Army of Liberty: a Fantasy Revolutionary Warfare Quest

What else could he do? Attempt an unsupported charge across the southern route in the hopes his cavalry somehow survives 2 turns of canon fire? If you want to break a line, you send elite units there.
He could try classic hammer and anvil tactics, where he sends his elites (which he knows will hold for some time) to keep us busy while the rest of his army flanks us and tries to hit us from the south. Which is why I am advocating for at least sending out a scouting party that way.
 
Not if he's hiding behind the hills on the south. That's why I wanted to park one or two units down there while we were deploying.

Honestly while I don't think that a cavalry flank from the south would be terribly effectual, I'm paranoid enough after the last battle not to count on artillery's ability to disrupt multiple incoming cavalry. The 108th is in a position where we could have them take a peak from the top of the hills to see what's going on, and I might put a plan in for that. If they don't see anything we can have them back in the north by the time the 55th and 13th are rested up anyway.

But if he's hiding it beyond the hills he'd have to endure two rounds of artillery fire while we also literally have cavalry right there and ready to at least take some hits?
 
Honestly I kinda hope that's his plan, because it'd be a pretty good way for us to wipe out his cavalry entirely, thus meaning that he has basically no way to escape pursuit as long as we preserve our cavalry.
 
He could try classic hammer and anvil tactics, where he sends his elites (which he knows will hold for some time) to keep us busy while the rest of his army flanks us and tries to hit us from the south. Which is why I am advocating for at least sending out a scouting party that way.
Classic hammer and anvil tactics aren't effective if you need to spend a full turn in the wetlands fully in range for all artillery, with the enemy having cavalry of their own to block the charge.
Honestly while I don't think that a cavalry flank from the south would be terribly effectual, I'm paranoid enough after the last battle not to count on artillery's ability to disrupt multiple incoming cavalry. The 108th is in a position where we could have them take a peak from the top of the hills to see what's going on, and I might put a plan in for that. If they don't see anything we can have them back in the north by the time the 55th and 13th are rested up anyway.
I'm not willing to spend a turn chasing ghosts in the south with the 108th. But I'm willing to ready a charge with them blocking the only enemy charging route.
 
Classic hammer and anvil tactics aren't effective if you need to spend a full turn in the wetlands fully in range for all artillery, with the enemy having cavalry of their own to block the charge.

I'm not willing to spend a turn chasing ghosts in the south with the 108th. But I'm willing to ready a charge with them blocking the only enemy charging route.

Honestly, I'd rather they get some Rest this round, tbh. There's basically no configuration of events where Resting and then charging if the enemy actually is hurrying up wouldn't be better?
 
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But if he's hiding it beyond the hills he'd have to endure two rounds of artillery fire while we also literally have cavalry right there and ready to at least take some hits?
My main counterpoint is "what are we doing with the 108th right now". Like I said I've been sick so maybe I missed the grand strategy but right now they're just kind of standing in the middle of the field, safe but not within striking distance.
I'm not willing to spend a turn chasing ghosts in the south with the 108th. But I'm willing to ready a charge with them blocking the only enemy charging route.
Mm, that's a fair point. If they're coming east of the lake, we know where they're going to be. If they're coming west of the lake, we've got additional turns of fire thanks to the wetlands.
 
My main counterpoint is "what are we doing with the 108th right now". Like I said I've been sick so maybe I missed the grand strategy but right now they're just kind of standing in the middle of the field, safe but not within striking distance.

Mm, that's a fair point. If they're coming east of the lake, we know where they're going to be. If they're coming west of the lake, we've got additional turns of fire thanks to the wetlands.

Couldn't they, y'know, Rest?
 
Classic hammer and anvil tactics aren't effective if you need to spend a full turn in the wetlands fully in range for all artillery, with the enemy having cavalry of their own to block the charge
Fair enough. I need to review the rules since I am new to this quest, I don't fully understand how far our line of sight currently extends? Can we really see all the way to the hills in the south? Despite this rainy weather? What about the forest to the south east?


I'm not willing to spend a turn chasing ghosts in the south with the 108th. But I'm willing to ready a charge with them blocking the only enemy charging route.

Given that the 108th is already southeast of our main force, I would be fine with keeping them there and resting (or readying a charge). That way, if the enemy are trying to flank from the south, the 108th should see them before they get dangerously close to our main army.
 
I mean yeah, they could, but that's basically forgoing an action in favor of healing, and the numbers of non-routed forces are such that I'd rather have everyone doing something who's in a position to.

Why? Like, in this case, if the enemy is actually planning a bold attack south, getting some more Cohesion is a good thing because it's not going to actually pop off until next round even if they charge this round.

This idea that every unit needs to be doing something (TM) is kinda... weird?

In this case, resting up prepares it in case it does need to throw itself between our artillery and the enemy cavalry by giving it more cohesion to use.
 
Our watchful artillery cannot keep an eye on the forest because there is another artillery blocking LOS in front of it
 
I mean yeah, they could, but that's basically forgoing an action in favor of healing, and the numbers of non-routed forces are such that I'd rather have everyone doing something who's in a position to.
I also think Resting is a better idea. We get about a turn of warning before the enemy crosses the hill, so keeping them in the same position basically blocks the charge.
Fair enough. I need to review the rules since I am new to this quest, I don't fully understand how far our line of sight currently extends? Can we really see all the way to the hills in the south? Despite this rainy weather? What about the forest to the south east?
Welcome to the quest! There is a mechanics section under informational, but to give the main gist regarding spotting: Lines of sight extend to a unlimited amount of tiles in any direction, but are blocked by certain terrain (woods, forest, hills, etc.) and other units. A unit is spotted if their total concealment (on this map: Base + 2 weather + terrain) is lower than the spotting of any unit with a line of sight. Since the 84th is watchful [+2], elvish [+2] and on a hill [+1] with no obstruction [7], we are going to spot any southern flanking attempt.
This is a scenario we wargamed out at the start of the battle, and I maintain the flanking here is unviable. It's also especially unlikely for an overly cautious commander to attempt.
 
...how?



Oh wait, are you talking about the forests all the way on the east side? Even further from being able to be a threat? I was assuming that there was the sane idea of hiding behind the hills in the far south.

Wait, we are talking about the southern forest? but thats a complete non-threat, with 3 cavalry regiments ready to intercept and 3 artillery ready to wreck them at close range
 
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left of the blue line is where we have 8 spotting and can see anything except halflings in concealing terrain, right of the blue line the max is 5 spotting and we cant see anything

Putting the 31st where it is was certainly a mistake and we want to make sure we keep this in mind, though i think it was just cause we forgot that units block LOS even from hills
 
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[] Plan Draft Softening The Front
-[] Visualization
-[] 251th Hobs Move SW, W
-[] 10th Hum Art: Fire 102nd Dwa
-[] 200th Hob: Fire Nymp Rng
-[] 72nd Hum Ready Fire [E], 100m
-[] 148th Hum: Brace
-[] 5th H Hob Art.: Fire Nymp Rng
-[] 45th Elv: Resupply 42nd Elves
-[] 42nd Elves: Resupply 5th H Hob. Art
-[] 16th Half (go last): Move SE
-[] 19th Half. Pfd.: Fire 20th Dwa, THEN Move W
-[] 28th Half. Pfd.: Move E, SE
-[] 55th Elv. Hsr: [Rest]
-[] 108th Elv. Hsr: Rest
-[] 13th Hob Lanc: [Rest]
-[] 84th Elv. Art.: Ready Fire [NE,E] Medium Range
-[] 31st Elv. Art.: Fire 14th Hum
-[] HQ: Resupply 31st Elv. Art

This plan reforms our line in the south so that we have a longer line of infantry, and can consequently use more fire against the enemy. The horse artillery is diverted for fire support against the range, who are the main threat. The 20th Dwa should be routed by the 19th Half. Pathfinders, who have a 77% chance of dealing 2 or more cohesion damage, enough for routing. The 108th braces, given the high risk of a charge by the 93rd and the 108th gets some well earned rest.
As a result, our artillery is used to soften up the entire front, given the inability to focus fire on the 108th Dwarves. With the enemy still needing to cross a considerable distance before entering the melee, I don't see that as a major problem.
 
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Welcome to the quest! There is a mechanics section under informational, but to give the main gist regarding spotting
Thank you, this was helpful. That does make the south less of a threat, while they could be hiding behind the hills, we should spot them as soon as they come past those hills, far before they hit our lines.

I do suspect some of his troops are moving through the Foret de Noyes to the east, from which the could try to charge the 251st Hob or 25th Halfling. But that is not a huge threat, since any troops charging from that forest also expose themself to fire from the hills we hold.
 
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[] Plan Draft Softening The Front
-[] Visualization
-[] 251th Hobs Move SE, W
-[] 10th Hum Art: Fire 102nd Dwa
-[] 200th Hob: Fire Nymp Rng
-[] 72nd Hum Ready Fire [E], 100m
-[] 148th Hum: Brace
-[] 5th H Hob Art.: Fire Nymp Rng
-[] 45th Elv: Resupply 42nd Elves
-[] 42nd Elves: Resupply 5th H Hob. Art
-[] 16th Half (go last): Move SE
-[] 19th Half. Pfd.: Fire 20th Dwa, THEN Move E
-[] 28th Half. Pfd.: Move E, SE
-[] 55th Elv. Hsr: [-]
-[] 108th Elv. Hsr: Rest
-[] 13th Hob Lanc: [-]
-[] 84th Elv. Art.: Ready Fire [NE,E] Medium Range
-[] 31st Elv. Art.: Fire 14th Hum
-[] HQ: Resupply 31st Elv. Art

This plan reforms our line in the south so that we have a longer line of infantry, and can consequently use more fire against the enemy. The horse artillery is diverted for fire support against the range, who are the main threat. The 20th Dwa should be routed by the 19th Half. Pathfinders, who have a 77% chance of dealing 2 or more cohesion damage, enough for routing. The 108th braces, given the high risk of a charge by the 93rd and the 108th gets some well earned rest.

My real question is, are we going to use Fire against our enemies, or are we going to keep on worrying about them charging us?
 
My real question is, are we going to use Fire against our enemies, or are we going to keep on worrying about them charging us?
I'm bracing the single unit that is both in charging range, and whom the enemy is likely to attempt to charge against (villages have lower negatives to melee than to ranged shots, and close ranged fire doesn't offer an advantage). I think it's unreasonable to accuse me of not firing enough when literally every other unit in position has orders to fire.
I do suspect some of his troops are moving through the Foret de Noyes to the east, from which the could try to charge the 251st Hob or 25th Halfling. But that is not a huge threat, since any troops charging from that forest also expose themself to fire from the hills we hold.
It's theoretically possible, but I would recommend looking at the movement costs involved. Crossing forests take 3 base for infantry, +1 from the mud. Crossing a single tile here takes 2 turns, so Wachenheim commits units that can only enter combat after 4 turns of movement, while having no meaningful way to retreat thanks to terrible terrain.
 
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the 72nd has pretty much no way of firing this turn under these orders, because only the 92nd could reach 100m e of them by walking directly in front of them for some reason
 
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the 72nd has pretty much no way of firing this turn, because only the 92nd could reach 100m e of them
Sure, I just want to save their ambush attack for the unit behind the 20th, rather than against the weakened dwarves. I don't think there is anything better to do for them, so a unlikely fire order in case the 93rd attempts a sprint towards the forest.
 
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