Turn 3
Magoose
SV's Questing Fanatic
- Location
- California USA
- Pronouns
- He
Turn 3
Your marriage to Zima happened on the eve of the new year, during the calmest winter that you had lived through. The snow fell gently that day, and you spent the majority of it with your bodyguards and friends. Rurik was proud of you, saying that the young boy he tutored was now a fine young man.
Everyone seemed to agree. And as you waited by the altar, all you could do was wait nervously. The assassin had put you on edge, made you scared and want to call off the entire ceremony. But Zima was against it. She wanted the whole world to see that she was yours, and you were her's.
When she walked down the aisle, she was led by one of her men, as her father was dead and none of her family wanted to brave the Russian winter to attend the ceremony.
She was beautiful, the flowing white gown she wore was simple, yet elegant. Her short hair was practically flowing and her veil only enhanced her beauty, as it hid any sign of dirt or grime. It enhanced her smile to the point where you thought she was Venus herself taking the form of your wife.
The ceremony was quick, as per your instructions and you both were hastily brought back to your palace to celebrate with your bodyguards, your council, Zima's men, and Fulk.
It may not have been much, you and Zima did not trust each other fully... but it was a start. And you felt happier then you had in years.
You were no longer alone in this cruel world.
Diplomacy: Since you have come of age, and have Stephan helping, it is time to make the Rus known.
(Choose 2)
[]Reaching Out: (The Sultanate of Rum): The Buffer state between the Persian Empire and the warring states in the Levant, Egypt, and Arabia, They do little to extend their diplomatic channels to anyone within the empire itself. But you need to establish diplomatic ties with them. You need to have people ready to negotiate if the Black Sea becomes contested. Cost: 50 Chance of success: 55% Reward: Foreign contact made, further diplomatic negotiations can be made.
[]Reaching Out: (The Sultanate of Egypt): The Richest of the warring kingdoms of the Middle East, they have vast swaths of cotton, grain, and influence. The Empire has long been allied with the easternmost kingdom of North Africa and has profited greatly from it. To tap into that wealth, you need to be able to talk. Cost: 50 Chance of success: 65% Reward: Foreign contact made, further diplomatic negotiations can be made.
[]Reaching In: (Random Province): Your father said that there are men throughout the empire who understood the dangers of the Frontier, and they are more than willing to meet and discuss its future and safety. Cost: 50 Chance of success: 70% Reward: Domestic lords met. New actions become available.
[]Call the lords of the Rus for a council: Your father is dead, and you needed to be sure they were loyal to you. Cost: 50 Chance of success: 70% Reward: Legitimacy and learning about the lords that serve under you. Less of a chance of rebellion occurring.
[]The House of Lords: The governing body whose authority is just below that of an imperial command, is something you despise. They're bureaucrats who think they know what's better for an entire empire. But at least one man knows what is brewing to the east, and you need his help in the coming storm… And to get your revenge. Cost: 50 Chance of success: 60% Reward: You meet the House of Lords representative of the Rus.
Martial: You are going to fight, and fight well, in all sorts of battle.
(Choose 3)
[]Temporary Reinforcements: Zima's Hussars will act as temporary Reinforcements until you can get the Emperor to send the forces he needs. Cost: 50 Chance of success: 60% Reward: Lose the 2000 Veteran heavy cavalry until Fulk gets the men he needs from the Imperial army.
[]Strategic Minds Make Formidable Minds: Nicholas examined your strategic style during a game of chess and said he was appalled by it. He wants to mediate it to make sure you understood the finer points of strategic thinking. Cost: 0 Chance of success: 70%/50% Reward: adds to martial skill. Nicholas relationship might increase.
[]Spar with Nicholas: You want to know how well that man fights. Cost: 0 Chance of success: ???% Reward: You spar with Nicholas, Relation increase by 5 Chance for gaining Formidable Fighter:???
[]Spar with Zima: Zima asked if you wanted to spar. Cost: 0 Chance of success: ???% Reward: You spar with Zima, Relation increase by 5. Chance for gaining Formidable Fighter:???
[]Drilling the Troops: You need your men in top shape. To be prepared for battle at any minute, and fight as well as any Imperial Infantryman. Cost: 250 Chance of success: 15% Reward: Troop quality of local troops will increase (Gain roll bonuses).
[]The Raids: You need to send a message to the Mongols who are raiding your territory. You are not going to tolerate their continued presence. Their transgression and the blood of your people will be paid with their own blood. Cost: 100 Chance of success: 25% Reward: The Mongols will not raid your territory.
[]Recruit More Troops: You need more able-bodied men in your army, and you know the Rus has a larger population to call upon. Cost: 100 Chance of success: 30% Reward: A D10,000 is rolled for soldiers recruited. Soldiers experience will be placed at (Recruits)
Stewardship: The Rus' economy is not that well. But you can make it better.
In progress:
[X]City Life… and All It's Shit: You have seen the state of your cities… The waste problem is killing your people, and you need to answer it. Now, before you get shit on you by some man who decided to dump before looking. Cost: 450 Chance of success: 70% Reward: You've seen some records of sewer systems in some of the more richer cities of the Empire, and decide to emulate it. (Note will finish this turn)
(Choose 1)
[]Tax Breaks: You need to ask the emperor if you can be exempted from the yearly taxes to the empire for next year so that you may use it for other projects. Cost: 0 Chance of success: 40% Reward: You do not need to pay the Imperial tax next turn. The Emperor and the House of Lords will not like you asking for it if it succeeds.
[]Imperial Funds: You can request for funds to improve the Infrastructure in the Rus. Though considering the Rus is not high on the empire's to do list, it will take a lot of political arm wrestling. Cost: 20 Chance of success: 30% Reward: You get a random (d2000) amount of money from the Imperial treasury to use as infrastructure funds for the next turn.
[]The Road System: You need to see the road system for yourself, and see what needs to be done. Cost 75 Chance of success 45% Reward: You learn where the roads need to be maintained and repaired.
[]The Wealth of a Nation: The Rus is poor, but it has great potential. You need to find that potential. Cost 150 Chance of success 35% Reward: You send surveyors to find those mineral resources, trade goods, and farmers to find ways to make the farmland more useful.
[]The Port: The Port of Novgorod has fallen on hard times. Its wealth from trade has dried up since the Mongols started raiding your homeland. But you need to get coin, and that port is the one way you can do it. Cost 0 Chance of success 35% Reward: You learn how many ships you have to defend your waters, and what you can do to increase profits.
Intrigue: Assassins should be the least of your worries. Now you are too scared to take a piss alone.
Choose 2
[]Spies...spies everywhere: You need to know who's keeping tabs on you...and whether you should leave them be or purge the sons of bitches to send a message. Cost:100 Chance of success 50%. Reward: You learn who might be spying on you.
[]What the hell is going on in the World: You need to set up an information network. Even a basic on to learn about other nations, The Empire, and especially the Mongols. Cost 100 Chance of success 55% reward: Spy's report and Rumor mill Unlocked.
[]Spiders hiding steel: Natasha is willing to get you some contacts within the imperial assassin network, as a thank you for killing Gavelo. Cost 0 Chance of success 30% Reward: You get assassins on your beck and call. Assassination rolls get a -10. New actions will become available when the time comes.
[]The Order of the Dragon: You have been invited to Wallachia at the behest of the Imperial Prince Alexander of Europa to discuss matters of national survival. Cost: 100 Chance of success: 100% Reward: You meet the Order of the Dragon.
[]Spy on the In-laws: Zima was rather upset that her family didn't show up for her wedding. you want to find out why. Cost: 100 Chance of success: 100% Reward: You learn why Zima's family didn't come to her wedding.
Learning: You may need to study more, even though you no longer need to.
Choose 2
[]Study your family history: You have never really bothered looking into your family's past, mostly because you always wanted to be a soldier. Cost: 0 Chance of success: 100% Reward: You learn a bit more about your family that wasn't told to you as a child in stories.
[]Study at the Imperial Military Academy: You are now old enough to study military academy of Rome, a place where even the greatest military mind can learn more. It is also a good place to make friends with future officers and with the old guard. Cost: 600 Chance of success: 100% Reward: You get a d2 in all stats for 4 turns, and new actions become available. You also gain a specialization (Combat modifiers). Lose one action in all categories for the duration of Vasily's stay.
[]Specialize your tactics: You want to specialize leading a particular group of forces in your army: Cost: 0 Chance of success: 100% Reward: You get to choose your force specialization (Combat modifiers).
[]Workshops Galore: Rurik had an idea. Maybe you could hire some carpenters, metalworkers, and other skilled laborers and have them try to build whatever the hell they want and you get the device's patent for half of the cut. You were going to call him crazy until Jory said that was a great idea. And you didn't want to hurt the old man's feelings so you agreed to it. Cost: 200 Chance of success: 40% Reward: You get a workshop of skilled laborers and craftsmen experimenting on… stuff. What could possibly go wrong?
[]The Art of War: A translated book came to your desk from Fulk. He got it off a Chinese merchant when he was in Constantinople on leave. He said you would find it interesting. Cost: 0 Chance of success: 80% Reward: You read the art of war. ???
Personal: Zima has given you something that you did not think you would ever have. Someone to fight for.
(Choose 2)
[]The Circus is in Town!: There is a traveling show coming into Novgorod. It has everything, from singers to exotic dancers, to bears playing chess and being ridden on like horses. Cost: 10 Chance of success: 70% Reward: You have some fun at the Traveling Show.
[]Spend Time with Zima: You want to spend time with your lovely wife. So you can get to know her better. Cost: 0 Chance of success 100% Reward: You spend time with Zima, a potential for pregnancy rolls to begin.
[]A Night on the Town: So your bodyguards want to go out and drink, and want to bring you along. You'll go with them to shut them up. Cost: 0 Chance of success 100% Reward: Interesting events might occur.
[]Walk the City: You want to walk the city and see how your people are doing. Maybe you can learn something your spies haven't told you. Cost: 0 Chance of success 100% Reward: Interesting Events might happen.
[]Overlook: You can oversee a project personally, giving it a personal touch. Cost 0 Reward a single action can have a +15 roll added to the dice.
AN: Okay so the dice gods are appeased and I have the turn ready... So here it is.
There is a Moratorium for 4 hours after this has been posted. Enjoy.
Your marriage to Zima happened on the eve of the new year, during the calmest winter that you had lived through. The snow fell gently that day, and you spent the majority of it with your bodyguards and friends. Rurik was proud of you, saying that the young boy he tutored was now a fine young man.
Everyone seemed to agree. And as you waited by the altar, all you could do was wait nervously. The assassin had put you on edge, made you scared and want to call off the entire ceremony. But Zima was against it. She wanted the whole world to see that she was yours, and you were her's.
When she walked down the aisle, she was led by one of her men, as her father was dead and none of her family wanted to brave the Russian winter to attend the ceremony.
She was beautiful, the flowing white gown she wore was simple, yet elegant. Her short hair was practically flowing and her veil only enhanced her beauty, as it hid any sign of dirt or grime. It enhanced her smile to the point where you thought she was Venus herself taking the form of your wife.
The ceremony was quick, as per your instructions and you both were hastily brought back to your palace to celebrate with your bodyguards, your council, Zima's men, and Fulk.
It may not have been much, you and Zima did not trust each other fully... but it was a start. And you felt happier then you had in years.
You were no longer alone in this cruel world.
Diplomacy: Since you have come of age, and have Stephan helping, it is time to make the Rus known.
(Choose 2)
[]Reaching Out: (The Sultanate of Rum): The Buffer state between the Persian Empire and the warring states in the Levant, Egypt, and Arabia, They do little to extend their diplomatic channels to anyone within the empire itself. But you need to establish diplomatic ties with them. You need to have people ready to negotiate if the Black Sea becomes contested. Cost: 50 Chance of success: 55% Reward: Foreign contact made, further diplomatic negotiations can be made.
[]Reaching Out: (The Sultanate of Egypt): The Richest of the warring kingdoms of the Middle East, they have vast swaths of cotton, grain, and influence. The Empire has long been allied with the easternmost kingdom of North Africa and has profited greatly from it. To tap into that wealth, you need to be able to talk. Cost: 50 Chance of success: 65% Reward: Foreign contact made, further diplomatic negotiations can be made.
[]Reaching In: (Random Province): Your father said that there are men throughout the empire who understood the dangers of the Frontier, and they are more than willing to meet and discuss its future and safety. Cost: 50 Chance of success: 70% Reward: Domestic lords met. New actions become available.
[]Call the lords of the Rus for a council: Your father is dead, and you needed to be sure they were loyal to you. Cost: 50 Chance of success: 70% Reward: Legitimacy and learning about the lords that serve under you. Less of a chance of rebellion occurring.
[]The House of Lords: The governing body whose authority is just below that of an imperial command, is something you despise. They're bureaucrats who think they know what's better for an entire empire. But at least one man knows what is brewing to the east, and you need his help in the coming storm… And to get your revenge. Cost: 50 Chance of success: 60% Reward: You meet the House of Lords representative of the Rus.
Martial: You are going to fight, and fight well, in all sorts of battle.
(Choose 3)
[]Temporary Reinforcements: Zima's Hussars will act as temporary Reinforcements until you can get the Emperor to send the forces he needs. Cost: 50 Chance of success: 60% Reward: Lose the 2000 Veteran heavy cavalry until Fulk gets the men he needs from the Imperial army.
[]Strategic Minds Make Formidable Minds: Nicholas examined your strategic style during a game of chess and said he was appalled by it. He wants to mediate it to make sure you understood the finer points of strategic thinking. Cost: 0 Chance of success: 70%/50% Reward: adds to martial skill. Nicholas relationship might increase.
[]Spar with Nicholas: You want to know how well that man fights. Cost: 0 Chance of success: ???% Reward: You spar with Nicholas, Relation increase by 5 Chance for gaining Formidable Fighter:???
[]Spar with Zima: Zima asked if you wanted to spar. Cost: 0 Chance of success: ???% Reward: You spar with Zima, Relation increase by 5. Chance for gaining Formidable Fighter:???
[]Drilling the Troops: You need your men in top shape. To be prepared for battle at any minute, and fight as well as any Imperial Infantryman. Cost: 250 Chance of success: 15% Reward: Troop quality of local troops will increase (Gain roll bonuses).
[]The Raids: You need to send a message to the Mongols who are raiding your territory. You are not going to tolerate their continued presence. Their transgression and the blood of your people will be paid with their own blood. Cost: 100 Chance of success: 25% Reward: The Mongols will not raid your territory.
[]Recruit More Troops: You need more able-bodied men in your army, and you know the Rus has a larger population to call upon. Cost: 100 Chance of success: 30% Reward: A D10,000 is rolled for soldiers recruited. Soldiers experience will be placed at (Recruits)
Stewardship: The Rus' economy is not that well. But you can make it better.
In progress:
[X]City Life… and All It's Shit: You have seen the state of your cities… The waste problem is killing your people, and you need to answer it. Now, before you get shit on you by some man who decided to dump before looking. Cost: 450 Chance of success: 70% Reward: You've seen some records of sewer systems in some of the more richer cities of the Empire, and decide to emulate it. (Note will finish this turn)
(Choose 1)
[]Tax Breaks: You need to ask the emperor if you can be exempted from the yearly taxes to the empire for next year so that you may use it for other projects. Cost: 0 Chance of success: 40% Reward: You do not need to pay the Imperial tax next turn. The Emperor and the House of Lords will not like you asking for it if it succeeds.
[]Imperial Funds: You can request for funds to improve the Infrastructure in the Rus. Though considering the Rus is not high on the empire's to do list, it will take a lot of political arm wrestling. Cost: 20 Chance of success: 30% Reward: You get a random (d2000) amount of money from the Imperial treasury to use as infrastructure funds for the next turn.
[]The Road System: You need to see the road system for yourself, and see what needs to be done. Cost 75 Chance of success 45% Reward: You learn where the roads need to be maintained and repaired.
[]The Wealth of a Nation: The Rus is poor, but it has great potential. You need to find that potential. Cost 150 Chance of success 35% Reward: You send surveyors to find those mineral resources, trade goods, and farmers to find ways to make the farmland more useful.
[]The Port: The Port of Novgorod has fallen on hard times. Its wealth from trade has dried up since the Mongols started raiding your homeland. But you need to get coin, and that port is the one way you can do it. Cost 0 Chance of success 35% Reward: You learn how many ships you have to defend your waters, and what you can do to increase profits.
Intrigue: Assassins should be the least of your worries. Now you are too scared to take a piss alone.
Choose 2
[]Spies...spies everywhere: You need to know who's keeping tabs on you...and whether you should leave them be or purge the sons of bitches to send a message. Cost:100 Chance of success 50%. Reward: You learn who might be spying on you.
[]What the hell is going on in the World: You need to set up an information network. Even a basic on to learn about other nations, The Empire, and especially the Mongols. Cost 100 Chance of success 55% reward: Spy's report and Rumor mill Unlocked.
[]Spiders hiding steel: Natasha is willing to get you some contacts within the imperial assassin network, as a thank you for killing Gavelo. Cost 0 Chance of success 30% Reward: You get assassins on your beck and call. Assassination rolls get a -10. New actions will become available when the time comes.
[]The Order of the Dragon: You have been invited to Wallachia at the behest of the Imperial Prince Alexander of Europa to discuss matters of national survival. Cost: 100 Chance of success: 100% Reward: You meet the Order of the Dragon.
[]Spy on the In-laws: Zima was rather upset that her family didn't show up for her wedding. you want to find out why. Cost: 100 Chance of success: 100% Reward: You learn why Zima's family didn't come to her wedding.
Learning: You may need to study more, even though you no longer need to.
Choose 2
[]Study your family history: You have never really bothered looking into your family's past, mostly because you always wanted to be a soldier. Cost: 0 Chance of success: 100% Reward: You learn a bit more about your family that wasn't told to you as a child in stories.
[]Study at the Imperial Military Academy: You are now old enough to study military academy of Rome, a place where even the greatest military mind can learn more. It is also a good place to make friends with future officers and with the old guard. Cost: 600 Chance of success: 100% Reward: You get a d2 in all stats for 4 turns, and new actions become available. You also gain a specialization (Combat modifiers). Lose one action in all categories for the duration of Vasily's stay.
[]Specialize your tactics: You want to specialize leading a particular group of forces in your army: Cost: 0 Chance of success: 100% Reward: You get to choose your force specialization (Combat modifiers).
[]Workshops Galore: Rurik had an idea. Maybe you could hire some carpenters, metalworkers, and other skilled laborers and have them try to build whatever the hell they want and you get the device's patent for half of the cut. You were going to call him crazy until Jory said that was a great idea. And you didn't want to hurt the old man's feelings so you agreed to it. Cost: 200 Chance of success: 40% Reward: You get a workshop of skilled laborers and craftsmen experimenting on… stuff. What could possibly go wrong?
[]The Art of War: A translated book came to your desk from Fulk. He got it off a Chinese merchant when he was in Constantinople on leave. He said you would find it interesting. Cost: 0 Chance of success: 80% Reward: You read the art of war. ???
Personal: Zima has given you something that you did not think you would ever have. Someone to fight for.
(Choose 2)
[]The Circus is in Town!: There is a traveling show coming into Novgorod. It has everything, from singers to exotic dancers, to bears playing chess and being ridden on like horses. Cost: 10 Chance of success: 70% Reward: You have some fun at the Traveling Show.
[]Spend Time with Zima: You want to spend time with your lovely wife. So you can get to know her better. Cost: 0 Chance of success 100% Reward: You spend time with Zima, a potential for pregnancy rolls to begin.
[]A Night on the Town: So your bodyguards want to go out and drink, and want to bring you along. You'll go with them to shut them up. Cost: 0 Chance of success 100% Reward: Interesting events might occur.
[]Walk the City: You want to walk the city and see how your people are doing. Maybe you can learn something your spies haven't told you. Cost: 0 Chance of success 100% Reward: Interesting Events might happen.
[]Overlook: You can oversee a project personally, giving it a personal touch. Cost 0 Reward a single action can have a +15 roll added to the dice.
AN: Okay so the dice gods are appeased and I have the turn ready... So here it is.
There is a Moratorium for 4 hours after this has been posted. Enjoy.