You know I wonder
Will we meet the flamboyant Rojo again........ and has he changed since our last meeting?
What will cerise think of the events that will ensue?
And of course wenge, what us he thinking after that fateful encounter, does he think of Trixie as the one who got away........ or is he wondering what could them to such vitriol?
So many questions, makes me wish I was any good at making omakes
A Pokédex. Your Ma has one of these little red boxes; it taught you all about other Pokémon when you were little. And Cerise used hers to talk to a lot of other Humans! If you have one, you can learn about Human things to better outwit them in future. This indicates a desire to interact with Human society. It may not always be peaceful, companionable interaction, but you'll learn about their secrets and master their tricks.
A Poké Doll. You suppose you can admit that having a little squeaky sibling to hug and talk your ear off is... nice. These cuddly things are soft and huggable - enough to pacify even your temperament. Maybe you wouldn't mind some friends. But not to get in your way! This indicates a desire to seek out other Pokémon as companions. You'll look for friends and allies, but only to travel with. When danger looms, you'll fight alone.
Trophies. You've left plenty of Human Things strewn across the Forest over the course of your reign of terror, and Rojo taught you that they value their badges that prove they've won tough battles. If you take some of your spoils of war along, they're bound to respect you, probably.
Chapter 10: A heart so true
The Human Den is filled with walls and ledges. Four walls surround it, a solid ceiling spanning them, and in the space they enclose are countless other walls, smaller walls that don't reach the ceiling and don't connect to anything. All of them are lined with ledges, and on the ledges lie many things - strange hard Berries, fruits you don't recognise, boxes in every colour you know and the flat-square-leaf-bundles you vaguely recall Grandpa's Ash calling 'books'.
You stand between two of these ledge-walls and look across the width of the Human-Den at the outer wall that bounds it. This, too, has ledges up near the ceiling, and on them are the things you want.
A pink thing that looks like one of the Clefairy you've only heard tell of, soft and cute and huggable. And near it, a red talking-box like the one Ma has in her Den, which taught you all you know of life beyond the Forest. Like the one Cerise used to send a message to all the other Humans about your surrender.
You want them both. You want them so badly your teeth ache.
"Pika!" you bark, and your sister snaps to attention. "Pika pi! Chuu pika chu! Pikachu?"
"Pi pi!" she peeps back, looking up with greedy eyes at your prizes and nodding eagerly. You slant her a narrow glare, but then follow her gaze. Ah. She's not focused on the red talking box or the cuddly pink thing, she's looking at the Pokeball and the bright flashing chiming feathery stick thing.
Fine. As long as you want different things, you can cooperate.
"Pika!" you order her. "Pikachu!"
"Pichu pii!"
Your sister leaps on your back, and you assess your route carefully. It'll be tricky. Your quarry is up near the top of the outer wall, facing the alley between two ledge-walls that you stand in. The obvious route would be to climb up the ledges beneath it, but the stupid Humans who made this place replaced the lower ledges under it with a flat surface as black and liquid as still water at night when the stars are covered by clouds.
No, if you're going to get up there, you're going to have to jump from the alley ledges - a jump thrice your height vertically and five times your length horizontally. And that's if you climb to the highest alley ledge to jump from. But there's so much junk and Human boxes on them that you won't be able to get a good run-up. If you had your lightning, it would be a simple powered leap to get from the ground to the highest alley-ledge and then from there up to your prize but you have no lightning, argh. You're sluggish without it; slow and heavy and clumsy. With muscle alone, getting up there seems impossible.
Unless...
"Pi, ka," you warn your sister, who digs her little claws into your fur and flattens herself against your back as close as she can, holding on tight. You back up, then back up more, all the way to the other side of the Human Den, staring down the alley and judging the faces of the ledge-walls for footing. This'll be risky, especially with your sister's weight on your back. But if you pull it off, you'll be able to brag about it for months.
"Piii," you start, rolling your shoulders and crouching down, digging your hind legs into the floor for footing. "Kaaaaa..." Your ears flatten back, your claws squeak on the strange smooth surface of the Human Den, your tail stiffens and rises up for balance.
"Chuuuuuuu!"
You charge. A dozen steps take you up to full speed. Ten more and you spring onto the lowest ledge of the wall beside you. Your claws find purchase on the very edge of the ledges for one, two, three beats, and with the fourth you push yourself off and spin in midair to hit the ledge on the opposite wall, one level higher than you were. Again you find impossible footing on the very edge of the ledge, each step pushing you away again as you sprint along a vertical surface a pawprint wide, and again you leap as you're about to lose it, back to the wall you started on, another ledge higher.
"Piiiiiiii!" your sister screams, not liking the wild bouncing from wall to wall at all. But it's working; you're three levels up and halfway down the alley, and you can't stop now because your momentum's going to take you to the wall below your prizes anyway, so the only thing to do is keep going and jump and jump and jump and LEAP-
You launch yourself from the very end of the ledge-wall, over the gap between the end of the alley and the wall of the den that the ledge your prize is on sticks out of. Soaring through the air, you exult in triumph...
... and crash against an invisible pane of Human not-ice.
"Pikaaa!"
Claws scrabbling, tail whipping, head twisting this way and that, you manage - barely - to grab the very, very edge of the ledge and cling grimly on for dear life. Your sister hangs from your back like a rock, breathing fast and scared, and you can feel your grip slipping. Desperately, you cast around for a way through the invisible barrier.
(Although this close it's not invisible. It's clear, but you can see your own reflection in it, teeth bared, eyes narrow with effort, and the way it distorts the dim light going through it. You won't be caught off-guard by this stuff again, you decide in a corner of your mind that isn't focused on how much effort it's taking to hold yourself up by two tiny handholds and how much your front paws hurt.)
And, thankfully, luck strikes. You're close enough now to feel the metal-pull at the edge of the not-ice; a relative of lightning, born from it and able to birth it in turn. It's coming from a latch that's keeping the pane in place, but you think that if it wasn't, you could swing the whole thing out.
"Pikachu," you grunt through your clenched jaw. Your forelegs are screaming, your muscles are trembling; you can feel sweat beading in your fur. "Pi... kachu... chuu."
Your sister springs into action. Clambering up your back, she plants her little feet on your shoulders and leaps, up and across, to catch herself on the metal latch. Cheeks sparking, tail sticking straight out, she heaves herself up with a mighty effort, slams a cheekpad into the metal...
And the metal-pull vanishes. Instantly, the whole pane swings outward from her weight, and you yelp in terror as it (painfully) pushes your front paws off. Your back legs scrabble as you start to fall, and with a jolt of terrified adrenaline you just about manage to reach up and grab the edge of the ledge again as the pane, with its caterwauling Pichu passenger, swings dangerously close over your head. Tears bead at the corners of your eyes and a shrill whine of effort escapes from the back of your throat as you pull yourself upwards, front leg shaking with exertion, enough to get a grip with the other, then a better grip further onto the ledge, and then you're scrambling up and onto the ledge proper, heart pounding as you suck in desperate lungfuls of air.
"Pichuuuuuuuuuuuu!!!"
Oh right yes your sister is still hanging from a precarious grip on a metal latch at the edge of a translucent pane of not-ice that's swinging out wildly over a perilously long drop onto a hard floor, you should probably do something about that.
"Pika pika," you tell her, edging over to where the pane hinges attach to the wall and gingerly pawing at the bottom of the not-ice. You don't have very good leverage, and it's heavy with your sister hanging onto the outward edge, but with a grunt of effort you manage to get the thing swinging back towards you. As soon as it's close enough, your sister awkwardly shifts her weight around and then throws herself onto the safety of the ledge.
She stays there, clinging to the safety of solid footing, for approximately a second and a half before springing to her feet and charging towards you, chittering excitedly.
"Pipi pi! Pi pii pichu pipi chuchu chu! Pichu pi pi chu? Pipipi!"
Yes, yes, you saw and were very impressed. Just like she should be very impressed at you, since it was all your plan and you got her up there to do her thing and then rescued her from falling and you're also going to be the one who figures out how to get your things down without them breaking. You nuzzle her cheek indulgently, letting her absorb the ever-present charge from your cheekpads that your lightning is still too hurty to use, and then turn enough to whap her on the head with your tail.
"Pika chuu," you order. "Pikachu pika pika chu."
"Pipi chu!" She sits bolt upright at attention and nods eagerly. Ahh. It's so nice being listened to. Makes you nostalgic for when you were giving your siblings lessons. Well, kind of. It makes you nostalgic for the siblings who actually listened to the lessons you were trying to give them, instead of the lazy slacker ones who didn't want to learn or just messed around while you were trying to teach them essential life skills or who got bored and snuck away while you were demonstrating things that could save them from Humans or angry Beedrills.
Grrr.
Still, fond and frustrating memories aside, now you've gotta get your stuff down again. With your fluffy pretend-Clefairy friend, that'll be easy, you can tell there's nothing breakable in there. And your sister's flashy feathery toy with bells on should be okay, too. But you know about the Human things with lightning in them, like your red box and her Pokeball, and they're often not real fond of being hit really hard with rocks or dropped from high places.
Hmm. Well, you can start with the easy ones, at least. You push your Clefairy doll off the edge, and it falls to the floor with a faint thwap. Then goes the feathery-flashy-bells toy, which tumbles down in its box and bounces off the hard floor with a jingle that almost has your sister diving after it, until you grab her by the tail.
"Pika," you scold. "Pikachu, chuu."
She pouts, but nods, and takes up station by the other two prizes. You turn to the long drop, gauge the distance to the ledge-wall you leapt from, plant your feet, wriggle your hindquarters, and jump.
... falling falling falling rebound off the top of the ledge-wall spring to the weird black swimmy surface bounce off that then tuck as you hit the hard tacky floor aaaaaand roll up to your feet like it was easy.
"Pi pi pii!" your sister cheers from up above. And then immediately pushes your red box off the edge.
"Pika!" you yelp, and leap to meet it in mid-air. Without lightning and from a standing start like this, you barely get enough height to clear the second row of ledges, but it's enough to hit the box with your front paws, breaking its momentum and pulling it down with you, absorbing the rest of the impact with your hind legs and letting it tap the ground as if merely pushed off a log. Then comes the Pokeball, and for this one you have to leap first to the lowest shelf of the ledge-wall, then spring off it to kick the box in mid-air, cancelling out the speed of its downward fall, before making a safe landing on your Clefairy doll as it bounces down.
And finally comes your sister, tumbling, doing her best to follow the route down you took but lacking the agility to pull it off. She makes the first rebound off the top of the alley-wall, but yelps in pain at the force of the impact, doesn't spring hard enough to bounce off the black surface below the ledge, tumbles out of control, turning perilously upside-down towards a bad landing. You leap to catch her, brace for the impact, screw your eyes shut in anticipation of the collision, and... hit nothing?
Your eyes fly open, and you hastily catch yourself on the wall and hop back down to the ground, looking around for where your sister went and how she got down and oh.
Ma is standing over your collected prizes where they lie on the floor, your sister dangling from her jaws by the scruff of the neck. She must have leapt up to catch her out of mid-air to save you both from slamming into each other and then the ground.
She lets your sister down gently, then turns unimpressed eyes on the pair of you.
"Chuu," she says, with deliberate maternal exasperation. "Pi. Kachu. Ka."
Ears drooping, your sister shrinks in on herself. You nod reluctantly, accepting the admonishment, and your Ma goes back to collecting food.
You wait until she's good and occupied, then nudge your sister and nod at your new prizes.
"Pika," you say smugly, reminding her of your joint success. Ma's displeasure never lasts for very long, but the rewards of your adventure will be yours forever. "Chuu."
She beams. And you both get to work dragging your new possessions home.
Figuring out how to work your red box - your Pokédex, as it turns out to be called - is a process. Obviously you can't just Shock it. That's why the one at your Ma's den is all stuttery and slow. Human things can't handle Shocks very well, actual Humans included. But with some careful experimentation you work out that prodding one of the bits that gives way a bit under your paw makes the black surface light up, and that another set of proddable-bits makes a little grey triangle on the lit-up bit move around, and a third prodding-bit makes the little grey triangle grab whatever light-shape it's next to, and then things happen. Sometimes it says things. Other times the light-shapes change, like the paw has moved to a new place.
So basically, the grey triangle is like a little paw you have inside the Pokédex that you can move around the maze inside it and use to make the light-shapes do stuff. Pah. And Ma thought you wouldn't be able to work out how to use Human-things. That's easy.
Working out what the different light-shapes actually mean, and what they all do, is something you're still working on. Especially since they're all hard to tell apart from one another. But for now you're making good progress by methodically working your way through them in order and using the first prodding-bit on the side of the Pokédex to make it go dark and then light up again whenever you get lost in the maze of light-shapes. That always seems to take you back to the same part.
Specifically, after about half a day of poking and listening you've found a very interesting part of the light-maze where all the shapes seem to have things to do with the wider world outside your Forest. This is fascinating information, and also valuable, because you're self-aware enough to understand that regardless of the promise Cerise extracted from you, you still have a reputation among the Humans who live beyond your Forest and are therefore probably going to end up fighting a lot of them regardless of whether or not you behave.
… put like that, it's almost tempting to discard the promise and misbehave anyway, since it'll have roughly the same results either way, but you are a Pikachu of your word and you don't go back on promises you've made. Even if they were made under duress.
(Once you track her down and beat her in a rematch, however, all bets are off.)
Lying on a branch outside one of your dens - a comfy tree hollow kitted out with soft bedding material and food - you munch on a Figy Berry as you finish studying the little map of "Kanto", which is apparently what the Humans call the bit of the world you're in. You haven't found anything that explains how exactly they decide what bits to give what names and what qualifies a chunk of land as being different enough to the surrounding bits to be labelled, but in this case it seems to be that there are a bunch of really big hills called mountains to the north and the west, and a really big lake called a sea to the south and the east, and Kanto is the bit in between them.
You've also discovered that there's a little pointy thing in your Pokédex that tells Humans where the world's lightning-points are. They can't feel the metal-pull themselves, apparently, so they need to make special tools to do it for them.
Really, it's a wonder these people ever convinced themselves they were in charge, with senses that bad.
Anyway, to the north there's a place called "Pewter", east of you is a big city called "Celedon", south is "Cinnabar Island" and west is something called the "Indigo Plateau". Curiously, you move the little light-paw to prod at the first one, and as you half-expected, the light-maze changes to show a new area.
"The Stone-Grey City at the foot of the rugged mountains," your Pokédex announces, "Pewter City sits near the famous Mt Moon and the Lunar Ski Resort on its slopes. Known for the expansive grounds of Pewter University, the Pewter Museum of Science and the Mt Moon Ecological Reserve, it is the traditional first stop for Trainers on the Kanto Gym Circuit. Pewter Gym is currently led by Gym Leader Shino, a Rock/Ground-type user who awards the Boulder Badge to trainers who use tactics and strategy to defeat him in battle."
You wrinkle your nose at the mention of stupid cheating Ground-types. Hmph. So this is the Human who Rojo beat to get that shiny badge he cared so much about. You suppose that his silly Partner Toss thing could count as 'tactics', sort of. Well... well he managed it, so obviously if you go there, it'll be easier for you than it was for him to beat Shino and get your own shiny badge. Clever tactics are your thing, even with a lightning immunity on his side.
Moving back to the map with an artful bit of prodding, you tap the next city.
"Celadon; the City of Rainbow Dreams," your Pokédex dutifully reports. "Located in central Kanto, this bustling metropolis is the most populous city in the region and the fifth largest in the world! The Regional Pokémon Tournament finals are held in Celadon Stadium, and shops of every variety can be found at the Celadon City Mall. The Opera House in particular is famous nation-wide, as are the talent shows it hosts. Celadon Gym is currently led by Gym Leader Tarris, who battles with a team of common urban Pokémon and awards the Rainbow Badge to trainers who show they're skilled enough to defeat him in city conditions."
The biggest settlement anywhere in Kanto, huh? Part of you is wary of going anywhere near that many Humans. But another part is intrigued at the sound of shops, which sound like a good source of new trophies. And it's not like you can't fight in cities. You did just fine in Viridian, after all.
Musing on that thoughtfully, you move the light-paw on to the next place you can get to from Viridian; the island down south.
"Cinnabar Island, the Fiery Isle of Burning Desire," says your Pokédex. "Rising majestically above the waves to the south of Kanto, the volcanic island of Cinnabar is a thriving holiday destination that offers tourists a wide range of activities to enjoy, including hangliding, snorkelling and rock climbing, as well as relaxation on its gorgeous beaches and luxurious spas. Cinnabar Gym is currently led by Gym Leader Hawke, whose Flying-type team test to see if trainers will throw caution to the wind and give it their all to earn his Sky Badge."
One of your ears twitches thoughtfully. Rock climbing is pretty fun, and you're great at fighting both birds and fish. On the other hand, actually getting there might be a problem. You can walk to either of the other two places, given enough time and trees to nap in, but swimming has never really been your thing.
Last place on the map. The western route.
"The Indigo Plateau," your Pokédex announces, "serves as the capital for the Pokémon League in the Kanto region. It is the final destination for Pokémon trainers collecting Indigo or Johto League Badges. This is where the Trainers who have defeated all of the eight Gym Leaders of either Kanto or Johto battle against the Elite Four and the Pokémon League Champion. It is also the location of the annual Indigo Plateau Conference and the Kanto Grand Festival, as well as the Pokémon League Village."
… well that sounds promising.
But before you can probe for more information on these "Gym Leaders" and "Elite Four" people, a noise interrupts you. A Human moving through your forest, humming as they go. You scowl, but don't move from your tree branch. As much as you don't like the presence of Humans here, you have to put up with them now.
Although it's kind of weird to hear one here. You're not too deep into the forest, but you're a fair way from any of the paths - now reopened as the weaker trainers start cutting back the silk and plant growth again. They came cautiously and in small numbers at first, made instinctually wary of every sound in the undergrowth by your terrorism. You got some entertainment between bouts of training watching the meek, flinching way they crept back along the main trails and only dared step off them in pairs or trios. But after a few days without seeing hide or hair of you, they grew bolder, and now they're flooding all their old haunts again en masse. In response, you've retreated to more secluded groves.
Secluded up until now, anyway.
The noise the Human is making gets closer, and you consider abandoning the clearing, slipping away to another, more private spot. But only for a moment, before dismissing the idea with an irritated twitch of your ear. That would be giving ground. You've already done enough of that. This is your spot. You were here first. And they aren't allowed to attack you unprovoked; Cerise said so. You've been here since the sun came up, you're not doing anything to harass anyone, so if this Human wants to start trouble or get hostile towards you, that'll be their-
"Oh, hey! A Pokémon! Right! Here goes!"
A quiet grunt of effort and shift of fabric accompanies the swishing sound of a Pokéball flying through the air, and you're on your feet and letting bright lightning fly before you have time to think. Your Thunder Shock meets it in midair - not one of the shiny red-and-white balls you've seen from other trainers, but a dull, scuffed, faded one that looks... old.
You only get a glimpse at it before it's a smoking husk. A smoking husk that falls far, far short of you. You stare at it, wide-eyed and panting, and follow the path it would have taken. Not to you. Lower. To a roosting Pidgey on one of the lower branches. It hasn't even woken up.
You look back towards where the ball came from and meet the Human's gaze.
She - or possibly he? You're not sure. They're too young to have any of the differences in shape the adults have, their voice sounded high-pitched and clear in the way a lot of their young do, and they're downwind of you so you can't pick out their scent. Regardless, it's a Human cub at that particular stage of growth where they're all gawky arms and legs. They wear a loose yellow-orange faux-pelt over close-fitting black, with blue leg-coverings and big purple feet. Short hair the same colour as your fur pokes out from under a wide hat over golden eyes that go wide as they see you on your branch, standing on all fours with your back arched and your tail high, electricity still crackling across your cheek pads.
For a second, the little clearing is quiet. You're good at reading Human expressions after all your time bedevilling them, so you easily track the journey from surprise to confusion and distress as they look down from you to the ruined ball, then to realisation as they look back up to you, then finally to disappointment and misery as they look back down at the ball.
You could have used their distraction to leap away, but you don't. Your heart is pounding. Your ears roar. No aggressive actions at all, that was what Cerise had said. No traps, no theft, no provocation. And no breaking their things.
This was an accident. It was. You thought it was aimed at you, not the Pidgey. But the Humans of Viridian hate you. If this one goes back and complains... Cerise might come back to enforce the promise she made you swear. She might listen to your explanation. Might. But it might instead be someone worse. Who wouldn't.
The Human blinks. Sniffs.
And then looks up with a forced but determined smile.
"H-hey, sorry!" they call over. "I... guess you thought I was throwing it at you, huh? That… that was a wicked good shot, hitting it in the air like that!"
You stare.
What?
"You're Trickster, right?" the Human says, trying to hide that they're sniffling a little. "The… the li'l Pikachu who was messing with all the Trainers until a few weeks ago? Boy, they said you were a good shot, but, um. I didn't get how good. Wow! You can really do that every time?"
You search their face for anger. For signs of a trick. But while you can pick out the hurt at the loss of the ball... there's no hate or resentment there. And the praise is real.
You nod slowly. "… pikachu."
"That's super cool," the little Human grins, the expression becoming a little more genuine. "Well, that was my only ball. And... I'm not gonna be able to afford another one for, uh." They hesitate, grin faltering, "... a while, prob'ly. But!" They paste a brave smile back on "That means I guess I got nothin' else to do with today! Mind if I hang out here with you? I bet you've got a bunch of cool stories you could share! Whaddya say?"
Your tail lowers and you relax as you look down at this puzzle. A young Human who comes into the Forest with only a single ball - an old one, too - to try and capture what might be their first Pokémon. The typical arrogance of Humans, there. But who then, when it's destroyed, gets upset but not angry. Who forgives and moves on without considering it worthy of mention. A trespasser on your private glade who comes into the Forest alone and without any protection - so, either exceptionally bold or an idiot or both. But who treats you more like a person than any Human besides your Grandpa's Ash has ever even considered, without seeming to think twice about it. Whose first words to you were an apology, and who asked to spend time with you, instead of demanding it.
This Human, you decide... is interesting.
You carefully pick up your Pokédex, concealed from them by the angle of the branch, and tuck it into the tree hollow. Then you hop down to a lower vantage point. Looking down from just outside of arm's reach, you take in the yellow-haired, gold-eyed face still looking up at you and waiting for an answer.
Well. They've given you a chance. So you suppose you can give them one. They'll have to prove they're smart enough for you to associate with, of course; you refuse to spend any time around an idiot or someone dull. But it's worth giving them a chance.
Test the Human.
This Human child has earned the chance to prove themselves worthy of your company and attention! You are of course going to make sure they're smart and creative enough that they won't bore or frustrate you, but you're also going to guide your activities to subtly test for another trait. That trait is...
[ ] Determination. You want to know the measure of this Human. Their limits. Their conviction. Obviously a newcomer to the Forest like this can't keep up with you on a hike... but see how far they'll push themselves before they give up and stop trying to. [ ] Intentions. Trust does not come easily to you where Humans are concerned. You want to be absolutely sure this one isn't playing some kind of long con. Engineer situations that a greedy, selfish Human would take advantage of, and watch carefully for their reaction. [ ] Charm. Look, you are a loner by nature. The company of others has never really appealed. This Human might be intriguing, but if you're going to consider striking up a friendship, they're going to have to find a way to convince you they'll be sufficiently fun to spend time around.
[X] Intentions. Trust does not come easily to you where Humans are concerned. You want to be absolutely sure this one isn't playing some kind of long con. Engineer situations that a greedy, selfish Human would take advantage of, and watch carefully for their reaction.
[X] Intentions. Trust does not come easily to you where Humans are concerned. You want to be absolutely sure this one isn't playing some kind of long con. Engineer situations that a greedy, selfish Human would take advantage of, and watch carefully for their reaction.
[X] Charm. Look, you are a loner by nature. The company of others has never really appealed. This Human might be intriguing, but if you're going to consider striking up a friendship, they're going to have to find a way to convince you they'll be sufficiently fun to spend time around.
[] Determination. You want to know the measure of this Human. Their limits. Their conviction. Obviously a newcomer to the Forest like this can't keep up with you on a hike... but see how far they'll push themselves before they give up and stop trying to.
I like intentions and I have a feeling Determination won't win. On the other hand, I feel like it's a tsundere enough thing for us to do.
Im down to journey with Yellow.
[x] Determination. You want to know the measure of this Human. Their limits. Their conviction. Obviously a newcomer to the Forest like this can't keep up with you on a hike... but see how far they'll push themselves before they give up and stop trying to.
[X] Intentions. Trust does not come easily to you where Humans are concerned. You want to be absolutely sure this one isn't playing some kind of long con. Engineer situations that a greedy, selfish Human would take advantage of, and watch carefully for their reaction.
You can grow strength, you can develop or become accustomed to someone's charm or its lack, but intentions are far harder to alter and far more important than both.
[X] Charm. Look, you are a loner by nature. The company of others has never really appealed. This Human might be intriguing, but if you're going to consider striking up a friendship, they're going to have to find a way to convince you they'll be sufficiently fun to spend time around.
[x] Determination. You want to know the measure of this Human. Their limits. Their conviction. Obviously a newcomer to the Forest like this can't keep up with you on a hike... but see how far they'll push themselves before they give up and stop trying to.
[X] Intentions. Trust does not come easily to you where Humans are concerned. You want to be absolutely sure this one isn't playing some kind of long con. Engineer situations that a greedy, selfish Human would take advantage of, and watch carefully for their reaction.
Actually decent potential human friend/partner for Trixie? All of my yes.
[X] Intentions. Trust does not come easily to you where Humans are concerned. You want to be absolutely sure this one isn't playing some kind of long con. Engineer situations that a greedy, selfish Human would take advantage of, and watch carefully for their reaction.
[X] Intentions. Trust does not come easily to you where Humans are concerned. You want to be absolutely sure this one isn't playing some kind of long con. Engineer situations that a greedy, selfish Human would take advantage of, and watch carefully for their reaction.
[X] Intentions. Trust does not come easily to you where Humans are concerned. You want to be absolutely sure this one isn't playing some kind of long con. Engineer situations that a greedy, selfish Human would take advantage of, and watch carefully for their reaction.
[X] Charm. Look, you are a loner by nature. The company of others has never really appealed. This Human might be intriguing, but if you're going to consider striking up a friendship, they're going to have to find a way to convince you they'll be sufficiently fun to spend time around.
More than anything else, we want someone we can get along with.
[X] Intentions. Trust does not come easily to you where Humans are concerned. You want to be absolutely sure this one isn't playing some kind of long con. Engineer situations that a greedy, selfish Human would take advantage of, and watch carefully for their reaction.
oh hey this is back again nice [X] Intentions. Trust does not come easily to you where Humans are concerned. You want to be absolutely sure this one isn't playing some kind of long con. Engineer situations that a greedy, selfish Human would take advantage of, and watch carefully for their reaction.
[X] Charm. Look, you are a loner by nature. The company of others has never really appealed. This Human might be intriguing, but if you're going to consider striking up a friendship, they're going to have to find a way to convince you they'll be sufficiently fun to spend time around.
[X] Charm. Look, you are a loner by nature. The company of others has never really appealed. This Human might be intriguing, but if you're going to consider striking up a friendship, they're going to have to find a way to convince you they'll be sufficiently fun to spend time around.