Scheduled vote count started by Aleph on Mar 26, 2021 at 8:51 AM, finished with 122 posts and 86 votes.
[x] With tools. This silly human thinks a Type advantage will work to his favour. Show him how wrong he is and use the Forest to do what your lightning cannot.
[X] With help. Two against one odds just mean you have twice the available victims. Turn his Pokemon against one another and humiliate him with his own team.
[X] With speed. Take to the trees, exploit the environment. Machop can't climb, and Geodude is pitifully slow. Make him regret underestimating your speed.
I love love love how convincingly you write non-human intelligence and cleverness @Aleph
It just feels really nice and relatable to read how Trickster observes and interacts with things. For example, how human conversation works for her, with only picking up specific things.
Bit of a shame that Speed did not win since we already saw lots of good tool-use (which was very well done too, so it's not bad at all to see more!) because just showing off how you can zoom through your own forest is very fun too. But still looking forward to more!
With tools. This silly human thinks a Type advantage will work to his favour. Show him how wrong he is and use the Forest to do what your lightning cannot.
Chapter 3: Every challenge along the way
A light breeze stirs the trees. Pidgeys chirp in the bushes. The fading ripples from Rojo's struggle out of the pond lap quietly at the muddy edges and thick reedbank.
"Pika pikaa..."
You stare up at your opponents, and they stare down at you. None of you move. Yet. You're evaluating each other; taking one another's measure, assessing the-
"Chuu!"
Lightning crackles across the grass; two weak bolts to probe their guard. Rojo's Pokemon move in smooth unison; the Machop steps back, the Geodude forward lifts itself on its arms and tosses itself into the electricity's path. Both bolts ground against its rocky shell and die. It doesn't even blink as it thuds back to the ground.
"Du-du," it grunts. "Duude."
You narrow your eyes, rub your cheekpads to build up charge, and pounce.
Right! Machop turns a cartwheel, and your bolt splashes off Geodude's outflung hand. Feint left, then jump! So close, but the gangly creature tucks and rolls, curling up smaller than you expected and sheltering easily behind Geodude's mass. Around! But no, slow as they are compared to your speed, they can turn back-to-back faster than you can circle them. In, and down! Geodude's fist craters the ground a tail's-width to your side as you slide under its other elbow, but then Machop's foot is coming round in a low sweep and it's all you can do to jump away in time.
You hop back to a safe distance, and now it's them who are on the offensive. Geodude moves strangely; it tucks its arms in and rolls forward like an Apricorn down a hill as Machop runs beside it. How it focuses through mashing its face into the ground every revolution you don't know, but it doesn't matter. It's too slow. If it caught you, that great bulk would squash you flat under its weight, yes, but you stay ahead with ease, and another crackling bolt forces it to stop and twist sideways, shielding Machop.
You glare across at them. They glare over at you. You've tested their defences now, and they've tested yours. And both of you are frustrated at the outcome.
It's a stalemate.
Your little bolts wouldn't have really hurt Machop if they'd connected. You weren't going for pain, just probing. But not one of them hit. For all that Rojo is a stupid dumb Human who falls for basic tricks, he can apparently drill the basics of teamwork into his Pokemon to an annoying degree. Anything you throw at Geodude, it'll shrug off. Electricity does nothing, and you've hit enough trees at high speed that you're not keen on trying to headbutt a living boulder. The way it keeps defending Machop is a giant glowing display that you can hurt him... but Geodude won't let you. It's too good at shielding its partner. You can't get a bolt off fast enough to connect without getting in close - and that puts you within reach of half a dozen powerful and deadly limbs.
Yet on the other paw, they're pitifully slow. You could run rings around them all day, and even if Machop is faster, he's shackled to its big dumb protector unless he wants to let you fry him. So you're both stuck.
"Geodude, use Rock Throw! Show her she can't stay safe just by keeping her distance!"
"Duuu!"
Oh please. As if a big dumb rock throwing a smaller rock is a threat to you. You stay still long enough to let the Geodude grab a stone from the ground and wind up to hurl it, then casually hop to the side and let it go sailing past.
"Pii, ka," you sniff, thoroughly unimpressed at the surprised look on the Machop's face. What, did he think that was going to hit you? You run through Beedrill hives for fun. If you can dodge half a dozen Pin Missiles from every direction, a stupid little pebble isn't even going to make you try.
"Circle round! Pen her in against the water!"
"Chuu, pii! Kachu!"
You break off your staring contest with Geodude to turn and outright glare at Rojo. Would he stop butting in and yelling stuff? Honestly, if he wants to be in charge of fighting you so badly, he can come and try it himself. Again. You'd be happy to reintroduce his face to the pond. Delighted, even.
Though, wait a minute. He's fingering the Fast Ball on his hip. Oh, you are not having that. You have plans for that Ball, plans you've already started, and you're not going to let him ruin them by lobbing it at you when he thinks you're distracted. As if that would even work. You trade a few more feints and charges with your actual opponents, keeping a sharp ear on Rojo as you effortlessly avoid their clumsy tackles, and let them slowly herd you over to the muddy, slippery side of the pond.
Then you twitch your tail to the side and unleash your Thunder Shock. A proper one. Full power. It hits Rojo's hand dead-on just as it comes up over his shoulder to hurl the Ball, and he lights up in glorious crackling yellow for a moment and then collapses, twitching, the Ball falling out of his hand and rolling a little way while he picks himself up.
"Pii, kachu-uu!" you taunt. If he wants to try getting involved in the fight, he gets to be involved in the fight. As a fighter and as a target.
Muttering furiously to himself about how you're cheating, he grabs the Ball off the grass and, thankfully, shuts up.
You turn back to your stalemate, waiting for your moment. Ah, here it comes. Geodude, seeing that you're trapped against the pondside, tucks its arms in again and speeds forward in an unstoppable roll. Machop follows behind at a crouched sprint, sheltered from your lightning by its partner but ready to snap out and intercept you no matter which way you dodge. It's a two-pronged attack; going forward or staying still will get you crushed under a tumbling boulder, darting to either side will leave you open for a brutal punch or snap kick.
You wait until they're almost on you, then spin on your paw and leap. Out and away, onto the stump jutting out of the pond; further than either of them can jump - almost further than you can.
Let's see them tackle you here.
"Pii, pika pika, piii!" you cackle, pulling one eyelid down and sticking your tongue out at their bewildered, hasty, clumsy scrabble to stop before they run into the water. Rojo exclaims something in the background, which you ignore, and you try for another jolt at Machop while they're surprised. No luck. Geodude catches it on its crossed forearms, and the pretty bolt dissolves to no effect. Stalemate again. But now, you have a weapon that will work against them. One part is the pond.
The other is Rojo.
"Pi pi pikachuuu!" you sing-song, turning to him and pointing down at the water beneath you. "Pipipiii!" His badge is still down there, and you let the mockery flow without a trace of shame, waving your tail and grinning. His face gets even redder, and his teeth audibly grind.
"Get her!" he howls. "Get in there and grab her! Now!"
His Pokemon hesitate, but another yell is enough to make them advance into the shadows, pounding their fists into their palms and leering at you menacingly.
You grin back with savage glee, wait until Machop is ankle-deep, and electrocute the pond again.
"Maaaa!" the little fighter howls, wreathed in crackling yellow. "Maaaa!" Geodude reacts with the same annoying protectiveness it shielded its partner against your bolts with, twisting to lift Machop out of the water and tossing him back onto the bank. It pulls itself out too, walking on its hands rather than rolling, then turns to glare at you. Your smugness radiates like a miniature sun.
"Rock Throw! Use Rock Throw!"
Oh joy, the Human is taking part again. You yawn, jump over the first rock, shimmy out of the way of the second and hop down to cling to the side for the third. The fourth hits the stump itself, sending a reverberation through the whole thing, and for a moment you actually are genuinely worried... but no. This stump is old and strong and deeply rooted. The Geodude's full bulk might shift it, but no silly stone it throws will budge your perch, and it's plenty big enough for you to dance around all day.
"Rrrgh... you can't do this! You can't! This isn't how you're meant to battle! You two! Get in there! Get in there after her! Geodude, carry Machop out of the water! Get her!"
"Pika-ka!" you start to laugh, but after a hesitant glance at each other, Machop tentatively climbs up onto Geodude's back and the living rock starts hand-walking into the water, keeping its partner well out of it. They're... they're actually doing it. They're genuinely trying his idea.
Oh, this will be fun.
With a warning wave of your tail in Rojo's direction in case he gets any funny ideas about that Fast Ball, you settle down on your belly, prop your chin on your forepaws, and swing your hindlegs idly as you watch them progress through the shallows. Machop is, of course, a hilariously open target like this; balancing precariously on Geodude's back like that, he can't possibly dodge and his partner for once can't block anything you throw at him. But you're more interested in seeing how this fails than helping it along, so you leave it at a crackle across your cheeks and a sharp-fanged grin that makes him gulp nervously.
And what's this? Why, it looks like Geodude is starting to run into some trouble! The muddy water stops you from seeing clearly, but you can guess what's happened: those gangling stone arms it's holding itself up on have been dragging along the bottom as it's walked forward, and now they're all snarled up in mud and pondweed and deadfall. It's strong, but it's having to hold up its own weight as well as Machop's, and it can't lift its hands fully off the bottom without tipping over. All it can do is try to slide them forward with more force, and the limits of that force are starting to tell. What's worse, the further it gets into the pond, the more it slows, the harder it has to work, and the deeper the water gets. Soon its mouth is fully underwater no matter how far back it tries to tip its head, and it's barely moving towards you at all. From the way it's shaking, it's starting to panic, too.
Okay. Now you can help it along.
"Piii-kaaa..." you say, rising to your feet and arching your back as you draw out charge. Machop's worried look gets a lot more worried as your cheekpads spark and arcs of electricity crackle out across your fur and up your tail, haloing you in vibrant yellow. "Piiii... kaaa..."
"Machop!" he yelps, hammering a fist repeatedly on Geodude's head. "Ma ma machop! Machop ma!"
"Piii-iiii!" you growl, building charge ever-higher. Terrified, Machop turns around and hurls itself back to the bank, splashing down in the shallows and scrambling out as fast as it can. Geodude, feeling it leave, immediately turns and hurls itself up out of the pondweed shackles it's made, getting a brief breath of air and then arduously rolling itself towards solid ground again, slipping and sliding on the pondbed muck and moving at barely a quarter its usual rolling speed.
"Kaaa-aaaa!"
Defenceless on the bank, Machop stares across at your terrible mantle of lightning and raises its arms in a hopeless, pointless block.
"Chu!"
And you pull your charge back in and stick your tongue out, just as Geodude makes the bank.
The stunned silence in the clearing is hilarious. Could you have taken Machop out of the fight with that shot? Yes, probably. But it wouldn't have been nearly as funny as letting them know you could have won with that one shot, and then gloating about it. Besides, Machop isn't the threat here. Geodude is. Once it's gone, you can take Machop down easily - after judging its real speed, unshackled by its partner's bulk.
After all, if it had turned out to be quicker than it looks when it's not holding back to stay close to the big dumb boulder, that would be a lot of charge to waste on a miss.
"You... you... you...!"
Also, Rojo's reaction to how badly his plan just failed is a thing of beauty. His voice is going a little shrieky at the ends. It's great.
"Ma-ma..." murmurs your weaker opponent. You glance away from the Angry Rojo Dance for a moment, and he's on his feet again, looking... surprisingly determined. What's this, then? A new plan? Ooo, maybe he's going to try toughing out the electricity long enough to reach you. You hope so. That would be marvellous fun.
"Machop," he barks, rapping Geodude and then flexing. "Ma ma! Chop!"
"Geo," the big rock confirms with a nod. "Du!"
Rojo is yelling something about fighting fair, which you'd normally love to pay enough attention to for proper mockery, but this looks more interesting. What have they come up with now?
Machop steps forward, plants his feet firmly on the ground, and picks up Geodude with sheer brute strength.
O-oh. Well. Um.
Is... is he pulling back to throw it?
"You think you can make a fool of me?!" Rojo yells, which, well... yes, not that he needs your help with that. "This move won me my Boulder Badge against Gligar! Machop! Geodude! Partner Toss!"
"Ma..." groans Machop. You throw a bolt at him, but Geodude's arms are long enough to block it. Maybe if you aim at his feet? No, too much mud. This is bad. Even if you jump away, Geodude will annihilate your stump, and then you'll have no safe footing. You could take to the trees, but that feels too much like running away - just letting them force you out of the pond is a loss.
"Maa-aaa..."
Blind him with a flash to make him miss? No, still useless, Geodude's arms are hanging down to guard him, and he's barely looking at you anyway; he has a good enough sense of where the stump is to not need his eyes.
"Maaaaa..."
Maybe... maybe you could...
... it'd hurt. A lot. Maybe knock you out entirely. But if you survive it conscious, it'll win you this in one stroke.
"Choooop!"
You've always been a risk-taker. And you're not afraid of a little pain.
"Chuuuu!"
Machop hurls the great terrible bulk of the Geodude at you, and you meet it head-on, charging lightning into all four limbs and using every inch of the stump's width for a running start before leaping off and tackling it. You slam together over the water at speeds beyond even your own best records; your lightning-fast leap meeting the hurtling Geodude's own hurtling body in mid-air.
It feels...
... well, it feels like running head-first into a boulder at your top speed. Pain explodes through your head. Your clenched teeth jar together hard enough to hurt, your neck screams in agony, your whole spine seems to vibrate from the impact. Your eyes are shut, but your vision goes briefly white regardless, and the taste of metal and lightning fills your mouth and nose.
Then something hits you in the side hard, and wow, if you thought the tackle hurt...
Geodude's left hook sends you flying across the pond into the reeds, where your slight form crashes through two rows of whippy stalks before coming to a stop a few inches above the water, supported on the third as it bends down under your weight. You lie there for a moment, stunned, but sheltered by the reed beds. You're not sure if anything's broken. Your whole right side feels like a giant bruise. Your foreleg... is actually fine, huh. Good thing you had it stretched out in front of you. But stretching and twisting make the waves of deep, aching pain flare up, and it takes several deep breaths before your lungs don't feel as though they've been squeezed empty. Pawing weakly at the bent reeds that form your platform, you turn your neck - ow ow ow - and look out over the pond.
It worked.
That impact may have hurt like nothing else since the wire trap, and Geodude might have managed a punishing blow. But your Quick Attack stopped its momentum dead, and now it's right in the middle of the pond, fully submerged and hopelessly tangled in weeds. Its frantic splashing and flailing is kicking up so much froth and mud that you can't even pin down where it is in the pond - there's the occasional muddy stone hand that breaks the surface, but beyond that it's impossible to tell.
"Pi pi pika," you mutter to yourself in grim triumph, and clench your teeth as you get your feet under you and pick your way back through the reeds onto the shore-
"Chop!"
Where a leathery grey foot takes you right in the ribs where Geodude just punched you.
This time, something definitely fractures.
Luckily - for, uh, certain values of the word - the force behind the kick also hurls your little body away, giving you some much-needed distance. Not that you're grateful for getting skimmed across the ground, but if he'd grabbed you rather than kicking, that would have been the end of the fight. Your ears twitch, and you start to build up charge to fry him - but too late, he's sprinting for you, snarling angrily.
Jump! His fist slams into the ground just shy of your fleeing tail. Juke! His foot kicks up a spray of mud that feels like Weedle-stings against your battered side. Retreat! You're faster than him even now, but only just; he's twice your height and those long legs eat up distance faster than you'd guessed. And it hurts, it hurts, it hurts to run; every flex of your spine makes your eyes water. Your injured side drags at you, slowing you down enough that you can't open up the distance enough for the Shock that would put him down. And to paralyse him by touch, you'd need to risk again those awful fists and feet, which almost connected even before you were hurt.
You can see the bush you need, thick and low-slung with dense, dark foliage. But you're slowing with every step, he'll catch you before you get there, and there's no other cover that's closer.
You can't keep this up.
But he's angry and focused on you and his trainer is cheering him on with every step. So you don't need to.
"Pika pi-pi kakaka!" you chitter at him over your shoulder, mocking his ineptitude, laughing at his struggling partner, and Machop roars as he lunges.
You dive sideways, rolling across the ground, a whimper of pain forced out with every turn. Machop crashes into the bush, fists swinging, cleaving through branches, ripping past leaves, turning to sight on you where you lie defenceless and exhausted on the open ground.
And the flock of nesting Pidgeys rise up behind him in a furious mob.
At that point it's all over bar the pecking, really. There's a reason your response to angering swarms or flocks in the Forest is to run away. Oh, Machop makes a good showing; he lays two of them out with well-placed punches and guards flawlessly against a third, spinning to put his back to a tree where they can't surround him or get at his back. But there are just too many of them. Their wings kick up violent gusts that batter him around, two beaks strike home for every one he stops, they throw sand in his eyes and flurries of feathers at his fists and rake their talons across his shoulders.
You watch, breathing heavily, as a whirlwind summoned by their broodmother actually lifts him fully off the ground. The wind batters him from every angle and you wait to see if you'll need to finish him off.
But you won't. The miniature cyclone releases him, and he flops limp and battered to the ground, breathing slowly and covered in dust and feathers and scratches. You push yourself back onto all fours, favouring your ribs, and shimmy some of the mud off your coat. The splashing has disappeared, you notice with half an ear. Rojo must have pulled his Geodude back into its ball, not that it'll be in any condition to keep fighting after almost drowning. With it off the field and Machop unconscious - even if you took a few hits in the process - you've won.
And that's when the Fast Ball hits you in the side.
You scream. You can't really help it; it lands right in your injured ribs, where you've already taken two punishing blows, hard enough to knock you over again. But even as you scream, you grin in savage triumph, waiting for the pay-off.
The Fast Ball hits you in the side, knocks you prone, and bounces to the ground.
Nothing happens.
"Wha- what? No! No, it hit you! I hit you with that! You should be caught! Why aren't you caught?"
"Pikahahaha..." you laugh, before trailing off into coughing. You know he's dumb, but really. He should have seen this coming.
(An electric tail dragging across his hip as you scampered around to leap away.)
(A fully charged Shock channelled through the pond, where his belt and everything on it were submerged.)
(A lightning bolt leaping across the water to strike him in the hand at the apex of his throw.)
As if you'd listen to him brag about a trap that could capture you and just leave it alone. You laugh, and keep laughing, as you pull yourself to your feet and sneer at him. Holding eye contact all the while, you take a deliberate step forward and carefully spin, swiping your tail around to bat the smoking wreck into the pond. Your whole right side is throbbing pain, but your body still brims with charge, and with a flicker and a muffled whimper, you dart up to the lowest branch on the tree that overhangs the Pidgey's bush to gloat from on high.
"This isn't a win," he growls. He's gone quiet again with his loss, no longer shrieky and high-pitched. Instead, something ugly boils at the bottom of his words, like a Victreebel lurking at the end of a tasty-looking vine. "You didn't win here. I'd have beaten you if you'd actually fought, instead of running away and cheating and hiding in the middle of a pond. You didn't even hurt either of my Pokemon." With a snap and a hiss, he recalls Machop's limp body and snaps the Pokeball onto his belt. "You're just a cowardly little rat, and don't think I won't tell everyone in Viridian that youaaargh!"
You stare down blandly, lightning still crackling around your tail. "Piii, pika pi," you drawl in gloating triumph. "Kachu ka."
He glares needles up at you for a moment longer, then turns and stalks away, clenching and unclenching his fists until he's out of sight. You wish you could follow, and taunt him from the trees all the way back to the exit - maybe even light off a powerful Thunder Shock at the sky to make sure everyone's watching his humiliating return from being cut down to size. But your head is swimming, and every breath is laboured. Despite your disaffected show, you're not capable of your usual dance through the trees, and you won't be until you've healed.
Clinging to the bark in a way you haven't had to do since you were a year and a half old, you scale the tree back down to soft soil, and limp off into the Forest in search of some Sitrus fruit.
It's been a long day.
Apparently, trainers are now coming to Viridian specifically to capture you in particular. How do you feel about that?
[ ] Angry. They think they're the masters of your Forest to the point of pursuing anyone who gives them a taste of their own medicine? How dare. [ ] Proud. If your mischief has pushed them to the point of bringing people in just to target you, you're clearly doing something right. Do more of it. [ ] Scared. More humans coming for you means more fights, and sooner or later you risk someone showing up who isn't stupid. Not a good thought.
Rojo was the first trainer to seek you out, but he likely won't be the last. What will you meet them with when they come?
[ ] A war of sabotage. Don't give them a chance. They can't catch you if their Pokeballs fail, their gadgets go missing, their clothes char and their supplies get spoiled. Give them hell. [ ] A head-on offensive. Let them come. You'll meet them - not with "fair" fights, but with an arsenal of tricks, traps and taunts to send them scurrying away with their heads hung low. [ ] A wild mouse chase. Make them work for it. Lead them around the Forest by the nose, bedevil and beleaguer them at every step, until they turn around in frustration and give up.
Lastly, your activities have had an impact on the Forest itself. What are the consequences of your devilish campaign?
[ ] Beedrills and Butterfrees. With so few trainers able to capture the many Weedles and Caterpies of your home, their adult forms are swarming in greater and greater numbers. Soon they will grow beyond the Forest's ability to support them - and respond with a great Migration that will take them through Human lands at potentially devastating cost. [ ] Silk-Choked Streets. With the threat of financial loss and humiliation on the table should they cross paths with you, trainers are sticking more and more to the most well-trod routes through the forest. But this has given silk-spinning Bug-types the opportunity to thrive elsewhere, and many paths through the Forest are now all but impassable. [ ] A Plague of Pests. No longer willing to risk the formidable swarms of the deeper forest, wild Pidgeys and Rattata have turned to Viridian City for their food. Crop fields and urban gardens alike are being stripped bare, pantries and larders are being raided, and hungry, feral Pokemon are taking up residence under sidewalks and along rooftops.
[X] Proud. If your mischief has pushed them to the point of bringing people in just to target you, you're clearly doing something right. Do more of it. [X] A war of sabotage. Don't give them a chance. They can't catch you if their Pokeballs fail, their gadgets go missing, their clothes char and their supplies get spoiled. Give them hell. [X] Silk-Choked Streets. With the threat of financial loss and humiliation on the table should they cross paths with you, trainers are sticking more and more to the most well-trod routes through the forest. But this has given silk-spinning Bug-types the opportunity to thrive elsewhere, and many paths through the Forest are now all but impassable.
I feel the silk-choked streets will have the most impact on us, since it's actually in the forest.
[x] Proud. If your mischief has pushed them to the point of bringing people in just to target you, you're clearly doing something right. Do more of it.
[x] A war of sabotage. Don't give them a chance. They can't catch you if their Pokeballs fail, their gadgets go missing, their clothes char and their supplies get spoiled. Give them hell.
[x] Silk-Choked Streets. With the threat of financial loss and humiliation on the table should they cross paths with you, trainers are sticking more and more to the most well-trod routes through the forest. But this has given silk-spinning Bug-types the opportunity to thrive elsewhere, and many paths through the Forest are now all but impassable.
[X] Scared. More humans coming for you means more fights, and sooner or later you risk someone showing up who isn't stupid. Not a good thought. [X] A wild mouse chase. Make them work for it. Lead them around the Forest by the nose, bedevil and beleaguer them at every step, until they turn around in frustration and give up. [X] A Plague of Pests. No longer willing to risk the formidable swarms of the deeper forest, wild Pidgeys and Rattata have turned to Viridian City for their food. Crop fields and urban gardens alike are being stripped bare, pantries and larders are being raided, and hungry, feral Pokemon are taking up residence under sidewalks and along rooftops.
It's not that she's scared! Scared of a human? Of course not! But it's just funnier for them to try to find her and fail, because then she can laugh at them from the shadows of the forest and waste their time - and she gets free entertainment. Which doesn't hurt, unlike breaking ribs. And what if that idiot human had had three pokemon - or four?
Of course, the fact that the pidgeys and rattattas are eating all their stuff is hilarious, and maybe she'll have her own reason to go into Viridian City and start stealing things from their bins so they'll blame it on rattatas.
[X] Scared. More humans coming for you means more fights, and sooner or later you risk someone showing up who isn't stupid. Not a good thought. [X] A war of sabotage. Don't give them a chance. They can't catch you if their Pokeballs fail, their gadgets go missing, their clothes char and their supplies get spoiled. Give them hell. [X] Beedrills and Butterfrees. With so few trainers able to capture the many Weedles and Caterpies of your home, their adult forms are swarming in greater and greater numbers. Soon they will grow beyond the Forest's ability to support them - and respond with a great Migration that will take them through Human lands at potentially devastating cost.
[X] Angry. They think they're the masters of your Forest to the point of pursuing anyone who gives them a taste of their own medicine? How dare. [X] A war of sabotage. Don't give them a chance. They can't catch you if their Pokeballs fail, their gadgets go missing, their clothes char and their supplies get spoiled. Give them hell. [X] Silk-Choked Streets. With the threat of financial loss and humiliation on the table should they cross paths with you, trainers are sticking more and more to the most well-trod routes through the forest. But this has given silk-spinning Bug-types the opportunity to thrive elsewhere, and many paths through the Forest are now all but impassable.
[X] Scared. More humans coming for you means more fights, and sooner or later you risk someone showing up who isn't stupid. Not a good thought. [X] A wild mouse chase. Make them work for it. Lead them around the Forest by the nose, bedevil and beleaguer them at every step, until they turn around in frustration and give up. [X] A Plague of Pests. No longer willing to risk the formidable swarms of the deeper forest, wild Pidgeys and Rattata have turned to Viridian City for their food. Crop fields and urban gardens alike are being stripped bare, pantries and larders are being raided, and hungry, feral Pokemon are taking up residence under sidewalks and along rooftops.
[X] Proud. If your mischief has pushed them to the point of bringing people in just to target you, you're clearly doing something right. Do more of it.
[X] A war of sabotage. Don't give them a chance. They can't catch you if their Pokeballs fail, their gadgets go missing, their clothes char and their supplies get spoiled. Give them hell.
[X] Silk-Choked Streets. With the threat of financial loss and humiliation on the table should they cross paths with you, trainers are sticking more and more to the most well-trod routes through the forest. But this has given silk-spinning Bug-types the opportunity to thrive elsewhere, and many paths through the Forest are now all but impassable.
[X] Proud. If your mischief has pushed them to the point of bringing people in just to target you, you're clearly doing something right. Do more of it. [X] A war of sabotage. Don't give them a chance. They can't catch you if their Pokeballs fail, their gadgets go missing, their clothes char and their supplies get spoiled. Give them hell. [X] A Plague of Pests. No longer willing to risk the formidable swarms of the deeper forest, wild Pidgeys and Rattata have turned to Viridian City for their food. Crop fields and urban gardens alike are being stripped bare, pantries and larders are being raided, and hungry, feral Pokemon are taking up residence under sidewalks and along rooftops.
Proud because hell yeah! Sabotage is the funniest option. Pests is the easiest to deal directly.
[X] Proud. If your mischief has pushed them to the point of bringing people in just to target you, you're clearly doing something right. Do more of it. [X] A war of sabotage. Don't give them a chance. They can't catch you if their Pokeballs fail, their gadgets go missing, their clothes char and their supplies get spoiled. Give them hell. [X] Silk-Choked Streets. With the threat of financial loss and humiliation on the table should they cross paths with you, trainers are sticking more and more to the most well-trod routes through the forest. But this has given silk-spinning Bug-types the opportunity to thrive elsewhere, and many paths through the Forest are now all but impassable.