Benefaction: A Combine Ck2 Quest in Star Wars Legends

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Right, woken up, moratorium is up, time to vote for my plan.


[x] GET THE DAMN GENERATOR ON
-[x] 2x Tactics Dice Abstain(Tactics) (Free, take no actions in this category and instead gain it's die as half-strength Free Die for this turn.)
-[x] 2x Administration Die, 2 Free Dice, 2 Half-Strength Free Dice Cold start Dark Fusion Reactor (220/500)
-[x] 1x Research Die Exogen Vivisection (DC 25, Precursor to Near-Human Augmentation.)
-[x] 1x Research Die Signal Analysis (181/200, Gain information about the Unknown faction on this world.)
-[x] 1x Diplomacy Die Interrogation (DC 25)
-[x] 1x Psionics Die Practice (DC Variable, Small chance to improve Psionics skill.)

I probably should specify this in-post but 'Base Repairs' is the Smart Barriers and Foundations, though you will get some things from having the reactor up by itself.

What I want is more troops like striders or at least more turrets, and I believe that's more likely locked behind the reactor than the smart barriers/foundation.

The smart barriers would likely have been best to do before we started poking around I admit but we didn't have the option to keep to ourself earlier. Foundations can wait until we get the power on IMO.
 
[X] WE'VE GOT HOSTILES
-[X] Abstain(Tactics)x2
-[X] Produce Viscerators (.5 Free Die)
-[X] Repair Smart Barriers (1 Free Die)
-[X] Cold Start Fusion Reactor (1 Admin, 1 Free)
-[X] Shore Up Facility Foundations (1 Admin, .5 Free Die)
-[X] Exogen Vivisection (1 Research)
-[x] Signal Analysis (1 Research)
-[X] Interrogation (1 Diplomacy)
-[X] Hatch (1 Psionics)
 
[x] GET THE DAMN GENERATOR ON
-[x] 2x Tactics Dice Abstain(Tactics) (Free, take no actions in this category and instead gain it's die as half-strength Free Die for this turn.)
-[x] 2x Administration Die, 2 Free Dice, 2 Half-Strength Free Dice Cold start Dark Fusion Reactor (220/500)
-[x] 1x Research Die Exogen Vivisection (DC 25, Precursor to Near-Human Augmentation.)
-[x] 1x Research Die Signal Analysis (181/200, Gain information about the Unknown faction on this world.)
-[x] 1x Diplomacy Die Interrogation (DC 25)
-[x] 1x Psionics Die Practice (DC Variable, Small chance to improve Psionics skill.)
 
[x] GET THE DAMN GENERATOR ON
-[x] 2x Tactics Dice Abstain(Tactics) (Free, take no actions in this category and instead gain it's die as half-strength Free Die for this turn.)
-[x] 2x Administration Die, 2 Free Dice, 2 Half-Strength Free Dice Cold start Dark Fusion Reactor (220/500)
-[x] 1x Research Die Exogen Vivisection (DC 25, Precursor to Near-Human Augmentation.)
-[x] 1x Research Die Signal Analysis (181/200, Gain information about the Unknown faction on this world.)
-[x] 1x Diplomacy Die Interrogation (DC 25)
-[x] 1x Psionics Die Practice (DC Variable, Small chance to improve Psionics skill.)

I agree with getting our stuff up and running as quickly as possible, along with learning about the subjects we have under our grasp now. I don't really see the need to hatch just yet.
 
I imagine that we get more dice above ten in a skill, so I'm hopeful that we can get three more points in psionics before we focus our improved dice amount on hatching. Since Hatching by itself won't give us any more dice, just bring us closer to getting more dice in those three categories, there's no real need to rush at it instead of trying to get more dice for that category.
 
Do we even have the means to convert these subjects if it comes down to it? I thought the entire process required something as large-scale as Nova Prospekt.
 
You get the mechanical benefits as mentioned, but Administrator has been coordinating things by remote from within a Pod Synth this whole time, 'Hatching' is a term the Vortigaunts use in Episode two, but I liked the idea of it being an actual process for an Advisor to go out and interact with the world directly, with all that implies.
So basically is the equivalent of physical therapy for an advisors brain. Nice. Brainial therapy.
 
Do we even have the means to convert these subjects if it comes down to it? I thought the entire process required something as large-scale as Nova Prospekt.

I assume that large scale conversion requires either a lot of time or set up facilities, but there's nothing stopping smaller more focused conversions.

The difference between a workbench and a assembly line.
 
I do like that the wallhammer shields work against blasters, even vehicle mounted ones. It should allow us to consider our strategy when we attack the outpost.

I am thinking we attack the outpost first to get more troops before we consider going after the city itself. We will want to set up synth assembly lines too.

We should have the ability to produce strikers and a dropship for each strider at minimum.

Not sure what the difference is between the hunter killer chopper and the gunship.
 
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