Created
Status
Ongoing
Watchers
257
Recent readers
0

The Year Of Our Imperium is 1199, and Europa is in crisis.

To the south, the Warlord T'challa...
Character Creation Part 1

Magoose

SV's Questing Fanatic
Location
California USA
Pronouns
He
The Year Of Our Imperium is 1199, and Europa is in crisis.

To the south, the Warlord T'challa of the Congo has finished striking at the goldmines of Mali, threatening the exposed Iberian Coast as he pushes farther north through Morocco.

To the West, rumors of a terrible empire from a land that sacrifices men to appease their sun god have reached the ears of the Imperial court. The men who supposedly survived encounters with these people babbling nothing but nonsense.

And to the East the Mongol Hordes, once driven back into the steppes by the Russian lords, are now gathering their forces again to finish what they started. And even farther east, in the lands of China, The Emperor and his Imperial court plan its next move to dethrone Europa and become the sole empire of Eurasia.

And in Europa itself, grave news was approaching their leaders. An attempted coup has rocked the empire to its core. It is looking for leaders that can navigate the ever-increasing difficulty of leading the nation through the most turbulent times in its existence.

Who are you:

[]Heir to the Throne: Your Grandfather, His Imperial Majesty Phillip 'The Wise' is dead. Murdered in the Coup that killed many of your closet family. Europa has been devastated by the loss of their longest reigning sovereign, and many of the nobles fear that his death is just the beginning, and in the House of Lords in Berlin, they clamor for the new emperor of Europa to come to court and be coronated. And you did. (Age must be over 16 but younger than 30)

[]The Child of the Frontier: In the frontier of Russia, you step onto the throne of your father, a bastard who was chosen by the lords because there was no better candidate. 'The Mongols are coming', your father's dying words repeat themselves over and over in your mind. You remembered why you were alive… What the sacrifice of your father did to your family. And you would keep the vow you made to your dying father. You would kill them all. You were called 'Khan' by you captors as a mockery, that you were a leader of nothing. You would turn that insult into reality and become a great ruler. A ruler of everything. (Age must be between 4 to 14)

[]On Her Majesty's Secret Service: You were chosen to lead the Empire's secret service because you were the right person for the job. The enemies of the state knew nothing but whispers about you. You would destroy your enemies and the enemies of the state. You just had to be sure to handle it... subtly. (Must be older than 20)


[]Write in a name

[]write a description or use a picture.

[]Age

[]Gender

AN: Hey everyone. Thank you for reading. I would please like you to vote in plan Format, please. It will make things easier on me. I will answer any questions about the setting that I can if they are asked.

Please enjoy.
 
Last edited:
Charecter sheet
Name: Vasily 'The Khan of Rus' Aristov

Age: 24

Health: 5.0

Fertility: 100% (Trying for a child does not have a penalty.)

Titles: Grand Prince of Rus, Duke of Novgorod, Count of Novgorod, Protector of the Frontier. Member of the Order of the Dragon, General of the Imperial Army

Skills:

Diplomacy: 16 + 10 - 6 = 20(You are competent at diplomacy)

Martial = 16 + 1 +2 + 5 + 2 + 5 + 9 = 40 (You are the greatest millitry mind in the world)

Stewardship = 16 + 5 = 21 (You are competent at dealing with numbers and economies)

Intrigue = 15 + 2 + 3 + 1 + 5 = 26 (You were extremely competent at courtly intrigue.)

Learning = 16 + 1 + 5 + 2 = 24 (You are extremely competent in your studies)

Personal Combat = 15 + 1 + 2 + 5 + 16 = 39 (Your skill with any weapon is peerless.)


Traits:

Brilliant Strategist: You were a good soldier, but your grasp at command was something that made you the envy of the empire.(+9 to martial, +2 to learning)

Legitimized Bastard: You were legitimized by your fathers dying breath and have taken his throne as your own. But the stigma of being a bastard will always remain. (-1 to diplomacy)

Patient: You were always one to sit and wait... and see what happens (+1 to all stats)

Gregarious: You can talk like no one's business, and get people to fall in love with you (+4 to diplomacy)

Ruthless: You will do anything to accomplish your goals. (-4 to diplomacy, +2 to intrigue, martial and Personal combat)

Paranoid: You don't trust many new people, and are always wary of the ones you know. (+3 to intrigue -1 diplomacy)

Genius: You were born with a gifted intellect, one that few in Europa can even match. (+5 to all stats)

Architect: You have studied the science and lifestyle of an architect, and have learned all you can in building and maintaining structures. (-20% building cost of any fortification in the campaign turns and buildings in regular turns, -2 turns to building time for fortifications in campaign turns and buildings in regular turns. +2 to stewardship.)

Formidable Fighter: Your skill in personal combat is legendary, to the point where your body has not even been touched by a blade (+4 to martial. +16 to personal combat)

Combat Modifiers:
Night Fighter: You have mastered fighting your enemies in the darkness of the night. (Fighting at night will no longer give a -30 to all rolls or the morale penalty. When facing off against a commander without night fighter, you get a +30 to all rolls.)

Organizer: You studied logistic when you remembered some words from your father. "An army marches on its stomach." And then there was the fact you needed to move men quickly in battle without a break in ranks. (All movement rolls during battle suffers no roll penalties. Supply raids conducted by the enemy gain a -10 roll due to how you handle supplies. During campaign turns, any action that lasts multiple turns will decrease by 1. Using forced march will no longer give any morale penalties to your soldiers. In the battle preparation turn, all actions cost 50% less time)

Winter Soldier: You come from a land where the Winters are harsh, and winter is the time to rest and recuperate, not to attack. You do not believe that. War is something that lasts all the time and does not just end when the snow falls to the ground. (Fighting in winter no longer gives a penalty. All battle rolls while fighting in winter gain a +20 roll against a commander who does not also have the winter soldier modifier. Marching in Winter will no longer have an attrition rolls for your army units.)
 
Last edited:
Family and Personal Council
Family:
Name: Zima Królowa

Age: 26

Health: 7.0

Fertility: 125% (Trying for a child has a +20 roll boost.)

Relation: 100/100

Titles: none

Skills:

Diplomacy: 12

Martial: 20

Stewardship: 12

Intrigue: 10

Learning: 9

Personal Combat: 14


Traits:

Brilliant Strategist: You were a good soldier, but your grasp at command was something that made you the envy of the empire.(+9 to martial, +2 to learning)

Strong: You are physically strong and imposing. (+1 to diplomacy, +2 to martial. +2 to health, +6 to Personal Combat, +25% to fertility)

Just: You will always try and bring criminals to justice. (+4 stewardship, +2 to diplomacy)

Brave: You are utterly fearless on the battlefield and off it. (+2 to martial stat and +2 to diplomacy, +2 to Personal combat.)

Formidable Fighter: Your skill in personal combat is legendary, to the point where your body has not even been touched by a blade (+4 to martial. +16 to personal combat)

Pregnant: This woman is with child (-4 to martial, -20 personal combat for the duration of her pregnancy)

Proud: You think yourself better than anyone else. (-1 to diplomacy, +5 to personal action rolls)

Combat modifier: The Winged Hussar: You are a highly trained Noble Knight of Poland and are part of the most legendary heavy calvaries in the Empire and your training has made you a master of leading them. (Heavy calvary gains a +10 in all attacking and defending rolls.)

Name: Alexi Aristov

Title: Hier to the Rus

Age: 5

Health: 7.0

Fertility: 125% (Trying for a child has a +20 roll boost.)

Relation 100/100

Stats:

Diplomacy:6

Martial:7

Stewardship:5

Intrigue:5

Learning:8

Personal Combat:11

Traits:

Triplet: You were born with two brothers by your side, and you know they will be with you until the end (Relation with your brothers will stay permanently above 30)

Genius: You were born with a gifted intellect, one that few in Europa can even match. (+5 to all stats)

Strong: You are physically strong and imposing. (+1 to diplomacy, +2 to martial. +2 to health, +6 to Personal Combat, +25% to fertility)

Name: Dmitry Aristov

Title: Lord of the Rus

Age: 5

Health: 7.0

Fertility: 125% (Trying for a child has a +20 roll boost.)

Relation 100/100

Stats:

Diplomacy:6

Martial:7

Stewardship:5

Intrigue:5

Learning:5

Personal Combat:11

Traits:

Triplet: You were born with two brothers by your side, and you know they will be with you until the end (Relation with your brothers will stay permanently above 30)

Genius: You were born with a gifted intellect, one that few in Europa can even match. (+5 to all stats)

Strong: You are physically strong and imposing. (+1 to diplomacy, +2 to martial. +2 to health, +6 to Personal Combat, +25% to fertility)

Name: Ivan Aristov

Title: Lord of the Rus

Age: 5

Health: 7.0

Fertility: 125% (Trying for a child has a +20 roll boost.)

Relation 100/100

Stats:

Diplomacy:6

Martial:7

Stewardship:5

Intrigue:5

Learning:5

Personal Combat:11

Traits:

Triplet: You were born with two brothers by your side, and you know they will be with you until the end (Relation with your brothers will stay permanently above 30)

Genius: You were born with a gifted intellect, one that few in Europa can even match. (+5 to all stats)

Strong: You are physically strong and imposing. (+1 to diplomacy, +2 to martial. +2 to health, +6 to Personal Combat, +25% to fertility)

Personal council:

Name: Rurik Romanov

Relation: 90/100

Age: 65

Health: 5.0

Fertility: 80% (Trying for a child will have a penalty of -20.)

Titles: Advisor of the Grand Prince of Rus.

Skills:

Diplomacy: 13

Martial: 12

Stewardship: 11

Intrigue: 12

Learning: 18

Personal Combat: 0

Traits:

Tough Soldier: You were a good soldier, but your grasp at command was always sketchy when leading large units. (+5 to martial, +1 to learning)

Scholar: you are well read in all forms of study, from Philosophy to science to stories of military campaigns (+6 to learning stat)

Crippled: Either due to an accident or a troubled birth, you have been born crippled. (-5 to martial, -5 to personal combat skill)

Attractive: You are a very handsome man, even in your age. (+2 to diplomacy stat)

Wroth: You are quick to anger, especially when your ward is involved. (-2 diplomacy, +2 to personal combat)

Brave: You are utterly fearless on the battlefield and off it. Though you fear your wards... tendency for violent outbursts. (+2 to martial stat and +2 to diplomacy, +2 to Personal combat.)

Name: Axel of Florence

Relation: 60/100

Age: 38

Health: 5.0

Fertility: 100% (Trying for a child does not have a penalty.)

Titles: Lord Steward of the Grand Principality of Rus.

Skills:

Diplomacy: 9

Martial: 5

Stewardship: 20

Intrigue: 9

Learning: 11

Personal Combat: 0

Traits:

Competent Steward: You were educated in the fine art of stewardship from a young age, and are very good at it (+7 to Stewardship.)

Diligent: You are a hard worker. When you set your mind to something, you will complete it. (+1 to all stats except personal combat)

Administrator: You know how to delegate important tasks to your underlings (+4 to stewardship, +1 to diplomacy)

Shy: You never liked to go out in front of people and talk to them. (-2 to diplomacy)

Lustful: You have enjoyed many of the finer things in life, notably the pleasures of the flesh. (-2 to diplomacy, +20 for fertility rolls)

Name: Natasha 'the Black Widow'

Relation: 90/100

Age: 26

Health: 5.0

Fertility: 100% (Trying for a child does not have a penalty.)

Titles: Lord Spymaster of the Grand Principality of Rus.

Skills:

Diplomacy: 6

Martial: 11

Stewardship:9

Intrigue: 24

Learning: 10

Personal Combat: 13

Traits:

Intricate Webweaver: You are skilled in courtly intrigue and espionage. (+9 to intrigue, +2 to diplomacy)

Deceitful: You were not what one would consider the trustworthy type. (+4 to intrigue, + 2 to personal combat -6 to diplomacy)

Quick: You are brighter than most (+ 2 to all stats)

Ruthless: You will do anything to accomplish your goals. (-4 to diplomacy, +2 to intrigue, martial and Personal combat)

Trained Fighter: Your skill in personal combat is average. (+1 to martial. +6 to personal combat)

Name: Stephen Abron

Relation: 70/100

Age: 33

Health: 4.5

Fertility: 100% (Trying for a child does not have a penalty.)

Titles: Chancellor of the Grand Principality of Rus.

Skills:

Diplomacy:25

Martial: 8

Stewardship: 10

Intrigue: 11

Learning: 15

Personal Combat: 8


Traits:

Grey Eminence: You are an absolute master of diplomacy, the epitome of statesmanship having fully mastered the art of diplomacy. (+12 Diplomacy, +4 to intrigue)

Drunkard: You were never one to turn down wine. (-1 to diplomacy, -.5 to health, -2 to personal combat skill)

Trained Fighter: Your skill in personal combat is average. (+1 to martial. +6 to personal combat)

Patient: You were always one to sit and wait... and see what happens (+1 to all stats)

Gregarious: You can talk like no one's business, and get people to fall in love with you (+4 to diplomacy)

Name: Nicholas "The Bear of Rostov" of Rostov

Relation: 80/100

Age: 47

Health: 7.0

Fertility: 125% (Trying for a child gains a +10 roll bonus.)

Titles: Marshal of the Grand Prince of Rus.

Skills:

Diplomacy: 7

Martial: 24

Stewardship: 6

Intrigue: 4

Learning: 10

Personal Combat: 30

Traits:

Brilliant Strategist: You are competent at command, one of the best in the empire. (+9 to martial, +2 to learning)

Brave: You are utterly fearless on the battlefield and off it. (+2 to martial stat and +2 to diplomacy, +2 to Personal combat.)

Strong: You are physically strong and imposing. (+1 to diplomacy, +2 to martial. +2 to health, +6 to Personal Combat, +25% to fertility)

Tall: This man is a giant, he is taller than most men (+2 to personal combat skill, +1 to diplomacy, -2 to Intrigue)

Formidable Fighter: Your skill in personal combat is legendary, to the point where your body has not even been touched by a blade (+4 to martial. +16 to personal combat)

Proud: You think yourself better than anyone else. (-1 to diplomacy, +5 to personal action rolls)

Combat modifiers: The Bear's Charge: Your sheer presence on the battlefield gives any man in your army a boost when on the attack. (Heavy infantry gains +5 attack rolls. Morale is increased by 15 for every successful charge this man leads.)

Leading from the Front: You lead from the front. A dangerous tactic, but an inspiring one. (+ 5 to attack rolls. starting Morale increased by 10. Injury rolls increased by 15.)
 
Last edited:
Personal Finance
Current Treasury of the Rus: 3020 Imperial Ducats

Revenue of the Grand Principality of the Rus:

Taxes: 1200

Domestic trade: 1000

Foreign Trade: 0 (No trade rights have been granted by any foreign power).

Expenditure:

Upkeep: 200

Garrison upkeep: 100

Taxes to the Empire: 50

Army Expenditure: 1000
 
Last edited:
Military and Generals
Military forces

Forces in Novgorod:
2000 Heavy Infantry (Veterans)
2000 Skirmishers/Archers (Veterans)
2000 Light infantry (Veterans)
7000 Light infantry (Recruit)
7000 Heavy infantry (Recruit)
4000 Skirmishers/Archers (Recruit)
3000 Light cavalry (Recruit)
2250 Heavy cavalry (Recruit)
43 Catapults (Recruit)
40 Cannons (Recruit)


Forces that you can Call upon as The Grand Prince of the Rus:
12,500 Light Infantry (Experienced)
10,000 Heavy Infantry (Experienced)
12,500 Archers/Skirmishers (Experienced)
27000 Light Calvery (Experienced)
3000 Heavy Calvery (Experienced)
25000 Horse Archers (Experienced)


Forces under General Fulk:
10,000 light infantry(Experienced)
10,000 Skirmishers(Experienced)
20,000 heavy infantry (Experienced)
10,000 light cavalry (Experienced)
10,000 heavy cavalry (Experienced)


Generals of the Imperial Army:

General Fulk: Relation 75/100

John of Salerno: 60/100

Philip de Valois: 60/100

David of Glasglow: 60/100
 
Last edited:
Domestic Lords and Foreign Contacts
Relation of the Russian Lords at 90/100

Domestic Lords of the Rus:
Duke Pietro of Crimea. Relation 70/100

Duke Viktor of Moskva. Relation 50/100

Lord Rodrik, Duke of Ruthenia. Relation 100/100

Anya of the Cossacks, Relation: 90/100

Domestic Lords of the Empire:
Alexander of House Europa: 100/100
Name: Alexander Karlson of the House of Europa

Age: 26

Health: 5.0

Titles: Emperor of Europa, General of the Imperial Army, King of Germany, King of Bavaria, Grand Duke of Saxony, Duke of Pomerania, Count of Berlin, Lord Protector of the Imperial Provinces and the Frontier, Head of the Order of the Dragon.

Skills:

Diplomacy: 20

Martial: 18

Stewardship: 15

Intrigue:22

Learning:15

Personal Combat:16

Traits:

Grey Eminence: You are an absolute master of diplomacy, the epitome of statesmanship having fully mastered the art of diplomacy. (+12 Diplomacy, +4 to intrigue)

Brave: You are utterly fearless on the battlefield and off it. (+2 to martial stat and +2 to diplomacy, +2 to Personal combat.)

Ruthless: You will do anything to accomplish your goals. (-4 to diplomacy, +2 to intrigue, martial and Personal combat)

Gregarious: You can talk like no one's business, and get people to fall in love with you with only your words. (+4 to diplomacy)

Deceitful: You were not what one would consider the trustworthy type. (+4 to intrigue, + 2 to personal combat -6 to diplomacy)

Attractive: You have a stunning visage and are a very handsome man. (+2 to diplomacy.)

Quick: You are brighter than most (+ 2 to all stats)

Skilled Fighter: Your skill in personal combat is well above the best-trained soldier in the empire. (+2 to martial. +8 to personal combat)


Domestic Lords of the House of Lords:
Lord Alexy of The Volga: Relation: 70/100


Foreign contacts: You have none.
 
Last edited:
Character Creation Part 2: Traits and Education
Character Creation Part 2:

Choose Your Education:

[]Diplomacy: Ever since you were a child, you had mastered the art of talking your way out of trouble. You were good enough to receive praise from speakers everywhere for you eloquent arguments and debates. (Will roll for what your diplomatic education will be when you are 16 and finish your training. Gains: +5 to diplomacy stat. +1 diplomacy action)

[]Military and Personal Combat: You wanted to be a soldier as far back as you could remember. The lifestyle they led was so different than yours, and the stories of glory and honor filled your dreams every night. Every day you went to the yard to train with all manner of weapons and swords. By night you read as many texts on strategy as you could read (Will roll for what your Martial education will be when you are 16 and finish your training. +5 to martial. Gain trait Skilled Fighter +1 to Martial action.)

[]Stewardship: You loved gold. The sound of it jingling in a bag on your side, and the joy you had whenever you earned it by by working honestly. When you were old enough, you invested all your gold into a tavern with your mother to help her family. After all, you had no reason to believe you would inherit anything. Soon you found yourself investing in all sorts of enterprises, making even more money than before. (Will roll for what your Stewardship education will be when you are 16 and finish your training. +5 to stewardship. Gain trait Administrator. Starting taxes increased by 10%/ +1 to Stewardship action.)

[]Intrigue: Gossip, Rumor, Anonymity. Those were words you learned from an early age and you learned their meaning well. Information could do more damage than a blade to the heart, start and stop wars, and even make the most lowly man into a powerful player in politics. Court intrigue suited you and you rose quickly in your elegance and grace for your allies, and brutality to your enemies. (Will roll for what your Intrigue education will be when you are 16 and finish your training. Gain: Trait: Ruthless +5 to intrigue. +1 to Intrigue action)

[]Learning: Nothing interested you like the knowledge of books, and you had little patience for anything else. Sure you were able to do all your studies with little effort, but you only craved for knowledge and the study of the world.(Will roll for what your Learning education will be when you are 16 and finish your training. +5 to learning. Gain Trait: Scholar. +1 to Learning action. Certain matters will be brought to your attention.)

Do you want to roll for a Genetic trait: (Be warned, you can get a bad Genetic triat)
-[]Yes
-[]No


Choose 2 traits:

[]Diligent: You are a hard worker. When you set your mind to something, you will complete it. (+1 to all stats except personal combat)

[]Patient: You were always one to sit and wait... and see what happens (+1 to all stats)

[]Just: You will always try and bring criminals to justice. (+4 stewardship, +2 to diplo)

[]Gregarious: You can talk like no one's business, and get people to fall in love with you (+4 to diplomacy)

[]Temperate: You have never wasted anything, be it time, money, or food. (3 to Stewardship)

[]Administrator: You know how to delegate important tasks to your underlings (+4 to stewardship, +1 to diplomacy)

[]Brave: You are utterly fearless on the battlefield and off it. (+2 to martial stat and +2 to diplomacy, +2 to Personal combat.)

[]Trusting: You have always tried to see the good in people and give them the benefit of the doubt. (+4 to diplomacy. -4 to intrigue)

[]Formidable Fighter: Your skill in personal combat is legendary, to the point where your body has not even been touched by a blade (+4 to martial. +16 to personal combat)

[]Kind: You always try to brighten up someone's day, even when it costs you. (+4 to diplomacy, -2 to intrigue)



Choose 2 bad traits:

[]Deceitful: You were not what one would consider the trustworthy type. (+4 to intrigue, + 2 to personal combat -6 to diplomacy)

[]Proud: You think yourself better then anyone else. (-1 to diplomacy, +5 to personal action rolls)

[]Paranoid: You don't trust many new people, and are always wary of the ones you know. (+3 to intrigue -1 diplomacy)

[]Wroth: You are quick to anger, especially with your children involved. (-2 diplomacy, +2 to personal combat)

[]Ruthless: You will do anything to accomplish your goals. (-4 to diplomacy, +2 to intrigue, martial and Personal combat)

[]Slothful: You never really try at anything. (-1 to all stats)

[]Lustful: You have enjoyed many of the finer things in life, notably the pleasures of the flesh. (-2 to diplomacy, +20 for fertility rolls)

[]Blind: You have no sight in your eyes. (-2 martial. -1 stewardship -1 learning. Personal combat skill locked at 0)

[]Shy: You never liked to go out in front of people and talk to them. (-2 to diplomacy)

[]Stutter: You have had a stutter ever since you were born. (-4 diplomacy)

[]Crippled: Either due to an accident or a troubled birth, you have been born crippled. (-5 to martial, -5 to personal combat skill)

[]Wounded: You got injured, either in battle, a personal duel, or your own stupidity. (-1 health, -4 to personal combat skill, -2 to martial)


AN: I am calling A Manditorium. You can all make plans but you cannot vote on them until 4 hours after this has been posted. I want a lot of discussion and be warned, these traits will not go away that easily once chosen.

And to repeat above: If you choose for a genetic trait be warned, You can get bad genetic traits if you roll low enough.

Enjoy! And please vote in plan format.

Edit: Something didn't get posted in the intrigue and I had to put it back in.
 
Last edited:
Turn 1
Turn 1

You are Valily Aristov, and you wonder why you are still alive. In your mind, you played out what happened in your dreams. How you were taken… How you were treated… How you survived.

You remembered being ambushed and hit in the head by a club, knocking you to the ground. You remembered your mother's screams cease as an arrow pierced her heart and throat, and how her lifeless eyes stared at you. Terrified, cold and alone. The guards were trying to fight their way to you, but a net grabbed you and dragged you away.

The Mongols called you 'Khan', as you were technically a prince of the Rus, but it was not a sign of respect for your noble heritage. It was insulting, a derogatory that they labeled you with to show just how powerless you were. That a boy Khan like you had fallen, proving how weak and feeble your people were.

Every day for a month was a fight for your survival, as they forced you eat food that was poisoned, old, and rotten. The days you did eat, you felt gravely ill, and could hardly move. When you didn't eat, they brought you to a wrestling circle, and you had to fight their warriors for something to drink.

You killed a dozen of them by snapping their necks like twigs before they stopped letting you out of the tent that was your prison. Theyhad denied you food altogether for days, and barely getting enough water to make it through the day.

On days they were moving, they made sure you moved with them, dragging you across the steppe plains, further and further away from your homeland… from your father. Each day you had been getting a little bit weaker as blood oozed from your feet, as they had stolenyour shoes and gave you rags.

Then night fell on the thirty-second day. They had grown tired of you and they had met with other Khans, who examined you like a boar ready for the slaughter.

What little they said you understood. That you were nothing more then a drain on their resources, and they wanted to be far enough away from the Rus to execute you for the crimes of your father and grandfather.

As the sun fell, and when the Khans had spoken to the other one, the sounds of thundering hoof steps filed your ears and the screams of thousands of men. You had thought it was another Mongol clan... Until you heard the battle cry. "FOR THE MOTHERLAND!"

In your tent, you could do nothing but sit, chained to a pole with the heaviest ropes that you have ever felt. But death, like with your mother, was all around you. Then two boys came in, hiding with you and clutchingdaggers.

And you saw your father walk in, his sword and armor covered in blood, his helmet discarded to see better.

He didn't see them, and you were too surprised to see him to say anything, and too weak to do anything else but stare.

The first dagger strike went through his stomach, another went to his back, and he crumpled to the ground.

You were overcome with such rage that you broke your bindings and grabbed your father's sword. You didn't know why you killed one and let the other go, but you had kneeled next to your father and listened to him name you his heir.

A few days later, after your father had sent letters to tell his vassals that you were the new Grand Prince, he called you to his deathbed.

"Vasily." He said. "Swear to me that you kill the Mongols, the enemies of our fathers… To make our homeland safe for all time."

You swore on his name. And later that night, he died. You were the Grand Prince now… In name at least.

You still had a regent ruling until your majority and when you finish your education with your tutors.

Diplomacy: It was not your greatest skill… But it was a skill you had. You needed the lords of the Rus on your side.

Choose 1

[]Find a Chancellor: You need a diplomat who can meet the needs of the Rus. Cost: 50 Chance of success 100%. Reward: Your regent finds a chancellor. +1 to Diplomacy action. New actions become Available.

[]Call the lords of the Rus for a council: Your father was dead, and you needed to be sure they were loyal to you. Cost: 50 Chance of success: 70% Reward: Legitimacy and learning about the lords that serve under you. Less of a chance of rebellion occurring.

[]The Empire Still Stands: Your father paid homage the Emperor, and despite the empires increasing negligence of their eastern border, you still had to swear fealty in a timely manner or suffer the consequences. Cost: 0 Chance of success: 100% Reward: Legitimacy New diplomatic actions available. Less chance of the emperor sending in someone to replace you.

Martial: You need to finish your training, but you cannot allow the military to fall. You know what will happen if it does.

Choose 2

[]A Capable Commander: You need to have capable field commander who can advise and maintain a military force. Cost: 25 Chance of success: 70/50/20% Reward: A Commander joins your court, +1 martial action. New actions become Available.

[]An Army to Stand Against the Walls: You need to make sure that the forces of Novgorod that are under your command are an effective force. Cost: 100, Chance of Success 80% Reward: You know what your forces are.

[]The Raids: You need to send a message to the Mongols who are raiding your territory. You are not going to tolerate their continued presence. They're transgression and the blood of your people will be paid with their own blood. Cost: 100 Chance of success: 25% Reward: The Mongols will not raid your territory.

[]Gather Bodyguards and Friends: Your Regent says that you need more friends… So you will gather a cabal of the finest young soldiers in Novgorod and make them your personal bodyguards. Cost: 50 Chance of success: 75% Reward: You have a group of bodyguards. Assassination rolls decreased by 10

Stewardship: The Rus' economy is not that well. But you can make it better.


Choose 1

[]Hire a Steward: You need to hire Steward to do the number work. Cost: 25 Chance of success: 60% Reward: You have a steward. +1 to Stewardship actions, New actions become available.

[]The Road System: You need to see the Road System for yourself, and see what needs to be done. Cost 75 Chance of success 45% Reward: You learn where the roads need to be maintained and repaired.

[]The Wealth of a Nation: the Rus is poor, but it has great potential. You need to find that potential. Cost 150 Chance of success 35% Reward: You send surveyors to find those mineral resources, and farmers to find ways to make the farmland more useful.

Intrigue: You have enemies everywhere.... You just need to know where to look.

Choose 1

[]A master of Shadows: You do not trust anyone… But you need an ally who can assist you in court. To help you. Maybe one day, you can trust that person. But they have to prove themselves first. Cost: 50 Chance of success: 60% reward: A spymaster, new action soon become avalible.

[]Spies...spies everywhere: You need to know who's keeping tabs on you...and whether you should leave them be or purge the sons of bitches to send a message. Cost:100 Chance of success 50%. Reward: You learn who's spying on you.

[]What the hell is going on in the World: You need to set up a spy network...even a basic on to learn about other nation, The Empire, and especially the Mongols. Cost 100 Chance of success 55% reward: Spy's report Unlocked.

[]Food tasters: You never want to eat poisoned food again. You need a personal food taster at your meals.Cost: 20 Chance of success: 80% Reward: Assassination rolls decreased by 5.

Learning: You need to study.

Choose 1

[]Find an Advisor: You need someone to sort through all this stupid shite! Cost:0 Chance of success 80% Reward: +1 to learning action. New actions become Available.

[]Get Better: (Stewardship): You have to get better at Stewardship to better manage the Rus. Cost:0 Chance of success 80/40/20/10% Reward: Stewardship stat increases. The chance to gain a trait: ???

[]Get Better: (Learning): You need to get better at book work and studies. A Wise king is someone who comes once every few generations... At least that is what you've read. Cost:0 Chance of success 80/40/20/10% Reward: Learning stat increases. The chance to gain a trait: ???

[]Get better: (Intrigue) You need to get better at lying and at court. There are enemies all around you, you need to know how to find them. Cost:0 Chance of success 80/40/20/10% Reward: Intrigue stat increases. The chance to gain a trait: ???

[]Get: Better (Martial): You need to get better at command if you are to beat the Mongols: Cost:0 Chance of success 80/40/20/10% Reward: Martial stat increases. The chance to gain a trait???

[]Get Better (Personal Combat) You need to get better with a blade, You have to.: Cost:0 Chance of success 80/40/20/10% Reward: Martial stat increases. Chance to gain Formidable Fighter: 10%

Personal: There are times you need to relax and enjoy yourself.

Choose 1

[]Walk the City: You want to walk the city and see how your people are doing. Maybe you can learn something your spies haven't told you. Cost: 0 Chance of success 100% Reward: Interesting Events might happen.

[]Find a Suitable bride: You need to get a wife and have an heir as quickly as possible Cost 0 Chance of success: 100% Reward: Information on the most eligible bachelorettes in the Empire and abroad.

[]Visit your father's Grave: It hasn't even been a year... But you miss your father. Cost 0 Chance of success: 100% Reward: Somethings are said.

[]Overlook: You can oversee a project personally, giving it a personal touch. Cost 0 Reward a single action can have a +15 roll added to the dice.

AN: Vasily is under Regency, and does not have full access to all the actions available until he has an advisor to do it for him. Those restrictions will go away when he turns 16 and receives his military education.

Also, Please Vote in Plan Format.

Edit: There was a line in the story that was forgotten, but now it was placed back in.

Edit2: Thank you @Always Late for the edits.
 
Last edited:
Turn 1 results
Turn 1 results


You are Valily Aristov, and you wonder why you are still alive. In your mind, you played out what happened in your dreams. How you were taken… How you were treated… How you survived.

You remembered being ambushed and hit in the head with a club, knocking you to the ground. You remembered your mother's screams cease as an arrow pierced her heart and throat, and how her lifeless eyes stared at you. Terrified, cold and alone. The guards were trying to fight their way to you, but a net grabbed you and dragged you away.

The Mongols called you 'Khan', as you were technically a prince of the Rus, but it was not a sign of respect for your noble heritage. It was insulting, a derogatory that they labeled you with to show just how powerless you were. That a boy Khan like you had fallen, proving how weak and feeble your people were.

Every day for a month was a fight for your survival, as they forced you to eat food that was poisoned, old, and rotten. The days you did eat, you felt gravely ill, and could hardly move. When you didn't eat, they brought you to a wrestling circle, and you had to fight their warriors for something to drink.

You killed a dozen of them by snapping their necks like twigs before they stopped letting you out of the tent that was your prison. They had denied you food altogether for days, and barely getting enough water to make it through the day.

On days they were moving, they made sure you moved with them, dragging you across the steppe plains, further and further away from your homeland… from your father. Each day you had been getting a little bit weaker as blood oozed from your feet, as they had stolen your shoes and gave you rags.

Then night fell on the thirty-second day. They had grown tired of you and they had met with other Khans, who examined you like a boar ready for the slaughter.

What little they said you understood. That you were nothing more than a drain on their resources, and they wanted to be far enough away from the Rus to execute you for the crimes of your father and grandfather.

As the sun fell, and when the Khans had spoken to the other one, the sounds of thundering hoof steps filed your ears and the screams of thousands of men. You had thought it was another Mongol clan... Until you heard the battle cry. "FOR THE MOTHERLAND!"

In your tent, you could do nothing but sit, chained to a pole with the heaviest ropes that you have ever felt. But death, like with your mother, was all around you. Then two boys came in, hiding with you and clutching daggers.

And you saw your father walk in, his sword and armor covered in blood, his helmet discarded to see better.

He didn't see them, and you were too surprised to see him to say anything and too weak to do anything else but stare.

The first dagger strike went through his stomach, another went to his back, and he crumpled to the ground.

You were overcome with such rage that you broke your bindings and grabbed your father's sword. You didn't know why you killed one and let the other go, but you had kneeled next to your father and listened to him name you his heir.

A few days later, after your father had sent letters to tell his vassals that you were the new Grand Prince, he called you to his deathbed.

"Vasily." He said. "Swear to me that you kill the Mongols, the enemies of our fathers… To make our homeland safe for all time."

You swore on his name. And later that night, he died. You were the Grand Prince now… In name at least.

You still had a regent ruling until your majority and when you finish your education with your tutors.

Diplomacy: It was not your greatest skill… But it was a skill you had. You needed the lords of the Rus on your side.

Choose 1:

[X]The Empire Still Stands: Your father paid homage the Emperor, and despite the empires increasing negligence of their eastern border, you still had to swear fealty in a timely manner or suffer the consequences. Cost: 0 Chance of success: 100% Reward: Legitimacy New diplomatic actions available. Less chance of the emperor sending in someone to replace you. Roll: 1D100 => 27

The Letter you sent to Emperor was a simple, reassuring one. You would remain loyal to his Imperial Majesty and would follow his every command that was within your duties.

You felt secure for the moment, as your letter was more than enough.

Reward: The Empire won't send someone to replace you. Yet.

Martial: You need to finish your training, but you cannot allow the military to fall. You know what will happen if it does.

Choose 2

[]A Capable Commander: You need to have capable field commander who can advise and maintain a military force. Cost: 25 Chance of success: 70/50/20% Reward: A Commander joins your court, +1 martial action. New actions become Available. Result: 1D100 => 87

The man who came in was not someone you expected. But that surprise was a welcome one as you remembered the man from the old stories your father told you as a child. (Continued in: The Bear of Rostov)

[]An Army to Stand Against the Walls: You need to make sure that the forces of Novgorod that are under your command are an effective force. Cost: 100, Chance of Success 80% Reward: You know what your forces are. Result: 1D100 => 48

"How many men?" You demanded as you squeezed the table as you stared at the map if Novgorod.

"The Imperial army has 5000 troops under-" You slammed your hand on the table.

"Under my command, my lord." You were getting tired of your regent's refusal to tell you how many men you had in the garrison, or the men who you could levy in case a Mongol raid occurred. He was stalling and it angered you. "How many are under my command?" You demanded.

"4000, from the city, half of them skirmishers and the other half Heavy infantry. You can call upon another 2000 from the Duchy itself, and most of them are light infantry, veterans of the last campaign to defend the Rus against the Mongols. And around 8000 more from your vassals as they are within your right to call upon."

Less than 6000 men that you had certain control over in a crisis. It wasn't good enough. "Now… What of the Imperial army of the Rus?"

"As I said before you interrupted me, my prince," You were getting sick of this man's flowery words, trying to treat you as if you were a mere child. "5000 men are under the command of General Fulk, and you can ask for their assistance in keeping the peace. The entire army is made up of highly trained Heavy cavalry." Your regent paused. "Is that all my Prince?" his voice was trembling as he stared at your hands cracking the table.

Good. So 11,000 men if you got this Fulk on your side or under your boot. "No… That would be all."

Reward: You know the composition of your army and how many men you can call upon. New Actions Available.

Stewardship: The Rus' economy is not that well. But you can make it better.

Choose 1

[]Hire a Steward: You need to hire Steward to do the number work. Cost: 25 Chance of success: 60% Reward: You have a steward. +1 to Stewardship actions, New actions become available. Results: 1D100 => 89

The Steward was a man you found quite suitable for working under you. He was Axel of Florence, a Merchant who caught your attention and was all too willing to work for you, for a small fee. You detected no malice in him and he was all too frightened by your glare to argue.

Reward: Axel of Florence joins your court as your steward. New actions Available. +1 to Stewardship actions

Intrigue: You have enemies everywhere.... You just need to know where to look.

Choose 1

[]A master of Shadows: You do not trust anyone… But you need an ally who can assist you in court. To help you. Maybe one day, you can trust that person. But they have to prove themselves first. Cost: 50 Chance of success: 60% reward: A spymaster, new action soon become available. Results: 1D100 => 50

'Yuri' was the man who you were told could help you. He was a slim man, who covered his face with a cloak and his skin was covered in thick woolen gloves and he spoke in a deep, rocky voice.

But his words were clear and concise. And you told him if he failed you… the headsmen were going to be meeting him soon.

Reward: 'Yuri' joins your court.

Learning: You need to study.

Choose 1

[]Find an Advisor: You need someone to sort through all this stupid shite! Cost:0 Chance of success 80% Reward: +1 to learning action. New actions become Available. Results: 1D100 => 44

Your regent: Rurik Romanov was going to advise you, in addition to his duties as your regent.

Reward: Ruik becomes your advisor. New actions available +1 learning action Available.

Personal: There are times you need to relax and enjoy yourself.

Choose 1

[]Visit your father's Grave: It hasn't even been a year... But you miss your father. Cost 0 Chance of success: 100% Reward: Somethings are said. Result: 1D100 => 92

When you arrived at your father's grave, you wept in the snow… And swore vengeance against his killers. (Continued in Blood Oath)

Disaster Roll: 1D100 => 75

"The words promise loyalty, my daughter… but they also hide lies and falsehood." (Continued in Suspicions)


AN: Enjoy
 
The Bear of Rostov
The Bear of Rostov

The man wore a familiar face, but you could not recognize who wore it. And that frightened you. The giant of a man, who standing almost 7 feet in height gave a large toothy smile to Rurik. Yet he remained silent, merely examining his surroundings. His blond hair was darker than yours from the dirt and muck that clung to his hair, but still maintained its golden shine. And then he finally spoke. "It's good to see you again my friend Rurik. Shame this place is still as dreary as I remember."

Rurik took a deep breath. "Unfortunately." He paused and took a deep breath. "You're late."

You examined the man's armor and noticed it was bent, worn by battle and tournaments. Furs from his boots covered his legs and a second heavy fur cloak was underneath his armor, possibly to keep him warm from the winter that was outside. The sword on his back looked larger than the Scottish claymores that you read about in your books, its hilt almost as long as your arm. On his sides were strapped pouches and bags.

"Am I?" The man sounded surprised. "I said I would be here in two weeks, it's been two weeks!" He exclaimed.

"And it is late at night." You growled. You wanted to get some sleep, training in the yard went as well as it could, but you were aching and exhausted.

The old man walked towards you, his footsteps were heavy as he strode forward, metal clanking against the stone floor of your throne room. When he reached the steps to your throne he bowed his head. "I'm sorry for your loss my prince." His tone was somber, mournful, and completely unlike what you had just heard a moment ago. "Your father was a good friend of mine."

"Who are you?" you demanded. "And how do you know my father?"

He turned to Rurik, who had walked over next to you. "He never told him?"

"Not by name, but he did tell him about some of your adventures when he was younger." Rurik replied.

Then it hit you, the only stories your father told you about in his youth, the one where he fought with the one they called "The Bear of Rostov".

"You're the Bear who served with my father." you stated.

"Nicholas of Rostov at your service, my prince." The man, Nicholas said as he got onto his knee. "I served your father faithfully since we were boys, and wish to serve his son as well."

You needed a commander. And a better tutor than Rurik. Your regent was competent in all areas, but not inherently skilled at swordplay because of his crippling injury. "Are skilled in command sir?"

Nicholas laughed and Rurik looked towards you with a bewildered face. "All the stories that your father told you, and not even once did he mention that he is one of the finest military minds in all of the Rus? And one of her greatest warriors"

No, he hadn't. "Then why was he gone and not serving my father?"

That caused Nicholas to look away. "Your father and I had… a disagreement." He sighed. "About-" He paused before he shook his head. "It doesn't matter now. It nearly killed us both, and it was better for me to leave."

You would ask what that meant later. Whatever happened between him and your father and him would not affect you. "Nicholas of Rostov… Will you accept the position of Marshal Of The Realm and commander of the Principality of the Rus? Will you swear loyalty to me?"

"I do, my prince. Now and always."

Well, that's good. Hopefully, when the time comes, you can get an answer out of him. But right now you wanted to go to sleep and battle the next greatest challenge that was approaching you... Mornings.

Reward: Nicholas of Rostov "The Bear of Rostov" Joins your court. +1 martial action. New actions available.

AN: Enjoy, and the Character sheet will be ready in a half hour. The next omake will come out in about two hours.
 
Back
Top