Army of Liberty: a Fantasy Revolutionary Warfare Quest

Is it? I'm seeing price controls, destruction of the church (cult of reason), wealth and land redistribution platform (which is mostly land at this point in time), universal suffrage, hints at a willingness to enforce a Terror expy, conflict between branches pushing for centralisation / decentralisation and with a support base in the rural and urban poor. If there's any faction that makes me think 'Ah. The Paris mob!' then it's them.

We don't actually have the fully picture there, especially regarding major members, but the fact that you say "Ah, the Paris mob!" while also literally mentioning a major faction inspired by rural "social revolution" shows the incomplete nature of the attempted parallels. I'm not saying that they are not meant to have connections, because obviously they are, but I think that your text shows too much assumption about knowing what's going to happen when not only are things different[1]

[1] No faction of the French Revolution was anything but slightly-less-sexist or slightly-more-sexist than any other, nor were there gender issues, nor was there quite as much talk of rural democracy, nor was the church as reactionary as it seems to be in this universe. Note, in both cases it was very reactionary and the fact that people were against the Church wasn't just some random haterade chugging, but because the Church kinda sucked. Like, the differences in the situation are many, even if you're meant to see them as situations that share plenty.

***

For one, we now have evidence, and evidence somewhat earlier on than during the French revolution, of the King plotting with foreign armies... and honestly greater and more damning evidence of just how hostile he is. So, like, I'm pretty sure things are going to go off the rails.

*
As to my personal proscription, I think that Raka Durand should try to multi-track drift triangulating between the Consulars (who are not the Thermidorians or I WOULD be going, "Fuck them"), Liberationists (whose foreign policy I'm leery of, but whose social policy is neat) and the Levelers (who actually funnily share some foreign policy conclusions, if not methodology, with the Consulars and others less high on war.)
 
Other thoughts.

There are also references to the English Civil War in this quest as well. The most radical faction is called the Levellers. There is an absolute monarch who is rejecting all attempts at compromise with the national parliament which will radicalize many supporters and moderates against him. The monarch is stirring up rebellion and plotting a foreign invasion from a comfortable captivity through letters and the monarch's name starts with a C much like Charles I.

Durand is rising up to prominence in this revolution earlier than Napoleon did during the French Revolution. Napoleon only started being noticed during the siege of Toulon after the French Republic was declared and became famous after 13 Vendémiaire. Durand is gaining fame during the constitutional monarchy stage of the Revolution. This represents great opportunities for us to shape the Revolution in its early stages and also great peril if we mess up.

Don't forget that there are other rising military stars as well such as General Guizot, our former superior, and General De Montelivet, our former subordinate, who seems in charge of III. Army based on the La Durance map.
 
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As to my personal proscription, I think that Raka Durand should try to multi-track drift triangulating between the Consulars (who are not the Thermidorians or I WOULD be going, "Fuck them"), Liberationists (whose foreign policy I'm leery of, but whose social policy is neat) and the Levelers (who actually funnily share some foreign policy conclusions, if not methodology, with the Consulars and others less high on war.)
It's not a bad idea to try to play nice with everybody but the constutionalists (who will suffer a tremendous political loss very soon), though I think that should probably take more the form of being a civic minded, but apolitical officer. Right now the parliamentary left has a common enemy (constitutionalists), but after that falls away they will likely be at each others throats. Trying to cultivate good relations with everybody is probably doomed to fail, but we can at least consistently abstain from taking one side and try to be generally well liked. Until there is a clear winner, it's safest to be among the neutral supporters any side could win over.
 
The question of whether we'll be as famous as Guizot after this battle is kinda uncertain. On the one hand we're going to be delivering a political bombshell, but the battle he took part in was three times bigger than this one, and while he mostly won by having greater numbers and drowning his enemy in blood (and also being cautious, which is good), he's still definitely going to be more prominent than us.

We probably should try to cultivate at least friendly-ish relations with General De Montelivet, and another of our former officers is now on Guizot's staff...
 
A liberationist and Leveler coalition is def the best option. I'm partial to the right levelers but the left ones are solid too. Really hoping we can get some Jacobin action going
 
The question of whether we'll be as famous as Guizot after this battle is kinda uncertain. On the one hand we're going to be delivering a political bombshell, but the battle he took part in was three times bigger than this one, and while he mostly won by having greater numbers and drowning his enemy in blood (and also being cautious, which is good), he's still definitely going to be more prominent than us.
I think it's worth considering that Angilmont-Saintonge was the concluding battle of the campaign, against a repeatedly beaten and exhausted enemy low on supplies.

Durand, on the other hand, just used a scratch-raised force to thwart a royalist army heavily Professional in composition. Said Volunteer Army took the Convention complete by surprise and was threatening to deliver a serious blow to the Revolution. And then, on top of that, we captured proof of King Clotaire's treason. Durand is going to be utterly famous, the Revolutionary Hero of the Hour. much as Guizot.

Prominence and fame are not quite the same things. If you ask: "are we going to be as influential as Guizot", well definitely not. He has seniority, far more connections, and the proven track record. Going to need more accomplishments under our belt to put ourselves on par with him.
 
Guizot has more street cred to put it mildly. But there's a good chance at more being at play here. Aside from Mauvais being in essence a mini Valmy and the impact of its aftermath, be it the reveal of the king's treason or semi-covering for and semi-blackmailing the king (I know which way the wind is blowing, but it's a thought), being a propaganda dream. It's worth looking at Guizot.

I haven't followed early discussion in the thread, so forgive for assuming things in error or if this has been clarified before, but the fact that he led the army in the opening stages of the revolution means he's an old guard general who declared for the revolution. He's got his patrons and his enemies and in many ways will never quite be the symbol someone like Durand or de Montelivet would be, too much ties to the old establishment. His status as one of the old guard could very well become a liability, especially since other chunks of the assembly will be looking for their own influence in the army.

Granted we don't know a lot about him. But the emphasis on his use of the Hobgoblin battering ram rather than any sort of finesse screams traditionalist to me. And his star could rapidly dim in an environment where meritocratic promotions are steadily becoming more common.

Edit:
Anyway. I'll make it no secret that my preferred faction to align with are the Consulars. While the Liberationists have some good ideas, their foreign policy and mentioned stance as 'ideologically uncompromising' is bound to cause issues.
 
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really hoping we can get a warlike foreign policy. Both because it'd be better for our career as a general and in order to liberate the oppressed masses of the other nations
 
Mauvais Plain: Round 7
[X]Plan: Finishing
-[X] 200th Hob: Shoot Halfling Volunteers
-[X] 72nd Hum: Shoot Schw Dwa Legion
-[X] 148th Hum: Shoot Schw Dwa Legion
-[X] 42nd Elv: Shoot Schw Dwa Legion
-[X] 45th Elv: Shoot Schw Dwa Legion
-[X] 16th Half: Rapid Capture Heid Dwa Legion
-[X] 19th Half Pfd: Capture 1st Elven Volunteers
-[X] 28th Half Pfd: Shoot Halfling Volunteers
-[X] 55th Elv Hsr: Charge and Capture Schw Dwa Legion
-[X] 108th Elv Hsr: Rest
-[X] 13th Hob Lan: Charge Hallfings and capture them
-[X] 84th Elv Art: Shoot Schw Dwa Legion
-[X] 5th Hob H. Art: Shoot Schw Dwa Legion
-[X] HQ: No Action

The staggered lines of the Fifth Army unleash a massive volley focused entirely on the Schwarzberg Legion making its way northwards towards escape. It is a tremendous storm of noise and light, which soon covers the field in a thick sea of smoke. It seems astounding that anything could survive under such fire.

But when the smoke clears, there's no sign of disorder or disintegration among the dwarves. Casualties look to be low. Perhaps you expected too much from a musket volley executed by inexperienced troops, but it is still disappointing after all the dramatics.

Your dismay is short-lived. The 55th emerges into view as a rolling mass of racing horses and bloodied blades. They fall upon the dwarves like the fury of Hobb itself. Or Ael, you suppose, given the makeup of the unit.

For a moment, the Legion seems to withstand even this assault - but then at last, their resolve breaks. It is as if something simply snaps - and the entire regiment breaks like a crashing wave, each rank rushing blindly in a different direction. Their panic is palpable. You've seen it often enough in the battlefield; and certainly the situation would have unnerved even the most disciplined of elites.

The 13th finishes off the halflings in the east. All of the remaining royalist regiments shudder to a halt. Their standards come down. The last of them stop running and allow themselves to be corralled by your pursuing troops. The field falls quiet fo the first time in over an hour. The battle is over. You have your victory.

***​

28th Half Pfd Fires on 1st Half Vol!
>Hits: 96, 32-20=12; 8 Casualties

200th Hob Fires on 1st Half Vol!
>Hits: 63-10-50=3; 2 Casualties

84th Elv Art Fires on Schw Dwa Leg!
>Hits: 10-50=0
5th Hob H Art Fires on Schw Dwa Leg!
>Hits: 14-20+30=24; 20 Casualties

72nd Hum Fires on Schw Dwa Leg!
>Hits: 50-50=0
148th Hum Fires on Schw Dwa Leg!
>Hits: 84-10-50=24; 15 Casualties
42nd Elv Fires on Schw Dwa Leg!
>Hits: 43-50=0
45th Elv Fires on Schw Dwa Leg!
>Hits: 44-10-50=0

55th Elv Hsr Charges SE, SW at Schw Dwa Leg
13th Hob Lan Charges E at 1st Half Vol
1st Elv Vol Moves NW, NW
19th Half Pfd Moves NW, NW
Heid Dwa Leg Moves NW, NW
Schw Dwa Leg Moves NW, NW
1st Half Vol Moves NE
, NE, NE
16th Half Free Moves NW, Moves NW, NW,


13th Hob Lan Charges 1st Half Vol! (Charge Advantage + Cavalry Shock)
>Hits: 1, 2, 81; 66 Casualties => Critical! => [2], Ruined Munitions (Unit loses 1 Munitions.)
1st Half Vol Routed!
13th Hob Lan Moves SE

55th Elv Hsr Charges Schw Dwa Leg! (Charge Advantage + Cavalry Shock)
>Hits: 28, 51-10=41; 16 Casualties => Critical! => [10], Panic (Unit's Cohesion immediately drops to 0 and it is Routed.)
Schw Dwa Leg Routed!

Schw Dwa Leg surrenders
1st Half Vol surrenders
Heid Dwa Leg surrenders
1st Elv Vol surrenders

108th Elv Hsr Rests

148th Hum regains +1 Cohesion.
28th Half Pfd gained +1 XP.
200th Hob gained +1 XP.
84th Elv Art gained +1 XP.
5th Hob H Art gained +1 XP.
72nd Hum gained +1 XP.
148th Hum gained +1 XP.
42nd Elv gained +1 XP.
45th Elv gained +1 XP.
13th Hob Lan gained +1 XP.
55th Elv Hsr gained +1 XP.

1st Half Vol lost -6 Cohesion from Casualties and -1 Cohesion from Cavalry Shock. ROUTED!
Schw Dwa Leg lost -4 Cohesion from Casualties, -1 Cohesion from Cavalry Shock and all remaining Cohesion from Panic. ROUTED!
19th Half Pfd gained +1 Cohesion from adjacent enemy Routing.
55th Elv Hsr gained +1 Cohesion from Routing enemy.
13th Hob Lan gained +1 Cohesion from Routing enemy.
16th Half gained +1 Cohesion from adjacent enemy Routing.
148th Hum gained +1 Cohesion from Inspiring.
***

VICTORY!

Battle of the Mauvais Plain, Spring of Year Two
Our Casualties: 1022 men
Enemy Casualties: 1745 men

BATTLE OF MAUVAIS PLAIN, ROUND 7
+Primary Objective:
Defeat the Volunteer Army. COMPLETED!
+Secondary Objective:
Raid enemy HQ. COMPLETED!




***​

Our Units

Unit
XP
Str.Coh.
Att.
Mun.
Spl.
Con.
Spt.
Mov.
EquipmentTraitsCO
200th Hob.5/5, Trained867/10002/11-10*9/103/5333Cabot Musket
Bayonets
HobgoblinAlho Kléber
Offensive Genius
72nd Hum.4/3, Trained992/100019/18+09/105/5333Cabot Musket
Bayonets
HumanGereon Oberlin
Teacher
148th Hum.7/3, Trained820/10005/18-10*9/105/5333Cabot Musket
Bayonets
HumanLiberté Chastain
Inspiring
42nd Elv.6/10, Trained968/10009/11+09/105/5353Cabot Musket
Bayonets
ElvenM. de Montmorency
Unsteady
45th Elv.4/10, Trained815/10002/11-10*9/104/5353Cabot Musket
Bayonets
ElvenJean de Sangeaux
Maverick
16th Half.3/5, Trained1000/100012/11+09/105/5533Cabot Musket
Bayonets
HalflingPadrig Gagne
Rapid
19th Half. Pfd.3/5, Trained927/10004/11+010/105/5533Canard Rifle
Bayonets
HalflingSophie Tasse
Rapid
28th Half. Pfd.6/5, Trained984/100010/11+05/105/5533Canard Rifle
Bayonets
HalflingGeorges Villiers
Unsteady
55th Elv. Hsr.3/10, Trained369/5002/11-10*5/5359SabresElvenThibault-Clovis de Solle
Lucky
108th Elv. Hsr.4/40, Professional"305/5002/15+30"*5/5359SabresElvenP.G. de Guerchy
Brilliant
13th Hob. Lan.6/5, Trained481/50013/11+05/5237LancesHobgoblinKaro Bonnaire
Optimist
84th Elv. Art.5/10, Trained50/5012/11+05/105/5371Field ArtilleryElvenJules de Maistre
Watchful
31st Elv. Art.0/507/105/5Field ArtilleryElvenMarie de Lamartine
Incompetent
5th Hob. H. Art.10/40, Experienced50/5015/14+306/83/3335Horse ArtilleryHobgoblinArka Faucher
Careless
HQ107431
*Affected by Casualties
"Affected by Brilliant

Bayonets, Sabres: Wounding +0
Lances: Wounding +1, Concealment -1, Movement -2, additional Charge Advantage,

Cabot Musket: Wounding +0, Range 100m/200m/400m
Field Artillery: Wounding 3, Range 200m/700m/1400m
Canard Rifle: Wounding +0, Range 200m/300m/500m
Horse Artillery: Wounding +2, Movement +4, Range 200m/600m/1200m


***​

Enemy Units

Unit
XP
Str.Coh.
Att.
Mun.
Spl.
Con.
Spt.
Mov.
EquipmentTraitsCO
1st Roy. Elv. Lan.Professional356/5000/11+10*?257LancesElven
Cavalry
Butcher
2nd Roy. Elv. Lan.Professional314/5000/11+10*?257LancesElven
Cavalry
Unsteady
HM's 1st Elv. Hsr.Professional350/5000/11+10*?359SabresElven
Cavalry
Demoralizing
HM's 2nd Elv. Hsr.Professional298/5000/11+0*?349SabresElven
Cavalry
Distracted
Schw. Dwa. Leg.Professional864/10000/15+10*10/104/5533Erlkönig Musket
Bayonets
DwarvenSneaky
Heid. Dwa. Leg.Professional734/10000/15+0*10/105/5333Erlkönig Musket
Bayonets
DwarvenTeacher
1st Elv. Vol.Trained833/10000/9-108/105/5333Cabot Musket
Bayonets
Elven
Standard Lost
Unsteady
2nd Elv. Vol.Trained882/10000/9-10*10/105/5233Cabot Musket
Bayonets
ElvenLoud
1st Half. Vol.Trained863/10000/9+07/105/55?3?3Cabot Musket
Bayonets
HalflingMaverick
1st Hob. Vol.Trained861/10000/9-10*??323Cabot Musket
Bayonets
HobgoblinDistracted
10th Roy. Elv. Art.0/507/105/5Field ArtilleryElvenButcher
25th Roy. Elv. Art.0/507/105/5Field ArtilleryElvenLucky
*Affected by Casualties
Bayonets, Sabres: Wounding +0
Lances: Wounding +1, Concealment -1, Movement -2, additional Charge Advantage,

Cabot Musket: Wounding +0, Range 100m/200m/400m
Erlkönig Musket: Wounding +0, Range 100m/200m/400m
Field Artillery: Wounding 3, Range 200m/700m/1400m

That last 55th charge against the Schwarzbergers was crazy. The dwarves march through fire from almost your whole army and come out almost unscathed, only for the 55th to come in. They roll decently on the Hits, but the Wounding comes out exceptionally low (I had to double-check I had my settings right) - so that the Schw still has 1 Cohesion remaining, even after Cavalry Shock. But lo and behold! It's a Crit. I have a premonition it is going to be a straight 10, the worst possible result... and it is! The dwarves break after all and the field is yours.

Like, you'd have almost 100% certainly grabbed them next Round before they could get away, but it was still dramatic as hell when rolling it.
 
Luckily the Levelers foreign policy is actually better than that.
My fear for the Levelers is that there's a decent chance they'll turn the social conservative bulwark that makes up a large part of the peasantry against us. And we know that the Halfling communes are very much idealised in comparison as to how they actually work. Their conflicting views on economic reforms, especially price controls, and clear urban/rural divide also doesn't fill me with confidence.

There's also the fear that the harsh anti-church stance incites foreign backlash even among nations that would otherwise be sympathetic to us.

Edit: Oh update.
 
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1st Hob. Vol.
1st and 2nd Elven Lancers
1st and Second Elven Hussars


Wait, are these the ONLY units to actually get away? Like, wow.
This is what happens when you fixate on your cavalry and don't bother screening your retreating infantry. I don't expect anyone we fight in the future to ever make such a blunder, but it seems in character for de Guerrand, a man who's basically competent in a position of advantage but a total pompous sociopath who views his troops as disposable when his own neck is at risk.

Anyway good work team, we've managed a real strategic coup here on top of accomplishing our objectives. Should more than make up for deleting a few monks and having to sack an artillery officer.
 
1st Hob. Vol.
1st and 2nd Elven Lancers
1st and Second Elven Hussars


Wait, are these the ONLY units to actually get away? Like, wow.
can any napoleonic war buffs tell me how viable a corps with a 4 : 1 calvary to infantry ratio is?

going by the actualy mechanics having half as many dudes as a regular unit should mean that they start taking penalties and breaking earlier, but they can definitely outrun us if they want to, and they can probably get off a charge to pick off a unit or two if they wanted.
 
can any napoleonic war buffs tell me how viable a corps with a 4 : 1 calvary to infantry ratio is?

going by the actualy mechanics having half as many dudes as a regular unit should mean that they start taking penalties and breaking earlier, but they can definitely outrun us if they want to, and they can probably get off a charge to pick off a unit or two if they wanted.

He's also had his HQ raided, so while it was just a quick raid and not a total stealing of all those supplies, there's basically no way he's not low on supplies, and morale has to be nightmarishly bad at this point. They walked in with a bit over eight-thousand troops, and are apparently fleeing out with a bit under 2200.
 
1st Hob. Vol.
1st and 2nd Elven Lancers
1st and Second Elven Hussars


Wait, are these the ONLY units to actually get away? Like, wow.
Yeah. Royalists lost what is in essence one and a half division worth of men. Five infantry regiments, two artillery regiments / batteries and atleast one cavalry regiment worth of men just wiped from the field.

I'd also be actually surpised if those Hob volunteers end up rendezvousing with the rest of the Volunteer Army after all that.
 
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on another note 5 of our regiments are increasing in veterancy assuming they don't lose xp from losses, including the Hob Lancers, who are my personal favorite. the 148th human looks like they're maybe 1 xp away from increasing in veterancy twice.
 
on another note 5 of our regiments are increasing in veterancy assuming they don't lose xp from losses, including the Hob Lancers, who are my personal favorite. the 148th human looks like they're maybe 1 xp away from increasing in veterancy twice.

I'm pretty sure the 148th are going to do so, remember everyone gets +2 XP currently just from making it through a battle.

We also definitely need to refill the 108th with Professional troops if we can, because their officer will repay such an investment five-fold.
 
Enemy casualties before captures are something like:
963/6000 Infantry (402/2000 Norn Troops)
682/2000 Cavalry
100/100 Artillery

With an additional 4,176 Infantry captured.

With their only non-captured Infantry Regiment being the Hobs at 861 troops left.

Their cavalry might be recovering some, but even accounting for any wounded who recovered and were retrieved, that's something like a third of their cavalry force gone.
 
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Enemy casualties before captures are something like:
963/6000 Infantry (402/2000 Norn Troops)
682/2000 Cavalry
100/100 Artillery

With their only non-captured Infantry Regiment being the Hobs at 861 troops left.

Their cavalry might be recovering some, but even accounting for any wounded who recovered and were retrieved, that's something like a third of their cavalry force gone.

Also they lost the field, so I'm pretty sure that any Elves that come back to life will not be taking part in any battles in the next few weeks. While, obviously, our elves are not nearly as beat up as they seem.
 
can any napoleonic war buffs tell me how viable a corps with a 4 : 1 calvary to infantry ratio is?

going by the actualy mechanics having half as many dudes as a regular unit should mean that they start taking penalties and breaking earlier, but they can definitely outrun us if they want to, and they can probably get off a charge to pick off a unit or two if they wanted.
I mean. They don't have a corps. They have a single division at most.

It would also run into the basic issue of the square formation. Sure. It can raid and act as a fast strike force, but lacks staying power. Holding terrain would be a nightmare, as would logistics.

A cavalry corps can be a thing, see Napoleon's reserve cavalry under Murat or his various cavalry corps during the invasion of Russia. But as your sole field unit?
 
1st Roy. Elv. Lan.Professional356/5000/11+10*?257LancesElven
Cavalry
Butcher
2nd Roy. Elv. Lan.Professional314/5000/11+10*?257LancesElven
Cavalry
Unsteady
HM's 1st Elv. Hsr.Professional350/5000/11+10*?359SabresElven
Cavalry
Demoralizing
HM's 2nd Elv. Hsr.Professional298/5000/11+0*?349SabresElven
Cavalry
Distracted
Random thought. Anyone else find it hilarious how all of the Royalist Cavalry units, with Professional-grade Elven troops, turned out to have just garbage commanders? The best one is the Butcher who increases casualties for their enemy and their own forces in melee.

Come to think of it, basically all of the actual Arnese Royalist Commanders seem to have been terrible except for the 25th Artillery.
 
Yeah, the royalists are done for this campaign unless they have pretty signficant reserves to tack the fleeing cavalry onto. I've been assuming they do, but that's based entirely on preparing for worst-case scenarios.
 
Yeah, the royalists are done for this campaign unless they have pretty signficant reserves to tack the fleeing cavalry onto. I've been assuming they do, but that's based entirely on preparing for worst-case scenarios.
Well, they might not have that many reserves, at least not good cavalry reserves. The Royal Army was quite small before the revolution, and there can't be that many Professional-grade Cavalryelves among them.

I'd expect if there's another battle for them to be consolidated into two cavalry units plus the remainder being a reserve to replenish casualties (since cavalry seem to take pretty heavy losses with how heavily they're leaned upon). But I only expect there to be another battle if they just get folded into a Norn army as auxiliaries.
 
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Yeah, the royalists are done for this campaign unless they have pretty signficant reserves to tack the fleeing cavalry onto. I've been assuming they do, but that's based entirely on preparing for worst-case scenarios.
there were rumors of nornish artillery too, so I'd expect about 2 professional artillery regiments on the way at least.
 
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