fact that the most likely outcome was her dying, if she'd somehow succeeded the political blowback of being involved in killing or severely injuring a tailed beast would have drawn Ame into the war no question. Didn't even kill the client, who frankly deserved it the way he went on.

Third Mission, Sora-Ku. This one was simple recon, gather information. And boy did we ever. Thanks to shitty opsec on the Uchiha's side, and a direct approach that's honestly typical of Tsubaki, Ame now has a fucking host of information on internal Konoha politics and specifically that of one of its founding, and most dangerous, clans. There are no words to properly describe just how good this is. Yes, they saw Tsubaki's face, but the sheer amount of potentially actionable info makes it all worth it.

Fourth mission, the Joint-Minor Village mission against a kumo research lab. Wins here were two-fold. First, there's the political win. Despite being about as undiplomatic as you can expect for a Kaguya, Tsubaki managed to acquit herself well and showed herself to be more reliable than the village who was actually in charge of this task force, not only slaying the base commander on her own but also exposing an attempt by Taki to burn documents and hide village secrets, even though ALL research notes were on the table. Ame came out of this in with a dominant reputation, even though it wasn't even in charge. Second was the loot itself. Specimens, research notes, all of that shit is nice, but then, with an incident on the border involving a Konoha team, she ended up bringing and entire squad back alive as prisoners. Politically, not the best move, but LIVE CLAN-BORN CHUNIN! The labs probably have a small shrine to Tsubaki.

Fifth mission, the Factory. Finding the human traffickers was a stroke of pure luck, especially as Tsubaki was able to leverage them into an effective distraction. Suna got slapped around like an unruly redheaded step-child, with ANBU, Jounin, Chunin, and Genin all dying. No ninja survivors. The civilian witnesses were unfortunate, but also too numerous to make killing them all feasible, practically or politically. Foundry Blueprints and the scrap of prototype sealing script were also nice, and probably warranted another addition to the Tsubaki shrine in R&D. On the way back, a Genin squad and their Jonin mentor found them all. Unfortunate, politically unsatisfying, but mostly just bad luck. And even with this, the 5 chunin with Tsubaki got to have a taste of what War might call them to do; killing kids whose only crime was being in the wrong place at the wrong time. Some counseling from there will make them better assets going forwards.

And then we get to mission six. This. A single Jounin, not even a proper Seven Swordsman yet, just a candidate. On paper, given Tsubaki's track record, this is everything that plays to her strengths. A single opponent, on home turf, with no real time limit or side-objective to hurry things along. Just kill the opponent, one she should be able to handle, not easily, but adequately.

Except she doesn't. She struggles from the word go, playing directly into her opponent's strengths instead of her own. She doesn't even use the poison until the very end, even as her opponent escalates again and again. Until this point, her speed, skill, and unorthodox tactics managed to allow her to get her opponents on the backfoot. Now, the only reason she won this fight was because she outlasted him, and even that was a close thing. Compared to every mission up to this point, this was sloppy. Lizard Daddy is absolutely right to be disappointed in us.

With that in mind, I'd like to stick us back in the 'Speed, Skill, and Unorthodox Tactics' route quite firmly.

[x] Plan Speed, Skill, and Unorthodox Tactics
-[x] Fire Style: Black Powder (Katon: Kokushokukayaku): Convert Fire Chakra into a combustible ash around the user, which can be set off by another source. (Tier 2)
-[x] Shearing Fist: Biting Method: When oblique motion is impossible or otherwise wasteful, the alternative method for creating internal damage and breakages is extremely fast retractions. Straight strikes do even more damage than they usually would, provided they're actually retracted.
-[x] Shearing Fist: Crushing Method: Grappling is an important part of any fighting style, and Shearing Fist is no exception. Crushing Method is the grappling application of the Kaguya Clan's signature style, and keeps to that brutality. Crushing joints, separating bones, and an emphasis on targeting the spine are all hallmarks of the Crushing Method.
-[x] Speed Demon (lv 4): A good offense is the best defense, your encounters with kekkei genkai and techniques which could track movement showed you that even those could be outpaced. Thanks to your speed, you nullify most visual or sensory means of tracking attacks and movement in a fight. Increasing your speed through normal means starts to give diminishing returns.

Close up our Taijutsu methods for more versatility, get EVEN FASTER, and top it off with a way to turn the arenas that we're just absolutely saturating in wind chakra with our Jet Movement into raging infernos on command. This compliments our existing skillset and the methods we've kicked ass with so far wonderfully.

Edit: Probably won't matter, though. It seems most voters saw 'Big Numbers' and thought that was the best possible outcome.

I think your analysis on why Hanzo is disappointed with us is spot on, we picked Honor over Pragmaticism by choosing not to use the poison until late in the fight and by fighting in a manner which didn't take advantage of all of Tsubaki's strengths and most particularly the other guy's weaknesses. And that's why Weeb fight'n power garnered popularity, at least with me. It gives Tsubaki, admittedly only, two abilities to breakthrough strong physical defenses, the kind that we just dealt with and would be popular with other physical-based mid to high rank Ninja.

The 'Big Numbers' edit also caught my eye and I'd like to point out that's a logical fallacy. An insulting one at that. You are thinking that everyone else is voting sub-optimally because we've been blindsided by something nice-looking but ultimately pointless or even useless. Ignoring the fact that it would be the point of a poor game-maker to offer rewards which have no point or bearing on improving or customizing a character, the way you have phrased your complaint makes the assumption that people didn't think about the vote that they made and went with the easiest choice. I didn't like just grabbing two rewards out of the buffet laid out before us and debated making a plan that expanded Tsubaki's Jutsu repertoire and debated the benefits of upgrading some of her techniques, but Karagus made a well-sounded argument which was made fairly early on and has garnered the support of the quest's voter-base. If it's any consolation, this isn't the end of Tsubaki's growth and we'll be able to further develop her ability to be the best bone-based murderblender this side of the Elemental Nations.
 
[x] Plan Speed, Skill, and Unorthodox Tactics

*edit*
Honestly, this is my favorite plan, even discounting the analysis.
*
 
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Edit: Probably won't matter, though. It seems most voters saw 'Big Numbers' and thought that was the best possible outcome.
I don't necessarily disagree in that this was a poor showing, nor in that we need to focus on addressing our shortcomings here- but let's not be too dismissive here (and I'm the guy who railed against some of the other plans)

Our skill with our sword? Is frankly lacking. It's a pretty integral part of our build, but it's been reiterated that anytime Tsubaki goes up against any swordsman in a test of skill it's lacking. When we tested ourselves against the swordmaster we faltered, way back when we fought that samurai- at the end of the day we had to over power him rather than outclass him in skill, and now we ran into a foe who outskilled us and had a repetoire of jutsu and techniques to prevent us from overpowering him until we dug super deep into our bloodline.

Tsubaki is almost a child. She's a violent prodigy who eagerly hones herself into a lethal weapon, but there's only so many hours in the day, and almost everyone she's going to fight is older and more experienced than her right now. They are going to have a broader skill set to draw upon, and as we sorta saw here- they're going to be competitive at least in terms of skill. What Tsubaki has that pretty much no one else does- is one of the single most powerful bloodlines in the setting. So establish an area of overwhelming strength, leverage our obscene bloodline with our sword specialty and our wind jutsu- combine our various advantages into one superlative edge we can rely on consistently. Then we can broaden our skill base, then we can spread our tool box around more. We have a reusable unique super sword technique, we have a super powerful jutsu that requires a great sword that it might still damage badly, we have a super move we ignore the consequences of. It's a tier 4 jutsu, before we get into the fact it's downside is almost entirely removed.

Edit: I don't even dislike your plan, Speed lv 4 is a solid all around buff, further integrating taijutsu can only help us and synergizes directly with speed 4, and the black powder jutsu is interesting and seems like it can maybe give us more options and more tools between hand to hand with minor bloodline, sword+hth+more bloodline shenanigans, and THE BONE ZONE. I want to double down on unorthodox tactics, I want to integrate poison into our build, I want to be fast with a ton of vectors of attack that are all potentially lethal- but I think our skill is fundamentally lacking. That gate-user we punked aside, our hand to hand falls into the same sort of weightclass as our swordmanship. Someone who has focused on it will outstrip us. So we need to try our various tools together; bloodline, poison, hand to hand, jutsu, and swordsmanship and work them into a whole. I just want to focus on what I see as the culmination of that for swordsmanship before we pivot into all the crazy things we can exploit once everyone is focused on avoiding the super murder air chainsaw boneblade of ours.
 
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The 'Big Numbers' edit also caught my eye and I'd like to point out that's a logical fallacy. An insulting one at that. You are thinking that everyone else is voting sub-optimally because we've been blindsided by something nice-looking but ultimately pointless or even useless. Ignoring the fact that it would be the point of a poor game-maker to offer rewards which have no point or bearing on improving or customizing a character, the way you have phrased your complaint makes the assumption that people didn't think about the vote that they made and went with the easiest choice. I didn't like just grabbing two rewards out of the buffet laid out before us and debated making a plan that expanded Tsubaki's Jutsu repertoire and debated the benefits of upgrading some of her techniques, but Karagus made a well-sounded argument which was made fairly early on and has garnered the support of the quest's voter-base. If it's any consolation, this isn't the end of Tsubaki's growth and we'll be able to further develop her ability to be the best bone-based murderblender this side of the Elemental Nations.

I just want to focus on what I see as the culmination of that for swordsmanship before we pivot into all the crazy things we can exploit once everyone is focused on avoiding the super murder air chainsaw boneblade of ours.
The difference is the 'Big Bone Murder Air Chainsaw Blender' is a big, shiny move that, compared to the rest of our repetoire, seems very limited.

Let's look at Eaglery first.

[] Wind Style: Eaglery (Fuuton: Washi Takagiri): Ruin all but the toughest and most well-constructed blades by channelling a massive amount of Wind Chakra through their structure. (Tier 4)

This is a technique that is essentially Chakra Flow refined to another level. In addition to increasing the cutting force of the weapon, it also increases swing speed. This comes with the downside of breaking any weapon it's used on, unless that weapon is specifically designed to survive that kind of force. Our swords are designed to be disposable. While our bone blades aren't the best weapons around, they're made from some of the toughest ninja-generated matter in the setting. Can they stand up to the ruining force of Eaglery for long? Probably not. But they don't have to. We can just make more.

Eaglery is therefore a direct boost to our swording ability, at the cost of likely doubling or tripling how much chakra we'd need to use. The issue is, it will probably necessitate a recast every time we pull out a new, un-fucked sword. And making swords all the time is, itself, time-consuming in the heat of battle. If we end up being pressured by an opponent in a kenjutsu fight while using Eaglery, and can't immediately overcome them for whatever reason, we'll have to ultimately abandon the swords and resort to taijutsu after a set period of time. Unless we can force a disengagement at some point after, we'll then be locked into Taijutsu.

Eaglery to me seems like it looks better than it is, providing only a circumstantial bonus against enemies we'd likely to already be capable of defeating, rather than an overall expansion of who we can kill. Looking back at the Rinchi fight, we were even able to circumvent this exact jutsu by letting one of our own blades get ruined in a sword lock, then using the jagged edge of the busted sword to cut into our opponent. While the ability to punch through physical defenses is nice, there's very little else that it offers. Even Lancing Tailwind would be better, if only for the ranged aspect it grants and the ability to improve both Sword and Hand-to-Hand.

Then there's the other one.

[] Clematis Dance: Flower/Vine (Tessenka no Mai: Hana/Tsuru): Create a single weapon with highly-compressed bones, for massive attacking power (Flower)/Remove a greatly extended spinal cord which retains its flexibility to use as a sword, whip, or lance (Vine). (Tier 4)

This is basically a twofer, and I'll be addressing it as such. First is the Flower. A single weapon of highly compressed bone. This isn't a sword, this is a lance. It's designed to punch through barriers and shred anyone who doesn't get out of the way. This is a Finisher style move, one you use once you're sure your opponent will have no choice but to block, which this attack is then designed to punch through. It provides a nice alternative to Thistle Dance for 'Fuck everything in that general direction' but doesn't actually change the fact we need more speed to use it. With Flower, there's really only two things that can make it a viable mid-battle attack: Speed Demon 4, or Lancing Tailwind. The former increases the odds of hitting, while the latter meshes with the Lancing capability of the Flower to create a ninkenjutsu that could probably maim a Tailed Beast. It's not that I think it's impossible to do the same with Eaglery and Flower, I'm just skeptical about it. Eaglery doesn't have quite the focus on penetrative thrusts that Tailwind has, even if Flower is probably capable of tanking Eaglery without cracking like our swords would.

Next is the Vine. This is an extended spinal cord, which anyone who's seen one should recognize as being a serrated weapon. This can, apparently, be a Whip, Sword, or Lance. I'm going to be generous and assume that it can swap between them on the fly with a quick modification of the internal structure. This is a versatile weapon...except, unfortunately, we're not actually skilled in using whips. The likely outcome is we'd just be using the flexible aspect to lock blades with an opponent, then get in some chip damage. Extend the blade at a moment they're not paying attention. When combined with poison, this is actually a terrifyingly potent weapon, as unavoidable little cuts like the Vine seems designed for would be an ideal method for poison delivery, even in high level fights. Unfortunately, it doesn't seem like it'd have much, if any, synergy with Eaglery, as the serrated spines would likely be the first things to go and the internal structure would lose much of its flexibility, not being meant to take the kind of pressure that comes from channeling that much Wind. Speed Demon would be a better compliment, or failing that Larch Dance: Cone.


While my comment was a little dismissive, I don't think it was ultimately without merit. Two high-level rewards were chosen, but it didn't seem to me like much thought went into how they'd synergize with our current build, or even eachother. Eaglery especially seems like a poor option designed only for direct Kenjutsu enhancement, without improving much, if anything, of our repetoire or expanding our toolbox in any meaningful way. They're just 'Hit Harder: The Upgrades.' Even against Rinchi, that was never an issue so much as poor decision making and limitations on how quick or how skillfully we could hit. We were outclassed, yes, but not by much, and we had nothing else to go off of when it happened.

We have no range or battlefield control besides Thistle Dance and Finger Bullets. Speed increases the effective range of our melee abilities, of which we have M A N Y. Really, any of the other jutsu on display would have been better options rather than tripling down on melee strength. Melee strength is not the issue here, and has never been where we focus. Tsubaki's style focuses on oblique angles and unorthodox techniques. I don't think there's anything MORE orthodox, or a combination of rewards less versatile, than what's chosen. The strongest direct damage dealing combination? Maybe. But we have never run into a situation that needed it before.

Thus, my plan. I chose things I felt would best synergize with our current build and expand its reach. Including Grapples and improving the direct damage of our taijutsu, on its own, would probably have been enough to let us outclass Rinchi if we could have stayed in his guard. Speed Demon 4 would have let us stay inside his guard. Would Black Powder have helped against Rinchi? Not really, but combined with our finger bullets and tendency to blow Kerosene chak-sorry, Wind Chakra all over the place, Black Powder gives us some battlefield control that would open up so many additional options in missions, not just tactically, but strategically as well. Frankly, I think Black Powder is one of the best picks on the list, just because of how easy it'd be to fit into Tsubaki's current toolbox. And yes, I do think it was overlooked specifically because it's a Tier 2 reward, and not a Tier 4 or 5.

Conversely, Eaglery and Clematis Dance just...don't seem like they mesh well with what Tsubaki's already doing. They're direct damage techniques, for a character that has never needed direct damage before.
 
[X]Plan: Give 'Em The Explodo
-[X] Clematis Dance: Flower/Vine (Tessenka no Mai: Hana/Tsuru): Create a single weapon with highly-compressed bones, for massive attacking power (Flower)/Remove a greatly extended spinal cord which retains its flexibility to use as a sword, whip, or lance (Vine). (Tier 4)
-[X] Fire Style: Black Powder Jutsu (Katon: Enshou): Convert Fire Chakra into a combustible ash around the user, which can be set off by another source. (Tier 2)
-[X] Shearing Fist: Biting Method: When oblique motion is impossible or otherwise wasteful, the alternative method for creating internal damage and breakages is extremely fast retractions. Straight strikes do even more damage than they usually would, provided they're actually retracted.
Non-viable. Clematis Dance is a T4 technique, so you can only pick one other reward to go with it. Between the two...Biting Method has better synergy with Vine creating more openings, but Black Powder still remains a solid option that creates some fabulous battlefield control. Either would be a decent pick.

Edit: Don't know why I thought you'd only be able to pick one other reward if you did the thing. Yeah, it's a solid plan. Personally I'd go for Crippling Method over Biting Method, as grappling would let us get even further inside the guard of Kenjutsu users who manage to outmatch us, but it's still a solid plan. Not the best plan, imo, but it has its uses.

Still, doesn't matter much. Weeb Fight'n has 11 votes.
 
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[x] Plan Speed, Skill, and Unorthodox Tactics
-[x] Fire Style: Black Powder (Katon: Kokushokukayaku): Convert Fire Chakra into a combustible ash around the user, which can be set off by another source. (Tier 2)
-[x] Shearing Fist: Biting Method: When oblique motion is impossible or otherwise wasteful, the alternative method for creating internal damage and breakages is extremely fast retractions. Straight strikes do even more damage than they usually would, provided they're actually retracted.
-[x] Shearing Fist: Crushing Method: Grappling is an important part of any fighting style, and Shearing Fist is no exception. Crushing Method is the grappling application of the Kaguya Clan's signature style, and keeps to that brutality. Crushing joints, separating bones, and an emphasis on targeting the spine are all hallmarks of the Crushing Method.
-[x] Speed Demon (lv 4): A good offense is the best defense, your encounters with kekkei genkai and techniques which could track movement showed you that even those could be outpaced. Thanks to your speed, you nullify most visual or sensory means of tracking attacks and movement in a fight. Increasing your speed through normal means starts to give diminishing returns.
 
Edit: Don't know why I thought you'd only be able to pick one other reward if you did the thing. Yeah, it's a solid plan. Personally I'd go for Crippling Method over Biting Method, as grappling would let us get even further inside the guard of Kenjutsu users who manage to outmatch us, but it's still a solid plan. Not the best plan, imo, but it has its uses.
Biting Method is there for a specific reason, actually: to detonate the powder by creating friction via the speedy retractions. My plan is less about individual techniques (although they're useful on their own, of course) than it is about enhancing pretty much everything we do with explosions and bone shrapnel. The big thing is that I think Clematis Dance gives the best opportunities for that due, as you say, to a spinal cord creating a serrated weapon, one fragile enough for bits to break off in the enemy's wounds and then be detonated by their black powder cargo.

That said I do also like your plan, so I approval voted for it. Hopefully some people take the QM's hint about the current winning plan and change their votes.
 
Voting is now closed!
Scheduled vote count started by No Country on Oct 19, 2021 at 11:44 PM, finished with 36 posts and 21 votes.


Ignore the late close to an already-extended vote.
 
....Speed Demon, Clematis Dance, and Biting method isn't necessarily a BAD combo...synergizes pretty nicely too. Could be fantastic if we lean a bit heavier on poisons to take advantage of Vine's near-guaranteed cutting ability.

Was this Plan Votes only, or nah?
 
Eaglery to me seems like it looks better than it is, providing only a circumstantial bonus against enemies we'd likely to already be capable of defeating, rather than an overall expansion of who we can kill. Looking back at the Rinchi fight, we were even able to circumvent this exact jutsu by letting one of our own blades get ruined in a sword lock, then using the jagged edge of the busted sword to cut into our opponent. While the ability to punch through physical defenses is nice, there's very little else that it offers. Even Lancing Tailwind would be better, if only for the ranged aspect it grants and the ability to improve both Sword and Hand-to-Hand.

Then there's the other one.
This literally relies on you personally and subjectively taking the worst possible impression of a high ranking wind jutsu so advanced that it requires 2 of our picks, without the benefit of our bloodline. If you dismiss these synergies as being too expensive when we literally saw Tsubaki sick from too much chakra after her life and dead battle. Or the fact she can pile more and more bone onto the degrading bone sword with her Iaijutsu techniques- I'd still say you were too critical. As is, I say it's hopelessly biased and a worthless assessment.

I literally won't even quote the rest of the wall of text because it includes such things like 'we're just too slow to use a lance' and 'obviously the benefit of the vine is immediately counteracted by the eaglery'- never mind that we can literally plug the weapon into our wrist bones and keep it supplied with our bloodline chakra, fresh bone, and the simple fact that vine/flower are probably durable enough given the description to endure eagerly for quite some while.

You have managed to try and rationalize away how the high end bloodline artificial weapons, and our high tier wind weapon infusions are fundamentally incompatible and anti-synergy. Not through any actual thing we've seen to suggest that, but utter supposition at that. You've clearly come to your conclusions and are willing to rationalize anything away to support that. A finisher that isn't fuck the entire battlefield is apparently a complete waste, eaglery uses chakra we can't afford to use as we get sick over the abundance of it, and somehow being fast enough to engage in melee but not fast enough to completely out speed a peer's defenses means any overwhelming offense married to that lesser speed is wasted.
 
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....Speed Demon, Clematis Dance, and Biting method isn't necessarily a BAD combo...synergizes pretty nicely too. Could be fantastic if we lean a bit heavier on poisons to take advantage of Vine's near-guaranteed cutting ability.

Was this Plan Votes only, or nah?
Well, people only voted in plans, and I specified plan voting in the body of the vote. So yes, it was Plan Votes only.

And I'm sure that it's bad form to say this, but I can emphatically say that Weeb Fightan' Magic was the worst plan. Clematis Dance is probably the best jutsu present in this vote, and Tsubaki definitely has the skillset to use it (Vine is more of a sword than a whip, Kimimaro used it as a whip only to attempt to bind Gaara to use the Flower on him); but it doesn't gel that well with Eaglery, and would actually have benefited more from Lancing Tailwind.

Eaglery itself isn't so bad, it fits with Tsubaki's fighting style, and it enhances her kenjutsu even more, especially in concert with Jet Movement. It just doesn't work all that well as a combination with Clematis Dance.

Edit: Well, Eaglery actually does synergize with Flower in a weird way I didn't quite think of until now. It can't be used as a ranged weapon the way overcharging it with Lancing Tailwind/Jet Movement would allow it to be used, but it will be a devastatingly powerful linear weapon.

I suppose the best way of putting this would be that right now Tsubaki has a relatively deep moveset, but not a wide one.
 
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Well, people only voted in plans, and I specified plan voting in the body of the vote. So yes, it was Plan Votes only.

And I'm sure that it's bad form to say this, but I can emphatically say that Weeb Fightan' Magic was the worst plan. Clematis Dance is probably the best jutsu present in this vote, and Tsubaki definitely has the skillset to use it (Vine is more of a sword than a whip, Kimimaro used it as a whip only to attempt to bind Gaara to use the Flower on him); but it doesn't gel that well with Eaglery, and would actually have benefited more from Lancing Tailwind.

Eaglery itself isn't so bad, it fits with Tsubaki's fighting style, and it enhances her kenjutsu even more, especially in concert with Jet Movement. It just doesn't work all that well as a combination with Clematis Dance.
I see I have been lied to by Hollywood. I still think it gives us options, so if it's the worst of the bunch I still think it's probably not terrible even if they don't have the synergy I was so certain of. I will say- @Silver719, the taste of crow is if not bittersweet, not pleasant. So I certainly owe you an apology.

I guess I attempted to pursue what I was convinced was a solid synergy that gave us an overwhelming advantage in one field, I gave us the most disjointed expansion to our tool box instead. Time to murder the shit out of things until we can balance out the mistake next time. In which I will probably be more circumspect about championing the things I really want to see.

Welp, better luck next time, I guess :V
Behold the magic of democracy, isn't it grand :V
 
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I see I have been lied to by Hollywood. I still think it gives us options, so if it's the worst of the bunch I still think it's probably not terrible even if they don't have the synergy I was so certain of. I will say- @Silver719, the taste of crow is if not bittersweet, not pleasant. So I certainly owe you an apology.
Nah, I was a bit of a jackass, so I don't blame you for taking what I said the wrong way. We'll just have to do better going forwards.

So wait, plans were voted, but which one won?
Weeb Fightan', which was emphatically touted by the QM as, and I'm paraphrasing here, 'The worst plan among all those proposed' due to the two jutsu proposed having very little synergy with eachother.
 
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I see I have been lied to by Hollywood. I still think it gives us options, so if it's the worst of the bunch I still think it's probably not terrible even if they don't have the synergy I was so certain of. I will say- @Silver719, the taste of crow is if not bittersweet, not pleasant. So I certainly owe you an apology.

I guess I attempted to pursue what I was convinced was a solid synergy that gave us an overwhelming advantage in one field, I gave us the most disjointed expansion to our tool box instead. Time to murder the shit out of things until we can balance out the mistake next time. In which I will probably be more circumspect about championing the things I really want to see.
I should have been more clear with things, or thought about more possibilities, that is my bad.

It's not terrible full stop, it's just not the ideal combination, it is a good one situationally. Based on my far earlier estimate of Tsubaki being around CM1 Kimimaro, I'd say that Eaglery/Camelia/Jet Movement would be enough to punch through that weird Tanuki shield Gaara used.

So wait, plans were voted, but which one won?
Weeb Fightan' Magic won.
 
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