Adhoc vote count started by Azel on Nov 12, 2021 at 8:20 AM, finished with 60 posts and 23 votes.
[x] Plan Explore, and Expand
- [X] Bless the explorers. (Island Expedition) - 1 Power -[x] Bless the settlers. (Forest Village) 1 Power
- [X] Bless the settlers. (Shore Village) - Herald
- [X] Heal the people. - 1 Power
- [X] Protect the dead. - 1 Power
- [X] Try to take the power of the pits for yourself. - 4 Power
[x] Plan Redemption and Discovery -[x] Obtain the Healing domain. 6 Power -[x] Bless the settlers. (Forest Village) 1 Power -[x] Bless the explorers. (Island Expedition) 1 Power and Herald Assist
[X] Plan: Killing Death
-[X] Cleanse the pits. – 2 power -[x] Bless the settlers. (Forest Village) 1 Power
-[X] Bless the settlers. (Shore Village) -1 power
- [X] Heal the people. - 1 Power
-[X] Bless the fishers. -1 power
-[X] Find and slay the Devourer. -1 power
If we end up with a death domain would it be worth investing in a herald focused on protecting the dead? I ask this because I want a giant crab that sits on the sea floor watching over the dead for us.
Rather than domain rank it may be related to our rank as a god as for example we're still only a Minor Spirit but the next rank up say Major Spirit may allow us to have two or something.
If we end up with a death domain would it be worth investing in a herald focused on protecting the dead? I ask this because I want a giant crab that sits on the sea floor watching over the dead for us.
Adhoc vote count started by Azel on Nov 12, 2021 at 8:20 AM, finished with 60 posts and 23 votes.
[x] Plan Explore, and Expand
- [X] Bless the explorers. (Island Expedition) - 1 Power -[x] Bless the settlers. (Forest Village) 1 Power
- [X] Bless the settlers. (Shore Village) - Herald
- [X] Heal the people. - 1 Power
- [X] Protect the dead. - 1 Power
- [X] Try to take the power of the pits for yourself. - 4 Power
[x] Plan Redemption and Discovery -[x] Obtain the Healing domain. 6 Power -[x] Bless the settlers. (Forest Village) 1 Power -[x] Bless the explorers. (Island Expedition) 1 Power and Herald Assist
[X] Plan: Killing Death
-[X] Cleanse the pits. – 2 power -[x] Bless the settlers. (Forest Village) 1 Power
-[X] Bless the settlers. (Shore Village) -1 power
- [X] Heal the people. - 1 Power
-[X] Bless the fishers. -1 power
-[X] Find and slay the Devourer. -1 power
There was one thing you dared not to push off for even a moment. Whatever failed ritual the elders of the Forest People had performed, it was evidently still a danger and there was no telling what would happen if you left it unattended. Or what would happen should the Devourer find it. But claiming it all? That was a difficult task in of itself. For a full turn of the seasons, you stayed at the pits, suffusing them with your own power and slowly eroding whatever bound it all together. A few times the pile of plants and bleached remains reacted to your presence, bones rattling in their resting place and power surging to cast out your influence. Yet it could not. Whatever mind was supposed to inhabit it had never been fully awakened and so the struggles against your efforts proved fruitless.
Finally, when you were certain that you had broken it all down as far as you could without dispersing it, you took the last step. Slowly you moved into the pits yourself, feeling the crushing weight of their potential for the first time in full. You hesitated, still sensing the hatred and hunger clinging to it all. Would you take that too? You did not wish to do so, but it was too late for doubts. With one great push, you stretched your essence to suffuse the pits and then drew it all in. It was overwhelming. Intoxicating and horrifying in equal measure. You could feel the bone knife gliding through your throat as the elders chanted. The hunters arrows sticking in your flank and scraping against bone as you ran and ran until your legs could no longer carry you. The pain of giving birth to a child, just to feel the ice grip of something around your heart as the shamans hurriedly spoke prayers that were not answered.
Each and every death you felt. Their pain. Their despair. Their hatred. It would have been so easy to get swept away. To give in to the rage and the desire to inflict the same suffering on others. To feast upon it and grow stronger for it. Why should you not? Long had you strived to claim death as your mantle and was this not what you had desired? Treacherous thoughts wormed through your being, speaking of the exhilaration of the hunt. Of the joy to see the mortals cower in fear before your dreadful majesty. But what when they were gone? You could feel the Devourer far away, scraping at the barren earth that knew only the cold wind and the touch of decay. For all its cunning, it knew only hunger and it would feast and feast until nothing was left to sate it. And then the beast would eat its own tail. No. You would not turn into such a creature as it.
As the thought formed, something changed. At first, the power had come willingly, eager almost in its haste to join your being. But now it struggled against your grip. The more you pulled it into you, the more it seemed to resist your efforts, yet that too proved futile. In the end, you took nearly all you could. What you left behind was the hunger and the madness that was born from it. You would not become like the Devourer, even if you took the mantle of death for yourself. And so, it was. When you emerged from the ground again, you knew not how much time had passed. The pits had filled themselves with earth and water, with trees and shrubbery springing up all around. It was as if they had never existed. The power of the forest and the shard of the Sky Childs essence were gone, lost to your grip in the struggle, but everything else was yours. You could feel it deep inside of you and far away in the hearts of all the living things who would soon take their last breath.
Gained Death Domain.
4
Immediately you took off for the sea that you had missed for so long, yet it was with a different purpose. The beast was near the village again, likely gorging itself on the dead in your absence. But now you could feel its presence sharper then ever, your own essence now kind to its own twisted nature. And yet more you felt. The boats resting on the seafloor and the bodies within. The offerings given along. And the power resting in both. With a mere thought you gathered it, even across the vast distance, for it was yours, given freely by the people. You could feel the beasts confusion through the connection you now shared and how quickly it turned into yet more rage and hatred. It retreated, its meals now empty of the potential it craved, though it would return. If you knew one thing, then that the Devourers hunger would always drive it onwards.
3
With the Devourer finally driven away from the dead, even if only for a short while, you turned your attention to the Sea People once more. In your absence, the people had begun to settle in the forest, though they had not managed to establish much more than a few homesteads. The beasts of the forests, be it boards, wolves or bears, kept attacking the settlers and thinning their numbers while scaring away other people who would try to build a new home among the trees. The Sky Child had tried their best to aid their efforts with favourable weather, but it was not enough to make up for the other hardships and your own blessings could not help the people much either. Only the healing rites made a difference as they helped the settlers to deal with the wounds and scars of their hardships. Sickness and hunger were far more common in the forest than on the sea and so there were always plenty of offerings brought to the great healing rites in the Bay Village.
1 + 1 (Sky Child assistance) = 2
3
To the south, the settlers along the coastlines had much more success. Under the guidance of your herald, who had dutifully aided their efforts in your absence, they had scouted the beaches and found a suitable spot for a new village. They had settled on a series of small hills through which flowed a gentle river that connected a large lake to the sea. It was not far from the village to either the sea or the lake, and so they could take full advantage of the good fishing grounds in both. Especially the settlers from the River Village were quite smitten by the new locale and they began to make smaller homesteads on the shores of the lake. Some people also wanted to explore it's tributaries, hoping to find even more good land there, but with the newly named Lake Village still so small, there was not that much interest to claim even more land.
3 (Herald)
On the open sea, the explorers were much less lucky. Many had been lured to their deaths by the promised riches of the unknown and unreachable island. Still, they kept trying, mostly daring youths with much to prove and little sense to stop them. More than a few prayers were spoken by the next of kin of those who tried to cross the sea for their safe return. You answered many of these prayers, but also those who wanted to finally set foot on the island. It was something you could not grant though. Even with your aid, not even one managed to reach their destination. Many returned thanks to your aid, having turned back when the rough seas and winds threatened to capsize their canoes or drive them out to the sea. Most abandoned their quest after nearly dying while pursuing it, though a few began to tinker with their boats, hoping that some trick or tweak to them could aid them. For now though, the island remained a mystery.
3
Meanwhile, the shamans of the Bay Village had tried to find ways to keep their promise to the Travelling People and see the new settlement in the forest succeed. They had gone out and seen the troubles of the new village themselves and then went onwards to see how the lone homesteads elsewhere managed to thrive. For those living near the Bay Village, things were easy. They could come to the much larger settlement whenever they wanted, trading for whatever they were lacking. Thus, many of the closer homesteads focused merely on one thing, such as gathering wood and food in the woods or herding large flocks of goats on the meadows. Rarely did they have to hunger, as they could always keep some sea shells or pearls to trade for food and medicine whenever they needed. Near the River Village, things were much the same, but due to the rivers connecting the outlying homesteads by easy boat travel, even the settlers much farther away could reasonably come to the market for their needs.
Further away from rivers and the great villages though, things were much different. Here the people had to rely on themselves entirely and each homestead had to make their own clothes, find their own wood, gather their own food and every other thing. If their granary spoiled or one of them got sick, the only help available to them was maybe a few other homesteads nearby that could be easily reached and travel in the wild forests was from safe. Plenty of tales told of wolves preying on unwary travellers or strange things living among the trees luring them to their demise. It was what had made the Forest People different from the Sea People, as they lived their lives mostly alone with only a few other families nearby, while the Sea People had always gathered in large villages.
Knowing this, the shamans began to split into two groups. One thought that the way to live properly on land had to be different than the proper way to live by the sea and thus the Sea People wishing to settle there would have to adapt. Instead of a single great village that would struggle to gather enough food and clean water, the people should spread out among many smaller villages close enough to support each other in times of need. Thus, they reasoned, the Sea People would keep to the spirit of their agreement with the Travelling People, but in a way that the land supported. The other group was convinced though that the ways of the Sea People were superior. After all, they had driven off the Forest People, so it was quite clear that mimicking their failed ways would just make the people as weak and godless as them. Instead, they proposed to take a much more active hand in the life of the new village.
They proposed that the shamans should build a special storage place in the Bay Village to which all people would have to give part of their preservable food. Should anyone in the Bay Village or even the entire forest settlement be threatened by hunger, they could then be fed from that granary that belonged to all the Sea People. The others objected, pointing out the difficulty of transporting enough food to matter, but they had an answer to that too. They would clear a path through the forest to make travel easier and allow the great oxen the Travelling People had lately been using easier passage. They could even be made to drag sleds and thus transport more than enough food to tide over the people in the forest with the catches of the fishers on the shore. Even water would not be a problem in their opinion, if the shamans were to take a more active role in overseeing how it was gathered and boiled before consumption. The debate ran on for a while until the shamans decided to seek their answers in prayer.
What side do you favour?
[] Show your favour to the group arguing to spread out to establish more self-sufficient settlements.
[] Bestow your blessing on the efforts to have the Bay Village support the settlements under direction of the shamans.
[X] Show your favour to the group arguing to spread out to establish more self-sufficient settlements.
We are in the neolithic, larger towns will pop up when agriculture starts catching up. Plus, adapting to the land will be good for expansion as well as being a good attitude to have in general.
Ok so the question is to we want rapid growth or to we want to start with the very beginnings of organization which eventually lead of a palace economy, in this case as a theocracy?
I think we would do better with organization, there are plenty of chances to explore by sea, but some kind of central distribution of food would be really good for harsh years.
[X] Bestow your blessing on the efforts to have the Bay Village support the settlements under direction of the shamans.
Well this is a pleasant surprise. When we get around to killing the Devourer hopefully we can steal his essence to further advance this domain. Also, holy crap, imagine if the Devourer had found the pits for himself.
Well this is a pleasant surprise. When we get around to killing the Devourer hopefully we can steal his essence to further advance this domain. Also, holy crap, imagine if the Devourer had found the pits for himself.
[X] Bestow your blessing on the efforts to have the Bay Village support the settlements under direction of the shamans.
This is mostly because I don't want the Foresters to grow too distant and rebel. We are a god of the Sea, they are far inland where they won't see us, changing the lifestyle too would mean they would be Sea People in name only sooner or later even if it's not immediate. Some other good perks with this choice are that a central granary can bail us out if there's a bad year which is fairly important especially because the inlanders aren't in the most welcoming of environments and this lays the groundwork for more advanced organization.
Quite pleased that we finally succeeded in Protecting the Dead, after multiple turns of failures. The newly acquired Death domain synergy is sweet. I guess it's fitting for a Sea God to include that in their portfolio.
As for further expansion, we really need to bless boat-makers first since we're still stuck using canoes.
[X] Bestow your blessing on the efforts to have the Bay Village support the settlements under direction of the shamans.