Day 31- Battle with a Ladybug
As problems continue to pile up, it becomes more and more apparent that you need to defeat the ladybug. Its noxious aura is making it so you can't properly cultivate. The black goop that your body ejected while breaking through to the second realm of Qi Gathering also made it impossible to cultivate inside your dwelling.

The red mold has cut off your food supply as well.

That brings you to the one solution that could solve all your problems: defeat the ladybug and turn it into food.

At half a fingernail size, the ladybug should make for a good meal that would last you a couple of days.

Thus, you make several rude gestures at it, hoping to get its attention.

Your provocation worked and you become locked in a battle with the ladybug.

Rolled a 16+6 Battle Power=22
Cultivating Ladybug damage 22/50
Cultivating Ladybug must beat 22
Cultivating Ladybug rolled 9+4 Battle Power
Cultivating Ladybug dealt 0 damage
Paid 10 HP to activate Beetle Charge
Rolled a 19+6 Battle Power=25
Cultivating Ladybug damage 47/50


You pay a bit of your vitality to activate the movement technique you obtained from eating the beetle.

The fight was glorious, as your movement technique allowed you to dodge all of the ladybug's attacks. Beetle Charge, combined with your advanced cultivation made the ladybug feel like it was moving in slow motion.

You'd managed to clip off its bright red elytra, as well as left a nasty cut along one of its eyes. This infuriates the ladybug, making its attacks even easier to read.

The ladybug has lost all composure, and its attacks turned from coordinated techniques into savage flailing. And yet, your Beetle Charge allows you to see all its telegraphed attacks.

Other than the vitality you paid to activate Beetle Charge, you end up coming out of the prolonged battle unscathed.

Because you don't have any food, you are now Hungry and will experience -3 to all rolls
A red mold is preventing your Fungus Farm from producing food
You are Wounded and will consume *1.1 more food. You will recover 6 HP REGARDLESS of your hunger level. You currently have 50/60 HP

However, the joy from your battle is short lived. Apparently, your battle was intense enough that it caused the Beetle to break through, going from Initial 1st Realm of Qi Gathering to Early 1st Realm of Qi Gathering. Hardly a huge accomplishment, but you suspect that other predators may have sensed its breakthrough.

Normally, a small ant like you experiencing a breakthrough is undetectable to larger animals. Something like a ladybug might attract larger predators like grasshoppers though. It'll be better to silence the Ladybug permanently.

Ladybug Damage 47/50 > 47/60
You have gone 2 days without churning your Qi. If you go 4 days without churning your qi, the qi will disperse, setting your cultivation back to the Initial 1st Realm of Qi Gathering

Select 1-3 actions to be taken over the next 1-3 days

[] Try to salvage food from the ruined colony (1/10)
[] Attempt to drive away the Ladybug (47/60)
[] Clear away the Ladybug's scent (0/?)(Invites reprisal from the ladybug)
[] Try to expand your meager shelter (9/30)
[] Work towards expanding your fungus farm. (Not enough inventory space for a second farm)
[] Purge the Red Mold from your farm (0/?)
[] Try to get a feel for the mysterious energy surging within you (Initial 2nd Realm of Qi Gathering 7/60)(You cannot cultivate in your lair without first getting rid of the black tarry substance)
[] Cultivate outside your lair (Ladybug will attack-- you cannot counterattack)
[] Deposit the black tarry substance just outside your lair (0/??)(Small chance of Cultivating Ladybug breaking through to Early 1st Realm of Qi Gathering)
[] Deposit the black tarry substance far from your lair (0/??)(Medium chance of encountering ??? Level predator. Predator encountered will fight to the death)
[] Train the (Lightness) technique, Beetle Charge. (Initiate 0/???)
[] Try to integrate into a new colony (0/??)
 
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Also, the bug must die. It's us or them.

[X] Attempt to drive away the Ladybug (47/60)
- [X] Use Beetle Charge

If we win the damage from beetle charge will not matter. If we fail we die and need to start over. Beetle charge thus makes sense because we MUST make this roll and are already at a penalty.
 
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[X] Attempt to drive away the Ladybug (47/60)
- [X] Use Beetle Charge

If we die then we die but the only way out is through.
 
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But with our battle level (6) we are guaranteed to kill the lady bug even if we roll a 1 so we're just wasting health beetle charging
I honestly don't understand the roll mechanics. Big number good, but I am unsure how that translates into actual progress on tasks.

And we are rolling at a -3 due to hunger. Pretty sure we can in practice roll a -2. Again, I am not 100% sure what that means for us advancing progress on driving the ladybug off.

But damage is extremely transitory. Taking an extra 10 damage is 2 extra turns of being wounded. That's a cost of .2 food. That's VS something like a 10% chance we roll under 1 with our penalties and need to restart.
 
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I honestly don't understand the roll mechanics. Big number good, but I am unsure how that translates into actual progress on tasks.

And we are rolling at a -3 due to hunger. Pretty sure we can in practice roll a -2. Again, I am not 100% sure what that means for us advancing progress on driving the ladybug off.

But damage is extremely transitory. Taking an extra 10 damage is 2 extra turns of being wounded. That's a cost of .2 food. That's VS something like a 10% chance we roll under 1 with our penalties and need to restart.
You can't roll negatives, don't worry.

You just have to roll above the Ladybug's Battle Power, which is 5 after the breakthrough.

With 6 battle power, That means you'll be able to damage the Ladybug with any roll above 2.

You're gonna want to deal 13 damage to the Ladybug before it croaks. I'm not sure how that works out, but I think you're gonna want an average of 7 across 2 rolls with Beetle Charge active. Someone who's better at math than me can probably run the numbers on this.
 
[x] Plan Dead Ladybug
-[x] D32: Attempt to drive away the Ladybug (47/60)
-[x] D33: Cultivate outside your lair (Ladybug will attack-- you cannot counterattack)

If someone wants to make a variant that has beetlecharge on combat, be my guest, but these are our next 2 days besides that.
 
You can't roll negatives, don't worry.

You just have to roll above the Ladybug's Battle Power, which is 5 after the breakthrough.

With 6 battle power, That means you'll be able to damage the Ladybug with any roll above 2.

You're gonna want to deal 13 damage to the Ladybug before it croaks. I'm not sure how that works out, but I think you're gonna want an average of 7 across 2 rolls with Beetle Charge active. Someone who's better at math than me can probably run the numbers on this.
How is damage calculated?
 
How is damage calculated?
You roll with a bonus dictated by your Battle Power (Currently 6 due to your cultivation). If you roll above the target's battle power, the target takes the total points as damage.

Then, your opponent counterattacks. They have to roll above your roll. If they're a cultivator, they add their Battle Power. If they're not a Cultivator, then they don't add their battle power. You take damage equal to their total roll minus your total roll.

Edit: If you use Beetlecharge to fight, the opponent only counterattacks once-- this is not the case for all [Lightness] techniques. Some [Lightness] techniques allow the opponent to counterattack for each attack you make.

Everything larger than a worker ant has a passive battle power outside their cultivation.

Not sure how else I can explain this.
 
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Ah wait yeah didn't see the extra 10 HP it got.

Fire away.

[X] Attempt to drive away the Ladybug (47/60)
- [X] Use Beetle Charge
 
Ah, see, I was confused because in the battle tutorial post you say "takes the whole damage" but don't actually seem to explain what the whole damage actually is. Maybe change that to "takes the amount rolled over as damage".

If I understand it right the roll is

Roll to attack - Damage = Success = 1d20 + Battle Power + modifiers - Enemy battle power

So in our case 1d20+6-3-5

That's 0 on a roll of 2, 18 on a roll of 20, and a median roll of 8.5. We need 14 successes so we absolutely need to beetle charge.

Beetle charge deals 0 on a roll of 5, 13 on a roll of 20, and a median roll of 5.5. 8.5+5.5 = 14. We need to not only use beetle charge we need to not roll badly.
 
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We need to cultivate after "tomorrow"'s fight because of our cultivation timer, right? so might as well plan 2 days, we don't have a choice on D33 unless we wanna lose that progress
 
[X] Attempt to drive away the Ladybug (47/60)
- [X] Use Beetle Charge

You know, if we only "drive (it) away" as the action says, and not outright kill it... we're in trouble.
 
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