Architects of the Great Plan - Warhammer Fantasy Old One Quest

That's the origin of the orcs we got with fungicide, yep. Tthe Old Ones had to pick up the spores somewhere. In my heart, there's a flotilla of 40k Orks getting ready to krump some gits.

And honestly, we'd kind-of deserve it :p
I see. In 40K, Orks were created by the Old Ones during the War In Heaven as Krorks. They make The Beast look like Raditz to them.

Except the Old Ones forgot to put an Off Switch on those Greenskins and everything went south real fast.
 
Ya know I think it really highlights how skewed the Old Ones are given we consider the moths disappointing, I mean they've already manage to start building up two multi-species factions and may have averted the Fimir as a species going Chaos.
it shows how narrow and apathetic their mindset is because anything less than maximum efficiency and extraordinary capabilities is a failure.

I can definitely see these as the Old Ones who refused to give the Necrontyr immortality or even healthier bodies in general. Because at the end of the day, the Old Ones saw no benefit for doing so
 
I can definitely see these as the Old Ones who refused to give the Necrontyr immortality or even healthier bodies in general. Because at the end of the day, the Old Ones saw no benefit for doing so
Plus the Necrontyr managed to carve out their own space faring civilization despite their space cancer, which the Old Ones can see it as a Motivation of a species wanting to leave a mark in history.

And the Necrons sure did leave their marks very spectacularly and horrifically.
 
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Scheduled vote count started by Fission Battery on Oct 3, 2023 at 10:02 PM, finished with 128 posts and 47 votes.
 
I can definitely see these as the Old Ones who refused to give the Necrontyr immortality or even healthier bodies in general. Because at the end of the day, the Old Ones saw no benefit for doing so
... I kinda wanna see a 40k version of this quest now.

Except the Old Ones forgot to put an Off Switch on those Greenskins and everything went south real fast.
Funnily enough their are some implications that the Krork were halfway decent pre degridation and/or Gork/Mork.
 
Anyway I naturrally intend to push my desert mage frog plan at some point.

We can't let the Old Ones (Technically us) be the only example of frogs after all... it makes frogs look bad... on and doing the plan adds more none Old World factions of course.
 
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As far as we know the Old Ones didn't have an immortality method that would work for the Necrontyr. From what we know the Necrontyr where universally full warp blanks. None of the creatures made by the old ones had none warp derived immortality. Elder die after a few thousand years, Orks cannot function without the warp.
 
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As far as we know the Old Ones didn't have an immortality method that would work for the Necrontyr. From what we know the Necrontyr where universally full warp blanks. None of the creatures made by the old ones had none warp derived immortality. Elder die after a few thousand years, Orks cannot function without the warp.
I think the main point is that they could have fixed their bodies with technology and Orks cannot function without their WAAAGH field.
 
Anyway I naturrally intend to push my desert mage frogs plan at some point.

We can't let the Old Ones (Technically us) be the only example of frogs after all... it makes frogs look bad... on and doing the plan adds more none Old World factions of course.
Feels like way too much like our other races and the Slann. Like no offense it feels more like a meme than anything since they don't seem to offer anything new and we already have numerous races with the Gifted Caster trait. Suggest trying to give them more unique traits to make them more unique.

For example the attuned wind trait lets them use magic and specialize in a particular wind to the point that they could do things other spell caster races can't as a result. It would also be funny to see something like these adorable people that no one takes seriously due to their appearance suddenly burning their enemies alive while having fiery attitudes thanks to their attunement to the fire winds. Point is that we have numerous things to work with so think that might as well try different things to make our races more unique from each other.
 
Feels like way too much like our other races and the Slann. Like no offense it feels more like a meme than anything since they don't seem to offer anything new and we already have numerous races with the Gifted Caster trait. Suggest trying to give them more unique traits to make them more unique.

For example the attuned wind trait lets them use magic and specialize in a particular wind to the point that they could do things other spell caster races can't as a result. It would also be funny to see something like these adorable people that no one takes seriously due to their appearance suddenly burning their enemies alive while having fiery attitudes thanks to their attunement to the fire winds. Point is that we have numerous things to work with so think that might as well try different things to make our races more unique from each other.
I agree with that. I guess the more mundane stuff could be my beast creatures. Because to be real, already existing beasts of might maybe too high level for some of our creations especially if they won't have friendly relations with them, in comparison,my creations are more...easier for them.

Not counting my Taurus race.
 
Feels like way too much like our other races and the Slann. Like no offense it feels more like a meme than anything since they don't seem to offer anything new and we already have numerous races with the Gifted Caster trait. Suggest trying to give them more unique traits to make them more unique.
A fair point though I'll not similarity to the Slann was partially the intention.... that are taking up part of the niche the turtles were supposed to have via being magical record keepers/reaserchers but that they couldn't act on due to them being overloaded on traits and having traits that support of a more independent existance.

Point is that we have numerous things to work with so think that might as well try different things to make our races more unique from each other.
As long as its not in the form of going things like say lazily slapping a wind onto an existing plan.

Far as uniquenss goes... well I'm going to be honest I'm kinda invested in my platypus plan even I didn't get much feedback, universal spellcasting has been surprisingly unused compared to a lot of the other abilities.
 
As far as we know the Old Ones didn't have an immortality method that would work for the Necrontyr. From what we know the Necrontyr where universally full warp blanks. None of the creatures made by the old ones had none warp derived immortality. Elder die after a few thousand years, Orks cannot function without the warp.
I think the main point is that they could have fixed their bodies with technology and Orks cannot function without their WAAAGH field.
That a new lore thing because I've never heard the necrontyr being blanks. They could have a low warp presence like the T'au but again that's speculative.

But like Gabriel said, this characterization of the Old Ones feels right at home in 40k proper. This feels like a race that could listen to Necrontyr's plight, see their plight, and give little more than dispassionate "No".
 
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A Ghur Attuned Race of Shapeshifters sounds like a good idea.

Just a shame we did not vote for Hybrid Race Creation capability.

Use a Template Race like the Chameleon or Mimic Octopus for Maximum Mutability.

Use Adaptable Trait with Active Camoflage Trait for Synnergy, maybe Phenotype Diversity to introduce greater Gene Exprression and Improved Self Modifications?

Ooh! Dont forget Animal Empathy Trait!

@Fission Battery
Could we use an Insect Template that has a Metamorphosis/Chryssalis Stage and Modify it to be activated at will with directed changes for a Plan Race?
 
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Since it was mentioned that we don't have a flying race had an idea for one. Thinking that a flying race, a bird race specifically, would actually have great synergy with the Azyr winds along with lightning absorption. Reason being that Azyr involves wind and lighting manipulation which would pair extremely well with a flying race. With meteor attacks we could have a race that is great at aerial bombardment.

For inspiration thinking of basing it on the Tengu of Japan, since Tengu are based on birds and to do something with Nippon. Putting them in Nippon with the intent on giving them a Japanese inspired culture as well.
 
Since it was mentioned that we don't have a flying race had an idea for one. Thinking that a flying race, a bird race specifically, would actually have great synergy with the Azyr winds along with lightning absorption. Reason being that Azyr involves wind and lighting manipulation which would pair extremely well with a flying race. With meteor attacks we could have a race that is great at aerial bombardment.

For inspiration thinking of basing it on the Tengu of Japan, since Tengu are based on birds and to do something with Nippon. Putting them in Nippon with the intent on giving them a Japanese inspired culture as well.

Tengu are known as Tricksters and Illusionists/Shapeshifters like Kitsune yes?

They can Fly too.

But I think Tengu would be better suited to being Universal Spellcasters.

Or potentially even as an option for the Ghur Shapeshifters?

How about the Amerindian Thunderbird mythology as an Inspiration for an Azyr Attuned Race?

Could go with an Inca/Aztec Aesthetic?
 
For inspiration thinking of basing it on the Tengu of Japan, since Tengu are based on birds and to do something with Nippon. Putting them in Nippon with the intent on giving them a Japanese inspired culture as well.
If you are going with Tengu expies I'd argue Ulgu would be a better fit given they are considered to be the source of Ninja skills and crows already have a closer association with shadow.

For an Azyr wind bird I highly recommend doing with a sea bird instead, preferable with semi aquatic as those would almost certainly combo really well into one heck of a sea fairing species.

Mountain dwelling bird species would also be a good alternative.
 
If you are going with Tengu expies I'd argue Ulgu would be a better fit given they are considered to be the source of Ninja skills and crows already have a closer association with shadow.
Do I see the chance to put Hidden Ninja Villages in Warhammer Fantasy?

We must not waste this chance boys and girls!

Believe it!
 
Or potentially even as an option for the Ghur Shapeshifters?

How about the Amerindian Thunderbird mythology as an Inspiration for an Azyr Attuned Race?

Could go with an Inca/Aztec Aesthetic?
Hmm, looking up the Thunderbird it does seem like a better choice for an Azyr bird inspired race. Thinking the race could be put in Southern Naggaroth and have their culture be based around Native American culture.

If you are going with Tengu expies I'd argue Ulgu would be a better fit given they are considered to be the source of Ninja skills and crows already have a closer association with shadow.
Fair points on a Tengu inspired race being better suited for Ulgu. Especially since IIRC canon WHF did have ninja clans in Nippon.
 
Ya know I gotta wonder if the mono wind species are forgoing to be as prone to creating a diety that personifies a wind of magic as the moths.
 
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