BattleTech Ideas and Discussion

Yeah, it definitely helped the opinion of the Canopians that they didn't get the Fucking Forlough Experience™, unlike the Taurians and Outworlders.
 
Course then we ruined Canopus/FWL relations by causing the Magistracy Crisis where Canopus somehow outbid the FWL in manufacturing and consumer goods despite only having a handful of industrialized worlds. (Tetski, Canopus IV, Marantha, Duianshire, Hardcore, and Ballad.)

Then they supported the rebels in the Marik Civil war in 2730 something. Giving material and financial support to the Anduriens who were on Parliaments side. This poisoned the FWL from supporting them and other Periphery States and when Simon Cameron started his tax levies to create the Castles Brian and fund the SLDF's expansion only the Archon opposed it in the Grand Council.
 
Course then we ruined Canopus/FWL relations by causing the Magistracy Crisis where Canopus somehow outbid the FWL in manufacturing and consumer goods despite only having a handful of industrialized worlds. (Tetski, Canopus IV, Marantha, Duianshire, Hardcore, and Ballad.)

Then they supported the rebels in the Marik Civil war in 2730 something. Giving material and financial support to the Anduriens who were on Parliaments side. This poisoned the FWL from supporting them and other Periphery States and when Simon Cameron started his tax levies to create the Castles Brian and fund the SLDF's expansion only the Archon opposed it in the Grand Council.
This is an RP, I presume?

Would you care to link to it so we can see what you are talking about.
 
This is an RP, I presume?

Would you care to link to it so we can see what you are talking about.

Background lore of the setting but I am in a few games as a Canopian so my words jumble sometimes. Any way here's a summary

Recession
The Magistracy's new factories were superior to the League's aging infrastructure and Leaguers began buying Canopian goods. This hurt the League's economy, but the tipping point was the introduction of a Star League currency in 2623. The ten-year recession became the focus of Parliament. The longer the recession went, the more radical the remedies proposed became, and the more MPs began to sign on to them. Led by the Regulans, MPs advocated for protectionism, or even pulling out of the Star League. The League did not fully recover until the late 2640s, when new exploration and settlement of previously uninhabitable planets spurred economic growth.

The Scourge of Death
Extremism was not limited to Parliament. A number of acts of terrorism occurred in the 2660s, though most groups were poorly organized and easily broken up. One exception was the Scourge of Death. The Scourge's first terrorist act was the exploding of a bomb at the main starport in Atreus in 2667. The organization's crowning achievement was the assassination of Captain-General Terrence Marik at a family estate on Marik in 2678. The bomb blast killed almost all of the members of the Marik family. Only Gerald Marik, a cousin to Terrence, survived, coming back from the brink of death with the help of bionic implants.

As Captain-General, Gerald focused on eradicating the Scourge of Death. The Marik Militia and SAFE were given free rein to do what they needed. Civil liberties were ignored, the Magistracy of Canopus was raided, and Marik allies were angered. The Scourge's base of operations was destroyed, but a raid on Westover uncovered shocking evidence; the leaders of the Scourge were the Selaj family.

The Free Worlds League was headed for civil war. On 1 October 2679, Gerald convened a military tribunal that convicted the three leaders of the Selaj family in absentia. Their sentence was death. As the Regulan forces dug in, Gerald succeeded in convincing the leaders of the Star League not to participate in an internal Free Worlds matter. Gerald led the Marik forces into the Principality in December 2679. A number of Regulan troops did not wish to defend their leaders, so they defected. Marik had won by January 2690. D'mir Selaj committed suicide rather than be captured, but Puraj and Rajneesh escaped into Canopus as political refugees .Gerald appointed the Schenk family as the new rulers of Regulus.

Gerald remained paranoid, believing every setback to be part of a conspiracy. He maintained the heightened security and increased the budget of SAFE. It became a common belief in the Free Worlds that Gerald's paranoia was a result of his use of bionics, leading to a League-wide stigma against bionic implants.

Elise Marik succeeded her father in 2703. She was every bit as ruthless and paranoid as her father. Elise's purges were even worse. Her brother Oliver initially attempted to oppose her in Parliament, but went into exile in the Terran Hegemony. Parliament had had enough in 2727 and dissolved the position of Captain-General. Elise led troops against Parliament and dissolved the body. That was the last straw for Oliver, who returned to lead a rebellion. The rebels captured Elise in 2730, but her son Bertram took over as military commander. Bertram liberated his mother in February 2734, though her imprisonment had left her mentally unstable and unfit for leadership. Though Bertram was still ambitious, he reached out to Oliver and his son Boris.

The two sides reached a peace. The Treaty of Verona was signed on 20 May 2734. Bertram became Captain-General, though he restored Parliament and rolled back many of the changes Elise and Gerald introduced. Oliver and Boris surrendered. Oliver was executed, and Boris was killed during an escape attempt.

So yeah, bad times all around. Oliver and Boris should have kept fighting honestly. Bertram did them dirty and his son and grandson were real pieces of trash.
 
@Mal-3

So do the Fen have plans for what happens in case the anomaly which links their universe to battletech ends up getting severed for some reason?

Edit: just so you know, I'd liked your United Federation of planets, map version better, because of the political implications and consequences due to a strong, but brittle, romantic military autocracy
 
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Gonna post this here as well, 40k/BTech idea I've been somewhat mulling on for a bit:

What's left of a Knight house is currently fleeing their doomed homeworld, end up making an emergency Warp jump, which ends exactly how you've probably guessed.
Anyways, I figure they'd realize something is up not long after reentering realspace, what with the facts that
A: The on-board Astropath cannot sense the Astronomicon,
B: Where they currently are is supposed to be very close to Terra judging by the star charts (give or take a couple of stars that have probably been exploded between the 3rd millenium and the 43rd), and yet, in conjunction with the whole thing with the Astronomicon, they can't pick up ANY Imperial transmissions or presence at all.
And C: They cannot see the Great Rift. Considering that it's a giant supernatural asscrack in reality that can be seen across the galaxy, this is, obviously, an ISSUE.

that's most of what I've got for the setup
as for their ship itself, I figure it'd probably have facilities for maintenance, including replacing parts and ammo production.
One of the main issues however is that they can't make a jump, because no Astronomicon.
Either that or the Warp drives kinda went kaput during the transition.
Either or, the latter would probably work better.
So they kinda have to cooperate with the locals if they want to acquire much of anything, which requires money, and the quickest way they can get a lot of cash now is by selling their services as mercs

I also figure a major thing our unnamed House is going to be trying to acquire is a KF Drive that'd work on their ship(s? kinda wondering if they should have a couple of transports having made the trip with them) so they can actually GO somewhere and not have to pay JumpShips to ferry munitions and parts from it to where they're currently operating, and also find somewhere to actually settle down.

Main reason I even kinda want to see this is because Big Medieval Mechs beating the shit out of each other is cool as fuck and I really want to see a crossover between the ones of 40K and the ones of BTech.

There's also something I've thought out where one of the Knights ends up getting captured, with predictable results when the people that actually captured them try to interface with the Mech itself.
That is to say, the Knight doesn't take kindly to someone that isn't it's pilot trying to plug in, and fries their brain.
And possibly just says "fuck it" and starts blasting it's way out.
Because Fuck You Machine Spirits are a legit thing, and when people piss them off Bad Things tend to happen.
 
Gonna post this here as well, 40k/BTech idea I've been somewhat mulling on for a bit:

What's left of a Knight house is currently fleeing their doomed homeworld, end up making an emergency Warp jump, which ends exactly how you've probably guessed.
Anyways, I figure they'd realize something is up not long after reentering realspace, what with the facts that
A: The on-board Astropath cannot sense the Astronomicon,
B: Where they currently are is supposed to be very close to Terra judging by the star charts (give or take a couple of stars that have probably been exploded between the 3rd millenium and the 43rd), and yet, in conjunction with the whole thing with the Astronomicon, they can't pick up ANY Imperial transmissions or presence at all.
And C: They cannot see the Great Rift. Considering that it's a giant supernatural asscrack in reality that can be seen across the galaxy, this is, obviously, an ISSUE.

that's most of what I've got for the setup
as for their ship itself, I figure it'd probably have facilities for maintenance, including replacing parts and ammo production.
One of the main issues however is that they can't make a jump, because no Astronomicon.
Either that or the Warp drives kinda went kaput during the transition.
Either or, the latter would probably work better.
So they kinda have to cooperate with the locals if they want to acquire much of anything, which requires money, and the quickest way they can get a lot of cash now is by selling their services as mercs

I also figure a major thing our unnamed House is going to be trying to acquire is a KF Drive that'd work on their ship(s? kinda wondering if they should have a couple of transports having made the trip with them) so they can actually GO somewhere and not have to pay JumpShips to ferry munitions and parts from it to where they're currently operating, and also find somewhere to actually settle down.

Main reason I even kinda want to see this is because Big Medieval Mechs beating the shit out of each other is cool as fuck and I really want to see a crossover between the ones of 40K and the ones of BTech.

There's also something I've thought out where one of the Knights ends up getting captured, with predictable results when the people that actually captured them try to interface with the Mech itself.
That is to say, the Knight doesn't take kindly to someone that isn't it's pilot trying to plug in, and fries their brain.
And possibly just says "fuck it" and starts blasting it's way out.
Because Fuck You Machine Spirits are a legit thing, and when people piss them off Bad Things tend to happen.
You would have to kaput the drive (or the Geller field) as Imperial ships can and do make warp jumps in places where the Astronmicon isn't visible; lacking it merely means that you have to pop back to real-space regularly in order to stay on course. And given how the immiterium would be far less hazardous even if all the 40k prehistory still happened simply because the local instance of the Aeldari Empire wouldn't have self-destructed yet and stirred the place up, it would actually be easier for them to warp-jump around.

A KF core fit for an imperial warship (let alone monsterious things like Mass Conveyers) is, assuming it can be done at all, Probably the kind of thing you'd need at least an Ark Mechanicus on hand to even fabricate, let alone install. And the Navigatiors would fight tooth and nail to have it declared tech-heresy to even try.
 
Lol. The description says that we're not here to fix the political crap going on between the Houses and yet with the latest update, that's exactly what we're doing.

And I don't mean it as an insult to you or the quest, but I just love how our department got so much mission creep that we're now helping dictate interstellar policy for the TH.

Rather amusing how it all started from just designing a better tank.
Politics is attractive.

Just sucks you in. The voters in my quest decided to meddle in a Lyran succession crisis. Archon Hermann Steiner. Now I have to chase all the butterflies down for round 2.
 
See, here's the thing.
What options do they have?
If the Warp Drive and Gellar Field generator are nonfunctional, and definitely unable to be repaired, then they're kinda shit out of luck.
Build new ones. Unless every tech-preist in the enginarioum drops dead, they are perfectly capable of teching up eventually.
That's the big thing. IoM people don't think on the kind of "we have to do this right now, in less than 3-4 decades" kind of scales. If they're stuck in the system for 500 years until they can get enough industry built to count as a minor forge world, big whoop, places have toughed out freaking warp storms for longer than that; and Juvinat means most of the actually important people will be still in perfectly good shape even if they're not a Tech-preist well past the "more machine than man" threshold.
 
Build new ones. Unless every tech-preist in the enginarioum drops dead, they are perfectly capable of teching up eventually.
That's the big thing. IoM people don't think on the kind of "we have to do this right now, in less than 3-4 decades" kind of scales. If they're stuck in the system for 500 years until they can get enough industry built to count as a minor forge world, big whoop, places have toughed out freaking warp storms for longer than that; and Juvinat means most of the actually important people will be still in perfectly good shape even if they're not a Tech-preist well past the "more machine than man" threshold.
well then I don't know, something else that's important breaks, or maybe they need food because the local world doesn't have enough, SOMETHING.
Work with me here man, I'm trying to figure the logistics of this out.

...hey wait a minute.
If the Gellar field breaks they're definitely gonna need some other way to get around.
Because the current IoM doesn't know how to make purely mechanical Gellar Field machines anymore, or only some Forge Worlds know how to make them, meaning most of the things require a comatose psyker.
And unless they've got a psyker (unlikely, and in this scenario they ain't gonna get one beyond the astropath/s on board), good luck hopping into the "Bad LSD Trip" dimension without protection.
The Warp might be significantly calmer here, but that doesn't stop it from being veeery hazardous to go in.

EDIT: you also seem to be under the assumption that these guys even have the data to make shit like that.
Firstly, I don't remember Techpriests actually saving many STC/blueprint files to whatever hard drives they have beyond stuff like personal projects,
And B: this is not a colonization mission, this is a "get the fuck out of here NOW gogogogogoooooo" situation where they were running for the hills.
The on-board machinery could maybe make stuff like that, IF THEY HAD THE DATA.
 
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well then I don't know, something else that's important breaks, or maybe they need food because the local world doesn't have enough, SOMETHING.
Work with me here man, I'm trying to figure the logistics of this out.

...hey wait a minute.
If the Gellar field breaks they're definitely gonna need some other way to get around.
Because the current IoM doesn't know how to make purely mechanical Gellar Field machines anymore, or only some Forge Worlds know how to make them, meaning most of the things require a comatose psyker.
And unless they've got a psyker (unlikely, and in this scenario they ain't gonna get one beyond the astropath/s on board), good luck hopping into the "Bad LSD Trip" dimension without protection.
The Warp might be significantly calmer here, but that doesn't stop it from being veeery hazardous to go in.

EDIT: you also seem to be under the assumption that these guys even have the data to make shit like that.
Firstly, I don't remember Techpriests actually saving many STC/blueprint files to whatever hard drives they have beyond stuff like personal projects,
And B: this is not a colonization mission, this is a "get the fuck out of here NOW gogogogogoooooo" situation where they were running for the hills.
The on-board machinery could maybe make stuff like that, IF THEY HAD THE DATA.
They're standing on the blueprint. puzzling out how a broken bit of technology works and how to build new ones is like 80% of what the Mechanicus even does, and they have enough knowledge to know what a functional version looks like (they're in charge of fixing the thing if/when it breaks after all) so building at least rote copies is a matter of building the tools and resource extraction infrastructure, not actually data.
And I don't know where you got the bit about Geller fields, because those have always been "this is Age of Technology bullshit and we haven't got the faintest idea how or why it works, but that doesn't stop us from building copies by rote replication. Do we know what this bit does? Nope. Do we know the thing doesn't work without it? Yep."

If you want them to be stuck in one system and start playing with KF tech, though, there's a simple two-pronged solotion: the senior Tech-preist is a Cawlite who got banished to engine room duty because they hadn't quite stepped over the line, and the Navigatior(s) came down with an unfortunate case of Spontaneous Head Explosion Syndrome due to overchanneling to get back to real-space.

That gives you an AdMech branch willing to try, and removes the one internal faction that would literally commit mass murder to stop it from happening, and also means that the ship isn't going anywhere via Warp Drive, because pure computer Warp navigation is a technology that the Imperium has never recovered after it was lost during the Long Night; meaning no sane captain would take his ship into the Warp without navigators.
Even the Traitor Legions don't forego Navigators, even if theirs tend to be slightly possessed and or bound to the ship by some manner of sourcery. Or outright sourcerers themselves, with all the issues that causes.
 
So I was re-reading Gigantomachy and A Titan In the Inner Sphere, where part of the premise is that a Deep Periphery colony with advanced technology has been fighting off alien bugs (Strong recommendation for those two by the way).

The Deep Periphery nation only reveals themself to the Inner Sphere when they find out that world-eating alien bugs have begun to migrate towards the Inner Sphere, who are woefully unprepared for this invasion. The nation considers it their responsibility to limit the damage the bugs do to the IS.

This brings to mind the manga/anime Knights of Sidonia (or Sidonia no Kishi if you're obnoxious), whose characters and setting could be integrated into that of Battletech.

The premise of Sidonia is that Earth was destroyed by aliens called Gauna, forcing humanity to flee on massive ships, one such ship being the eponymous Sidonia. Sidonia, whose residents are descended from the Japanese, seek a planet to settle on while fighting the Gauna menace.

I have an idea to integrate Knights of Sidonia and Battletech.

During the era of the Star League, the SLDF becomes aware of the Gauna after a Deep Periphery monitoring station and its crew are totally wiped out. The news is suppressed to prevent panic, and knowledge of the Gauna is limited to the Director-General and some members of SLDF command.

The SLDF deploys a specialised unit, Task Force Sidonia, to the Deep Periphery in the Lem system to keep an eye on the Gauna and, fight it, if need be. The unit is given yardships and other industrial equipment to keep them supplied so far from the IS.

Task Force Sidonia is able to discover the mechanisms of Heigus Particle physics, the energy source of the Gauna. They remain on guard against Gauna, and develop Gardes to fight them. The Gauna occasionally attack Task Force Sidonia's planets, but are kept at bay. However the status quo is changed when:

1) The Star League collapses.
2) The Gauna suddenly become massively more aggressive (not revealed to the reader, but actually caused by Amaris shenanigans).

Task Force Sidonia has a minor civil conflict before the unit's CO declares the following:
1) Regardless of whether the Star League is gone, they've still got a moral duty to fight the Gauna, especially in lieu of their massively increased aggression.
2) The IS would never unify to fight the Gauna because the Great Houses are too busy killing each other and will never work together.

Task Force Sidonia forms a government named Lem Republic (after the star system) and settles properly on their planets. They decide to keep fighting the Gauna. They keep doing it for centuries until a scout ship finds out that the Gauna are starting to migrate past them, meaning only one thing: they're heading for the IS.

The Succession Wars have stripped the industrial capabilities of the Great Houses. No one would be able to produce enough Gardes to fight the Gauna, possibly leading to mass death.

The Lem Republic returns to the IS to warn the Great Powers, and arm them to fight the Gauna threat.

For fun we can say that the escaping Clan Wolverine finds and settles down with the Lem Republic.
 
Mega Rump Star League Department of Mega Engineering In Exile Mega Historical Society Plan Quest

The Star League Department of Mega Engineering, having seen the writing on the wall, decides to pick up and go walkabouts. It's not as big and flashy as the SLDF's departure, but in an era where people were focusing on acquiring big flashy big ticket items like the latest advanced battlemechs and warship shipyards, they weren't paying attention to people picking up and making off with a lot of the most mothballed equipment. The SLDME quietly stole primitive jump core forges, primitive industrialmech machining equipment, manufacturing equipment for Jumbos, spare parts for water and air purification machines, etc.

Among all the equipment was a couple of data cores and an accompanying team of librarians.

When the First Succession War kicked off, the remainder of the once illustrious Star League Department of Mega Engineering, now reduced to a single 3 story office block in downtown Billings Montana packed up, turned out the lights, and left for their new homes out in the rimward deep periphery.

it's the year 2950 of the Current Era, and the Mega Rump Star League Department of Mega Engineering In Exile Mega Political Steering Committee or (MRSLDMEIEMPSC for short) has determined that it's time for the MRSLDMEIE to make contact with the Inner Sphere, and hopefully through them, the rest of humanity. With the pitch made, the votes counted, resources allocated, and donated resources gathered from enterprises, it was determined that the ones who would be making first contact would be the MRSLDMEIE Mega Historical Society rather than the MRSLDMEIE Mega Defense Office in an effort to show that the MRSLDMEIE desires peaceful relations first and foremost.

It will be up to the MRSLDMEIEMHS to lead the way into a bold new era.
But first things first. Planning the first expedition.

How many ships?
[] [Fleet Size] 1 ship
[] [Fleet Size] 2 ships
[] [Fleet Size] 4 ships
[] [Fleet Size] 8 ships

And to determine the composition of those ships
-[] [Class] updated Aquilla (100 kilotons, 15ly jump range, 2 dropshuttles, 2 dropships, 8 smallcraft)
-[] [Class] mega Aquilla (200 kilotons, 15ly jump range, 2 dropshuttles, 2 dropships, 16 smallcraft)
-[] [Class] updated Connestoga (700 kilotons, 20 ly jump range, 6 dropshuttles, 6 dropships, 8 smallcraft)
-[] [Class] mega Connestoga (1.4 megatons, 20 ly jump range, 6 dropshuttles, 12 dropships, 24 smallcraft)

Since the MHS Mega Naval Construction Association is going be building these ships from scratch, you can either name them yourself, rely on the MHS Mega Naming Committee, or resign it to the chaos of the MRSLDMEIE Mega E-Democracy which is bound to give you a headache.

[] Leave it to the MHSMNC
[] Let the citizens vote
or
-[] [Class]
--[] [Ship is Named] write in
 
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Would the idea that to bolster morale and to weaken Periphery unity the Periphery is forced to have worlds be the staging ground of a NotPUBG/NotBattleRoyale? The idea is if the locals are forced to fight one another's because they are rebellious, they will be forced to be obedient or they get to be the next staging ground of a battle royale

Which faction would approve of this idea and which faction would be most appalled by the treatment of the periphery?
 
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Would the idea that to bolster morale and to weaken Periphery unity the Periphery is forced to have worlds be the staging ground of a NotPUBG/NotBattleRoyale? The idea is if the locals are forced to fight one another's because they are rebellious, they will be forced to be obedient or they get to be the next staging ground of a battle royale

Which faction would approve of this idea and which faction would be most appalled by the treatment of the periphery?
People to do it - probably just the Star League? Maybe the Lyrans in the early Succession Wars, they basically ate the RWR. There's not a lot of cases of Inner Sphere powers occupying a large chunk of the Periphery - most occupations don't have planets to spare to turn into free-fire zones.

Actually, this sounds like the exact kind of stupid one of the Invading Clans might try. "You will send X number of warrior-aspirants to our deathmatch, the winners earn a place in the Clan. Not enough volunteers? Find some."
 
Don't need to, just drop something like the Ring in PUBG/Apex Legends where it slowly closes in on the city and the only way to deactivate it is to have one man/faction standing and let reality they just engaged in an internecine Battle Royale set in
 
No one, because you have the alternative of Solaris already entrenched to do the same thing but with fewer moral issues and also the fact that SBN will just hire a regiment or five of mercenaries to eliminate the competiton.
 
Would the idea that to bolster morale and to weaken Periphery unity the Periphery is forced to have worlds be the staging ground of a NotPUBG/NotBattleRoyale? The idea is if the locals are forced to fight one another's because they are rebellious, they will be forced to be obedient or they get to be the next staging ground of a battle royale

Which faction would approve of this idea and which faction would be most appalled by the treatment of the periphery?
Isn't this the plot of the hunger games?
 
That too, but PUBG's ring idea has a higher stake in that you have a time limit before it kills you where it's running out of support from your sponsors for the Hunger Games

The Combine may want the Battle Royale format where being the sole survivors of fighting your own family, friends and people you once lived with as the reward. While a place the Lyran Commonwealth may make it a game of appealing to your betters to survive.
 
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I recall reading a BT short fic on SV or SB some years ago which has Dr. Buckaroo Banzai reporting to Hanse Davion on his scientific discovery: essential the entire sphere is infected with some sort of Star League bio/nano weapon that affects their brains and is meant to discourage innovation and creativity.

anyone remember this?
 
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