Before going to sleep, I remembered something.
You guys remember the trees? Remember how some are quite murderous? Remember how in the OTL (after Chaos traumatised all plant life and the world-roots went to heck) some tree-men and branch-wraiths and nature spirits just decided they'd destroy all things of flesh that enter their forests? Because I do.
So let's fix that!

Please tell me if this doesn't work because planimal hybrids are impossible
@Fission Battery, I looked for info on that with the search function and couldn't find anything, sorry if I missed it.
[ ] Little Green People
-[ ] Base Species: Hominin/Plant Hybrid
-[ ] Animal Empathy
-[ ] Amicable
-[ ] Universal Spellcasters
-[ ] Adaptable
-[ ] Diminutive
-[ ] Name: Sylvan(singular)/Sylvani(plural) (Might change later, please do suggest names!)
-[ ] Location: Lustria, where the green is plentiful and biodiversity is through the roof.
-[ ] Description: Picture a human, but slightly pointy ears, slightly bigger eyes, leaves, shrubbery and/or moss for hair (Desert dwellers have pointy hair like a cactus) and five fingers, but two thumbs, so a thumb on each end of the hand, but much more mobile than you'd expect too. Species varies a lot depending on where they adapt to live, skin is usually green but some in arid areas might become a lighter lime color. This happens because, generally, the darker their environment the more chlorophyll goes to their skin to catch more light, thus darker pigmentation. Some can grow bark, maybe if they live in more arid places or colder ones. They can grow flower petals in their hair if they're consistently happy/content/fulfilled.
Possible
Backstory is that some Old Ones realised that, in time, either their creations, or the natives might end up having some negative effect on the ecosystems of the planet, which would impede their creations functioning at full productivity.
It's not like you can modify everyone to live in a hyper-polluted landscape, right? I mean, they do, but let's say they thought it was too much work to do so.
So they looked at the Axolotls and how well their food forests were going, and decided to create a species that would do that, become caretakers of the forests of the world and of the ecosystem in general.
They have
Animal Empathy and
Amicable because I fear just giving the latter without the former might only make them friendly to plant life. Similarly I fear giving the former without the latter would make them by default hostile to anyone who likes to build their homes out of wood.
Universal Spellcasters and
Adaptable, because the second lets them mesh into the ecosystems they find easily, and the first they can use to build something like the world-roots, and well, be more flexible with meshes well with adaptable I think
Now I hear you saying "(1)Why don't you make them attuned to ghyran?" or "(2)Why don't you give them Gifted Spellcaster instead?"
To the first(1), the answer is flexibility, to see the world through the lens of only one wind can be, to my mind,
extremely limiting. The world is a series of interconnected systems of baffling complexity, to only see one of the threads making up the tapestry of existence is like looking at a painting and only seeing one of the colors that make it up.
It gives a different perspective, yes, and that isn't always a bad thing, but that perspective is not something I think should be given to a people made to take care of the ecosystem, which is made of thousands of systems all connected. From the stars through which migrating birds can navigate in their travels, to the death and decay that nourishes fungi and fire that cleans the forest of old foliage to make way for new growth. All are important, all must be perceived, to limit them only to one is to risk the whole.
Regarding Universal Spellcasting(2), it is mainly to not make them think they are superior to others, and to give them even more versatility by letting everyone access the winds. In the description for Gifted Spellcasters it said that the
majority of the population has awesome magic powers they can innately use.
This is a bad thing, because:
a) It means there's a number of people incapable of magic, the thing that makes the species so special, which might cause them to be ostracised from society at worse. Some would say that's a worthy price, I point at the fact people like that are usually the kind of people who fall to Chaos, thus giving the species a vector for infection, also I am
tired of these kinds of prices and of potential pointless internal divisions in a species because of petty matters like that.
b) The more pragmatic point is that species that have most of their members capable of magic are known for having it get to their heads, we know how that went for the elves.
Universal Spellcasters instead gives everyone equal chances of developing magical power, magic they
have to work for, rather than having it be given to them with the instincts to use it. Which means we don't get them having a biased perspective of the other races for having to work for what a gifted spellcaster race has given for free, after all a member of a race of universal spellcasters can relate to that,
they worked for their power too.
c) The last reason is that the effect of a race of universal spellcasters in the warp can and probably will be significant, this can be very good, like, suddenly get the elven gods minus all the family drama in a best-case scenario, or something. It might be a pipe dream but the possibility is there, and either way I think it could be worth it.
Oh and
Diminutive makes them like 60 centimeters(2 feet) tall at the most. Because it reduces caloric needs and also yes, these are gnomes/wingless fairies more or less.
Wow, this post became big. Any way
now I sleep.