BattleTech Ideas and Discussion

Grand Strategy RolePlay? Such things tend to be difficult to balance between players... But I'd be interested.

I'm thinking the starting balance will be up to origin choices. The idea is you decide how your colony outside the Inner Sphere came to be, and that would determine what you start out with.

As far as gameplay, I'm thinking about being extremely free-form (with BT rules being a base), where you can do basically anything, though of course not everything may be a good idea. Then I'll try to run with things as realistically as possible based on player choices.
 
I'm thinking the starting balance will be up to origin choices. The idea is you decide how your colony outside the Inner Sphere came to be, and that would determine what you start out with.

As far as gameplay, I'm thinking about being extremely free-form (with BT rules being a base), where you can do basically anything, though of course not everything may be a good idea. Then I'll try to run with things as realistically as possible based on player choices.
So going hard Populist. Not a bad choice, though naturally that comes with having to balance between players when their actions overlap.

What scale and era do you see this as being set in?
 
So going hard Populist. Not a bad choice, though naturally that comes with having to balance between players when their actions overlap.

What scale and era do you see this as being set in?

Scale is about one Earth equivalent per player (specifics dependent on start), but the gimmick is that they start isolated from IS nonsense and are fully functional and have indigenous technology and production.

So like the meme stories about how one planet can completely flip the IS's fucked status quo, except I will temper it with brutal economic and demographic calculations to prevent things from getting stupid.

Era would be post-Exodus, so probably around 3015-3050.
 
Scale is about one Earth equivalent per player (specifics dependent on start), but the gimmick is that they start isolated from IS nonsense and are fully functional and have indigenous technology and production.

So like the meme stories about how one planet can completely flip the IS's fucked status quo, except I will temper it with brutal economic and demographic calculations to prevent things from getting stupid.

Era would be post-Exodus, so probably around 3015-3050.
One Earth equivalent? I assume planet rather than population, because there are a limited number of worlds that can boast a population in the billions even seven centuries after they were founded.
But my main question related to what size the base unit of maneuver was going to be. Companies of twelve vehicles, or regiments of 56-112?

I mean. You aren't wrong, that is certainly "post" Exodus, but that would more accurately be defined as "pre-Helm" or "late Succession War".
 
One Earth equivalent? I assume planet rather than population, because there are a limited number of worlds that can boast a population in the billions even seven centuries after they were founded.
But my main question related to what size the base unit of maneuver was going to be. Companies of twelve vehicles, or regiments of 56-112?

I mean. You aren't wrong, that is certainly "post" Exodus, but that would more accurately be defined as "pre-Helm" or "late Succession War".

One Earth population on an Earthlike planet would be the baseline, yes. Changeable up, down, or sideways depending on circumstances.

The unit of maneuver will be whatever you want. If you want to send everything you have somewhere, go right ahead. If you only want to pull a Wolf's Dragoons and send a mercenary company as scouts, that's fine too.

Well I mean it could start early Succession Wars, if players enjoy nukes to the face. (Which would be a valid origin)

I was also thinking of having time of emergence be an option, so that I could run a turn or two behind the scenes for players that are 'early' so they get a head start over others, and also prevent the IC clowncar of a bunch of nobodies appearing randomly and simultaneously.
 
One Earth population on an Earthlike planet would be the baseline, yes.
I see what you mean about having plenty to learn about the setting. Humanity is diffuse across a little under a thousand suns within a five hundred light year radius two dimensional circle called the Inner Sphere.
 
Yes?

I'm confused about what you're saying the confusion is.
Planets with populations of multiple billions are Places of Import, such as Terra and its first wave colonies, or national/regional capitals that have benefited from large amounts of immigration. A better benchmark would be tens or low hundreds of millions of people, and even the latter is a slight stretch for Periphery worlds that have lost contact with greater Humanity.
 
Planets with populations of multiple billions are Places of Import, such as Terra and its first wave colonies, or national/regional capitals that have benefited from large amounts of immigration. A better benchmark would be tens or low hundreds of millions of people, and even the latter is a slight stretch for Periphery worlds that have lost contact with greater Humanity.

In the mess that's the IS, yes, after centuries of massive WMD slaughters and tech regression.

The premise of this game would be that the players are hidden or isolated, specifically knowing that the IS is a dump and grow in secret for centuries.

Not like, 'Suddenly Outworlds Alliance/Taurian Concordat 2, now bigger and more advanced for no reason!'. That would obviously be silly.

I was also considering exclusive starts. So that for example, only one player could have an Earth, while another player would have a small cluster of planets, and another player would be entirely spacebound. That would also make things more varied.
 
Last edited:
I was also considering exclusive starts. So that for example, only one player could have an Earth, while another player would have a small cluster of planets, and another player would be entirely spacebound. That would also make things more varied.
Hm. That puts me in mind of the players being a tightly clustered set of polities descended from a large, deep black colonization effort from the very early days of space colonization. Would give the time needed for such large populations at least.
 
Hm. That puts me in mind of the players being a tightly clustered set of polities descended from a large, deep black colonization effort from the very early days of space colonization. Would give the time needed for such large populations at least.

The players would probably all be nowhere near each other too so I'm not too worried about them fighting OOC.

Also, secret colony of another power IS an option. Of multiple types.

But they could also just be worlds thought lost, or religious or ideological exoduses. Or an emergency evacuation when everything was getting nuked.
 
Last edited:
Huh. On the one hand, that is one way to deal with PvP "fairness" complaints, but it also prevents the players from doing anything with each other.

I aim to be realistic. If players are in a fair fight with each other, they both screwed up horribly.

But they're also political entities. They're entirely able to interact with each other. Distance is often a benefit for international relations even!

Plus, in the IS, maybe they both border the same House that's trying to shit on them.
 
They're entirely able to interact with each other. Distance is often a benefit for international relations even!
They can't trade physical assets due to distance (or at least making it unfeasible due to needing to hop between unreliable JumpShip routes or take up a valuable asset for minimal returns for significant periods), communication would be moderately difficult as you would need to send a Drop and/or JumpShip to a HPG station and hope the people you are talking to have reliable contact with the receiving station.
 
They can't trade physical assets due to distance (or at least making it unfeasible due to needing to hop between unreliable JumpShip routes or take up a valuable asset for minimal returns for significant periods), communication would be moderately difficult as you would need to send a Drop and/or JumpShip to a HPG station and hope the people you are talking to have reliable contact with the receiving station.

I'm not sure what you mean. Long distance relations and trade are entirely possible. More difficult, yes, but possible. Not for raw materials,, sure, but if one has Gauss Rifle production and the other ERPPC production, each of them sending a jumpship half way to exchange dropships is entirely valid. As is setting up permanent communications stations.
 
I'm not sure what you mean. Long distance relations and trade are entirely possible. More difficult, yes, but possible. Not for raw materials,, sure, but if one has Gauss Rifle production and the other ERPPC production, each of them sending a jumpship half way to exchange dropships is entirely valid. As is setting up permanent communications stations.
Technically possible, and possibly worth it for such high value items (assuming neither has been completely overrun for being able to make Lostech), but they would still need to be able to contact each other to arrange it. Which would either entail lengthy voyages for uncertain outcomes to people that you don't even necessarily know are there, or taking a short journey to an HPG station to send a message whose contents will have to be in the clear in order to be understood. And thus can be intercepted or leaked at all points along the chain.
 
Technically possible, and possibly worth it for such high value items (assuming neither has been completely overrun for being able to make Lostech), but they would still need to be able to contact each other to arrange it. Which would either entail lengthy voyages for uncertain outcomes to people that you don't even necessarily know are there, or taking a short journey to an HPG station to send a message whose contents will have to be in the clear in order to be understood. And thus can be intercepted or leaked at all points along the chain.

Yes, there are risks and required investments. That's fine for a game.
 
"You got your Star Trek in my BattleTech!"

"You got your BattleTech in my Star Trek!"

Two tastes that go... together?

Right click for big said:

I've been getting back into a Trek mode for reasons and instead of what I'd rather be working on I ended up with this, the 15th(!) iteration of Spark Age. My brain sucks sometimes. Most of the time, actually, but this is not the correct venue for that. Anyway. I'm showing this one off just because it looks pretty good - I'm quite pleased with how the map came out on an aesthetic level, even if the content is blithering nonsense.

There is lore, though it's more than a little incoherent so I will summarize: The Star League falls as usual but instead of the Great Houses keeping shit intact through three Succession Wars things devolve into a more generalized anarchy as people with grudges and Mechs start popping up everywhere and the Houses just can't keep up and the whole thing just pops like a jostled souffle. Less Third Century Crisis and more Bronze Age Collapse kinda deal. (As a Spark Age thing this is where the megalomaniacal mad scientists with the doomsday weapons come crawling out of the woodwork, but I don't know that you really need that for this particular scenario, just... ride the collapse down further and a little faster.) So things fall apart so hard that interstellar travel stops being a thing for a generation or two. Fast forward to near the end of this period, and some bright young soul digs a copy of The Economics of Star Trek out of a neglected archive and has a revelation. That revelation being "Hey, our primitive ancestors figured out how to make this work without even good interplanetary technology, just primitive things like diesel engines and the Nintendo Entertainment System. We may have fallen from the peak of the Star League but we're still doing better than that! We can make this work!" And so they do, and we're off to the races.

Also at some point warp drive gets invented. In a Spark Age context that's the fault of equally-inspired Sparks but it doesn't necessarily have to be. Trying to keep at least some options open here. Warp drive has its limitations but also some upsides - it's generally slower (at least in Warp 2-10 TOS scale) than KF-plus-dropship but you can flatpack a functional drive into just about anything from a mid-size APC to a monster cargo convoy and still have like 80% of the ship left over for things like cargo. Also, if you have warp drive and subspace sensors and your opponents don't you can do some real asshole tactical Picard Maneuver shit by pairing warp-capable Mech transports with jumpships. Which, you know, I can't say I haven't idly speculated on a BT SI character armed with a warp-capable dropship becoming the sort of spoopy legend who hits targets before the jumpship even appears at the jump point.

But that, dear reader, is a tale for another day. Once I've got the other thing in hand, perhaps. Anyway, that's the map. Hope you like it, I'll be happy to answer lore questions with half-assed top-of-my-head nonsense if you have any.

xoxo,
Uncle Fun Tyrant
 
it's generally slower (at least in Warp 2-10 TOS scale) than KF-plus-dropship but you can flatpack a functional drive into just about anything from a mid-size APC to a monster cargo convoy and still have like 80% of the ship left over for things like cargo.
Just wait until they use their greater knowledge of Subspace thanks to possessing Warp Drives to miniaturize the Jumpdrive until it becomes a nBSG Jumpdrive/Co-Axial Warp Drive.
 
Well I always look forward to more Spark Age stuff. Federation looks interesting, wonder if they're this iterations equivalent of the Promethans/Symphonists or if those guys are somewhere screen. I'm also looking at the non-Federation parts of this map, looks like the Succession Wars were quite a bit more destructive, or they really let the Sparks cut loose. (Looking at the Sian Nova Event Irradiation Zone) I'm also quite if interested in that state to the left whose capital appears to be one New Latveria.
 
Well I always look forward to more Spark Age stuff. Federation looks interesting, wonder if they're this iterations equivalent of the Promethans/Symphonists or if those guys are somewhere screen. I'm also looking at the non-Federation parts of this map, looks like the Succession Wars were quite a bit more destructive, or they really let the Sparks cut loose. (Looking at the Sian Nova Event Irradiation Zone) I'm also quite if interested in that state to the left whose capital appears to be one New Latveria.
1) Yeah, more or less. As the iterations go on I find they're shifting away from directly dealing with The Revolution[tm], so the events are more in the rear-view mirror leaving any protagonists available to do silly pulp shenanigans. (Also, I find that I'm not actually very good at the kind of political writing dealing directly with The Revolution[tm] entails, and this forum is the home of Reds. Getting my ass handed to me by online leftists is not something I feel a huge need in my life right now, y'dig?)

b) Yes to both. The Liao Nebula is what happens when the court wizard gets ambitious and has sufficient dead-man's switches. Niops is what happens when the Star League's main Spark repository goes into business for itself. In a Sparkless interpretation of the map you probably don't have exploding stars but Sian at least is a Chernobylesque dead zone for the foreseeable. Shit gets wild, it's much more of a fulfillment of the ancient BattleDroids Max Max setting than it ended up in canon.

iii) The alt-Marians are pretty damn wild.
 
I love these maps of yours, especially when there's weird little things like space holes. Introducing warp drives to the setting, especially a version where things went very slightly worse and everything imploded to the degree the earliest materials suggested, is an interesting way to shake things up. The idea of dropping an SI with a warp drive into the setting would be a fun one for sure.
 
Back
Top