- Location
- United states of america
[X] Plan Low Profile Windup
And yes, I put in the option for our own teleporting in my plan, and no, it doesn't invalidate my point. We need teleportation to make use of Ebon Sentinels, and they'll still be there next turn, and hopefully we'll have our own teleport ability that we can use to either cut down the network time, or use to create a remote teleporting ability thereafter. Thus making Ebon Sentinels useful, and not just sitting around our base, at best doing menial chores.
Ah, so you were coming at from the opposite direction than Karugus.Because the first turn of making minions usually doesn't give us as much as the second turn based on the trend we've seen so far.
Action 1 is 'how do I do this/prototype stuff' and Action 2 is 'Now I make more of them or improve them'.
So... yeah, we want to start this turn to start making them, and then week 2 we can make more of them or upgrade them to fully utilize our transport network.
What can we do with the wishing stones again? Is it Jacobs way of making loyal magical girls or something like that?
. . . @LightMage,
I bring your attention to this They're both guaranteed to succeed. And both have the same risk of just how good a minion we get depending on the value of the roll. Ebon Sentinels just hit harder because Ebon Steel. (and aren't as splooshy if they get hit) But we come right back to how are we going to transport them to a/the fight without teleportation set up before hand (which we'll have to work on for two turns)
I admit that I missed that the beasts are 100% chance, but the rest of my point stands.
These beasts aren't nearly as subtle as I think you think they are. We are talking giant monster level.
Both the beasts and the knights are what we will use when subtlety has failed and all we're left with is total war.
And seeing as we're going after magic users now we need a minion that is magic resistant.
Also the knights are an automatic high tier unit. We needed research to even unlock the option. The beast option has been there from the beginning and probably leads to low tier units we'll need to upgrade later.
So knights now beasts later.
Sheesh, and Shibosho just got done posting that too. The giant monsters are likely to be the researched variant. And, again, I'm hoping for a synergy bonus that'll ensure decent elite mook sentinels. Also, if we're attacking magical people without building up our forces first, then we're doing it wrong anyways.Beasts are your monsters. Chimeras, kaijins, beastman, mutants - that kind of thing. Lacking in intelligence but strong in combat and are quite durable.
That 'low tier crap' is a very useful part of our forces.Whatever, I'm done arguing. Get your low tier crap instead of focusing on high tier useful units.
Shadows are your main combat units, weak individually but dangerous in large numbers. Can be upgraded to be much stronger and dangerous.
Beasts are your monsters. Chimeras, kaijins, beastman, mutants - that kind of thing. Lacking in intelligence but strong in combat and are quite durable.