You stepped out of bed and into a hostile world of magic, monsters, and people. As always, it's that last group who cause all the problems. As a slave, your fate seems dire, but you have no intent to spend the rest of your life in shackles.
Looks like focusing on teaching philosophy to the slaves won out handily, with teaching economics to Livia eking out a victory over philosophy. Update will be out at some point tonight.
Scheduled vote count started by NewRole on Jul 11, 2022 at 11:56 AM, finished with 34 posts and 17 votes.
[X] Focus on teaching the [Slaves]. If they can get some sort of class consolidation (what is that, anyway?) then Livia will be thrilled with you.
[X] Philosophy. It would be helpful if she knew how to structure a logical argument, and you're also somewhat curious as to what the ethics of a [Slaver] are. If there are any.
[X] Write in: Subtly interrogate your students for information on topics related to your current location, jailers and popular classes and skills in the region.
[X] Talk to the other slaves to learn more about this world and how it works. Your understanding of reality is obviously not 100% applicable to the current situation.
[X] Basic Physics. They probably have all made observations about the active forces that hold the world together, but you'd be surprised if they had ever made any head way into the subject matter. Introduce them to leverage, gravity, and the reciprocal nature of force.
Not much of a debate on this one, but thanks to everyone who voted. As an aside, I've been aiming to leave these open for roughly 24 hours - is that a good amount of time, or do people feel like more/less would work better?
Scheduled vote count started by NewRole on Jul 14, 2022 at 1:34 PM, finished with 19 posts and 13 votes.
Scheduled vote count started by NewRole on Jul 30, 2022 at 5:44 PM, finished with 24 posts and 18 votes.
[X] Plan Mind the Trap
-[X] Teach Economics for money
-[X] Spend time with your students from the caravan.
-[X] Spend time meeting the household staff of the Sheik's manor.
-[X] Investigate magic. You've found yourself in a magical world. Can you use that magic yourself?
-[X] Investigate your Class. You're a Teacher; what does that mean?
[X] Plan: Aiding the Students
-[X] Teach Economics for money
-[x] Teach Mathematics for money
-[X] Investigate your Class. You're a Teacher; what does that mean?
-[X] Spend time with your students from the caravan.
-[X] Explore the Arena. Most of your fellow slaves will end up here sooner or later.
[X] Plan: Startup
-[X] Teach Economics for money
-[X] Spend time with the Sheik, who is the real power over you.
-[X] Explore the Bazaar. Shakobar's central bazaar is home to wonders from across Chandrar.
-[X] Spend time meeting the household staff of the Sheik's manor.
-[X] Investigate your Class. You're a Teacher; what does that mean?
[X] Plan For the Students
-[X] Teach Economics for money
-[X] Teach Philosophy for money
-[X] Spend time with your students from the caravan.
-[X] Explore the Arena. Most of your fellow slaves will end up here sooner or later.
-[X] Investigate your Class. You're a Teacher; what does that mean?
[X] The Druids can use magic, and you seem to have made a good impression on them. Ask them.
-[X] As part of your discussion on the environmental costs of weather magic, ask how taxing is the casting of their, do they require reagents, ritual circles, totems, etc?