[X] It might be a good idea to SAFELY test whether crossing the streams of two weaponized energy fields is okay or miniature nuclear explosion levels of bad. As opposed to, you know, letting your fellow, expensive-to-replace Ringleaders maybe explode. Possibly long with your workshop.
 
[X] It might be a good idea to SAFELY test whether crossing the streams of two weaponized energy fields is okay or miniature nuclear explosion levels of bad. As opposed to, you know, letting your fellow, expensive-to-replace Ringleaders maybe explode. Possibly long with your workshop.

Edit: I also like this

[X] Actually, can you wait a few moments for me to set up some scanners first? Crossing the particle streams of two energy blades is likely to destabilize the containment systems, possibly causing highly destructive particle scattering and/or uncontrolled fusion explosions. I've never tested this and there's a lot of data I can gather here!
 
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[X] Actually, can you wait a few moments for me to set up some scanners first? Crossing the particle streams of two energy blades is likely to destabilize the containment systems, possibly causing highly destructive particle scattering and/or uncontrolled fusion explosions. I've never tested this and there's a lot of data I can gather here!

Plan here is to either scare them off doing this, or failing that, gain enough data from their corpses the fight to understand what went wrong. Architect isn't the best at persuasion, and it's always good to have a backup plan. #MadEngineerThings
 
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[X] It might be a good idea to SAFELY test whether crossing the streams of two weaponized energy fields is okay or miniature nuclear explosion levels of bad. As opposed to, you know, letting your fellow, expensive-to-replace Ringleaders maybe explode. Possibly long with your workshop.
 
[X] It might be a good idea to SAFELY test whether crossing the streams of two weaponized energy fields is okay or miniature nuclear explosion levels of bad. As opposed to, you know, letting your fellow, expensive-to-replace Ringleaders maybe explode. Possibly long with your workshop.
 
Vote closed
Scheduled vote count started by Solark on Feb 23, 2025 at 10:02 AM, finished with 14 posts and 10 votes.

  • [X] It might be a good idea to SAFELY test whether crossing the streams of two weaponized energy fields is okay or miniature nuclear explosion levels of bad. As opposed to, you know, letting your fellow, expensive-to-replace Ringleaders maybe explode. Possibly long with your workshop.
    [x] so uhhh, do you know what happens when two self sustaining magnetically contained fusion reactions hit each other? because I may have not thought to test that, and one of the things that could happen is is they stop being self contained. give me like, an hour? and i'll let you know if you two can spar without exploding the building. wait, no, two hours. we're going to want to do this test a ways away from anything important, like my lab.
    [X] Actually, can you wait a few moments for me to set up some scanners first? Crossing the particle streams of two energy blades is likely to destabilize the containment systems, possibly causing highly destructive particle scattering and/or uncontrolled fusion explosions. I've never tested this and there's a lot of data I can gather here!
    [X] Actually can you wait a few moments for me to set up some scanners?
    [X] Actually, nevermind, go ahead!
 
Chapter 33
[X] It might be a good idea to SAFELY test whether crossing the streams of two weaponized energy fields is okay or miniature nuclear explosion levels of bad. As opposed to, you know, letting your fellow, expensive-to-replace Ringleaders maybe explode. Possibly long with your workshop.

Identify potential threat (collision of disintegration arrays): True

Thankfully, your mind offers an explanation to your timely intervention. The tech of those blades may be beyond you, but you know enough to identify potential danger of its misuse. History knows of nuclear explosions created by bumping relatively harmless things together, there's no way you're going to let them try it with shaped arrays of mysterious antimatter particles! You hold Alchemist's gaze.

"Piss you off? Do you realize what those blade actually are? Strike them on each other fast enough, and your new self will be explaining to Agent how we lost three Ringleaders to your whim and why we no longer have the workshop!"

Gager jerks her finger away from the blade trigger like it's red-hot, only to rest in near the gun trigger a moment later. Alchemist, on the other hand, seems to be surprised rather than intimidated by your outburst.

"Heee? Will it work with my blades only?"

You shrug.

"Feel free to find out, but do it somewhere else. How about near a Griffin base? That way you'll help both my science and our war effort."

She considers your words for a couple of seconds, then her blades dissipate with a hiss.

"Nah, I'm good."

She holsters her weapons and stretches her spine, tilting her head back, with her arms above her head. The tension is gone without a trace, so fast that Gager ends up putting her weapon away in a hurry, embarrassed about her tardy reaction. Phew, it worked somehow! Most likely because your argument was convincing enough. Good job, you! Time to change the subject!

"Now that you have your anti-tank blades, mind telling us where did you face the tank?"

Your guest beams at you.

"Not at all! Come join me, both of you."



Half an hour later, after entertaining you with stories of her adventures, Alchemist takes her leave. Her escapades are truly one of a kind, you wouldn't have believed half of it if it was someone else. For instance, it wasn't like she barely escaped with her life during the tank encounter, but it was actually the tank that barely got away from her with its periscopes melted, sights shattered, antennas cut off, machine guns dismantled, and main gun barrel stuffed with molten debris. Her regrets are having wasted too much time on it and still not having been able to finish it off gracefully. You smile, wondering if next time she'll have a new story for you, in which the blades you made for her play a key part.

Alchemist assignment assessment:
Success criteria (1/1 required):
+ A working solution.
Major success criteria (1/2 required):
+ Prevent collision of disintegrator arrays.
- ???

Alchemist's request: major success.
Remaining days: 7
Breakthrough points: 4




"So, who is your next client?" Gager asks after you see the guest off.

"You, Gager. I've kept you waiting long enough, so ask away!"

"Alright. Paratroopers."

"Come again?"

"I need the ability to rapidly deploy a limited number of my forces to arbitrary battlefield locations, including behind the enemy lines. Like what Kruggies do with their helicopters. Bonus points for stealth, range and scale—I'd be happy to have any combination of two. So, unless you can put together an instant teleportation device, I think air transportation is our only option. Hence paratroopers. What do you think?"

[] Brainstorm!
 
Shoot them with the rail gun in droppods. Stealth bombers. Really those two options are the only ones that I can think of. It's a big resources and timeline drain that is not guaranteed to work. Another option is to not do exactly what she asked: catapult with those little walking sphere bombs from girl's front line 2. They are theoretically cheap, you Yolo them behind enemy lines and they walk back to you (and enemies) give them bunny ears for luls or as colapsable gliding wings.
 
[X] Antigrav pack : a "jet-pack" using anti-gravity drive (similar to our small recon drones) capable of lifting regular SF soldiers frames a few dozen meters into the air and a few kilometers of range. Lot of numbers because it should be cheap and any regular forces can wear it and as stealthy as our antigrav tech is. Can't go very far though (to keep the size reasonable)

[X] Insertion drone : enlarge our useless high-altitude recon drone, remove all the spying stuff until it can carry a dozen regular SF soldier frames (or one large unit), put a coat of radar-absobant paint and use it to insert and extract operatives. Make sure it can go high and far to both avoid early interception and allow deep operations. Moderately stealthy and good range but the number of deployable units would be limited by our number of transport drones.

(I don't know how stealthy the anti-gravity tech is in-universe so I will leave that to Solark)

(Trying to not go too wild and using pre-existing tech to not spend too much time on that, we need to upgrade as many Ringleaders as possible)
 
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[X] Launch Pad - what about something that can launch troops from a long distant away. (Like in borderlands jump pad)

[X] squirrel suits - They used to been popular back then and they are really fast.

[X] Air Pack - goes with the wing suits. Low power pack that pushes air threw. Should be able to help suits go longer distance and since it's low power means it's more quiet.

[X] Spring shoes - Why not have something this can spring the combatants in any direction. Would also make a hard target in combat if the troops can control bounce power.

[X] Jump packs- instead of jet packs why not have something the helps propel you for a long distance. Also helps slow down the fall at the right point. Possibly air or fuel base.
 
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...we just gave Alchemist a portable nuclear bomb. It looks like a pair of energy blades, sure, but it's actually a bomb in disguise. Whelp.
So, unless you can put together an instant teleportation device,
[X] Invent a very slow teleport!
I think air transportation is our only option.
[X] Energy-blade equipped mega-drillers.
-[X] Stretch goal: Retrofit an entire train into a mega-speed drilling machine.
Like what Kruggies do with their helicopters.
[X] Just make your own darn helicopters. There's no time for a proper manufacturing line, but you can build a few from scratch.

A few contrarian ideas. :p
 
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So distance and stealth is great.

I think my squirrel suits idea is great. Depends on if we can get a jump pad to push them far up or we need something different. What are your guy's thoughts?
 
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[x] Doll-portable Modular Catapult and Squirrel Suit. That will give you two to four kilometers of stealthy near-ground glide and good enough terminal accuracy if I write a good navigation patch for MP Dolls.
 
Remember the trouble we had with AA before. Whatever we come up with has to deal with that.

[X] compact troop format: dolls aren't really human and can take abuse they couldn't. Whatever delivery mechanism we use, we can fold up limbs and brace bodies so they can withstand higher forces than humans could.
 
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[X] Canon-pods : We have the Jupiter canons, the greatest engine of destruction ever designed by a digi-mind (aka yours). And yet, they never fired a shot in anger... What kind of gun-mommy would do that to their baby, their shooty-baby ?
Now is the occasion to fix that. Take the massive shell, remove that dumb explosive, and make room for one or two SF frames, add a shock dampner (to avoid the soldiers self-disassembling during ignition) and a parachute (to avoid the soldiers self-disassembling during landing) et voilà !!
The perfect deep insertion method ever designed by a digi-mind (aka yours).

(I already gave my more serious propositions but this one would just not leave my mind :lol:
It's recommended to read it in Architect voice for full immersion )
 
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[x] Re-purpose the high-flying UAV design we made for Scarecrow into a cargo-drone that can deploy some smaller units like Dinergates. As a bonus, it could pull double-duty by ferrying supplies around as well, or even triple-duty as a small aerial bomber.

The high-flying drone design had enhanced/more powerful engines to allow it to reach higher altitudes, IIRC, which might allow it to carry more weight instead. The units the drone would be able to carry wouldn't be the strongest or most numerous, but might suffice for distraction and disruption. Plus, as noted, it could easily be made multi-purpose.

[x] Use the hover-technology used in the Scout to create one or more hover-vehicle design(s) that can easily and quickly traverse most forms of terrain.

The Scout-unit seems to be using some sort of hover/anti-grav technology. Using it to create something like a jeep or (small) truck wouldn't allow for easy insertion of forces behind enemy lines like some of the other ideas, but it would allow for the rapid relocation of forces along or behind friendly lines in large amounts, while probably also being cheaper to build and use than more airborne alternatives.
 
[X] Canon-pods : We have the Jupiter canons, the greatest engine of destruction ever designed by a digi-mind (aka yours). And yet, they never fired a shot in anger... What kind of gun-mommy would do that to their baby, their shooty-baby ?

[X] Hollowed-out Jupiter cannon shells, with inertia-dampening stuffing and a parachute attached.
 
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[X] Antigrav pack : a "jet-pack" using anti-gravity drive (similar to our small recon drones) capable of lifting regular SF soldiers frames a few dozen meters into the air and a few kilometers of range. Lot of numbers because it should be cheap and any regular forces can wear it and as stealthy as our antigrav tech is. Can't go very far though (to keep the size reasonable)

[X] Insertion drone : enlarge our useless high-altitude drone until it can carry a dozen regular SF soldier frames (or one large unit) and use it to insert and extract operatives. Make sure it can go high and far to both avoid early interception and allow deep operations. Moderately stealthy and good range but the number of deployable units would be limited by our number of transport drones.

[X] Air Pack - goes with the wing suits. Low power pack that pushes air threw. Should be able to help suits go longer distance and since it's low power means it's more quiet.

[X] Jump packs- instead of jet packs why not have something the helps propel you for a long distance. Also helps slow down the fall at the right point. Possibly air or fuel base.
 
[X] Canon-pods : We have the Jupiter canons, the greatest engine of destruction ever designed by a digi-mind (aka yours). And yet, they never fired a shot in anger... What kind of gun-mommy would do that to their baby, their shooty-baby ?

[X] Hollowed-out Jupiter cannon shells, with inertia-dampening stuffing and a parachute attached.
 
I don't think anyone else has suggested making robots that dig underground to wherever they need to go, or maybe some sort of teleportation array, if that's possible…
 
I don't think anyone else has suggested making robots that dig underground to wherever they need to go, or maybe some sort of teleportation array, if that's possible…

hey funny you say that right when I get around to typing up my idea.

[X] we can make arrays that just erase matter right? What if we managed to make some sort of boring vehicle that used them to quickly dig out tunnels underground? it may not be as fast as going airborne, but if we dig a few tunnels behind their lines we might be able to keep using them for the rest of the conflict. It would also be much less vulnerable to interception. We'd just have to be careful that the tunnels it dug out didn't collapse after it, maybe end in some dolls after it to set up bracing right behind it? If we can get the tunnel network big enough, we might be able to stash forces in them, letting us whistle them up from any nearby entrance. An hey, who knows, we might be able to get something that moves fast enough underground that we don't need tunnels.
 
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[X] Mirage troop carrier : Instead of flying our stuff in, why not make em hard to see. Make one of our carrier vehicle with the ability to blend in with the surroundings. Can't shoot what you can't see.
 
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