Associate Professor Schnee of Beacon Academy (RWBY AU)

We need to first to focus on getting everything up to speed, after we obtain better TA skills the club is a go.

True but the next turn is going to be the last turn we are given the option for a while at least but I agree that Student Clubs aren't exactly a priority right now.
 
[X] Plan Dust to Dust

Let's get creative, we're a Schnee so we know what we probably know what we're doing with Dust.

I have no idea what I'm doing. I'm not exactly the leading expert on making a plan so if anyone wants to nitpick at me, edit my plan or propose an entirely new one, go ahead. I'm probably not going to be able to respond either way because busy~

Work

[ ] Practical Lesson (Dust Arts 1): Give your students some real hands on experience!
DC: 25
Reward:
Eccentric Students: +5% to course grade
Physical Students: +15% to course grade
Studious Students: +5% to course grade

[ ] Lecture (Dust Arts 1): Theoreticals are just as important to learn!
DC: 25
Reward:
Eccentric Students: +5% to course grade
Physical Students: +15% to course grade
Studious Students: +5% to course grade

[ ] Creative Lesson (Dust Chemistry 1): Stimulate your student's interest with inventive lessons!
DC: 25
Reward:
Eccentric Students: +15% to course grade
Physical Students: +5% to course grade
Studious Students: +5% to course grade

[ ] Creative Lesson (Personal Combat 1): Stimulate your student's interest with inventive lessons!
DC: 20
Reward:
Eccentric Students: +15% to course grade
Physical Students: +5% to course grade
Studious Students: +5% to course grade

Still testing the waters out on some of these classes but... eh?

Club Manager / Student Counselor: Free Action
(Choose 1)
[ ] Several Clubs have been reportedly been looking for a new manager
Reward: Get a list of clubs looking for teachers!

Just looking, we're not agreeing to anything definite yet and besides, I do want to expand our list of student interactions.

---

Personal Time

Student Interaction:


[ ] Weiss loves Katze as much as you do and both of you know that Father will act sooner or later when he finds out that she's here at Beacon. So, your youngest sister wants to take the initiative by having a small family dinner at an upscale locale where the three of you will undoubtedly be visible to the higher public eye. This is as much a show of solidarity against Father as it is a low key publicity stunt to show the people your stance on SDC/Faunus relations regarding his oldest son and youngest daughter.

[ ] Jeanne has asked that you help Jaune grow stronger. You'll have to spend some of your weekends to do so, but it isn't only because you want a favor from Jeanne in the future. Jaune himself is incredibly determined to push on his current path and you think he'll be a marvelous huntsman in the future with a good deal of polishing. That he uses a very similar style of combat to yours should make him easier to teach. (0/4)

[ ] Katze has been quite busy this month as she is one of the new 'replacements' that have been brought in to bolster under strength Sophomore teams. Now that she's part of a team, she wants to introduce you to them. You should get to know them and help nurture their relationship for Kat's sake. Not that you're planning on giving a strong talking to any boys on her team, no sir!

Not so sure about the date part yet... I'd prefer settling things with Mother first before doing anything high profile and I do want Jaune to git gud fast but on the other hand...

EDIT2: *furious scribbling*

Faculty Interaction:


[ ] Ozpin understands that you may have a few questions for him. He may or may not answer them.
DC: 50/80/100
Reward: He'll give you plot relevant information regarding Katze / Katze and Jaune / + Some information regarding the future

[ ] Bartholomew wants to know how you're coping with your duties. He's offering you some of his special blend in return for comparing student progress notes.

[ ] Paula has some time to help you with your classes.
Reward: Gives a +20 to a dice roll for both of your dust classes

[ ] Lujing is a skilled huntsman and probably has more combat experience than all of you 'newbies' maybe excluding Jeanne. He has decided to sponsor a team and would like to have an exhibition match with you to strengthen his bargaining position.

... I want to see what Bartholomew's Coffee can add to our bonuses.

EDIT: Lujing will be our Bro.



Self Improvement:

[ ] Train!: Choose 1 from the available branches within a
specialty
0 of 200 (Weak Skills) *A Weak Skill becomes Average*
0 of 400 (Average Skills) *An Average Skill becomes Strong*
0 of 600 (Strong Skills) *A Strong Skill becomes Great*


I'm... not exactly entirely sure how we can use this for our Money Management Skill right now given that it's at Horrible, hence why the option remains unedited. Probably will take this out if we need outside help to raise our financial skill.

EDIT: Crossed out for now as I do not believe we can raise our management skill unless we get outisde help or a special action done.

Anyway, like I said earlier, feel free to nitpick or edit all you want.


DICE:
Work: 4 dice
Student: 4 dice
Faculty: 3 dice
 
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[X] Plan Dust to Dust

Let's get creative, we're a Schnee so we know what we probably know what we're doing with Dust.

I have no idea what I'm doing. I'm not exactly the leading expert on making a plan so if anyone wants to nitpick at me, edit my plan or propose an entirely new one, go ahead. I'm probably not going to be able to respond either way because busy~

Work

[ ] Practical Lesson (Dust Arts 1): Give your students some real hands on experience!
DC: 25
Reward:
Eccentric Students: +5% to course grade
Physical Students: +15% to course grade
Studious Students: +5% to course grade

[ ] Lecture (Dust Arts 1): Theoreticals are just as important to learn!
DC: 25
Reward:
Eccentric Students: +5% to course grade
Physical Students: +15% to course grade
Studious Students: +5% to course grade

[ ] Creative Lesson (Dust Chemistry 1): Stimulate your student's interest with inventive lessons!
DC: 25
Reward:
Eccentric Students: +15% to course grade
Physical Students: +5% to course grade
Studious Students: +5% to course grade

[ ] Creative Lesson (Personal Combat 1): Stimulate your student's interest with inventive lessons!
DC: 20
Reward:
Eccentric Students: +15% to course grade
Physical Students: +5% to course grade
Studious Students: +5% to course grade

Still testing the waters out on some of these classes but... eh?


---

Personal Time

Student Interaction:


[ ] Weiss loves Katze as much as you do and both of you know that Father will act sooner or later when he finds out that she's here at Beacon. So, your youngest sister wants to take the initiative by having a small family dinner at an upscale locale where the three of you will undoubtedly be visible to the higher public eye. This is as much a show of solidarity against Father as it is a low key publicity stunt to show the people your stance on SDC/Faunus relations regarding his oldest son and youngest daughter.


[ ] Katze has been quite busy this month as she is one of the new 'replacements' that have been brought in to bolster under strength Sophomore teams. Now that she's part of a team, she wants to introduce you to them. You should get to know them and help nurture their relationship for Kat's sake. Not that you're planning on giving a strong talking to any boys on her team, no sir!

Not so sure about the date part yet... I'd prefer settling things with Mother first before doing anything high profile and I do want Jaune to git gud fast but on the other hand...

Faculty Interaction:


[ ] Ozpin understands that you may have a few questions for him. He may or may not answer them.
DC: 50/80/100
Reward: He'll give you plot relevant information regarding Katze / Katze and Jaune / + Some information regarding the future

[ ] Bartholomew wants to know how you're coping with your duties. He's offering you some of his special blend in return for comparing student progress notes.

[ ] Paula has some time to help you with your classes.
Reward: Gives a +20 to a dice roll for both of your dust classes

... I want to see what Bartholomew's Coffee can add to our bonuses.

Other Interaction:

Call Home: You should probably get in touch with at least some of your family.
[ ] Call Mother
DC: 45

Self Improvement:

[ ] Train!: Choose 1 from the available branches within a specialty
0 of 200 (Weak Skills) *A Weak Skill becomes Average*
0 of 400 (Average Skills) *An Average Skill becomes Strong*
0 of 600 (Strong Skills) *A Strong Skill becomes Great*

I'm... not exactly entirely sure how we can use this for our Money Management Skill right now given that it's at Horrible, hence why the option remains unedited. Probably will take this out if we need outside help to raise our financial skill.

Anyway, like I said earlier, feel free to nitpick or edit all you want.
After that disastrous last time, I would rather hold off on calling mother again for now in favour of spending some time with Lujing, the only other new guy amidst the perilous sea of estrogen. Bros have to stick together.
 
After that disastrous last time, I would rather hold off on calling mother again for now in favour of spending some time with Lujing, the only other new guy amidst the perilous sea of estrogen. Bros have to stick together.

Eh, very true. We should probably keep calling Mother at the very least, let her know that her son wants to talk maybe? But I'd agree with putting something off that high profile for next turn.
 
[X] Plan Dust to Dust

Let's get creative, we're a Schnee so we know what we probably know what we're doing with Dust.

I have no idea what I'm doing. I'm not exactly the leading expert on making a plan so if anyone wants to nitpick at me, edit my plan or propose an entirely new one, go ahead. I'm probably not going to be able to respond either way because busy~

Work

[ ] Practical Lesson (Dust Arts 1): Give your students some real hands on experience!
DC: 25
Reward:
Eccentric Students: +5% to course grade
Physical Students: +15% to course grade
Studious Students: +5% to course grade

[ ] Lecture (Dust Arts 1): Theoreticals are just as important to learn!
DC: 25
Reward:
Eccentric Students: +5% to course grade
Physical Students: +15% to course grade
Studious Students: +5% to course grade

[ ] Creative Lesson (Dust Chemistry 1): Stimulate your student's interest with inventive lessons!
DC: 25
Reward:
Eccentric Students: +15% to course grade
Physical Students: +5% to course grade
Studious Students: +5% to course grade

[ ] Creative Lesson (Personal Combat 1): Stimulate your student's interest with inventive lessons!
DC: 20
Reward:
Eccentric Students: +15% to course grade
Physical Students: +5% to course grade
Studious Students: +5% to course grade

Still testing the waters out on some of these classes but... eh?


---

Personal Time

Student Interaction:


[ ] Weiss loves Katze as much as you do and both of you know that Father will act sooner or later when he finds out that she's here at Beacon. So, your youngest sister wants to take the initiative by having a small family dinner at an upscale locale where the three of you will undoubtedly be visible to the higher public eye. This is as much a show of solidarity against Father as it is a low key publicity stunt to show the people your stance on SDC/Faunus relations regarding his oldest son and youngest daughter.


[ ] Katze has been quite busy this month as she is one of the new 'replacements' that have been brought in to bolster under strength Sophomore teams. Now that she's part of a team, she wants to introduce you to them. You should get to know them and help nurture their relationship for Kat's sake. Not that you're planning on giving a strong talking to any boys on her team, no sir!

Not so sure about the date part yet... I'd prefer settling things with Mother first before doing anything high profile and I do want Jaune to git gud fast but on the other hand...

Faculty Interaction:


[ ] Ozpin understands that you may have a few questions for him. He may or may not answer them.
DC: 50/80/100
Reward: He'll give you plot relevant information regarding Katze / Katze and Jaune / + Some information regarding the future

[ ] Bartholomew wants to know how you're coping with your duties. He's offering you some of his special blend in return for comparing student progress notes.

[ ] Paula has some time to help you with your classes.
Reward: Gives a +20 to a dice roll for both of your dust classes

... I want to see what Bartholomew's Coffee can add to our bonuses.

Other Interaction:

Call Home: You should probably get in touch with at least some of your family.
[ ] Call Mother
DC: 45

Self Improvement:

[ ] Train!: Choose 1 from the available branches within a specialty
0 of 200 (Weak Skills) *A Weak Skill becomes Average*
0 of 400 (Average Skills) *An Average Skill becomes Strong*
0 of 600 (Strong Skills) *A Strong Skill becomes Great*

I'm... not exactly entirely sure how we can use this for our Money Management Skill right now given that it's at Horrible, hence why the option remains unedited. Probably will take this out if we need outside help to raise our financial skill.

Anyway, like I said earlier, feel free to nitpick or edit all you want.

If you change the Bartholomew action for Jaune and change the mother action to Lujing, i would had no problem supporting this plan, that way a liability can become a advantage, we obtain a favor from Jeanne and, gratitude from Jaune to the point we could ask things from him .
 
@konamikode As we keep teaching will our skills in teaching increase, thus reducing the DC for teaching our classes?

I'll probably keep the base DC the same and justify by saying as Arwyn's skills grow, so does the difficulty of the classes for the students :p

Also, if we decide to go for the dinner with Weiss and Katze, who do we have as options for dates? I'm thinking Jeanne, Ember and Luscinia may be available (although taking the delinquent daughter of Qrow Branwen to a high-class dinner seems a recipe for disaster). Glynda might be available but she's probably out of our league, although if she did then it would be a statement of Beacon's stance on Faunus rights and the SDC, and would probably be a firm warning for Mr Schnee to avoid pushing his luck. Having a Faunus as Arwyn's date would also be a firm statement, but the only one I can think of who is available is Blake, and a student attending as a teacher's date could really look improper.

You'll get a list of choices during the event miniturns.

Also OP, what's your stance on student clubs so far? That seems like a fun way to interact with characters.

It's a fun way to interact and steer teams as a whole.

Student Counselor would have greatly expanded your list of students that you can take actions with. As is, you only get to interact with your immediately important students.

--

You guys know you can assign multiple dice to an action right? Just making sure that this has been communicated :p

EDIT: Also, I gave you guys a bonus dice in the form of Coffee for the work being done in the character creation thread :3
 
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Student Counselor would have greatly expanded your list of students that you can take actions with. As is, you only get to interact with your immediately important students.
Well this is somewhat disappointing.

Is it still possible for another position to open up in the future? Because now this feels like something of a lost opportunity.
 
Now I feel like we should take a look at the Club List just in case... Well... It IS a free action...
 
Or if either Lucy or Jeanne get offed in the near future, I suppose then there'd be a position open :3

:o

EDIT: Wait so Action Dice will only be used for actions with a DC? I thought any action without a DC would still take away a dice by default.
 
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EDIT: Wait so Action Dice will only be used for actions with a DC? I thought any action without a DC would still take away a dice by default.

I mean that a dice will be rolled in that case. Actions without dc still use dice, but they follow more of a narrative flow than something having to do with chance. As said above, you can allocate more than 1 dice to an action if it seems too difficult.

You also have the available coffee dice to use for plans if you so wish to.
 
I mean that a dice will be rolled in that case. Actions without dc still use dice, but they follow more of a narrative flow than something having to do with chance. As said above, you can allocate more than 1 dice to an action if it seems too difficult.

You also have the available coffee dice to use for plans if you so wish to.

ARGH I DERPED I DIDN'T ASSIGN THE DICE.
 
Eh, very true. We should probably keep calling Mother at the very least, let her know that her son wants to talk maybe? But I'd agree with putting something off that high profile for next turn.
Frankly, I consider calling Mother the expendable action here. Remember that we're on a strict time limit until Dearest Father realises that Wendy is missing, so we should take the opportunity to take the initiative as soon as possible while he remains unaware.
 
Frankly, I consider calling Mother the expendable action here. Remember that we're on a strict time limit until Dearest Father realises that Wendy is missing, so we should take the opportunity to take the initiative as soon as possible while he remains unaware.

I completely forgot we were on a time limit... Dangit... Well, that changes things. Again. And I remembered stuff about dice. This is why I shouldn't be up right now nor should I be making plans.
 
I'm... not exactly entirely sure how we can use this for our Money Management Skill right now given that it's at Horrible, hence why the option remains unedited. Probably will take this out if we need outside help to raise our financial skill.

EDIT: Crossed out for now as I do not believe we can raise our management skill unless we get outisde help or a special action done.

Your money management is shit because during character creation you chose

Weaknesses:
Not the Best at Business
  • High Society Hatred (You haven't exactly made the best impression on the rich and powerful)
  • Weakness to Paperwork (Hate. All of it. Small debuff on paperwork related actions)
  • Dirt Poor (Your couch acts as your bank of choice... ooh! A lien!)
The Worst Poker Face
  • Well known to criminal elements (There isn't a crook in the world that won't recognize your handsome mug)
  • Street Dumb (You need someone to keep an eye on you when you go into town now that you don't have teammates to herd you away from trouble)
  • Strait Edged and Bad with Money (Morality is good and all, but gods above you are terrible with money)

--

The combination of dirt poor and bad with money gives you the horrible skill rating as this causes you to be a bad with money pro bono worker :p

Great for your fame, but not so good for your bank account and spending habits.

EDIT: You can actually train these things
 
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The combination of dirt poor and bad with money gives you the horrible skill rating as this causes you to be a bad with money pro bono worker :p

Great for your fame, but not so good for your bank account and spending habits.

EDIT: You can actually train these things

Well, if we want to retake SDC into true Schnee hand we must grind economics and social with socialite hard.

That or support Weiss since she already on the way of Warrior/Socialite hybrid quite successfully (bar canon disaster).

Because SDC already too big to be run purely on spirit, and to prevent people like Jaques claiming and tainting Schnee name again.
 
Well yeah, I said no to Student Counselor because I thought it would automatically cost us actions, and the narrative emphasised how new Arwyn is to teaching so it seemed OOC for him to take on extra responsibilities when he was struggling with his current ones. If anyone wants to bitch at me about it then, to quote Lucy Liu in 'Kill Bill', "Now's the fucking time!!!!!"


[ ] Plan Family Politics
Work

[ ] Practical Lesson (Dust Arts 1): Give your students some real hands on experience!
DC: 25
Reward:
Eccentric Students: +5% to course grade
Physical Students: +15% to course grade
Studious Students: +5% to course grade

[ ] Creative Lesson (Dust Chemistry 1): Stimulate your student's interest with inventive lessons!
DC: 25
Reward:
Eccentric Students: +15% to course grade
Physical Students: +5% to course grade
Studious Students: +5% to course grade

[ ] Lecture (Personal Combat 1): Theoreticals are just as important to learn!
DC: 20
Reward:
Eccentric Students: +5% to course grade
Physical Students: +5% to course grade
Studious Students: +15% to course grade

Keep teaching but change the approaches for each class so that no set of students is overly advantaged or disadvantaged. If we keep this up then by the quarterly exams each student should have a +25% to course grade.

Student Interaction
[ ] Weiss loves Katze as much as you do and both of you know that Father will act sooner or later when he finds out that she's here at Beacon. So, your youngest sister wants to take the initiative by having a small family dinner at an upscale locale where the three of you will undoubtedly be visible to the higher public eye. This is as much a show of solidarity against Father as it is a low key publicity stunt to show the people your stance on SDC/Faunus relations regarding his oldest son and youngest daughter.

[ ] Katze has been quite busy this month as she is one of the new 'replacements' that have been brought in to bolster under strength Sophomore teams. Now that she's part of a team, she wants to introduce you to them. You should get to know them and help nurture their relationship for Kat's sake. Not that you're planning on giving a strong talking to any boys on her team, no sir!

[ ] Jeanne has asked that you help Jaune grow stronger. You'll have to spend some of your weekends to do so, but it isn't only because you want a favor from Jeanne in the future. Jaune himself is incredibly determined to push on his current path and you think he'll be a marvelous huntsman in the future with a good deal of polishing. That he uses a very similar style of combat to yours should make him easier to teach. (0/4)

Go out to dinner with Weiss and Katze to warn Dad that he'll have to deal with us if he tried anything with Katze. Meet Katze's new team and get a feel for them. Start personal training with Jaune and see if he lives up to his potential.

Faculty Interaction
[ ] Glynda is in charge of a large scale grimm pacification mission to Forever Fall. The entirety of the Freshman Class will be attending the two day 'field trip', each with their own duties and objectives to complete for the mission and has put out the word that any instructors who are free that weekend may choose to come help her supervise. (Event Miniturns!)

[ ] Lujing is a skilled huntsman and probably has more combat experience than all of you 'newbies' maybe excluding Jeanne. He has decided to sponsor a team and would like to have an exhibition match with you to strengthen his bargaining position.

Help out with the big event in Forever Fall, which will inevitably go chaotic, and could hopefully improve our relations with Glynda. Also spar with our only bro among the new teachers.

Other Interaction
[ ] Call Mother

Keep trying to sort things out with Mom (and even if we fail it should drop the DC by 5 like last turn)

Self-Improvement

[ ] Train!: Strait Edged and Bad with Money (Weak Skill)

[ ] Find a TA!:

Work: 3 dice
Student Interaction: 3 dice
Faculty Interaction: 2 dice
Other Interaction: 1 dice
Self Improvement: 2 dice



As an alternative...

[ ] Plan Great Teacher
[ ] GTA (Dust Arts 1): GREATO TEACHA ARWYN HAS ARRIVED! [2 dice]
DC: 85
Reward:
All students: +15% to course grade

[ ] GTA (Dust Chemistry 1): GREATO TEACHA ARWYN HAS ARRIVED! [2 dice]
DC: 85
Reward:
All students: +15% to course grade

[ ] Lecture (Personal Combat 1): Theoreticals are just as important to learn!
DC: 20
Reward:
Eccentric Students: +5% to course grade
Physical Students: +5% to course grade
Studious Students: +15% to course grade

Go all-out in the Dust classes, taking advantage of Paula's assistance (see Faculty) and see if we can boost all our students as we get 2 chances to roll 65+ for each class to succeed.

Club Manager / Student Counselor: Free Action
[ ] Several Clubs have been reportedly been looking for a new manager
Reward: Get a list of clubs looking for teachers!

Student Interaction
[ ] Weiss loves Katze as much as you do and both of you know that Father will act sooner or later when he finds out that she's here at Beacon. So, your youngest sister wants to take the initiative by having a small family dinner at an upscale locale where the three of you will undoubtedly be visible to the higher public eye. This is as much a show of solidarity against Father as it is a low key publicity stunt to show the people your stance on SDC/Faunus relations regarding his oldest son and youngest daughter.

[ ] Jeanne has asked that you help Jaune grow stronger. You'll have to spend some of your weekends to do so, but it isn't only because you want a favor from Jeanne in the future. Jaune himself is incredibly determined to push on his current path and you think he'll be a marvelous huntsman in the future with a good deal of polishing. That he uses a very similar style of combat to yours should make him easier to teach. (0/4)

Stick it to the old man, and start training Jaune as our protege.

Faculty
[ ] Paula has some time to help you with your classes.
Reward: Gives a +20 to a dice roll for both of your dust classes

Really boost our chances to succeed in our Dust classes.

Self-Improvement
[ ] Train!: Strait Edged and Bad with Money (Weak Skill)
[ ] Train!: Weakness to Paperwork (Weak Skill)
[ ] Find a TA!:


Work: 5 dice
Student: 2 dice
Faculty: 1 dice
Other Interaction: 0 dice
Self-Improvement: 3 dice
 
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@konamikode Quick question about the training Jaune option you habve (0/4) listed at the end. Does that mean that it will take 4 turns to getJaune up to speed? Can we make that happen faster by spending more dice on training Jaune?
 
Got bored, have an omake. This one centers around two members of team GLSS (check the front page for details) amd is 9 words short of 1k damn it.

Oh well. This needs to be worth an extra dice, right?

Anyway, enjoy.
Sleeping Troubles

Grau Stehlen was a light sleeper. He had to be, considering how he grew up and what he did in lieu of combat schooling.

Instincts engrained into his body and trained into habit kicked in and he woke up to the low sound of cloth moving. He blinked the drowsiness out of his eyes even as they tried to adjust to the lack of light. He tried hard to marshal his focus, his sole hand slowly slipping under his bed to find the loaded handgun he stored there. Ever since his team came under threat from a danger they were not yet meant to face, compromises had to be made between his sleeping habits and his need to protect his team mates.

But one of the study lights came on and Grau felt himself relax. Then he sighed, knowing the cause, and sat up.

Seated at one of the room's study tables was his partner, Lumina Monte. Her blonde hair was pulled into a ponytail and she was hunched over the table, a hand gripping a pencil as she scribbled furiously on a blank piece of paper. But even under the low light, Grau could see his partner's eyes narrowed at her own nonsensical scribbling.

He quietly pulled his covers off himself and groped for the peg leg on his nightstand. The prosthetic was a hand-me-down from his mentor Gehrman, one he used for leisure purposes. It had since received some refurbishments such as a padded tip to ensure he didn't make much noise walking around.

He limped over to his restless partner and wrapped his arms around her shoulders. The blonde jumped in surprise, but relaxed once Grau started petting her head.

"Do you need any sleeping pills?" He asked, already knowing what was the cause of his partner's sudden bout of insomnia. Memories of her abduction and subsequent encounter with the White Fang still enough to invoke nightmares from the young woman. The blonde in his arms shook her head, her free hand gently gripping the stump of Grau's left hand. "You sure?"

"It'll pass. I just need to forget about it." She whispered back, running her thumb over the skin of his stump. "Help me come up with a new form for Jigsaw?"

"Lu, it's two In the morning and we're both sleepy." Grau pointed out. "Your firecrackers can wait another time and we've got class with Professor Oobleck tomorrow. Sleep."

"Not yet." Lumina shakes her head and her pencil hand continues scribbling. "I'm on to something; a new form for Jigsaw. Gimme a few minutes and then I'll go to bed."

"All I'm hearing is 'But daaaaaad!'". Grau chuckled, a deep sound from his chest that made Lumina's hand still and grip her pencil tighter. "C'mon. Sleep. You need your rest."

The blonde bit her lip. "But Jigsaw—"

"Can wait." Grau sighed and shifted his positioning until he was kneeling by Lumina's side. "Stubborn woman. Hold still."

The young man slipped an arm under Lumina''s legs as the other came to rest on her back. The blonde gasped in surprise as she was lifted up, her arms wrapping themselves around Grau's shoulders to help steady herself out of reflex. Her face burned with embarrassment as she shot her partner a glare, to which he replied with a tired smirk and his head tilted towards the still lit study lamp. Lumina reached over and shut it off, enveloping them both in darkness.

But having since memorized the layout of the room, grau could easily navigate through it as he did during the day. As quietly as he could manage, Grau carried Lumina through the bedroom to his bed and gently deposited his partner on it. He sat down, took off his peg leg, and laid down next to her.

Grau said nothing when she turned around and snuggled up to him, her back to his front.

Lumina said nothing when he wrapped one strong arm around her middle and pulled her closer.

For the longest moment, neither said anything. Grau because he was gradually slipping to sleep. Lumina because she was lost in her thoughts.

"…I was in a cage." She whispered and Grau's eyes snapped back open. "They were all around me; jeering and laughing. I couldn't move, couldn't speak. They just… They called me names. Treated me like an animal. Then one of them opened the cage and stepped in and… and…"

"Shh," Grau spoke into the top of his partner's head. "You're safe here now. No-one's going to take you away or do whatever they did to you again. Not as long as your team is still alive to stop them." Grau's grip around Lumina's middle tightened the slightest bit, and the blonde let herself relax. "Me, your brother, and Stella. The professors and Headmaster too; if anyone's going to get you, they'll have to get past all of us first."

"..." Lumina turned around and buried her face into Grau's chest. Her hands balled up against his shirt and she sighed as sleep took her. The young man said nothing and tightened his embrace around the young woman.

Grau's own eyes slid close a moment later. Not to sleep, but to remember.

He, Suelto, and Stella had received information on what Lumina had underwent while being held hostage by the Bloody Slivers from the medical staff who checked her after she was recovered. Aside from light bruising from beatings meant to keep her Aura from regenerating completely and extended periods of sensory deprivation she hadn't been harmed too badly. But they expressed concerns on her emotional and psychological health, and bade her team to keep an eye on her just in case.

It was a task all three of them were more than willing to do.

Never again. Grau promised himself and the young woman in his arms. As long as I draw breath, Lumina will never suffer through that again.
 
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